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* treat empty mkw save as missing first-run format zero-fills rksys.dat before any real save; a quit before the first save left an all-zero file that read back as corrupt and trapped the user in a delete/recreate loop. read opens now treat an all-zero rksys.dat as absent (a real save always begins with the RKSD0006 header), so the game recreates it from scratch. also ignore native build output. * shorten * I dont really want to change this to be honest. * extra safety --------- Co-authored-by: patchzyy <64382339+patchzyy@users.noreply.github.com>