Files
wiicompiled/Launcher/WiiCompiled.Setup.Common.Cli/WiiCompiled.Setup.Common.Cli.csproj
T
theofficialgman c0ed2bfbeb refactor WiiCompiled.Setup into WiiCompiled.Setup.Windows and add WiiCompiled.Setup.Common
the idea behind this is C# code that is OS agnostic can go in WiiCompiled.Setup.Common to be shared by any OS specific code (eg: WiiCompiled.Setup.Windows and WiiCompiled.Setup.Linux).
2026-08-29 12:06:58 -04:00

20 lines
845 B
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<RootNamespace>WiiCompiled.Setup.Common.Cli</RootNamespace>
<AssemblyName>WiiCompiled.Setup.Common.Cli</AssemblyName>
<Version>0.2.22</Version>
<Authors>patchzy</Authors>
<Product>WiiCompiled</Product>
<Description>Packaging-time helper: resolves (downloading if needed) the nodtool binary bundled by build-appimage.sh and Build-Installer.ps1</Description>
<DebugType>embedded</DebugType>
<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\WiiCompiled.Setup.Common\WiiCompiled.Setup.Common.csproj" />
</ItemGroup>
</Project>