diff --git a/charmap.txt b/charmap.txt index e4385f720..7993a6f34 100644 --- a/charmap.txt +++ b/charmap.txt @@ -276,11 +276,6 @@ SELECT_BUTTON = 87 72 87 73 L_BUTTON = 87 74 @ Character codes escaped with a '~'. -DOUBLE_QUOTE = 7E 32 32 @ ~22 - double quote (") is a best guess until we find it in strings that are actually rendered -APOSTROPHE = 7E 32 37 @ ~27 -COMMA = 7E 32 63 @ ~2c -QUOTE_START = 7E 39 33 @ ~93 -QUOTE_END = 7E 39 34 @ ~94 UNK_95 = 7E 39 35 @ ~95 - Seems to be a special (?) symbol @ Placeholders for message arguments to swap out for names within strings. diff --git a/data/data_80DAF70.s b/data/data_80DAF70.s index 901f0dcf0..4e506b85c 100644 --- a/data/data_80DAF70.s +++ b/data/data_80DAF70.s @@ -302,17 +302,17 @@ gUnknown_80DB5C0: @ 80DB5C0 .global gUnknown_80DB5D4 gUnknown_80DB5D4: @ 80DB5D4 - .string "What is this Pokémon{APOSTROPHE}s nickname?\0" + .string "What is this Pokémon's nickname?\0" .align 2,0 .global gUnknown_80DB5F8 gUnknown_80DB5F8: @ 80DB5F8 - .string "What is your partner{APOSTROPHE}s nickname?\0" + .string "What is your partner's nickname?\0" .align 2,0 .global gUnknown_80DB61C gUnknown_80DB61C: @ 80DB61C - .string "What is your team{APOSTROPHE}s name?\0" + .string "What is your team's name?\0" .align 2,0 .global gUnknown_80DB638 diff --git a/data/data_80F59C8.s b/data/data_80F59C8.s index 2bff80aba..a51af4c4f 100644 --- a/data/data_80F59C8.s +++ b/data/data_80F59C8.s @@ -1682,23 +1682,23 @@ gUnknown_80F7F70: @ 80F7F70 .global gRescueSpotDescription gRescueSpotDescription: @ 80F7F7C .string "You reached the rescue spot where your\n" -.string "friend{APOSTROPHE}s team went down!\n" +.string "friend's team went down!\n" .string "Send an {COLOR_2 RED}A-OK Mail{END_COLOR_TEXT_2} from the Pelipper Post\n" -.string "Office to let your friend know you{APOSTROPHE}ve\n" +.string "Office to let your friend know you've\n" .string "rescued the defeated team.\0" .align 2,0 .global gWarpZoneDescription gWarpZoneDescription: @ 80F8030 .string "The warp zone leading to the next floor.\n" -.string "If you are on the final floor{COMMA} you will\n" +.string "If you are on the final floor, you will\n" .string "escape from the dungeon.\0" .align 2,0 .global gDungeonStairsDescription gDungeonStairsDescription: @ 80F809C .string "Stairs leading to the next floor.\n" -.string "If you are on the final floor{COMMA} you will\n" +.string "If you are on the final floor, you will\n" .string "escape from the dungeon.\0" .align 2,0 @@ -1768,15 +1768,15 @@ PokemonTrapDescription: @ 80F81D4 .global WonderTileDescription WonderTileDescription: @ 80F8224 .string "An odd floor tile seen in many dungeons.\n" -.string "Stepping on it resets the Pokémon{APOSTROPHE}s\n" -.string "{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{COMMA} and so on{COMMA} if\n" +.string "Stepping on it resets the Pokémon's\n" +.string "{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}, {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}, and so on, if\n" .string "they are boosted or reduced.\0" .align 2, 0 .global ChestnutTrapDescription ChestnutTrapDescription: @ 80F82C0 -.string "Stepping on this trap makes a spiky{COMMA}\n" -.string "unshelled Chestnut drop{COMMA} inflicting\n" +.string "Stepping on this trap makes a spiky,\n" +.string "unshelled Chestnut drop, inflicting\n" .string "damage.\0" .align 2, 0 @@ -1790,16 +1790,16 @@ PPZeroTrapDescription: @ 80F8318 ExplosionTrapDescription: @ 80F8360 .string "Stepping on this trap triggers a\n" .string "{COLOR_2 CYAN}huge explosion{END_COLOR_TEXT_2}.\n" -.string "Its damage extends to other Pokémon{COMMA}\n" -.string "items{COMMA} and walls. It has a bigger\n" +.string "Its damage extends to other Pokémon,\n" +.string "items, and walls. It has a bigger\n" .string "range than a Selfdestruct Trap.\0" .align 2, 0 .global SelfdestructTrapDescription SelfdestructTrapDescription: @ 80F8404 .string "Stepping on this trap makes it {COLOR_2 CYAN}explode{END_COLOR_TEXT_2}.\n" -.string "Its damage extends to other Pokémon{COMMA}\n" -.string "items{COMMA} and walls around the trap.\0" +.string "Its damage extends to other Pokémon,\n" +.string "items, and walls around the trap.\0" .align 2, 0 .global PoisonTrapDescription @@ -1811,14 +1811,14 @@ PoisonTrapDescription: @ 80F847C .global SealTrapDescription SealTrapDescription: @ 80F84D0 .string "Stepping on this trap disables one\n" -.string "of the Pokémon{APOSTROPHE}s moves as long\n" +.string "of the Pokémon's moves as long\n" .string "as it remains on the same floor.\0" .align 2, 0 .global SlowTrapDescription SlowTrapDescription: @ 80F8538 .string "Stepping on this trap lowers the\n" -.string "Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by one level.\0" +.string "Pokémon's {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by one level.\0" .align 2, 0 .global SleepTrapDescription @@ -1831,7 +1831,7 @@ SleepTrapDescription: @ 80F8588 .global ConfuseTrapDescription ConfuseTrapDescription: @ 80F85DC .string "Stepping on this trap spins the Pokémon\n" -.string "around dizzyingly{COMMA} making it \n" +.string "around dizzyingly, making it \n" .string "{COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0" .align 2, 0 @@ -1851,10 +1851,10 @@ WarpTrapDescription: @ 80F8688 .global PitfallTrapDescription PitfallTrapDescription: @ 80F86D8 .string "Stepping on this trap drops the Pokémon\n" -.string "to the next floor{COMMA} inflicting damage.\n" -.string "If it{APOSTROPHE}s not the team leader{COMMA} the Pokémon\n" -.string "faints. If that happens{COMMA} even a Reviver\n" -.string "Seed can{APOSTROPHE}t help the fainted Pokémon.\0" +.string "to the next floor, inflicting damage.\n" +.string "If it's not the team leader, the Pokémon\n" +.string "faints. If that happens, even a Reviver\n" +.string "Seed can't help the fainted Pokémon.\0" .align 2, 0 .global SweetScentTrapDescription @@ -1878,8 +1878,8 @@ StickyTrapDescription: @ 80F8834 .global MudTrapDescription MudTrapDescription: @ 80F887C .string "Stepping on this trap makes it blow\n" -.string "mud that lowers the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}{COMMA}\n" -.string "{COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}{COMMA} or\n" +.string "mud that lowers the Pokémon's {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2},\n" +.string "{COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}, {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}, or\n" .string "{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by one level.\0" .align 2, 0 @ This trap is unused in the game. @@ -1982,7 +1982,7 @@ gUnknown_80F8A28: @ 80F8A28 .global ToggleSetMoveCantUse_80F8A2C ToggleSetMoveCantUse_80F8A2C: @ 80F8A2C -.string "The set move can{APOSTROPHE}t be used.\0" +.string "The set move can't be used.\0" .align 2,0 .global gUnknown_80F8A4C @@ -1991,7 +1991,7 @@ gUnknown_80F8A4C: @ 80F8A4C .global BeingConstricted_80F8A50 BeingConstricted_80F8A50: @ 80F8A50 -.string "You{APOSTROPHE}re being constricted!\0" +.string "You're being constricted!\0" .align 2,0 .global gUnknown_80F8A6C @@ -2000,7 +2000,7 @@ gUnknown_80F8A6C: @ 80F8A6C .global CantMove_80F8A70 CantMove_80F8A70: @ 80F8A70 -.string "You can{APOSTROPHE}t move!\0" +.string "You can't move!\0" .align 2,0 .global gUnknown_80F8A84 @@ -2009,7 +2009,7 @@ gUnknown_80F8A84: @ 80F8A84 .global gUnknown_80F8A88 gUnknown_80F8A88: @ 80F8A88 -.string "You can{APOSTROPHE}t move while you{APOSTROPHE}re rooted!\0" +.string "You can't move while you're rooted!\0" .align 2,0 .global gUnknown_80F8AB0 @@ -2018,7 +2018,7 @@ gUnknown_80F8AB0: @ 80F8AB0 .global gUnknown_80F8AB4 gUnknown_80F8AB4: @ 80F8AB4 -.string "You can{APOSTROPHE}t move while wrapping a foe!\0" +.string "You can't move while wrapping a foe!\0" .align 2,0 .global gUnknown_80F8ADC @@ -2027,7 +2027,7 @@ gUnknown_80F8ADC: @ 80F8ADC .global gUnknown_80F8AE0 gUnknown_80F8AE0: @ 80F8AE0 -.string "The foe has you wrapped! You can{APOSTROPHE}t move!\0" +.string "The foe has you wrapped! You can't move!\0" .align 2,0 .global gUnknown_80F8B0C @@ -2081,7 +2081,7 @@ gUnknown_80F8BB4: @ 80F8BB4 .global gUnknown_80F8BB8 gUnknown_80F8BB8: @ 80F8BB8 -.string "It{APOSTROPHE}s all sticky and doesn{APOSTROPHE}t work!\0" +.string "It's all sticky and doesn't work!\0" .align 2,0 .global gUnknown_80F8BE0 @@ -2092,14 +2092,14 @@ gUnknown_80F8BE0: @ 80F8BE0 .global gUnknown_80F8BE4 gUnknown_80F8BE4: @ 80F8BE4 .string "The {ARG_MOVE_ITEM_1} is all sticky!\n" -.string "It doesn{APOSTROPHE}t work!\0" +.string "It doesn't work!\0" .align 2, 0 .4byte gUnknown_80F8BE4 .global gUnknown_80F8C14 gUnknown_80F8C14: @ 80F8C14 .string "The {ARG_MOVE_ITEM_1} is all sticky!\n" -.string "It can{APOSTROPHE}t be moved.\0" +.string "It can't be moved.\0" .align 2, 0 .global gItemStickyCannotMove1 @@ -2117,7 +2117,7 @@ gItemStickyCannotMove3: @ 80F8C48 .global gUnknown_80F8C4C gUnknown_80F8C4C: @ 80F8C4C .string "The {ARG_MOVE_ITEM_0} is all sticky!\n" -.string "It can{APOSTROPHE}t be equipped.\0" +.string "It can't be equipped.\0" .align 2,0 .global gItemStickyCannotEquip @@ -2222,7 +2222,7 @@ gUnknown_80F8DE0: @ 80F8DE0 .global gUnknown_80F8DE4 gUnknown_80F8DE4: @ 80F8DE4 -.string "It can{APOSTROPHE}t be put down here.\0" +.string "It can't be put down here.\0" .align 2, 0 .global gUnknown_80F8E04 @@ -2248,7 +2248,7 @@ gUnknown_80F8E2C: @ 80F8E2C .global gUnknown_80F8E30 gUnknown_80F8E30: @ 80F8E30 -.string "Items can{APOSTROPHE}t be exchanged here.\0" +.string "Items can't be exchanged here.\0" .align 2, 0 .global gNoExchangesHere @@ -2294,7 +2294,7 @@ gMonThrewItem2: @ 80F8EC8 .global gUnknown_80F8ECC gUnknown_80F8ECC: @ 80F8ECC -.string "You can{APOSTROPHE}t talk now.\0" +.string "You can't talk now.\0" .align 2, 0 .global gCannotTalk @@ -2304,7 +2304,7 @@ gCannotTalk: @ 80F8EE4 .global gUnknown_80F8EE8 gUnknown_80F8EE8: @ 80F8EE8 -.string "You can{APOSTROPHE}t say farewell now.\0" +.string "You can't say farewell now.\0" .align 2, 0 .global gCannotFarewell @@ -2346,7 +2346,7 @@ gMonSteppedOnItem: @ 80F8F54 .global gUnknown_80F8F58 gUnknown_80F8F58: @ 80F8F58 .string "{ARG_POKEMON_0} is terrified.\n" -.string "It didn{APOSTROPHE}t pick up the {ARG_MOVE_ITEM_0}.\0" +.string "It didn't pick up the {ARG_MOVE_ITEM_0}.\0" .align 2, 0 .global gMonTerrifiedCouldntPickUpItem @@ -2356,7 +2356,7 @@ gMonTerrifiedCouldntPickUpItem: @ 80F8F88 .global gUnknown_80F8F8C gUnknown_80F8F8C: @ 80F8F8C -.string "{ARG_POKEMON_0} couldn{APOSTROPHE}t pick up\n" +.string "{ARG_POKEMON_0} couldn't pick up\n" .string "the {ARG_MOVE_ITEM_0}.\0" .align 2, 0 @@ -2432,7 +2432,7 @@ gSayFarewellQ: @ 80F9094 .global gUnknown_80F9098 gUnknown_80F9098: @ 80F9098 .string "Send {ARG_POKEMON_0} back?\n" -.string "{ARG_POKEMON_0}{APOSTROPHE}s hold item will be lost.\0" +.string "{ARG_POKEMON_0}'s hold item will be lost.\0" .align 2, 0 .global gSendMonBackWithItemQ @@ -2712,7 +2712,7 @@ gUnknown_80F93A4: @ 80F93A4 .global gUnknown_80F93A8 gUnknown_80F93A8: @ 80F93A8 -.string "The move {ARG_MOVE_ITEM_0} can{APOSTROPHE}t be used!\0" +.string "The move {ARG_MOVE_ITEM_0} can't be used!