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https://github.com/patchzyy/wiicompiled
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11 lines
392 B
C++
11 lines
392 B
C++
#pragma once
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#include <cstdint>
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// PowerPC EABI small-data base pointers of the translated game. Defined per game
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// in runtime/game/runtime_config_values.cpp so the runtime itself stays game-independent.
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namespace GuestSmallData {
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extern const uint32_t kSda1Base; // _SDA_BASE_, loaded into r13
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extern const uint32_t kSda2Base; // _SDA2_BASE_, loaded into r2
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} // namespace GuestSmallData
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