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https://github.com/patchzyy/wiicompiled
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* Fix macOS controller platform, sync player indices, and preserve socket send error - Preserve captured socket send error across diagnostic logging in network_socket.cpp - Use SDL_GetPlatform() instead of hardcoded Windows in controller mapping wizard - Synchronize Aurora and SDL player indices on port assignment and clear in pad.cpp - Auto-assign Player 1 on macOS when unconfigured in input.cpp * fix(input): refine macOS port 0 assignment and persistence logic - Persist port 0 preference for newly connected controller even if already assigned player index 0 - Verify controller has no preference on other ports before assigning to port 0