\0" .align 2, 0 .global gUnknown_80F93C8 @@ -2871,7 +2871,7 @@ gPtrWrappedByMessage: @ 80F958C .global gPausedMessage gPausedMessage: @ 80F9590 -.string "{ARG_POKEMON_0} can{APOSTROPHE}t move!\0" +.string "{ARG_POKEMON_0} can't move!\0" .align 2, 0 .global gPtrPausedMessage @@ -2945,7 +2945,7 @@ gUnknown_80F9630: @ 80F9630 .global gUnknown_80F9634 gUnknown_80F9634: @ 80F9634 -.string "It{APOSTROPHE}s not very effective...\0" +.string "It's not very effective...\0" .align 2, 0 .global gUnknown_80F9654 @@ -2955,7 +2955,7 @@ gUnknown_80F9654: @ 80F9654 .global gUnknown_80F9658 gUnknown_80F9658: @ 80F9658 -.string "It{APOSTROPHE}s super effective!\0" +.string "It's super effective!\0" .align 2, 0 .global gUnknown_80F9670 @@ -3162,7 +3162,7 @@ gUnknown_80F99F4: @ 80F99F4 .global gUnknown_80F9A18 gUnknown_80F9A18: @ 80F9A18 -.string "{ARG_POKEMON_1}{APOSTROPHE}s burn inflicted\n" +.string "{ARG_POKEMON_1}'s burn inflicted\n" .string "{ARG_VALUE_0} damage!\0" .align 2, 0 @@ -3225,7 +3225,7 @@ gUnknown_80F9AAC: @ 80F9AAC .global gUnknown_80F9AB4 gUnknown_80F9AB4: @ 80F9AB4 -.string "{ARG_POKEMON_0}{APOSTROPHE}s HP went up {ARG_VALUE_0}!\0" +.string "{ARG_POKEMON_0}'s HP went up {ARG_VALUE_0}!\0" .align 2, 0 .global gUnknown_80F9ACC @@ -3235,7 +3235,7 @@ gUnknown_80F9ACC: @ 80F9ACC .global gUnknown_80F9AD0 gUnknown_80F9AD0: @ 80F9AD0 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Attack went up {ARG_VALUE_1}!\0" +.string "{ARG_POKEMON_0}'s Attack went up {ARG_VALUE_1}!\0" .align 2, 0 .global gUnknown_80F9AEC @@ -3245,7 +3245,7 @@ gUnknown_80F9AEC: @ 80F9AEC .global gUnknown_80F9AF0 gUnknown_80F9AF0: @ 80F9AF0 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Defense went up {ARG_VALUE_2}!\0" +.string "{ARG_POKEMON_0}'s Defense went up {ARG_VALUE_2}!\0" .align 2, 0 .global gUnknown_80F9B10 @@ -3255,7 +3255,7 @@ gUnknown_80F9B10: @ 80F9B10 .global gUnknown_80F9B14 gUnknown_80F9B14: @ 80F9B14 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Sp. Atk. went up {ARG_VALUE_3}!\0" +.string "{ARG_POKEMON_0}'s Sp. Atk. went up {ARG_VALUE_3}!\0" .align 2, 0 .global gUnknown_80F9B34 @@ -3265,7 +3265,7 @@ gUnknown_80F9B34: @ 80F9B34 .global gUnknown_80F9B38 gUnknown_80F9B38: @ 80F9B38 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Sp. Def. went up $d4!\0" +.string "{ARG_POKEMON_0}'s Sp. Def. went up $d4!\0" .align 2, 0 .global gUnknown_80F9B58 @@ -3275,7 +3275,7 @@ gUnknown_80F9B58: @ 80F9B58 .global gUnknown_80F9B5C gUnknown_80F9B5C: @ 80F9B5C -.string "{ARG_POKEMON_0} didn{APOSTROPHE}t level up.\0" +.string "{ARG_POKEMON_0} didn't level up.\0" .align 2, 0 .global gUnknown_80F9B74 @@ -3285,7 +3285,7 @@ gUnknown_80F9B74: @ 80F9B74 .global gUnknown_80F9B78 gUnknown_80F9B78: @ 80F9B78 -.string "{ARG_POKEMON_0} didn{APOSTROPHE}t level down.\0" +.string "{ARG_POKEMON_0} didn't level down.\0" .align 2, 0 .global gUnknown_80F9B94 @@ -3305,7 +3305,7 @@ gUnknown_80F9BB0: @ 80F9BB0 .global gUnknown_80F9BB4 gUnknown_80F9BB4: @ 80F9BB4 -.string "The leader couldn{APOSTROPHE}t be switched!\0" +.string "The leader couldn't be switched!\0" .align 2, 0 .global gUnknown_80F9BD8 @@ -3315,7 +3315,7 @@ gUnknown_80F9BD8: @ 80F9BD8 .global gUnknown_80F9BDC gUnknown_80F9BDC: @ 80F9BDC -.string "You haven{APOSTROPHE}t paid for the merchandise yet!\0" +.string "You haven't paid for the merchandise yet!\0" .align 2, 0 .global gUnknown_80F9C08 @@ -3325,7 +3325,7 @@ gUnknown_80F9C08: @ 80F9C08 .global gUnknown_80F9C0C gUnknown_80F9C0C: @ 80F9C0C -.string "A thief can{APOSTROPHE}t switch leaders!\0" +.string "A thief can't switch leaders!\0" .align 2, 0 .global gUnknown_80F9C2C @@ -3335,7 +3335,7 @@ gUnknown_80F9C2C: @ 80F9C2C .global gUnknown_80F9C30 gUnknown_80F9C30: @ 80F9C30 -.string "...Something{APOSTROPHE}s stirring.\0" +.string "...Something's stirring.\0" .align 2, 0 .global gUnknown_80F9C4C @@ -3345,7 +3345,7 @@ gUnknown_80F9C4C: @ 80F9C4C .global gUnknown_80F9C50 gUnknown_80F9C50: @ 80F9C50 -.string "...Something{APOSTROPHE}s approaching.\0" +.string "...Something's approaching.\0" .align 2, 0 .global gUnknown_80F9C70 @@ -3355,7 +3355,7 @@ gUnknown_80F9C70: @ 80F9C70 .global gUnknown_80F9C74 gUnknown_80F9C74: @ 80F9C74 -.string "It{APOSTROPHE}s getting closer!\0" +.string "It's getting closer!\0" .align 2, 0 .global gUnknown_80F9C8C @@ -3365,7 +3365,7 @@ gUnknown_80F9C8C: @ 80F9C8C .global gUnknown_80F9C90 gUnknown_80F9C90: @ 80F9C90 -.string "It{APOSTROPHE}s right nearby! It{APOSTROPHE}s gusting hard!\0" +.string "It's right nearby! It's gusting hard!\0" .align 2, 0 .global gUnknown_80F9CBC @@ -3397,12 +3397,12 @@ gUnknown_80F9CEC: @ 80F9CEC .global gUnknown_80F9CF4 gUnknown_80F9CF4: @ 80F9CF4 -.string "Oh{COMMA} no! {ARG_POKEMON_1} fainted!\0" +.string "Oh, no! {ARG_POKEMON_1} fainted!\0" .align 2, 0 .global gUnknown_80F9D0C gUnknown_80F9D0C: @ 80F9D0C -.string "Oh{COMMA} no! {ARG_POKEMON_1} was defeated!\0" +.string "Oh, no! {ARG_POKEMON_1} was defeated!\0" .align 2, 0 .global gUnknown_80F9D28 @@ -3501,7 +3501,7 @@ gUnknown_80F9E80: @ 80F9E80 .global gUnknown_80F9E84 gUnknown_80F9E84: @ 80F9E84 -.string "{ARG_POKEMON_0}{APOSTROPHE}s level remained unchanged.\0" +.string "{ARG_POKEMON_0}'s level remained unchanged.\0" .align 2, 0 .4byte gUnknown_80F9E84 @@ -3517,7 +3517,7 @@ gUnknown_80F9EC8: @ 80F9EC8 .global gUnknown_80F9ECC gUnknown_80F9ECC: @ 80F9ECC -.string "{ARG_POKEMON_0}{APOSTROPHE}s level didn{APOSTROPHE}t go down.\0" +.string "{ARG_POKEMON_0}'s level didn't go down.\0" .align 2, 0 .global gUnknown_80F9EEC @@ -3537,7 +3537,7 @@ gUnknown_80F9F04: @ 80F9F04 .global gUnknown_80F9F08 gUnknown_80F9F08: @ 80F9F08 -.string "{ARG_POKEMON_0} didn{APOSTROPHE}t learn the new move.\0" +.string "{ARG_POKEMON_0} didn't learn the new move.\0" .align 2, 0 .global gUnknown_80F9F2C @@ -3547,7 +3547,7 @@ gUnknown_80F9F2C: @ 80F9F2C .global gUnknown_80F9F30 gUnknown_80F9F30: @ 80F9F30 -.string "This Pokémon learned a new move{COMMA}\n" +.string "This Pokémon learned a new move,\n" .string "so it must forget an old one. Moves can\n" .string "be relearned at the Gulpin Link Shop.\0" .align 2, 0 @@ -3581,7 +3581,7 @@ gUnknown_80FA004: @ 80FA004 .global gUnknown_80FA008 gUnknown_80FA008: @ 80FA008 -.string "The Pokémon couldn{APOSTROPHE}t join the team...\0" +.string "The Pokémon couldn't join the team...\0" .align 2, 0 .global gUnknown_80FA030 @@ -3591,7 +3591,7 @@ gUnknown_80FA030: @ 80FA030 .global gUnknown_80FA034 gUnknown_80FA034: @ 80FA034 -.string "But it couldn{APOSTROPHE}t join the team.\0" +.string "But it couldn't join the team.\0" .align 2, 0 .global gUnknown_80FA058 @@ -3654,17 +3654,17 @@ gUnknown_80FA124: @ 80FA124 .global gUnknown_80FA138 gUnknown_80FA138: @ 80FA138 -.string "{ARG_POKEMON_0}{APOSTROPHE}s at quadruple speed!\0" +.string "{ARG_POKEMON_0}'s at quadruple speed!\0" .align 2, 0 .global gUnknown_80FA154 gUnknown_80FA154: @ 80FA154 -.string "{ARG_POKEMON_0}{APOSTROPHE}s at triple speed!\0" +.string "{ARG_POKEMON_0}'s at triple speed!\0" .align 2, 0 .global gUnknown_80FA170 gUnknown_80FA170: @ 80FA170 -.string "{ARG_POKEMON_0}{APOSTROPHE}s at double speed!\0" +.string "{ARG_POKEMON_0}'s at double speed!\0" .align 2, 0 .global gUnknown_80FA18C @@ -3770,7 +3770,7 @@ gUnknown_80FA3B8: @ 80FA3B8 .global gUnknown_80FA3BC gUnknown_80FA3BC: @ 80FA3BC -.string "You{APOSTROPHE}re holding a delivery item.\n" +.string "You're holding a delivery item.\n" .string "Return to the base without continuing?\0" .align 2, 0 @@ -3781,8 +3781,8 @@ gUnknown_80FA408: @ 80FA408 .global gUnknown_80FA40C gUnknown_80FA40C: @ 80FA40C -.string "The {ARG_MOVE_ITEM_0} isn{APOSTROPHE}t in the Toolbox.\n" -.string "It couldn{APOSTROPHE}t be delivered.\0" +.string "The {ARG_MOVE_ITEM_0} isn't in the Toolbox.\n" +.string "It couldn't be delivered.\0" .align 2, 0 .global gUnknown_80FA448 @@ -3792,7 +3792,7 @@ gUnknown_80FA448: @ 80FA448 .global gUnknown_80FA44C gUnknown_80FA44C: @ 80FA44C -.string "{ARG_POKEMON_1} can{APOSTROPHE}t talk now.\0" +.string "{ARG_POKEMON_1} can't talk now.\0" .align 2, 0 .global gUnknown_80FA464 @@ -3807,7 +3807,7 @@ gUnknown_80FA468: @ 80FA468 .string "{ARG_POKEMON_2} is delighted!\n" .string "{ARG_POKEMON_2}: Thank you!\n" .string "\n\n" -.string "{ARG_POKEMON_2}{APOSTROPHE}s twosome left the dungeon!\n" +.string "{ARG_POKEMON_2}'s twosome left the dungeon!\n" .string "\n\0" .align 2, 0 @@ -3823,7 +3823,7 @@ gUnknown_80FA4D8: @ 80FA4D8 .global gUnknown_80FA4DC gUnknown_80FA4DC: @ 80FA4DC -.string "{ARG_POKEMON_2} doesn{APOSTROPHE}t seem to be around.\0" +.string "{ARG_POKEMON_2} doesn't seem to be around.\0" .align 2, 0 .global gUnknown_80FA500 @@ -3848,7 +3848,7 @@ gUnknown_80FA530: @ 80FA530 .global gUnknown_80FA534 gUnknown_80FA534: @ 80FA534 -.string "{ARG_POKEMON_2} can{APOSTROPHE}t talk now.\0" +.string "{ARG_POKEMON_2} can't talk now.\0" .align 2, 0 .global gUnknown_80FA54C @@ -3869,7 +3869,7 @@ gUnknown_80FA580: @ 80FA580 .global gUnknown_80FA584 gUnknown_80FA584: @ 80FA584 -.string "It{APOSTROPHE}s impossible to go down the stairs\n" +.string "It's impossible to go down the stairs\n" .string "now!\0" .align 2, 0 @@ -3901,7 +3901,7 @@ gUnknown_80FA61C: @ 80FA61C .global gUnknown_80FA620 gUnknown_80FA620: @ 80FA620 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Reflect faded.\0" +.string "{ARG_POKEMON_0}'s Reflect faded.\0" .align 2, 0 .global gUnknown_80FA638 @@ -3911,7 +3911,7 @@ gUnknown_80FA638: @ 80FA638 .global gUnknown_80FA63C gUnknown_80FA63C: @ 80FA63C -.string "{ARG_POKEMON_0}{APOSTROPHE}s Light Screen faded.\0" +.string "{ARG_POKEMON_0}'s Light Screen faded.\0" .align 2, 0 .global gUnknown_80FA658 @@ -3921,7 +3921,7 @@ gUnknown_80FA658: @ 80FA658 .global gUnknown_80FA65C gUnknown_80FA65C: @ 80FA65C -.string "{ARG_POKEMON_0}{APOSTROPHE}s Counter effect faded.\0" +.string "{ARG_POKEMON_0}'s Counter effect faded.\0" .align 2, 0 .global gUnknown_80FA67C @@ -3931,7 +3931,7 @@ gUnknown_80FA67C: @ 80FA67C .global gUnknown_80FA680 gUnknown_80FA680: @ 80FA680 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Safeguard faded.\0" +.string "{ARG_POKEMON_0}'s Safeguard faded.\0" .align 2, 0 .global gUnknown_80FA69C @@ -3941,7 +3941,7 @@ gUnknown_80FA69C: @ 80FA69C .global gUnknown_80FA6A0 gUnknown_80FA6A0: @ 80FA6A0 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Magic Coat faded.\0" +.string "{ARG_POKEMON_0}'s Magic Coat faded.\0" .align 2, 0 .global gUnknown_80FA6BC @@ -3951,7 +3951,7 @@ gUnknown_80FA6BC: @ 80FA6BC .global gUnknown_80FA6C0 gUnknown_80FA6C0: @ 80FA6C0 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Wish faded.\0" +.string "{ARG_POKEMON_0}'s Wish faded.\0" .align 2, 0 .global gUnknown_80FA6D4 @@ -4001,7 +4001,7 @@ gUnknown_80FA734: @ 80FA734 .global gUnknown_80FA738 gUnknown_80FA738: @ 80FA738 -.string "Water Sport{APOSTROPHE}s effect faded.\0" +.string "Water Sport's effect faded.\0" .align 2, 0 .global gUnknown_80FA758 @@ -4011,7 +4011,7 @@ gUnknown_80FA758: @ 80FA758 .global gUnknown_80FA75C gUnknown_80FA75C: @ 80FA75C -.string "Mud Sport{APOSTROPHE}s effect faded.\0" +.string "Mud Sport's effect faded.\0" .align 2, 0 .global gUnknown_80FA778 @@ -4021,7 +4021,7 @@ gUnknown_80FA778: @ 80FA778 .global gUnknown_80FA77C gUnknown_80FA77C: @ 80FA77C -.string "{ARG_POKEMON_0}{APOSTROPHE}s Leech Seed wore off.