xbmc/xbmc/cores/RetroPlayer/shaders/ShaderUtils.cpp

53 lines
1.2 KiB
C++

/*
* Copyright (C) 2017-2025 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "ShaderUtils.h"
using namespace KODI;
using namespace SHADER;
std::string CShaderUtils::StripParameterPragmas(std::string source)
{
size_t pragmaPosition;
size_t newlinePosition;
while ((pragmaPosition = source.find("#pragma parameter")) != std::string::npos)
{
newlinePosition = source.find_first_of("\n", pragmaPosition + 17);
if (newlinePosition != std::string::npos)
source.erase(pragmaPosition, newlinePosition - pragmaPosition + 1);
}
return source;
}
float2 CShaderUtils::GetOptimalTextureSize(float2 videoSize)
{
unsigned int textureWidth = 1;
unsigned int textureHeight = 1;
// Find smallest possible power-of-two sized width that can contain the input texture
while (true)
{
if (textureWidth >= videoSize.x)
break;
textureWidth *= 2;
}
// Find smallest possible power-of-two sized height that can contain the input texture
while (true)
{
if (textureHeight >= videoSize.y)
break;
textureHeight *= 2;
}
return float2(textureWidth, textureHeight);
}