Files
wiicompiled/Launcher/WiiCompiled.Setup.Linux/Models.cs
T
patchzyy 88b990b060 update
2026-09-06 15:38:14 +02:00

32 lines
1.1 KiB
C#

namespace WiiCompiled.Setup.Linux;
internal static class ProductInfo
{
public const string Name = "WiiCompiled";
public const string Version = "0.2.31";
}
/// <summary>One installed product's record inside install-state.json.</summary>
internal sealed class ProductInstallRecord
{
public string Profile { get; set; } = "";
public string InstallDirectory { get; set; } = "";
public string ExecutableName { get; set; } = "";
public string DolSha256 { get; set; } = "";
public string RelSha256 { get; set; } = "";
public string BuiltUtc { get; set; } = "";
}
/// <summary>
/// The whole flat state document this tool keeps at ~/.local/share/WiiCompiled/install-state.json.
/// Deliberately not a fingerprint tree: local-build.sh already does its own incremental-rebuild
/// caching, so this only needs to remember where things were installed and what they were built
/// against, not decide when to rebuild.
/// </summary>
internal sealed class InstallState
{
public int SchemaVersion { get; set; } = 1;
public string Workspace { get; set; } = "";
public List<ProductInstallRecord> Products { get; set; } = new();
}