\0" +.string "{ARG_POKEMON_0}'s Leech Seed wore off.\0" .align 2, 0 .global gUnknown_80FA79C @@ -4041,7 +4041,7 @@ gUnknown_80FA7BC: @ 80FA7BC .global gUnknown_80FA7C0 gUnknown_80FA7C0: @ 80FA7C0 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Snatch wore off!\0" +.string "{ARG_POKEMON_0}'s Snatch wore off!\0" .align 2, 0 .global gUnknown_80FA7DC @@ -4081,7 +4081,7 @@ gUnknown_80FA824: @ 80FA824 .global gUnknown_80FA828 gUnknown_80FA828: @ 80FA828 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Ingrain wore off!\0" +.string "{ARG_POKEMON_0}'s Ingrain wore off!\0" .align 2, 0 .global gUnknown_80FA844 @@ -4152,7 +4152,7 @@ gUnknown_80FA90C: @ 80FA90C .global gUnknown_80FA910 gUnknown_80FA910: @ 80FA910 -.string "{ARG_POKEMON_0}{APOSTROPHE}s damage returned to normal!\0" +.string "{ARG_POKEMON_0}'s damage returned to normal!\0" .align 2, 0 .global gUnknown_80FA934 @@ -4192,7 +4192,7 @@ gUnknown_80FA9A0: @ 80FA9A0 .global gUnknown_80FA9A4 gUnknown_80FA9A4: @ 80FA9A4 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Protect wore off!\0" +.string "{ARG_POKEMON_0}'s Protect wore off!\0" .align 2, 0 .global gUnknown_80FA9C0 @@ -4202,7 +4202,7 @@ gUnknown_80FA9C0: @ 80FA9C0 .global gUnknown_80FA9C4 gUnknown_80FA9C4: @ 80FA9C4 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Taunt wore off!\0" +.string "{ARG_POKEMON_0}'s Taunt wore off!\0" .align 2, 0 .global gUnknown_80FA9DC @@ -4252,7 +4252,7 @@ gUnknown_80FAA48: @ 80FAA48 .global gUnknown_80FAA4C gUnknown_80FAA4C: @ 80FAA4C -.string "{ARG_POKEMON_0}{APOSTROPHE}s Mirror Coat faded!\0" +.string "{ARG_POKEMON_0}'s Mirror Coat faded!\0" .align 2, 0 .global gUnknown_80FAA68 @@ -4291,7 +4291,7 @@ gPtrMonStoppedEnduringMessage: @ 80FAAC8 .global gMonMirrorMoveFadedMessage gMonMirrorMoveFadedMessage: @ 80FAACC -.string "{ARG_POKEMON_0}{APOSTROPHE}s Mirror Move faded!\0" +.string "{ARG_POKEMON_0}'s Mirror Move faded!\0" .align 2, 0 .global gPtrMonMirrorMoveFadedMessage @@ -4300,7 +4300,7 @@ gPtrMonMirrorMoveFadedMessage: @ 80FAAE8 .global gMonConversion2FailedMessage gMonConversion2FailedMessage: @ 80FAAEC -.string "{ARG_POKEMON_0}{APOSTROPHE}s Conversion 2 faded!\0" +.string "{ARG_POKEMON_0}'s Conversion 2 faded!\0" .align 2, 0 .global gPtrMonConversion2FailedMessage @@ -4318,7 +4318,7 @@ gPtrMonGaveUpVitalThrowMessage: @ 80FAB28 .global gUnknown_80FAB2C gUnknown_80FAB2C: @ 80FAB2C -.string "{ARG_POKEMON_0}{APOSTROPHE}s Mist faded!\0" +.string "{ARG_POKEMON_0}'s Mist faded!\0" .align 2, 0 .global gUnknown_80FAB40 @@ -4328,7 +4328,7 @@ gUnknown_80FAB40: @ 80FAB40 .global gUnknown_80FAB44 gUnknown_80FAB44: @ 80FAB44 -.string "{ARG_POKEMON_0}{APOSTROPHE}s appearance returned to\n" +.string "{ARG_POKEMON_0}'s appearance returned to\n" .string "normal!\0" .align 2, 0 @@ -4349,7 +4349,7 @@ gUnknown_80FAB90: @ 80FAB90 .global gUnknown_80FAB94 gUnknown_80FAB94: @ 80FAB94 -.string "{ARG_POKEMON_0} can{APOSTROPHE}t go through walls\n" +.string "{ARG_POKEMON_0} can't go through walls\n" .string "anymore!\0" .align 2, 0 @@ -4365,7 +4365,7 @@ gUnknown_80FABC0: @ 80FABC0 .global gUnknown_80FABC4 gUnknown_80FABC4: @ 80FABC4 -.string "{ARG_POKEMON_0}{APOSTROPHE}s rage faded!\0" +.string "{ARG_POKEMON_0}'s rage faded!\0" .align 2, 0 .global gUnknown_80FABD8 @@ -4544,7 +4544,7 @@ gUnknown_80FADD8: @ 80FADD8 .global gUnknown_80FADDC gUnknown_80FADDC: @ 80FADDC -.string "Fire moves won{APOSTROPHE}t become stronger!\0" +.string "Fire moves won't become stronger!\0" .align 2, 0 .global gUnknown_80FAE00 @@ -4842,7 +4842,7 @@ gUnknown_80FB1E0: @ 80FB1E0 .global gUnknown_80FB1E4 gUnknown_80FB1E4: @ 80FB1E4 -.string "{ARG_POKEMON_0}{APOSTROPHE}s HP remained unchanged.\0" +.string "{ARG_POKEMON_0}'s HP remained unchanged.\0" .align 2, 0 .global gUnknown_80FB204 @@ -4862,7 +4862,7 @@ gUnknown_80FB21C: @ 80FB21C .global gUnknown_80FB220 gUnknown_80FB220: @ 80FB220 -.string "{ARG_POKEMON_0}{APOSTROPHE}s max. HP rose by {ARG_VALUE_1}.\0" +.string "{ARG_POKEMON_0}'s max. HP rose by {ARG_VALUE_1}.\0" .align 2, 0 .global gUnknown_80FB240 @@ -4893,7 +4893,7 @@ gUnknown_80FB27C: @ 80FB27C .global gUnknown_80FB280 gUnknown_80FB280: @ 80FB280 .string "{ARG_POKEMON_0} became paralyzed!\n" -.string "It can{APOSTROPHE}t attack!\0" +.string "It can't attack!\0" .align 2, 0 .global gUnknown_80FB2AC @@ -4973,7 +4973,7 @@ gUnknown_80FB360: @ 80FB360 .global gUnknown_80FB364 gUnknown_80FB364: @ 80FB364 -.string "{ARG_POKEMON_0} didn{APOSTROPHE}t become drowsy!\0" +.string "{ARG_POKEMON_0} didn't become drowsy!\0" .align 2, 0 .global gUnknown_80FB380 @@ -5029,7 +5029,7 @@ gUnknown_80FB3E0: @ 80FB3E0 .global gUnknown_80FB3E4 gUnknown_80FB3E4: @ 80FB3E4 -.string "{ARG_POKEMON_0} didn{APOSTROPHE}t yawn!\0" +.string "{ARG_POKEMON_0} didn't yawn!\0" .align 2, 0 .global gUnknown_80FB3F8 @@ -5079,7 +5079,7 @@ gUnknown_80FB458: @ 80FB458 .global gUnknown_80FB45C gUnknown_80FB45C: @ 80FB45C -.string "{ARG_POKEMON_0} can{APOSTROPHE}t move on the next turn!\0" +.string "{ARG_POKEMON_0} can't move on the next turn!\0" .align 2, 0 .global gUnknown_80FB480 @@ -5089,7 +5089,7 @@ gUnknown_80FB480: @ 80FB480 .global gUnknown_80FB484 gUnknown_80FB484: @ 80FB484 -.string "{ARG_POKEMON_0} already can{APOSTROPHE}t move on\n" +.string "{ARG_POKEMON_0} already can't move on\n" .string "the next turn!\0" .align 2, 0 @@ -5100,7 +5100,7 @@ gUnknown_80FB4B0: @ 80FB4B0 .global gUnknown_80FB4B4 gUnknown_80FB4B4: @ 80FB4B4 -.string "{ARG_POKEMON_0} can{APOSTROPHE}t move for a while!\0" +.string "{ARG_POKEMON_0} can't move for a while!\0" .align 2, 0 .global gUnknown_80FB4D4 @@ -5391,7 +5391,7 @@ gUnknown_80FB810: @ 80FB810 .global gUnknown_80FB814 gUnknown_80FB814: @ 80FB814 -.string "{ARG_POKEMON_0}{APOSTROPHE}s vision turned weird!\0" +.string "{ARG_POKEMON_0}'s vision turned weird!\0" .align 2, 0 .global gUnknown_80FB834 @@ -5401,7 +5401,7 @@ gUnknown_80FB834: @ 80FB834 .global gUnknown_80FB838 gUnknown_80FB838: @ 80FB838 -.string "{ARG_POKEMON_0}{APOSTROPHE}s vision is already weird!\0" +.string "{ARG_POKEMON_0}'s vision is already weird!\0" .align 2, 0 .global gUnknown_80FB85C @@ -5411,7 +5411,7 @@ gUnknown_80FB85C: @ 80FB85C .global gUnknown_80FB860 gUnknown_80FB860: @ 80FB860 -.string "{ARG_POKEMON_0}{APOSTROPHE}s vision was restored!\0" +.string "{ARG_POKEMON_0}'s vision was restored!\0" .align 2, 0 .global gUnknown_80FB880 @@ -5421,7 +5421,7 @@ gUnknown_80FB880: @ 80FB880 .global gUnknown_80FB884 gUnknown_80FB884: @ 80FB884 -.string "{ARG_POKEMON_0}{APOSTROPHE}s vision is fine!\0" +.string "{ARG_POKEMON_0}'s vision is fine!\0" .align 2, 0 .global gUnknown_80FB89C @@ -5431,7 +5431,7 @@ gUnknown_80FB89C: @ 80FB89C .global gUnknown_80FB8A0 gUnknown_80FB8A0: @ 80FB8A0 -.string "{ARG_POKEMON_0}{APOSTROPHE}s damage was fixed!\0" +.string "{ARG_POKEMON_0}'s damage was fixed!\0" .align 2, 0 .global gUnknown_80FB8BC @@ -5441,7 +5441,7 @@ gUnknown_80FB8BC: @ 80FB8BC .global gUnknown_80FB8C0 gUnknown_80FB8C0: @ 80FB8C0 -.string "{ARG_POKEMON_0}{APOSTROPHE}s damage is already fixed!\0" +.string "{ARG_POKEMON_0}'s damage is already fixed!\0" .align 2, 0 .global gUnknown_80FB8E4 @@ -5561,7 +5561,7 @@ gUnknown_80FBA38: @ 80FBA38 .global gUnknown_80FBA3C gUnknown_80FBA3C: @ 80FBA3C -.string "{ARG_POKEMON_0} can{APOSTROPHE}t store any more power!\0" +.string "{ARG_POKEMON_0} can't store any more power!\0" .align 2, 0 .global gUnknown_80FBA60 @@ -5672,7 +5672,7 @@ gUnknown_80FBBB8: @ 80FBBB8 .global gUnknown_80FBBBC gUnknown_80FBBBC: @ 80FBBBC -.string "{ARG_POKEMON_0} won{APOSTROPHE}t do encores!\0" +.string "{ARG_POKEMON_0} won't do encores!\0" .align 2, 0 .global gUnknown_80FBBD4 @@ -5763,7 +5763,7 @@ gUnknown_80FBCF0: @ 80FBCF0 .global gUnknown_80FBCF4 gUnknown_80FBCF4: @ 80FBCF4 -.string "{ARG_POKEMON_0}{APOSTROPHE}s stats returned to normal.\0" +.string "{ARG_POKEMON_0}'s stats returned to normal.\0" .align 2, 0 .global gUnknown_80FBD18 @@ -5773,7 +5773,7 @@ gUnknown_80FBD18: @ 80FBD18 .global gUnknown_80FBD1C gUnknown_80FBD1C: @ 80FBD1C -.string "{ARG_POKEMON_0}{APOSTROPHE}s stats appear unchanged.\0" +.string "{ARG_POKEMON_0}'s stats appear unchanged.\0" .align 2, 0 .global gUnknown_80FBD3C @@ -5793,7 +5793,7 @@ gUnknown_80FBD58: @ 80FBD58 .global gUnknown_80FBD5C gUnknown_80FBD5C: @ 80FBD5C -.string "{ARG_POKEMON_0}{APOSTROPHE}s Belly went down.\0" +.string "{ARG_POKEMON_0}'s Belly went down.\0" .align 2, 0 .global gUnknown_80FBD78 @@ -5803,7 +5803,7 @@ gUnknown_80FBD78: @ 80FBD78 .global gUnknown_80FBD7C gUnknown_80FBD7C: @ 80FBD7C -.string "{ARG_POKEMON_0}{APOSTROPHE}s max. Belly size shrank!\0" +.string "{ARG_POKEMON_0}'s max. Belly size shrank!\0" .align 2, 0 .global gUnknown_80FBD9C @@ -5813,7 +5813,7 @@ gUnknown_80FBD9C: @ 80FBD9C .global gUnknown_80FBDA0 gUnknown_80FBDA0: @ 80FBDA0 -.string "{ARG_POKEMON_0}{APOSTROPHE}s max. Belly size increased!\0" +.string "{ARG_POKEMON_0}'s max. Belly size increased!\0" .align 2, 0 .global gUnknown_80FBDC4 @@ -5823,7 +5823,7 @@ gUnknown_80FBDC4: @ 80FBDC4 .global gUnknown_80FBDC8 gUnknown_80FBDC8: @ 80FBDC8 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Belly won{APOSTROPHE}t get any bigger!\0" +.string "{ARG_POKEMON_0}'s Belly won't get any bigger!\0" .align 2, 0 .global gUnknown_80FBDF0 @@ -5833,7 +5833,7 @@ gUnknown_80FBDF0: @ 80FBDF0 .global gUnknown_80FBDF4 gUnknown_80FBDF4: @ 80FBDF4 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Belly didn{APOSTROPHE}t change!\0" +.string "{ARG_POKEMON_0}'s Belly didn't change!\0" .align 2, 0 .global gUnknown_80FBE14 @@ -5843,7 +5843,7 @@ gUnknown_80FBE14: @ 80FBE14 .global gUnknown_80FBE18 gUnknown_80FBE18: @ 80FBE18 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Belly size didn{APOSTROPHE}t change!\0" +.string "{ARG_POKEMON_0}'s Belly size didn't change!\0" .align 2, 0 .global gUnknown_80FBE3C @@ -5858,7 +5858,7 @@ gUnknown_80FBE40: @ 80FBE40 .global gUnknown_80FBE44 gUnknown_80FBE44: @ 80FBE44 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Belly filled up full!\0" +.string "{ARG_POKEMON_0}'s Belly filled up full!\0" .align 2, 0 .global gUnknown_80FBE64 @@ -5868,7 +5868,7 @@ gUnknown_80FBE64: @ 80FBE64 .global gUnknown_80FBE68 gUnknown_80FBE68: @ 80FBE68 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Belly was filled!\0" +.string "{ARG_POKEMON_0}'s Belly was filled!\0" .align 2, 0 .global gUnknown_80FBE84 @@ -5878,7 +5878,7 @@ gUnknown_80FBE84: @ 80FBE84 .global gUnknown_80FBE88 gUnknown_80FBE88: @ 80FBE88 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Belly dropped!\0" +.string "{ARG_POKEMON_0}'s Belly dropped!\0" .align 2, 0 .global gUnknown_80FBEA0 @@ -5899,7 +5899,7 @@ gUnknown_80FBEC0: @ 80FBEC0 .global gUnknown_80FBEC4 gUnknown_80FBEC4: @ 80FBEC4 -.string "{ARG_POKEMON_0}{APOSTROPHE}s transformation failed!\0" +.string "{ARG_POKEMON_0}'s transformation failed!\0" .align 2, 0 .global gUnknown_80FBEE4 @@ -5979,7 +5979,7 @@ gUnknown_80FBFB8: @ 80FBFB8 .global gUnknown_80FBFBC gUnknown_80FBFBC: @ 80FBFBC -.string "{ARG_POKEMON_0} isn{APOSTROPHE}t a Ghost type!\0" +.string "{ARG_POKEMON_0} isn't a Ghost type!\0" .align 2, 0 .global gUnknown_80FBFD8 @@ -5989,7 +5989,7 @@ gUnknown_80FBFD8: @ 80FBFD8 .global gUnknown_80FBFDC gUnknown_80FBFDC: @ 80FBFDC -.string "{ARG_POKEMON_0}{APOSTROPHE}s Evasion returned to normal!