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wiicompiled/.gitignore
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Wubbzee f424536d3b Treat empty MKW save as missing rather than corrupt (#168)
* treat empty mkw save as missing

first-run format zero-fills rksys.dat before any real save; a quit before
the first save left an all-zero file that read back as corrupt and trapped
the user in a delete/recreate loop. read opens now treat an all-zero
rksys.dat as absent (a real save always begins with the RKSD0006 header),
so the game recreates it from scratch. also ignore native build output.

* shorten

* I dont really want to change this to be honest.

* extra safety

---------

Co-authored-by: patchzyy <64382339+patchzyy@users.noreply.github.com>
2026-09-06 11:20:51 +02:00

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/generated/
/Assets/
/assets/
/PulsarPacks/
*.dol
*.rel
*.szs
*.arc
*.brres
*.thp
*.bmg
*.brsar
*.breff
*.u8
*.carc
*.iso
*.rvz
*.wbfs
*.nkit
*.ciso
*.gcm
*.wad
Code.pul
# Build output
/build/
/build-*/
/native-build/
/native-build-macos/
/local-products/
/dist/
/out/
[Bb]in/
[Oo]bj/
*.o
*.obj
*.a
*.lib
*.pdb
*.ilk
*.map
CMakeCache.txt
CMakeFiles/
cmake-build-*/
# .NET
/translator/TestResults/
**/TestResults/
*.user
*.suo
*.userprefs
project.lock.json
.packages/
# Launcher artifacts
/Launcher/artifacts/
/Launcher/dist/
/Launcher/WiiCompiled-Setup.exe
*.exe
*.msi
# Local tooling and editors
/.vs/
/.vscode/
/.idea/
/tools/
/TEMP/
/tmp/
/test_output/
*.log
output.txt