mirror of
https://github.com/patchzyy/wiicompiled
synced 2026-09-10 17:16:47 -04:00
c0ed2bfbeb
the idea behind this is C# code that is OS agnostic can go in WiiCompiled.Setup.Common to be shared by any OS specific code (eg: WiiCompiled.Setup.Windows and WiiCompiled.Setup.Linux).
49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
using System.Diagnostics;
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using WiiCompiled.Setup.Common;
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namespace WiiCompiled.Setup.Windows;
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/// <summary>
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/// Refuses to replace installed products while one of them is running: publishing renames the
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/// product directories, which Windows rejects while a process runs from them.
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/// </summary>
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internal static class RunningProductGuard
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{
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public static void EnsureProductsNotRunning(string installDirectory)
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{
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var installation = new Installation(installDirectory);
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var running = FindProcessesUnder(installation.BaseDirectory, installation.RetroDirectory);
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if (running.Count == 0) return;
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throw new InvalidOperationException(
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$"Mario Kart Wii is still running ({string.Join(", ", running)}). " +
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"Close the game, then retry the update.");
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}
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private static List<string> FindProcessesUnder(params string[] roots)
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{
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var names = new SortedSet<string>(StringComparer.OrdinalIgnoreCase);
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foreach (var process in Process.GetProcesses())
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{
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try
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{
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if (process.Id == Environment.ProcessId) continue;
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var path = process.MainModule?.FileName;
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if (path is null) continue;
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if (roots.Any(root => FileSystemUtilities.PathContains(root, Path.GetFullPath(path))))
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names.Add(Path.GetFileName(path));
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}
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catch
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{
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// Inaccessible processes (elevated, exited, protected) cannot run our products' exes
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// from a user-writable install directory in any case that matters here.
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}
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finally
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{
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process.Dispose();
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}
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}
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return names.ToList();
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}
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}
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