\0" +.string "{ARG_POKEMON_0}'s Evasion returned to normal!\0" .align 2, 0 .global gUnknown_80FC000 @@ -6109,7 +6109,7 @@ gUnknown_80FC0E4: @ 80FC0E4 .global gUnknown_80FC0E8 gUnknown_80FC0E8: @ 80FC0E8 -.string "{ARG_POKEMON_0}{APOSTROPHE}s {ARG_MOVE_ITEM_0} rose!\0" +.string "{ARG_POKEMON_0}'s {ARG_MOVE_ITEM_0} rose!\0" .align 2, 0 .global gUnknown_80FC0FC @@ -6119,7 +6119,7 @@ gUnknown_80FC0FC: @ 80FC0FC .global gUnknown_80FC100 gUnknown_80FC100: @ 80FC100 -.string "{ARG_POKEMON_0}{APOSTROPHE}s {ARG_MOVE_ITEM_0} fell!\0" +.string "{ARG_POKEMON_0}'s {ARG_MOVE_ITEM_0} fell!\0" .align 2, 0 .global gUnknown_80FC114 @@ -6139,7 +6139,7 @@ gUnknown_80FC11C: @ 80FC11C .global gUnknown_80FC120 gUnknown_80FC120: @ 80FC120 -.string "{ARG_POKEMON_0}{APOSTROPHE}s {ARG_MOVE_ITEM_0} rose\n" +.string "{ARG_POKEMON_0}'s {ARG_MOVE_ITEM_0} rose\n" .string "{ARG_MOVE_ITEM_1}!\0" .align 2, 0 @@ -6155,7 +6155,7 @@ gUnknown_80FC13C: @ 80FC13C .global gUnknown_80FC140 gUnknown_80FC140: @ 80FC140 -.string "{ARG_POKEMON_0}{APOSTROPHE}s {ARG_MOVE_ITEM_0} fell\n" +.string "{ARG_POKEMON_0}'s {ARG_MOVE_ITEM_0} fell\n" .string "{ARG_MOVE_ITEM_1}!\0" .align 2, 0 @@ -6171,7 +6171,7 @@ gUnknown_80FC15C: @ 80FC15C .global gUnknown_80FC160 gUnknown_80FC160: @ 80FC160 -.string "{ARG_POKEMON_0}{APOSTROPHE}s {ARG_MOVE_ITEM_0} remained\n" +.string "{ARG_POKEMON_0}'s {ARG_MOVE_ITEM_0} remained\n" .string "unchanged!\0" .align 2, 0 @@ -6187,7 +6187,7 @@ gUnknown_80FC184: @ 80FC184 .global gUnknown_80FC188 gUnknown_80FC188: @ 80FC188 -.string "{ARG_POKEMON_0}{APOSTROPHE}s {ARG_MOVE_ITEM_0} fell\n" +.string "{ARG_POKEMON_0}'s {ARG_MOVE_ITEM_0} fell\n" .string "slightly!\0" .align 2, 0 @@ -6198,7 +6198,7 @@ gUnknown_80FC1A4: @ 80FC1A4 .global gUnknown_80FC1A8 gUnknown_80FC1A8: @ 80FC1A8 -.string "{ARG_POKEMON_0}{APOSTROPHE}s {ARG_MOVE_ITEM_0} rose\n" +.string "{ARG_POKEMON_0}'s {ARG_MOVE_ITEM_0} rose\n" .string "slightly!\0" .align 2, 0 @@ -6209,7 +6209,7 @@ gUnknown_80FC1C4: @ 80FC1C4 .global gUnknown_80FC1C8 gUnknown_80FC1C8: @ 80FC1C8 -.string "{ARG_POKEMON_0}{APOSTROPHE}s {ARG_MOVE_ITEM_0} won{APOSTROPHE}t\n" +.string "{ARG_POKEMON_0}'s {ARG_MOVE_ITEM_0} won't\n" .string "go down any more!\0" .align 2, 0 @@ -6220,7 +6220,7 @@ gUnknown_80FC1F0: @ 80FC1F0 .global gUnknown_80FC1F4 gUnknown_80FC1F4: @ 80FC1F4 -.string "{ARG_POKEMON_0}{APOSTROPHE}s {ARG_MOVE_ITEM_0} won{APOSTROPHE}t\n" +.string "{ARG_POKEMON_0}'s {ARG_MOVE_ITEM_0} won't\n" .string "go up any more!\0" .align 2, 0 @@ -6236,7 +6236,7 @@ gUnknown_80FC21C: @ 80FC21C .global gUnknown_80FC220 gUnknown_80FC220: @ 80FC220 -.string "{ARG_POKEMON_0}{APOSTROPHE}s {ARG_MOVE_ITEM_0} won{APOSTROPHE}t\n" +.string "{ARG_POKEMON_0}'s {ARG_MOVE_ITEM_0} won't\n" .string "go down any more.\0" .align 2, 0 @@ -6247,7 +6247,7 @@ gUnknown_80FC248: @ 80FC248 .global gUnknown_80FC24C gUnknown_80FC24C: @ 80FC24C -.string "{ARG_POKEMON_0}{APOSTROPHE}s {ARG_MOVE_ITEM_0} won{APOSTROPHE}t\n" +.string "{ARG_POKEMON_0}'s {ARG_MOVE_ITEM_0} won't\n" .string "go up any more.\0" .align 2, 0 @@ -6263,7 +6263,7 @@ gUnknown_80FC274: @ 80FC274 .global gUnknown_80FC278 gUnknown_80FC278: @ 80FC278 -.string "{ARG_POKEMON_0}{APOSTROPHE}s speed didn{APOSTROPHE}t change!\0" +.string "{ARG_POKEMON_0}'s speed didn't change!\0" .align 2, 0 .global gUnknown_80FC298 @@ -6273,7 +6273,7 @@ gUnknown_80FC298: @ 80FC298 .global gUnknown_80FC29C gUnknown_80FC29C: @ 80FC29C -.string "{ARG_POKEMON_0} can{APOSTROPHE}t go any faster!\0" +.string "{ARG_POKEMON_0} can't go any faster!\0" .align 2, 0 .global gUnknown_80FC2B8 @@ -6283,7 +6283,7 @@ gUnknown_80FC2B8: @ 80FC2B8 .global gUnknown_80FC2BC gUnknown_80FC2BC: @ 80FC2BC -.string "{ARG_POKEMON_0} can{APOSTROPHE}t go any slower!\0" +.string "{ARG_POKEMON_0} can't go any slower!\0" .align 2, 0 .global gUnknown_80FC2D8 @@ -6313,7 +6313,7 @@ gUnknown_80FC31C: @ 80FC31C .global gUnknown_80FC320 gUnknown_80FC320: @ 80FC320 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Attack was boosted.\0" +.string "{ARG_POKEMON_0}'s Attack was boosted.\0" .align 2, 0 .global gUnknown_80FC33C @@ -6323,7 +6323,7 @@ gUnknown_80FC33C: @ 80FC33C .global gUnknown_80FC340 gUnknown_80FC340: @ 80FC340 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Attack didn{APOSTROPHE}t go up.\0" +.string "{ARG_POKEMON_0}'s Attack didn't go up.\0" .align 2, 0 .global gUnknown_80FC360 @@ -6333,7 +6333,7 @@ gUnknown_80FC360: @ 80FC360 .global gUnknown_80FC364 gUnknown_80FC364: @ 80FC364 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Special Attack was boosted.\0" +.string "{ARG_POKEMON_0}'s Special Attack was boosted.\0" .align 2, 0 .global gUnknown_80FC388 @@ -6343,7 +6343,7 @@ gUnknown_80FC388: @ 80FC388 .global gUnknown_80FC38C gUnknown_80FC38C: @ 80FC38C -.string "{ARG_POKEMON_0}{APOSTROPHE}s Special Attack didn{APOSTROPHE}t go up.\0" +.string "{ARG_POKEMON_0}'s Special Attack didn't go up.\0" .align 2, 0 .global gUnknown_80FC3B4 @@ -6353,7 +6353,7 @@ gUnknown_80FC3B4: @ 80FC3B4 .global gUnknown_80FC3B8 gUnknown_80FC3B8: @ 80FC3B8 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Defense was boosted.\0" +.string "{ARG_POKEMON_0}'s Defense was boosted.\0" .align 2, 0 .global gUnknown_80FC3D8 @@ -6363,7 +6363,7 @@ gUnknown_80FC3D8: @ 80FC3D8 .global gUnknown_80FC3DC gUnknown_80FC3DC: @ 80FC3DC -.string "{ARG_POKEMON_0}{APOSTROPHE}s Defense didn{APOSTROPHE}t go up.\0" +.string "{ARG_POKEMON_0}'s Defense didn't go up.\0" .align 2, 0 .global gUnknown_80FC3FC @@ -6373,7 +6373,7 @@ gUnknown_80FC3FC: @ 80FC3FC .global gUnknown_80FC400 gUnknown_80FC400: @ 80FC400 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Special Defense was\n" +.string "{ARG_POKEMON_0}'s Special Defense was\n" .string "boosted.\0" .align 2, 0 @@ -6384,7 +6384,7 @@ gUnknown_80FC428: @ 80FC428 .global gUnknown_80FC42C gUnknown_80FC42C: @ 80FC42C -.string "{ARG_POKEMON_0}{APOSTROPHE}s Special Defense didn{APOSTROPHE}t\n" +.string "{ARG_POKEMON_0}'s Special Defense didn't\n" .string "go up.\0" .align 2, 0 @@ -6395,33 +6395,33 @@ gUnknown_80FC454: @ 80FC454 .global gUnknown_80FC458 gUnknown_80FC458: @ 80FC458 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Attack was weakened.\0" +.string "{ARG_POKEMON_0}'s Attack was weakened.\0" .align 2, 0 .4byte gUnknown_80FC458 .global gUnknown_80FC47C gUnknown_80FC47C: @ 80FC47C -.string "{ARG_POKEMON_0}{APOSTROPHE}s Attack didn{APOSTROPHE}t go down.\0" +.string "{ARG_POKEMON_0}'s Attack didn't go down.\0" .align 2, 0 .4byte gUnknown_80FC47C .global gUnknown_80FC4A4 gUnknown_80FC4A4: @ 80FC4A4 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Special Attack was\n" +.string "{ARG_POKEMON_0}'s Special Attack was\n" .string "weakened.\0" .align 2, 0 .4byte gUnknown_80FC4A4 .global gUnknown_80FC4D0 gUnknown_80FC4D0: @ 80FC4D0 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Special Attack didn{APOSTROPHE}t go\n" +.string "{ARG_POKEMON_0}'s Special Attack didn't go\n" .string "down.\0" .align 2, 0 .4byte gUnknown_80FC4D0 .global gUnknown_80FC500 gUnknown_80FC500: @ 80FC500 -.string "The target{APOSTROPHE}s Magic Coat bounced it back!\0" +.string "The target's Magic Coat bounced it back!\0" .align 2, 0 .global gUnknown_80FC52C @@ -6431,7 +6431,7 @@ gUnknown_80FC52C: @ 80FC52C .global gUnknown_80FC530 gUnknown_80FC530: @ 80FC530 -.string "The target{APOSTROPHE}s Mirror Move returned it!\0" +.string "The target's Mirror Move returned it!\0" .align 2, 0 .global gUnknown_80FC558 @@ -6461,7 +6461,7 @@ gUnknown_80FC584: @ 80FC584 .global gUnknown_80FC588 gUnknown_80FC588: @ 80FC588 -.string "A trap can{APOSTROPHE}t be laid here.\0" +.string "A trap can't be laid here.\0" .align 2, 0 .global gUnknown_80FC5A8 @@ -6506,7 +6506,7 @@ gUnknown_80FC5FC: @ 80FC5FC .global gUnknown_80FC600 gUnknown_80FC600: @ 80FC600 -.string "Got {ARG_POKEMON_1}{APOSTROPHE}s item!\0" +.string "Got {ARG_POKEMON_1}'s item!\0" .align 2, 0 .global gUnknown_80FC614 @@ -6517,7 +6517,7 @@ gUnknown_80FC614: @ 80FC614 .global gUnknown_80FC618 gUnknown_80FC618: @ 80FC618 .string "{ARG_POKEMON_0} has an item already.\n" -.string "It couldn{APOSTROPHE}t get another item.\0" +.string "It couldn't get another item.\0" .align 2, 0 .global gUnknown_80FC654 @@ -6527,7 +6527,7 @@ gUnknown_80FC654: @ 80FC654 .global gUnknown_80FC658 gUnknown_80FC658: @ 80FC658 -.string "{ARG_POKEMON_1} doesn{APOSTROPHE}t have anything!\0" +.string "{ARG_POKEMON_1} doesn't have anything!\0" .align 2, 0 .global gUnknown_80FC678 @@ -6562,7 +6562,7 @@ gUnknown_80FC6A8: @ 80FC6A8 .global gUnknown_80FC6AC gUnknown_80FC6AC: @ 80FC6AC -.string "But the move couldn{APOSTROPHE}t be used!\0" +.string "But the move couldn't be used!\0" .align 2, 0 .global gUnknown_80FC6D0 @@ -6663,7 +6663,7 @@ gUnknown_80FC7AC: @ 80FC7AC .global gUnknown_80FC7B0 gUnknown_80FC7B0: @ 80FC7B0 -.string "{ARG_POKEMON_0}{APOSTROPHE}s move missed!\0" +.string "{ARG_POKEMON_0}'s move missed!\0" .align 2, 0 .global gUnknown_80FC7C8 @@ -6684,7 +6684,7 @@ gUnknown_80FC7EC: @ 80FC7EC .global gUnknown_80FC7F0 gUnknown_80FC7F0: @ 80FC7F0 -.string "{ARG_POKEMON_0} copied the target{APOSTROPHE}s\n" +.string "{ARG_POKEMON_0} copied the target's\n" .string "special ability!\0" .align 2, 0 @@ -6695,7 +6695,7 @@ gUnknown_80FC81C: @ 80FC81C .global gUnknown_80FC820 gUnknown_80FC820: @ 80FC820 -.string "{ARG_POKEMON_0} couldn{APOSTROPHE}t copy the target{APOSTROPHE}s\n" +.string "{ARG_POKEMON_0} couldn't copy the target's\n" .string "Wonder Guard!\0" .align 2, 0 @@ -6717,7 +6717,7 @@ gUnknown_80FC888: @ 80FC888 .global gUnknown_80FC88C gUnknown_80FC88C: @ 80FC88C -.string "{ARG_POKEMON_0} couldn{APOSTROPHE}t swap the target{APOSTROPHE}s\n" +.string "{ARG_POKEMON_0} couldn't swap the target's\n" .string "Wonder Guard!\0" .align 2, 0 @@ -6728,7 +6728,7 @@ gUnknown_80FC8C0: @ 80FC8C0 .global gUnknown_80FC8C4 gUnknown_80FC8C4: @ 80FC8C4 -.string "All sticky{COMMA} gummed-up items were cleaned!\0" +.string "All sticky, gummed-up items were cleaned!\0" .align 2, 0 .global gUnknown_80FC8F0 @@ -6738,7 +6738,7 @@ gUnknown_80FC8F0: @ 80FC8F0 .global gUnknown_80FC8F4 gUnknown_80FC8F4: @ 80FC8F4 -.string "There were no sticky{COMMA} gummed-up items.\0" +.string "There were no sticky, gummed-up items.\0" .align 2, 0 .global gUnknown_80FC920 @@ -6749,13 +6749,13 @@ gUnknown_80FC920: @ 80FC920 .global gUnknown_80FC924 gUnknown_80FC924: @ 80FC924 .string "The target is a Ground type!\n" -.string "Mud-Slap didn{APOSTROPHE}t work!\0" +.string "Mud-Slap didn't work!\0" .align 2, 0 .4byte gUnknown_80FC924 .global gUnknown_80FC960 gUnknown_80FC960: @ 80FC960 -.string "There{APOSTROPHE}s nowhere to warp!\0" +.string "There's nowhere to warp!\0" .align 2, 0 .global gUnknown_80FC97C @@ -6765,7 +6765,7 @@ gUnknown_80FC97C: @ 80FC97C .global gUnknown_80FC980 gUnknown_80FC980: @ 80FC980 -.string "It{APOSTROPHE}s already on the stairs.\0" +.string "It's already on the stairs.\0" .align 2, 0 .global gUnknown_80FC9A0 @@ -6775,7 +6775,7 @@ gUnknown_80FC9A0: @ 80FC9A0 .global gUnknown_80FC9A4 gUnknown_80FC9A4: @ 80FC9A4 -.string "It couldn{APOSTROPHE}t make a leap!\0" +.string "It couldn't make a leap!\0" .align 2, 0 .global gUnknown_80FC9C0 @@ -6785,7 +6785,7 @@ gUnknown_80FC9C0: @ 80FC9C0 .global gUnknown_80FC9C4 gUnknown_80FC9C4: @ 80FC9C4 -.string "It couldn{APOSTROPHE}t be knocked flying!\0" +.string "It couldn't be knocked flying!\0" .align 2, 0 .global gUnknown_80FC9E8 @@ -6795,7 +6795,7 @@ gUnknown_80FC9E8: @ 80FC9E8 .global gUnknown_80FC9EC gUnknown_80FC9EC: @ 80FC9EC -.string "{ARG_POKEMON_0} couldn{APOSTROPHE}t be knocked flying!\0" +.string "{ARG_POKEMON_0} couldn't be knocked flying!\0" .align 2, 0 .global gUnknown_80FCA10 @@ -6815,7 +6815,7 @@ gUnknown_80FCA3C: @ 80FCA3C .global gUnknown_80FCA40 gUnknown_80FCA40: @ 80FCA40 -.string "{ARG_POKEMON_0}{APOSTROPHE}s {ARG_MOVE_ITEM_0} didn{APOSTROPHE}t\n" +.string "{ARG_POKEMON_0}'s {ARG_MOVE_ITEM_0} didn't\n" .string "go down!\0" .align 2, 0 @@ -6843,7 +6843,7 @@ gUnknown_80FCA90: @ 80FCA90 .global gUnknown_80FCA94 gUnknown_80FCA94: @ 80FCA94 .string "{ARG_POKEMON_0} is anchored!\n" -.string "It won{APOSTROPHE}t switch places!\0" +.string "It won't switch places!\0" .align 2, 0 .global gUnknown_80FCAC0 @@ -6854,7 +6854,7 @@ gUnknown_80FCAC0: @ 80FCAC0 .global gUnknown_80FCAC4 gUnknown_80FCAC4: @ 80FCAC4 .string "{ARG_POKEMON_0} is anchored!\n" -.string "It won{APOSTROPHE}t warp!\0" +.string "It won't warp!\0" .align 2, 0 .global gUnknown_80FCAE8 @@ -6875,7 +6875,7 @@ gUnknown_80FCB14: @ 80FCB14 .global gUnknown_80FCB18 gUnknown_80FCB18: @ 80FCB18 .string "{ARG_POKEMON_0} is anchored!\n" -.string "It can{APOSTROPHE}t be thrown!\0" +.string "It can't be thrown!\0" .align 2, 0 .global gUnknown_80FCB40 @@ -6885,7 +6885,7 @@ gUnknown_80FCB40: @ 80FCB40 .global gUnknown_80FCB44 gUnknown_80FCB44: @ 80FCB44 -.string "{ARG_POKEMON_0} couldn{APOSTROPHE}t be thrown for\n" +.string "{ARG_POKEMON_0} couldn't be thrown for\n" .string "some reason!\0" .align 2, 0 @@ -6897,7 +6897,7 @@ gUnknown_80FCB70: @ 80FCB70 .global gUnknown_80FCB74 gUnknown_80FCB74: @ 80FCB74 .string "{ARG_POKEMON_0} is anchored!\n" -.string "It can{APOSTROPHE}t leap!\0" +.string "It can't leap!\0" .align 2, 0 .global gUnknown_80FCB98 @@ -6908,7 +6908,7 @@ gUnknown_80FCB98: @ 80FCB98 .global gUnknown_80FCB9C gUnknown_80FCB9C: @ 80FCB9C .string "{ARG_POKEMON_0} is anchored!\n" -.string "It can{APOSTROPHE}t be knocked flying!\0" +.string "It can't be knocked flying!\0" .align 2, 0 .global gUnknown_80FCBCC @@ -6919,7 +6919,7 @@ gUnknown_80FCBCC: @ 80FCBCC .global gUnknown_80FCBD0 gUnknown_80FCBD0: @ 80FCBD0 .string "{ARG_POKEMON_0} is limber!\n" -.string "It can{APOSTROPHE}t be paralyzed!\0" +.string "It can't be paralyzed!\0" .align 2, 0 .global gUnknown_80FCBF8 @@ -6929,7 +6929,7 @@ gUnknown_80FCBF8: @ 80FCBF8 .global gUnknown_80FCBFC gUnknown_80FCBFC: @ 80FCBFC -.string "But {ARG_POKEMON_0} didn{APOSTROPHE}t cringe!\0" +.string "But {ARG_POKEMON_0} didn't cringe!\0" .align 2, 0 .global gUnknown_80FCC18 @@ -6940,7 +6940,7 @@ gUnknown_80FCC18: @ 80FCC18 .global gUnknown_80FCC1C gUnknown_80FCC1C: @ 80FCC1C .string "{ARG_POKEMON_0} is oblivious!\n" -.string "It doesn{APOSTROPHE}t get infatuated!\0" +.string "It doesn't get infatuated!\0" .align 2, 0 .global gUnknown_80FCC4C @@ -6950,7 +6950,7 @@ gUnknown_80FCC4C: @ 80FCC4C .global gUnknown_80FCC50 gUnknown_80FCC50: @ 80FCC50 -.string "{ARG_POKEMON_0} traced the target{APOSTROPHE}s\n" +.string "{ARG_POKEMON_0} traced the target's\n" .string "special ability!\0" .align 2, 0 @@ -6961,7 +6961,7 @@ gUnknown_80FCC7C: @ 80FCC7C .global gUnknown_80FCC80 gUnknown_80FCC80: @ 80FCC80 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Color Change made it\n" +.string "{ARG_POKEMON_0}'s Color Change made it\n" .string "the {ARG_MOVE_ITEM_0} type!\0" .align 2, 0 @@ -6973,7 +6973,7 @@ gUnknown_80FCCAC: @ 80FCCAC .global gUnknown_80FCCB4 gUnknown_80FCCB4: @ 80FCCB4 -.string "But the target{APOSTROPHE}s item couldn{APOSTROPHE}t be taken!\0" +.string "But the target's item couldn't be taken!\0" .align 2, 0 .global gUnknown_80FCCE4 @@ -7008,7 +7008,7 @@ gUnknown_80FCD28: @ 80FCD28 .global gUnknown_80FCD2C gUnknown_80FCD2C: @ 80FCD2C -.string "{ARG_POKEMON_0}{APOSTROPHE}s Insomnia prevents\n" +.string "{ARG_POKEMON_0}'s Insomnia prevents\n" .string "drowsiness!\0" .align 2, 0 @@ -7024,7 +7024,7 @@ gUnknown_80FCD58: @ 80FCD58 .global gUnknown_80FCD5C gUnknown_80FCD5C: @ 80FCD5C -.string "{ARG_POKEMON_0}{APOSTROPHE}s Vital Spirit prevents\n" +.string "{ARG_POKEMON_0}'s Vital Spirit prevents\n" .string "drowsiness!\0" .align 2, 0 @@ -7035,7 +7035,7 @@ gUnknown_80FCD88: @ 80FCD88 .global gUnknown_80FCD8C gUnknown_80FCD8C: @ 80FCD8C -.string "{ARG_POKEMON_0}{APOSTROPHE}s Own Tempo prevents\n" +.string "{ARG_POKEMON_0}'s Own Tempo prevents\n" .string "confusion!\0" .align 2, 0 @@ -7046,7 +7046,7 @@ gUnknown_80FCDB4: @ 80FCDB4 .global gUnknown_80FCDB8 gUnknown_80FCDB8: @ 80FCDB8 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Magma Armor prevents\n" +.string "{ARG_POKEMON_0}'s Magma Armor prevents\n" .string "freezing!\0" .align 2, 0 @@ -7067,7 +7067,7 @@ gUnknown_80FCE00: @ 80FCE00 .global gUnknown_80FCE04 gUnknown_80FCE04: @ 80FCE04 -.string "The magma{APOSTROPHE}s heat prevents {ARG_POKEMON_0}\n" +.string "The magma's heat prevents {ARG_POKEMON_0}\n" .string "from freezing!\0" .align 2, 0 @@ -7078,7 +7078,7 @@ gUnknown_80FCE34: @ 80FCE34 .global gUnknown_80FCE38 gUnknown_80FCE38: @ 80FCE38 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Water Veil prevents burns!\0" +.string "{ARG_POKEMON_0}'s Water Veil prevents burns!\0" .align 2, 0 .global gUnknown_80FCE5C @@ -7088,7 +7088,7 @@ gUnknown_80FCE5C: @ 80FCE5C .global gUnknown_80FCE60 gUnknown_80FCE60: @ 80FCE60 -.string "{ARG_POKEMON_0}{APOSTROPHE}s type doesn{APOSTROPHE}t get burns!\0" +.string "{ARG_POKEMON_0}'s type doesn't get burns!\0" .align 2, 0 .global gUnknown_80FCE84 @@ -7098,7 +7098,7 @@ gUnknown_80FCE84: @ 80FCE84 .global gUnknown_80FCE88 gUnknown_80FCE88: @ 80FCE88 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Immunity prevents\n" +.string "{ARG_POKEMON_0}'s Immunity prevents\n" .string "poisoning!\0" .align 2, 0 @@ -7109,7 +7109,7 @@ gUnknown_80FCEB0: @ 80FCEB0 .global gUnknown_80FCEB4 gUnknown_80FCEB4: @ 80FCEB4 -.string "{ARG_POKEMON_0}{APOSTROPHE}s type doesn{APOSTROPHE}t get poisoned!\0" +.string "{ARG_POKEMON_0}'s type doesn't get poisoned!\0" .align 2, 0 .global gUnknown_80FCEDC @@ -7204,7 +7204,7 @@ gUnknown_80FCFBC: @ 80FCFBC .global gUnknown_80FCFC0 gUnknown_80FCFC0: @ 80FCFC0 -.string "The target couldn{APOSTROPHE}t be tormented!\0" +.string "The target couldn't be tormented!\0" .align 2, 0 .global gUnknown_80FCFE4 @@ -7214,7 +7214,7 @@ gUnknown_80FCFE4: @ 80FCFE4 .global gUnknown_80FCFE8 gUnknown_80FCFE8: @ 80FCFE8 -.string "The target{APOSTROPHE}s HP can{APOSTROPHE}t be halved anymore!\0" +.string "The target's HP can't be halved anymore!\0" .align 2, 0 .global gUnknown_80FD018 @@ -7313,7 +7313,7 @@ gUnknown_80FD14C: @ 80FD14C .global gUnknown_80FD150 gUnknown_80FD150: @ 80FD150 -.string "{ARG_POKEMON_1}{APOSTROPHE}s item was swatted down!\0" +.string "{ARG_POKEMON_1}'s item was swatted down!\0" .align 2, 0 .global gUnknown_80FD170 @@ -7353,7 +7353,7 @@ gUnknown_80FD1CC: @ 80FD1CC .global gUnknown_80FD1D0 gUnknown_80FD1D0: @ 80FD1D0 -.string "It can{APOSTROPHE}t be used here.\0" +.string "It can't be used here.\0" .align 2, 0 .global gUnknown_80FD1EC @@ -7383,7 +7383,7 @@ gUnknown_80FD22C: @ 80FD22C .global gUnknown_80FD230 gUnknown_80FD230: @ 80FD230 -.string "{ARG_POKEMON_1}{APOSTROPHE}s throws can pierce things!\0" +.string "{ARG_POKEMON_1}'s throws can pierce things!\0" .align 2, 0 .global gUnknown_80FD254 @@ -7393,7 +7393,7 @@ gUnknown_80FD254: @ 80FD254 .global gUnknown_80FD258 gUnknown_80FD258: @ 80FD258 -.string "{ARG_POKEMON_1}{APOSTROPHE}s throws can pierce already!\0" +.string "{ARG_POKEMON_1}'s throws can pierce already!\0" .align 2, 0 .global gUnknown_80FD27C @@ -7423,7 +7423,7 @@ gUnknown_80FD2B4: @ 80FD2B4 .global gUnknown_80FD2B8 gUnknown_80FD2B8: @ 80FD2B8 -.string "It{APOSTROPHE}s a grudge!\0" +.string "It's a grudge!\0" .align 2, 0 .global gUnknown_80FD2CC @@ -7484,7 +7484,7 @@ gUnknown_80FD370: @ 80FD370 .global gUnknown_80FD374 gUnknown_80FD374: @ 80FD374 -.string "The walls crumbled{COMMA} making one big room!\0" +.string "The walls crumbled, making one big room!\0" .align 2, 0 .global gUnknown_80FD3A0 @@ -7524,7 +7524,7 @@ gUnknown_80FD3F0: @ 80FD3F0 .global gUnknown_80FD3F4 gUnknown_80FD3F4: @ 80FD3F4 -.string "Can{APOSTROPHE}t use that here!\0" +.string "Can't use that here!\0" .align 2, 0 .global gUnknown_80FD40C @@ -7534,7 +7534,7 @@ gUnknown_80FD40C: @ 80FD40C .global gUnknown_80FD410 gUnknown_80FD410: @ 80FD410 -.string "Can{APOSTROPHE}t use that diagonally!\0" +.string "Can't use that diagonally!\0" .align 2, 0 .global gUnknown_80FD430 @@ -7549,7 +7549,7 @@ gUnknown_80FD434: @ 80FD434 .global gUnknown_80FD438 gUnknown_80FD438: @ 80FD438 -.string "{ARG_POKEMON_0} can{APOSTROPHE}t transform!\0" +.string "{ARG_POKEMON_0} can't transform!\0" .align 2, 0 .global gUnknown_80FD450 @@ -7584,7 +7584,7 @@ gUnknown_80FD484: @ 80FD484 .global gUnknown_80FD488 gUnknown_80FD488: @ 80FD488 -.string "The target{APOSTROPHE}s stench is overwhelming!\0" +.string "The target's stench is overwhelming!\0" .align 2, 0 .global gUnknown_80FD4B0 @@ -7604,7 +7604,7 @@ gUnknown_80FD4C4: @ 80FD4C4 .global gUnknown_80FD4C8 gUnknown_80FD4C8: @ 80FD4C8 -.string "{ARG_POKEMON_0} can{APOSTROPHE}t escape!\0" +.string "{ARG_POKEMON_0} can't escape!\0" .align 2, 0 .global gUnknown_80FD4DC @@ -7690,7 +7690,7 @@ gUnknown_80FD5B8: @ 80FD5B8 .global gUnknown_80FD5BC gUnknown_80FD5BC: @ 80FD5BC -.string "Oh{COMMA} no! Your Belly{APOSTROPHE}s empty!\0" +.string "Oh, no! Your Belly's empty!\0" .align 2, 0 .global gUnknown_80FD5DC @@ -7700,7 +7700,7 @@ gUnknown_80FD5DC: @ 80FD5DC .global gUnknown_80FD5E0 gUnknown_80FD5E0: @ 80FD5E0 -.string "Hurry! You{APOSTROPHE}ve got to eat something!\0" +.string "Hurry! You've got to eat something!\0" .align 2, 0 .global gUnknown_80FD608 @@ -7710,7 +7710,7 @@ gUnknown_80FD608: @ 80FD608 .global gUnknown_80FD60C gUnknown_80FD60C: @ 80FD60C -.string "You{APOSTROPHE}ll faint from hunger!\0" +.string "You'll faint from hunger!\0" .align 2, 0 .global gUnknown_80FD628 @@ -7720,7 +7720,7 @@ gUnknown_80FD628: @ 80FD628 .global gUnknown_80FD62C gUnknown_80FD62C: @ 80FD62C -.string "Its IQ didn{APOSTROPHE}t change.\0" +.string "Its IQ didn't change.\0" .align 2, 0 .global gUnknown_80FD644 @@ -7743,7 +7743,7 @@ gUnknown_80FD658: @ 80FD658 .global gUnknown_80FD67C gUnknown_80FD67C: @ 80FD67C -.string "It doesn{APOSTROPHE}t seem to dislike this Gummi.\0" +.string "It doesn't seem to dislike this Gummi.\0" .align 2, 0 .global gUnknown_80FD6A8 @@ -7767,7 +7767,7 @@ gUnknown_80FD6E8: @ 80FD6E8 .global gUnknown_80FD6FC gUnknown_80FD6FC: @ 80FD6FC -.string "IQ didn{APOSTROPHE}t change.\0" +.string "IQ didn't change.\0" .align 2, 0 .global gUnknown_80FD710 @@ -7931,7 +7931,7 @@ gUnknown_80FD9B4: @ 80FD9B4 .global gUnknown_80FD9BC gUnknown_80FD9BC: @ 80FD9BC -.string "A sweet{COMMA} Pokémon-attracting aroma\n" +.string "A sweet, Pokémon-attracting aroma\n" .string "spread!\0" .align 2, 0 @@ -8151,7 +8151,7 @@ gUnknown_80FDCE4: @ 80FDCE4 .global gUnknown_80FDCE8 gUnknown_80FDCE8: @ 80FDCE8 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Mimic failed!\0" +.string "{ARG_POKEMON_0}'s Mimic failed!\0" .align 2, 0 .global gUnknown_80FDD00 @@ -8171,7 +8171,7 @@ gUnknown_80FDD20: @ 80FDD20 .global gUnknown_80FDD24 gUnknown_80FDD24: @ 80FDD24 -.string "There{APOSTROPHE}s no one to pass off to!\0" +.string "There's no one to pass off to!\0" .align 2, 0 .global gUnknown_80FDD48 @@ -8217,7 +8217,7 @@ gUnknown_80FDDD0: @ 80FDDD0 .global gUnknown_80FDDD4 gUnknown_80FDDD4: @ 80FDDD4 -.string "It can{APOSTROPHE}t be used here!\0" +.string "It can't be used here!\0" .align 2, 0 .global gUnknown_80FDDF0 @@ -8227,7 +8227,7 @@ gUnknown_80FDDF0: @ 80FDDF0 .global gUnknown_80FDDF4 gUnknown_80FDDF4: @ 80FDDF4 -.string "There is nothing at {ARG_POKEMON_0}{APOSTROPHE}s feet.\0" +.string "There is nothing at {ARG_POKEMON_0}'s feet.\0" .align 2, 0 .global gUnknown_80FDE18 @@ -8249,7 +8249,7 @@ gUnknown_80FDE6C: @ 80FDE6C .global gUnknown_80FDE70 gUnknown_80FDE70: @ 80FDE70 .string "Give up on this adventure?\n" -.string "If you do{COMMA} it will be treated as a defeat.\0" +.string "If you do, it will be treated as a defeat.\0" .align 2, 0 .global gUnknown_80FDEB8 @@ -8259,7 +8259,7 @@ gUnknown_80FDEB8: @ 80FDEB8 .global gUnknown_80FDEBC gUnknown_80FDEBC: @ 80FDEBC -.string "Will the linked moves be forgotten{COMMA}\n" +.string "Will the linked moves be forgotten,\n" .string "including the selected {ARG_MOVE_ITEM_0}?\0" .align 2, 0 @@ -8316,7 +8316,7 @@ gUnknown_80FDFE8: @ 80FDFE8 .global gUnknown_80FDFEC gUnknown_80FDFEC: @ 80FDFEC -.string "{ARG_POKEMON_0} can{APOSTROPHE}t talk just now.\0" +.string "{ARG_POKEMON_0} can't talk just now.\0" .align 2, 0 .global gUnknown_80FE008 @@ -8347,7 +8347,7 @@ gUnknown_80FE060: @ 80FE060 .global gUnknown_80FE064 gUnknown_80FE064: @ 80FE064 .string "There is no room on your team to accept\n" -.string "the guest rescue team{APOSTROPHE}s {ARG_POKEMON_0}.\0" +.string "the guest rescue team's {ARG_POKEMON_0}.\0" .align 2, 0 .global gUnknown_80FE0AC @@ -8373,7 +8373,7 @@ gUnknown_80FE0F8: @ 80FE0F8 .global gUnknown_80FE0FC gUnknown_80FE0FC: @ 80FE0FC -.string "The guest rescue team{APOSTROPHE}s {ARG_POKEMON_0}\n" +.string "The guest rescue team's {ARG_POKEMON_0}\n" .string "joined your rescue team!\0" .align 2, 0 @@ -8384,7 +8384,7 @@ gUnknown_80FE134: @ 80FE134 .global gUnknown_80FE138 gUnknown_80FE138: @ 80FE138 -.string "Your client{COMMA} {ARG_POKEMON_0}{COMMA} joined\n" +.string "Your client, {ARG_POKEMON_0}, joined\n" .string "your rescue team!\0" .align 2, 0 @@ -8407,7 +8407,7 @@ gUnknown_80FE1A4: @ 80FE1A4 .global gUnknown_80FE1A8 gUnknown_80FE1A8: @ 80FE1A8 -.string "If you dismiss this Pokémon{COMMA}\n" +.string "If you dismiss this Pokémon,\n" .string "it may never again join your rescue team.\n" .string "Bid farewell to it anyway?\0" .align 2, 0 @@ -8462,7 +8462,7 @@ gUnknown_80FE2EC: @ 80FE2EC .global gUnknown_80FE2F0 gUnknown_80FE2F0: @ 80FE2F0 -.string "It{APOSTROPHE}s a monster house!\0" +.string "It's a monster house!\0" .align 2, 0 .global gPtrItsaMonsterHouseMessage @@ -8472,7 +8472,7 @@ gPtrItsaMonsterHouseMessage: @ 80FE308 .global gUnknown_80FE30C gUnknown_80FE30C: @ 80FE30C -.string "It became the move {ARG_MOVE_ITEM_0}{APOSTROPHE}s type!\0" +.string "It became the move {ARG_MOVE_ITEM_0}'s type!\0" .align 2, 0 .global gUnknown_80FE330 @@ -8515,7 +8515,7 @@ gUnknown_80FE3BC: @ 80FE3BC .global gUnknown_80FE3C0 gUnknown_80FE3C0: @ 80FE3C0 .string "{ARG_MOVE_ITEM_0} is all sticky!\n" -.string "It doesn{APOSTROPHE}t work!\0" +.string "It doesn't work!\0" .align 2, 0 .global gItemStickyDoesntWorkText @@ -8572,7 +8572,7 @@ gUnknown_80FE478: @ 80FE478 .global gUnknown_80FE47C gUnknown_80FE47C: @ 80FE47C -.string "Help! Thief! I{APOSTROPHE}ve been robbed!\n" +.string "Help! Thief! I've been robbed!\n" .string "Help me catch the thief!\0" .align 2, 0 @@ -8603,7 +8603,7 @@ gUnknown_80FE4F4: @ 80FE4F4 .global gUnknown_80FE4F8 gUnknown_80FE4F8: @ 80FE4F8 -.string "You don{APOSTROPHE}t seem to have enough money.\0" +.string "You don't seem to have enough money.\0" .align 2, 0 .global gUnknown_80FE520 @@ -8625,7 +8625,7 @@ gUnknown_80FE568: @ 80FE568 .global gUnknown_80FE56C gUnknown_80FE56C: @ 80FE56C -.string "For the merchandise you have left me{COMMA}\n" +.string "For the merchandise you have left me,\n" .string "I shall pay {ARG_VALUE_0} {POKE}.\n" .string "Is that acceptable?\0" .align 2, 0 @@ -8637,7 +8637,7 @@ gUnknown_80FE5C0: @ 80FE5C0 .global gUnknown_80FE5C4 gUnknown_80FE5C4: @ 80FE5C4 -.string "I{APOSTROPHE}m looking forward to serving you again!\0" +.string "I'm looking forward to serving you again!\0" .align 2, 0 .global gUnknown_80FE5F0 @@ -8669,7 +8669,7 @@ gUnknown_80FE65C: @ 80FE65C .global gUnknown_80FE660 gUnknown_80FE660: @ 80FE660 -.string "Ah{COMMA} welcome〜♪\0" +.string "Ah, welcome〜♪\0" .align 2, 0 .global gUnknown_80FE674 @@ -8689,7 +8689,7 @@ gUnknown_80FE690: @ 80FE690 .global gUnknown_80FE694 gUnknown_80FE694: @ 80FE694 -.string "But it didn{APOSTROPHE}t go anywhere.\0" +.string "But it didn't go anywhere.\0" .align 2, 0 .global gUnknown_80FE6B4 @@ -8699,7 +8699,7 @@ gUnknown_80FE6B4: @ 80FE6B4 .global gUnknown_80FE6B8 gUnknown_80FE6B8: @ 80FE6B8 -.string "{ARG_POKEMON_0} can{APOSTROPHE}t throw items!\0" +.string "{ARG_POKEMON_0} can't throw items!\0" .align 2, 0 .global gUnknown_80FE6D4 @@ -8933,7 +8933,7 @@ gFieldItemMenuGroundTextPtr: @ 80FE92C .global ItemText_80FE930 ItemText_80FE930: @ 80FE930 -.string "{ARG_POKEMON_0}{APOSTROPHE}s item\0" +.string "{ARG_POKEMON_0}'s item\0" .align 2,0 .global gUnknown_80FE940 @@ -8976,7 +8976,7 @@ gUnknown_80FE964: @ 80FE964 .global PokeMove_80FE968 PokeMove_80FE968: @ 80FE968 -.string "{ARG_POKEMON_0}{APOSTROPHE}s moves\0" +.string "{ARG_POKEMON_0}'s moves\0" .align 2,0 .global gUnknown_80FE978 @@ -9128,9 +9128,9 @@ gUnknown_80FEA8C: @ 80FEA8C .global gUnknown_80FEA90 gUnknown_80FEA90: @ 80FEA90 -.string "{ARG_POKEMON_0}{APOSTROPHE}s IQ rose!\n" +.string "{ARG_POKEMON_0}'s IQ rose!\n" .string "It learned the IQ skill\n" -.string "{QUOTE_START}{ARG_MOVE_ITEM_0}{QUOTE_END}!\0" +.string "“{ARG_MOVE_ITEM_0}”!\0" .align 2, 0 .global gUnknown_80FEAC4 @@ -9160,7 +9160,7 @@ gUnknown_80FEB08: @ 80FEB08 .global gUnknown_80FEB0C gUnknown_80FEB0C: @ 80FEB0C -.string "{ARG_POKEMON_1} took Perish Song{APOSTROPHE}s effect!\0" +.string "{ARG_POKEMON_1} took Perish Song's effect!\0" .align 2, 0 .global gUnknown_80FEB30 @@ -9170,7 +9170,7 @@ gUnknown_80FEB30: @ 80FEB30 .global gUnknown_80FEB34 gUnknown_80FEB34: @ 80FEB34 -.string "It can{APOSTROPHE}t lend a helping hand to itself!\0" +.string "It can't lend a helping hand to itself!\0" .align 2, 0 .global gUnknown_80FEB60 @@ -9210,7 +9210,7 @@ gUnknown_80FEBBC: @ 80FEBBC .global gUnknown_80FEBC0 gUnknown_80FEBC0: @ 80FEBC0 -.string "It couldn{APOSTROPHE}t flop around!\0" +.string "It couldn't flop around!\0" .align 2, 0 .global gUnknown_80FEBDC @@ -9250,7 +9250,7 @@ gUnknown_80FEC48: @ 80FEC48 .global gUnknown_80FEC4C gUnknown_80FEC4C: @ 80FEC4C -.string "This team can{APOSTROPHE}t send out for help anymore!\0" +.string "This team can't send out for help anymore!\0" .align 2, 0 .global gUnknown_80FEC7C @@ -9280,7 +9280,7 @@ gUnknown_80FECBC: @ 80FECBC .global gUnknown_80FECC0 gUnknown_80FECC0: @ 80FECC0 -.string "{ARG_POKEMON_0} drew out nature{APOSTROPHE}s power!\0" +.string "{ARG_POKEMON_0} drew out nature's power!\0" .align 2, 0 .global gUnknown_80FECE0 @@ -9522,7 +9522,7 @@ gUnknown_80FEFD0: @ 80FEFD0 .global gUnknown_80FEFD4 gUnknown_80FEFD4: @ 80FEFD4 -.string "Transform can{APOSTROPHE}t be used here!\0" +.string "Transform can't be used here!\0" .align 2, 0 .global gUnknown_80FEFF4 @@ -9532,7 +9532,7 @@ gUnknown_80FEFF4: @ 80FEFF4 .global gUnknown_80FEFF8 gUnknown_80FEFF8: @ 80FEFF8 -.string "{ARG_POKEMON_0}{APOSTROPHE}s Synchronize took effect!\0" +.string "{ARG_POKEMON_0}'s Synchronize took effect!\0" .align 2, 0 .global gUnknown_80FF01C @@ -9561,7 +9561,7 @@ gUnknown_80FF080: @ 80FF080 .global gUnknown_80FF088 gUnknown_80FF088: @ 80FF088 -.string "Foes won{APOSTROPHE}t move until you do.\n" +.string "Foes won't move until you do.\n" .string "Open the menu with {B_BUTTON} and\n" .string "think before you act!\0" .align 2, 0 @@ -9628,7 +9628,7 @@ gUnknown_80FF290: @ 80FF290 gUnknown_80FF298: @ 80FF298 .string "Eat an Apple or Gummi when your Belly\n" .string "goes down. Being famished can cause\n" -.string "fainting{COMMA} so check your Belly in the menu.\0" +.string "fainting, so check your Belly in the menu.\0" .align 2, 0 .global gUnknown_80FF310 @@ -9680,7 +9680,7 @@ gUnknown_80FF440: @ 80FF440 gUnknown_80FF448: @ 80FF448 .string "A Blast Seed flames the foe you\n" .string "are facing.\n" -.string "Turn to face the foe{COMMA} then use the item.\0" +.string "Turn to face the foe, then use the item.\0" .align 2, 0 .global gUnknown_80FF4A0 @@ -9737,8 +9737,8 @@ gUnknown_80FF5F0: @ 80FF5F0 .global gUnknown_80FF63C gUnknown_80FF63C: @ 80FF63C -.string "You{APOSTROPHE}re a thief!\n" -.string "You{APOSTROPHE}re not recognized as a rescuer!\0" +.string "You're a thief!\n" +.string "You're not recognized as a rescuer!\0" .align 2, 0 .global gUnknown_80FF674 @@ -9753,7 +9753,7 @@ gUnknown_80FF678: @ 80FF678 .global gUnknown_80FF67C gUnknown_80FF67C: @ 80FF67C -.string "You{APOSTROPHE}ve reached a destination floor!\0" +.string "You've reached a destination floor!\0" .align 2, 0 .global gUnknown_80FF6A4 @@ -9763,8 +9763,8 @@ gUnknown_80FF6A4: @ 80FF6A4 .global gUnknown_80FF6A8 gUnknown_80FF6A8: @ 80FF6A8 -.string "You{APOSTROPHE}ve reached a destination floor!\n" -.string "But the Pokémon you seek isn{APOSTROPHE}t here...\0" +.string "You've reached a destination floor!\n" +.string "But the Pokémon you seek isn't here...\0" .align 2, 0 .global gUnknown_80FF6F8 @@ -9775,7 +9775,7 @@ gUnknown_80FF6F8: @ 80FF6F8 .global gUnknown_80FF6FC gUnknown_80FF6FC: @ 80FF6FC .string "{ARG_MOVE_ITEM_0} was added to\n" -.string "{ARG_POKEMON_0}{APOSTROPHE}s list of usable tactics.\0" +.string "{ARG_POKEMON_0}'s list of usable tactics.\0" .align 2, 0 .global gUnknown_80FF730 @@ -9785,7 +9785,7 @@ gUnknown_80FF730: @ 80FF730 .global gUnknown_80FF734 gUnknown_80FF734: @ 80FF734 -.string "Items can{APOSTROPHE}t be thrown when a Pokémon{APOSTROPHE}s\n" +.string "Items can't be thrown when a Pokémon's\n" .string "terrified!\0" .align 2, 0 @@ -9867,8 +9867,8 @@ gUnknown_80FF7EC: @ 80FF7EC .global gUnknown_80FF82C gUnknown_80FF82C: @ 80FF82C -.string "Touch once to attack a foe{COMMA} walk{COMMA}\n" -.string "advance text{COMMA} cancel{COMMA} or pick up \n" +.string "Touch once to attack a foe, walk,\n" +.string "advance text, cancel, or pick up \n" .string "an item off the ground.\n" .string "Touch twice to use the set move.\n" .string "Touch the leader twice to move fast.\n" @@ -9879,10 +9879,10 @@ gUnknown_80FF82C: @ 80FF82C .global gUnknown_80FF914 gUnknown_80FF914: @ 80FF914 .string "Avoid attacks by moving diagonally.\n" -.string "Keeping {R_BUTTON} pressed{COMMA} press\n" +.string "Keeping {R_BUTTON} pressed, press\n" .string "{DPAD} to move only diagonally.\n" -.string "It{APOSTROPHE}s crucial to change the direction\n" -.string "you{APOSTROPHE}re facing without taking a step.\n" +.string "It's crucial to change the direction\n" +.string "you're facing without taking a step.\n" .string "Hold {NDS_Y_BUTTON} to do so.\n\0" .align 2, 0 @@ -9911,10 +9911,10 @@ gUnknown_80FFA78: @ 80FFA78 .global gUnknown_80FFB3C gUnknown_80FFB3C: @ 80FFB3C .string "There are seventeen types of Pokémon\n" -.string "and moves: Normal{COMMA} Fire{COMMA} Water{COMMA} Grass{COMMA}\n" -.string "Electric{COMMA} Ice{COMMA} Fighting{COMMA} Poison{COMMA} Ground{COMMA}\n" -.string "Flying{COMMA} Psychic{COMMA} Bug{COMMA} Rock{COMMA} Ghost{COMMA}\n" -.string "Dragon{COMMA} Dark{COMMA} and Steel. All Pokémon\n" +.string "and moves: Normal, Fire, Water, Grass,\n" +.string "Electric, Ice, Fighting, Poison, Ground,\n" +.string "Flying, Psychic, Bug, Rock, Ghost,\n" +.string "Dragon, Dark, and Steel. All Pokémon\n" .string "have one or two types that determine\n" .string "the damage they take and give.\0" .align 2, 0 @@ -9925,51 +9925,51 @@ gUnknown_80FFC60: @ 80FFC60 .string "Shop or by using a Link Box.\n" .string "Two moves can be linked and used\n" .string "simultaneously.\n" -.string "If they{APOSTROPHE}re used even once in defeating\n" -.string "a foe{COMMA} you will earn more Exp. Points{COMMA}\n" -.string "but your Belly will go down faster{COMMA} too.\0" +.string "If they're used even once in defeating\n" +.string "a foe, you will earn more Exp. Points,\n" +.string "but your Belly will go down faster, too.\0" .align 2, 0 .global gUnknown_80FFD54 gUnknown_80FFD54: @ 80FFD54 .string "All moves have a range of effect.\n" -.string "A move that affects a room{COMMA} such as\n" -.string "Growl{COMMA} reaches 2 tiles when in a\n" -.string "corridor. However{COMMA} if the visibility is\n" -.string "limited to only 1 tile{COMMA} the move{APOSTROPHE}s\n" +.string "A move that affects a room, such as\n" +.string "Growl, reaches 2 tiles when in a\n" +.string "corridor. However, if the visibility is\n" +.string "limited to only 1 tile, the move's\n" .string "range will be likewise restricted.\n" .string "Check the descriptions of moves!\0" .align 2, 0 .global gUnknown_80FFE54 gUnknown_80FFE54: @ 80FFE54 -.string "Normal-{COMMA} Steel-{COMMA} Poison-{COMMA} Ground-{COMMA}\n" -.string "Flying-{COMMA} Bug-{COMMA} Rock-{COMMA} Ghost-{COMMA} and\n" +.string "Normal-, Steel-, Poison-, Ground-,\n" +.string "Flying-, Bug-, Rock-, Ghost-, and\n" .string "Fighting-type moves are based on\n" -.string "Attack and Defense. Fire-{COMMA} Dark-{COMMA}\n" -.string "Water-{COMMA} Grass-{COMMA} Electric-{COMMA} Ice-{COMMA}\n" -.string "Psychic-{COMMA} and Dragon-type moves\n" +.string "Attack and Defense. Fire-, Dark-,\n" +.string "Water-, Grass-, Electric-, Ice-,\n" +.string "Psychic-, and Dragon-type moves\n" .string "are based on Sp. Atk. and Sp. Def.\0" .align 2, 0 .global gUnknown_80FFF60 gUnknown_80FFF60: @ 80FFF60 .string "Seeds can be thrown.\n" -.string "They are usually for eating{COMMA} but throw\n" +.string "They are usually for eating, but throw\n" .string "them at foes to get the same effect.\n" -.string "If you have any Seeds you don{APOSTROPHE}t want\n" -.string "to eat{COMMA} try throwing them at foes.\n" +.string "If you have any Seeds you don't want\n" +.string "to eat, try throwing them at foes.\n" .string "You can also throw them at partners.\n" -.string "If they hit{COMMA} their effects will be felt.\0" +.string "If they hit, their effects will be felt.\0" .align 2, 0 .global gUnknown_8100060 gUnknown_8100060: @ 8100060 .string "Avoid attacks by moving diagonally.\n" -.string "Keeping {R_BUTTON} pressed{COMMA} press\n" +.string "Keeping {R_BUTTON} pressed, press\n" .string "{DPAD} to move only diagonally.\n" -.string "It{APOSTROPHE}s also crucial to change the direction\n" -.string "you{APOSTROPHE}re facing without taking a step.\n" +.string "It's also crucial to change the direction\n" +.string "you're facing without taking a step.\n" .string "Just tap {R_BUTTON}!\0" .align 2, 0 @@ -9996,7 +9996,7 @@ gUnknown_8100208: @ 8100208 .global gMagnitudeMessage gMagnitudeMessage: @ 810020C -.string "It{APOSTROPHE}s Magnitude {ARG_VALUE_0}!\0" +.string "It's Magnitude {ARG_VALUE_0}!\0" .align 2, 0 .global gPtrMagnitudeMessage @@ -10115,7 +10115,7 @@ gPtrWishStoneCrumbledMessage: @ 810044C .global gMusicBoxPlayedCrumbledMessage gMusicBoxPlayedCrumbledMessage: @ 8100450 -.string "The Music Box played a beautiful melody{COMMA}\n" +.string "The Music Box played a beautiful melody,\n" .string "then crumbled away...\0" .align 2, 0 @@ -10134,7 +10134,7 @@ gPtrMysteriousPowerPreventedUseMessage: @ 81004C4 .global gCouldntBeUsedMessage gCouldntBeUsedMessage: @ 81004C8 -.string "But it couldn{APOSTROPHE}t be used!\0" +.string "But it couldn't be used!\0" .align 2, 0 .global gPtrCouldntBeUsedMessage @@ -10155,7 +10155,7 @@ gUnknown_81004F0: @ 81004F0 .global gUnknown_81004F4 gUnknown_81004F4: @ 81004F4 -.string "{ARG_POKEMON_1}{APOSTROPHE}s Soundproof suppressed\n" +.string "{ARG_POKEMON_1}'s Soundproof suppressed\n" .string "the sound move!\0" .align 2, 0 @@ -10183,7 +10183,7 @@ gUnknown_810056C: @ 810056C .global gUnknown_8100570 gUnknown_8100570: @ 8100570 -.string "Perish Song{APOSTROPHE}s effect wore off!\0" +.string "Perish Song's effect wore off!\0" .align 2, 0 .global gUnknown_8100594 @@ -10210,7 +10210,7 @@ gPtrSealedMoveReleasedMessage: @ 81005DC .global gCantLeechSeedSelfMessage gCantLeechSeedSelfMessage: @ 81005E0 -.string "A leech seed can{APOSTROPHE}t be planted on the user!\0" +.string "A leech seed can't be planted on the user!\0" .align 2, 0 .global gPtrCantLeechSeedSelfMessage @@ -10219,7 +10219,7 @@ gPtrCantLeechSeedSelfMessage: @ 8100610 .global gCantLeechSeedMonMessage gCantLeechSeedMonMessage: @ 8100614 -.string "A leech seed couldn{APOSTROPHE}t be planted on\n" +.string "A leech seed couldn't be planted on\n" .string "{ARG_POKEMON_0}!\0" .align 2, 0 @@ -10239,7 +10239,7 @@ gPtrMoveInterruptedMessage: @ 8100660 .global gClientFaintedMessage gClientFaintedMessage: @ 8100664 .string "Your client Pokémon has fainted!\n" -.string "A rescue call can{APOSTROPHE}t be made!\0" +.string "A rescue call can't be made!\0" .align 2, 0 .global gPtrClientFaintedMessage @@ -10248,7 +10248,7 @@ gPtrClientFaintedMessage: @ 81006A4 .global gCantUseInDungeonMessage gCantUseInDungeonMessage: @ 81006A8 -.string "It can{APOSTROPHE}t be used in a dungeon!\0" +.string "It can't be used in a dungeon!\0" .align 2, 0 .global gPtrCantUseInDungeonMessage @@ -10301,8 +10301,8 @@ gSkarmoryPreFightDialogue_1: @ 8100768 .global gUnknown_8100774 gUnknown_8100774: @ 8100774 -.string " Look{COMMA} {ARG_POKEMON_0}!\n" -.string "{ARG_POKEMON_2}{APOSTROPHE}s over there!\0" +.string " Look, {ARG_POKEMON_0}!\n" +.string "{ARG_POKEMON_2}'s over there!\0" .align 2, 0 .global gSkarmoryPreFightDialogue_2 @@ -10315,13 +10315,13 @@ gSkarmoryPreFightDialogue_2: @ 8100798 .global gUnknown_81007B0 gUnknown_81007B0: @ 81007B0 .string " Hey! Are you all right?\n" -.string "We{APOSTROPHE}ve come to rescue you!\0" +.string "We've come to rescue you!\0" .align 2, 0 .global gUnknown_81007E8 gUnknown_81007E8: @ 81007E8 .string " Hey! Are you all right?\n" -.string "We{APOSTROPHE}re here to rescue you!\0" +.string "We're here to rescue you!\0" .align 2, 0 .global gSkarmoryPreFightDialogue_3 @@ -10332,7 +10332,7 @@ gSkarmoryPreFightDialogue_3: @ 8100820 .global gUnknown_810082C gUnknown_810082C: @ 810082C .string " ...I...\n" -.string "I{APOSTROPHE}m scared.\0" +.string "I'm scared.\0" .align 2, 0 .global gSkarmoryPreFightDialogue_4 @@ -10344,7 +10344,7 @@ gSkarmoryPreFightDialogue_4: @ 8100844 .global gUnknown_8100850 gUnknown_8100850: @ 8100850 .string " You!\n" -.string "What do you think you{APOSTROPHE}re doing here?!\0" +.string "What do you think you're doing here?!\0" .align 2, 0 .global gSkarmoryPreFightDialogue_5 @@ -10358,18 +10358,18 @@ gSkarmoryPreFightDialogue_5: @ 8100880 .global gUnknown_8100898 gUnknown_8100898: @ 8100898 -.string " We{APOSTROPHE}re here to rescue\n" +.string " We're here to rescue\n" .string "{ARG_POKEMON_2}!{EXTRA_MSG}" .string " {ARG_POKEMON_3}!\n" -.string "Don{APOSTROPHE}t do this! Release {ARG_POKEMON_2}!\0" +.string "Don't do this! Release {ARG_POKEMON_2}!\0" .align 2, 0 .global gUnknown_81008DC gUnknown_81008DC: @ 81008DC .string " We came to rescue\n" .string "{ARG_POKEMON_2}!{EXTRA_MSG}" -.string " Hey{COMMA} {ARG_POKEMON_3}!\n" -.string "Quit doing this{COMMA} and release {ARG_POKEMON_2}!\0" +.string " Hey, {ARG_POKEMON_3}!\n" +.string "Quit doing this, and release {ARG_POKEMON_2}!\0" .align 2, 0 .global gSkarmoryPreFightDialogue_6 @@ -10380,12 +10380,12 @@ gSkarmoryPreFightDialogue_6: @ 8100928 .global gUnknown_8100934 gUnknown_8100934: @ 8100934 .string " How dare you!{WAIT_PRESS}\n" -.string "It{APOSTROPHE}s their fault!{EXTRA_MSG}" -.string " I haven{APOSTROPHE}t slept in days\n" +.string "It's their fault!{EXTRA_MSG}" +.string " I haven't slept in days\n" .string "because the earthquakes frighten me so!\n" .string "Every night we had them!{EXTRA_MSG}" .string " Those earthquakes are\n" -.string "caused by this brat{APOSTROPHE}s ilk running wild\n" +.string "caused by this brat's ilk running wild\n" .string "underground!\0" .align 2, 0 @@ -10400,21 +10400,21 @@ gSkarmoryPreFightDialogue_7: @ 8100A04 .global gUnknown_8100A1C gUnknown_8100A1C: @ 8100A1C -.string " That{APOSTROPHE}s not true.{EXTRA_MSG}" -.string "Well{COMMA} it{APOSTROPHE}s true there have\n" -.string "been many earthquakes lately{COMMA} but...{EXTRA_MSG}" +.string " That's not true.{EXTRA_MSG}" +.string "Well, it's true there have\n" +.string "been many earthquakes lately, but...{EXTRA_MSG}" .string " It would take more than\n" -.string "{ARG_POKEMON_2}{APOSTROPHE}s family going wild under\n" +.string "{ARG_POKEMON_2}'s family going wild under\n" .string "the ground to cause earthquakes.\0" .align 2, 0 .global gUnknown_8100AD4 gUnknown_8100AD4: @ 8100AD4 -.string " Whoa{COMMA} that{APOSTROPHE}s not true.{EXTRA_MSG}" -.string " Sure there{APOSTROPHE}ve been quakes\n" +.string " Whoa, that's not true.{EXTRA_MSG}" +.string " Sure there've been quakes\n" .string "galore lately...{EXTRA_MSG}" .string " But it would take more than\n" -.string "{ARG_POKEMON_2}{APOSTROPHE}s family running wild under\n" +.string "{ARG_POKEMON_2}'s family running wild under\n" .string "the ground to set off a quake.\0" .align 2, 0 @@ -10427,7 +10427,7 @@ gSkarmoryPreFightDialogue_8: @ 8100B80 .global gUnknown_8100B8C gUnknown_8100B8C: @ 8100B8C .string " You be quiet!{EXTRA_MSG}" -.string "We{APOSTROPHE}ll fight if you keep that up!\0" +.string "We'll fight if you keep that up!\0" .align 2, 0 .global gSkarmoryPreFightDialogue_9 @@ -10441,18 +10441,18 @@ gSkarmoryPreFightDialogue_9: @ 8100BC0 .global gUnknown_8100BD8 gUnknown_8100BD8: @ 8100BD8 -.string " It{APOSTROPHE}s no good.\n" +.string " It's no good.\n" .string "{ARG_POKEMON_3} is too agitated to listen to\n" .string "reason.{EXTRA_MSG}" -.string " We{APOSTROPHE}ll have to fight it out!\0" +.string " We'll have to fight it out!\0" .align 2, 0 .global gUnknown_8100C34 gUnknown_8100C34: @ 8100C34 -.string " It{APOSTROPHE}s useless.\n" +.string " It's useless.\n" .string "{ARG_POKEMON_3} is too steamed to talk\n" .string "reasonably.{EXTRA_MSG}" -.string " We{APOSTROPHE}re going to have to\n" +.string " We're going to have to\n" .string "fight!\0" .align 2, 0 @ Skarmory Re-Fight? @@ -10491,7 +10491,7 @@ gSkarmoryReFightDialogue_3: @ 8100CDC gUnknown_8100CE8: @ 8100CE8 .string " I absolutely refuse!{EXTRA_MSG}" .string " If you want to complain so\n" -.string "much{COMMA} I{APOSTROPHE}ll give you a fight!\0" +.string "much, I'll give you a fight!\0" .align 2, 0 .global gUnknown_8100D3C @@ -10503,8 +10503,8 @@ gUnknown_8100D3C: @ 8100D3C .global gUnknown_8100D48 gUnknown_8100D48: @ 8100D48 .string "{CENTER_ALIGN}There appears to be no one here.{EXTRA_MSG}" -.string "{CENTER_ALIGN}It{APOSTROPHE}s impossible to go any farther.{WAIT_PRESS}\n" -.string "{CENTER_ALIGN}It{APOSTROPHE}s time to go back.\0" +.string "{CENTER_ALIGN}It's impossible to go any farther.{WAIT_PRESS}\n" +.string "{CENTER_ALIGN}It's time to go back.\0" .align 2, 0 .global gTeamMeaniesPreFightDialogue_1 @@ -10518,7 +10518,7 @@ gTeamMeaniesPreFightDialogue_1: @ 8100DB0 .global gUnknown_8100DC8 gUnknown_8100DC8: @ 8100DC8 -.string " Wow{COMMA} we came quite a ways\n" +.string " Wow, we came quite a ways\n" .string "into this forest.{EXTRA_MSG}" .string " I wonder if {ARG_POKEMON_2} is\n" .string "ahead...\0" @@ -10526,7 +10526,7 @@ gUnknown_8100DC8: @ 8100DC8 .global gUnknown_8100E18 gUnknown_8100E18: @ 8100E18 -.string " We{APOSTROPHE}ve come pretty far\n" +.string " We've come pretty far\n" .string "into this forest.{EXTRA_MSG}" .string " I wonder if {ARG_POKEMON_2} is\n" .string "ahead...\0" @@ -10552,10 +10552,10 @@ gTeamMeaniesPreFightDialogue_3: @ 8100E88 .global gUnknown_8100E94 gUnknown_8100E94: @ 8100E94 .string " Keke!\n" -.string "You know who{APOSTROPHE}s going to get to\n" +.string "You know who's going to get to\n" .string "{ARG_POKEMON_2} first? We are!{EXTRA_MSG}" -.string " So{COMMA} for you to go ahead...{WAIT_PRESS}\n" -.string "Well{COMMA} we can{APOSTROPHE}t let that happen.\0" +.string " So, for you to go ahead...{WAIT_PRESS}\n" +.string "Well, we can't let that happen.\0" .align 2, 0 .global gTeamMeaniesPreFightDialogue_4 @@ -10572,21 +10572,21 @@ gTeamMeaniesPreFightDialogue_4: @ 8100F14 .global gUnknown_8100F38 gUnknown_8100F38: @ 8100F38 .string " Wh-what?!{EXTRA_MSG}" -.string " Now{COMMA} hold on{COMMA} {ARG_POKEMON_3}!{WAIT_PRESS}\n" +.string " Now, hold on, {ARG_POKEMON_3}!{WAIT_PRESS}\n" .string "Why do you always interfere with us?\0" .align 2, 0 .global gUnknown_8100F84 gUnknown_8100F84: @ 8100F84 .string " Wh-what!{EXTRA_MSG}" -.string " Hey{COMMA} {ARG_POKEMON_3}!{WAIT_PRESS}\n" +.string " Hey, {ARG_POKEMON_3}!{WAIT_PRESS}\n" .string "Why do you always mess with us?\0" .align 2, 0 .global gUnknown_8100FC0 gUnknown_8100FC0: @ 8100FC0 .string " Wh-what...?{EXTRA_MSG}" -.string " Hey{COMMA} {ARG_POKEMON_3}!{WAIT_PRESS}\n" +.string " Hey, {ARG_POKEMON_3}!{WAIT_PRESS}\n" .string "Why do you always try to mess with us?\0" .align 2, 0 @@ -10598,7 +10598,7 @@ gTeamMeaniesPreFightDialogue_5: @ 8101004 .global gUnknown_8101010 gUnknown_8101010: @ 8101010 -.string " Oh? Didn{APOSTROPHE}t we tell you?{WAIT_PRESS}\n" +.string " Oh? Didn't we tell you?{WAIT_PRESS}\n" .string "Our aim is world domination〜♪ \0" .align 2, 0 @@ -10610,7 +10610,7 @@ gTeamMeaniesPreFightDialogue_6: @ 8101050 .global gUnknown_810105C gUnknown_810105C: @ 810105C -.string " {ARG_POKEMON_4}{APOSTROPHE}s mama will\n" +.string " {ARG_POKEMON_4}'s mama will\n" .string "give us a generous reward...{EXTRA_MSG}" .string " And {ARG_POKEMON_4} will join\n" .string "us too...{WAIT_PRESS}\n" @@ -10626,10 +10626,10 @@ gTeamMeaniesPreFightDialogue_7: @ 81010D0 .global gUnknown_81010DC gUnknown_81010DC: @ 81010DC .string " Keke!\n" -.string "And for that{COMMA} your lot is in the way!{EXTRA_MSG}" -.string " So sorry to say{COMMA} but your\n" -.string "party{APOSTROPHE}s over right here and now!{EXTRA_MSG}" -.string " Say good-bye{COMMA} {ARG_POKEMON_1}!\0" +.string "And for that, your lot is in the way!{EXTRA_MSG}" +.string " So sorry to say, but your\n" +.string "party's over right here and now!{EXTRA_MSG}" +.string " Say good-bye, {ARG_POKEMON_1}!\0" .align 2, 0 .global gTeamMeaniesReFightDialogue_1 @@ -10645,16 +10645,16 @@ gTeamMeaniesReFightDialogue_1: @ 8101164 gUnknown_810117C: @ 810117C .string " This is where the {COLOR_1 CYAN}Meanies{END_COLOR_TEXT_1}\n" .string "showed up last time.{EXTRA_MSG}" -.string " I wonder if {ARG_POKEMON_3}{APOSTROPHE}s\n" +.string " I wonder if {ARG_POKEMON_3}'s\n" .string "bunch already found {ARG_POKEMON_2}...\0" .align 2, 0 .global gUnknown_81011E4 gUnknown_81011E4: @ 81011E4 -.string " Last time{COMMA} this is where\n" -.string "{ARG_POKEMON_3}{APOSTROPHE}s gang appeared.{EXTRA_MSG}" +.string " Last time, this is where\n" +.string "{ARG_POKEMON_3}'s gang appeared.{EXTRA_MSG}" .string " Did they find {ARG_POKEMON_2}\n" -.string "already{COMMA} I wonder?\0" +.string "already, I wonder?\0" .align 2, 0 .global gTeamMeaniesReFightDialogue_2 @@ -10670,22 +10670,22 @@ gTeamMeaniesReFightDialogue_2: @ 8101240 .global gUnknown_8101264 gUnknown_8101264: @ 8101264 -.string " Huh? It{APOSTROPHE}s {ARG_POKEMON_3}!{EXTRA_MSG}" -.string " Why is {ARG_POKEMON_3}{APOSTROPHE}s gang\n" +.string " Huh? It's {ARG_POKEMON_3}!{EXTRA_MSG}" +.string " Why is {ARG_POKEMON_3}'s gang\n" .string "following us?\0" .align 2, 0 .global gUnknown_810129C gUnknown_810129C: @ 810129C -.string " Huh? It{APOSTROPHE}s {ARG_POKEMON_3}!{EXTRA_MSG}" +.string " Huh? It's {ARG_POKEMON_3}!{EXTRA_MSG}" .string " Why is the {ARG_POKEMON_3}\n" .string "gang following us?\0" .align 2, 0 .global gUnknown_81012D4 gUnknown_81012D4: @ 81012D4 -.string " Hah? It{APOSTROPHE}s {ARG_POKEMON_3}!{EXTRA_MSG}" -.string " Why is {ARG_POKEMON_3}{APOSTROPHE}s\n" +.string " Hah? It's {ARG_POKEMON_3}!{EXTRA_MSG}" +.string " Why is {ARG_POKEMON_3}'s\n" .string "crew coming after us?\0" .align 2, 0 @@ -10712,9 +10712,9 @@ gTeamMeaniesReFightDialogue_4: @ 810137C .global gUnknown_8101388 gUnknown_8101388: @ 8101388 -.string " Don{APOSTROPHE}t you laugh at me!{WAIT_PRESS}\n" +.string " Don't you laugh at me!{WAIT_PRESS}\n" .string "What makes you so high-and-mighty?{EXTRA_MSG}" -.string " Whatever happens{COMMA} we{APOSTROPHE}re\n" +.string " Whatever happens, we're\n" .string "not going to lose to you amateurs!\0" .align 2, 0 @@ -10726,8 +10726,8 @@ gTeamMeaniesReFightDialogue_5: @ 8101408 .global gUnknown_8101414 gUnknown_8101414: @ 8101414 -.string " This is it{COMMA} {ARG_POKEMON_1}!\n" -.string "You{APOSTROPHE}re going down!\0" +.string " This is it, {ARG_POKEMON_1}!\n" +.string "You're going down!\0" .align 2, 0 .global gUnknown_8101440 @@ -10738,9 +10738,9 @@ gUnknown_8101440: @ 8101440 .global gUnknown_810144C gUnknown_810144C: @ 810144C -.string "{CENTER_ALIGN}It{APOSTROPHE}s impossible to go any farther...{WAIT_PRESS}\n" +.string "{CENTER_ALIGN}It's impossible to go any farther...{WAIT_PRESS}\n" .string "{CENTER_ALIGN}But there is nothing here.{EXTRA_MSG}" -.string "{CENTER_ALIGN}It{APOSTROPHE}s time to go back.\0" +.string "{CENTER_ALIGN}It's time to go back.\0" .align 2, 0 .global gUnknown_81014B0 @@ -10759,7 +10759,7 @@ gUnknown_81014C8: @ 81014C8 .global gUnknown_81014E0 gUnknown_81014E0: @ 81014E0 -.string " This is the mountain{APOSTROPHE}s peak...\0" +.string " This is the mountain's peak...\0" .align 2, 0 .global gUnknown_8101504 @@ -10833,7 +10833,7 @@ gUnknown_8101624: @ 8101624 .global gUnknown_8101630 gUnknown_8101630: @ 8101630 .string " Not scared...{WAIT_PRESS}\n" -.string "You don{APOSTROPHE}t frighten me!\0" +.string "You don't frighten me!\0" .align 2, 0 .global gUnknown_810165C @@ -10849,26 +10849,26 @@ gUnknown_810165C: @ 810165C .global gUnknown_8101680 gUnknown_8101680: @ 8101680 -.string " Hey{COMMA} {ARG_POKEMON_3}!\n" +.string " Hey, {ARG_POKEMON_3}!\n" .string "We demand you release {ARG_POKEMON_2}!{EXTRA_MSG}" -.string " We{APOSTROPHE}re a Pokémon rescue\n" +.string " We're a Pokémon rescue\n" .string "team!\0" .align 2, 0 .global gUnknown_81016CC gUnknown_81016CC: @ 81016CC -.string " Hey{COMMA} {ARG_POKEMON_3}!\n" +.string " Hey, {ARG_POKEMON_3}!\n" .string "Release {ARG_POKEMON_2}!{EXTRA_MSG}" -.string " We{APOSTROPHE}re a Pokémon rescue\n" +.string " We're a Pokémon rescue\n" .string "team!\0" .align 2, 0 .global gUnknown_8101708 gUnknown_8101708: @ 8101708 -.string " Hey{COMMA} {ARG_POKEMON_3}!\n" +.string " Hey, {ARG_POKEMON_3}!\n" .string "Let {ARG_POKEMON_2} go!{EXTRA_MSG}" .string " A Pokémon rescue team!\n" -.string "That{APOSTROPHE}s what we are!\0" +.string "That's what we are!\0" .align 2, 0 .global gUnknown_8101750 @@ -10879,7 +10879,7 @@ gUnknown_8101750: @ 8101750 .global gUnknown_810175C gUnknown_810175C: @ 810175C -.string " You must be determined{COMMA}\n" +.string " You must be determined,\n" .string "to utter such words.\0" .align 2, 0 @@ -10919,22 +10919,22 @@ gZapdosReFightDialogue_1: @ 81017E4 .global gUnknown_8101808 gUnknown_8101808: @ 8101808 -.string " Hey{COMMA} {ARG_POKEMON_3}!\n" -.string "We{APOSTROPHE}re here again!{EXTRA_MSG}" +.string " Hey, {ARG_POKEMON_3}!\n" +.string "We're here again!{EXTRA_MSG}" .string " Show yourself!\0" .align 2, 0 .global gUnknown_810183C gUnknown_810183C: @ 810183C -.string " Hey{COMMA} {ARG_POKEMON_3}!\n" -.string "We{APOSTROPHE}re back!{EXTRA_MSG}" +.string " Hey, {ARG_POKEMON_3}!\n" +.string "We're back!{EXTRA_MSG}" .string " Come out!\0" .align 2, 0 .global gUnknown_8101864 gUnknown_8101864: @ 8101864 -.string " Hey{COMMA} {ARG_POKEMON_3}!\n" -.string "Guess who{APOSTROPHE}s back?!{EXTRA_MSG}" +.string " Hey, {ARG_POKEMON_3}!\n" +.string "Guess who's back?!{EXTRA_MSG}" .string " Show yourself!\0" .align 2, 0 @@ -10994,7 +10994,7 @@ gZapdosPostStoryPreFightDialogue_2: @ 8101970 .global gUnknown_810197C gUnknown_810197C: @ 810197C -.string " So{COMMA} you{APOSTROPHE}re back!\0" +.string " So, you're back!\0" .align 2, 0 .global gZapdosPostStoryPreFightDialogue_3 @@ -11005,7 +11005,7 @@ gZapdosPostStoryPreFightDialogue_3: @ 8101994 .global gUnknown_81019A0 gUnknown_81019A0: @ 81019A0 -.string " Since we last met{COMMA} how\n" +.string " Since we last met, how\n" .string "much more have you furthered your team?\0" .align 2, 0 @@ -11040,9 +11040,9 @@ gZapdosPostStoryPreFightDialogue_6: @ 8101A38 .global gUnknown_8101A44 gUnknown_8101A44: @ 8101A44 -.string "{CENTER_ALIGN}The mountain{APOSTROPHE}s summit...{WAIT_PRESS}\n" +.string "{CENTER_ALIGN}The mountain's summit...{WAIT_PRESS}\n" .string "{CENTER_ALIGN}But there is no one here.{EXTRA_MSG}" -.string "{CENTER_ALIGN}It{APOSTROPHE}s time to go back.\0" +.string "{CENTER_ALIGN}It's time to go back.\0" .align 2, 0 .global gMoltresPreFightDialogue_1 @@ -11054,7 +11054,7 @@ gMoltresPreFightDialogue_1: @ 8101A9C .global gUnknown_8101AA8 gUnknown_8101AA8: @ 8101AA8 .string " Is this it?\n" -.string "Is this Mt. Blaze{APOSTROPHE}s summit?\0" +.string "Is this Mt. Blaze's summit?\0" .align 2, 0 .global gMoltresPreFightDialogue_2 @@ -11069,7 +11069,7 @@ gMoltresPreFightDialogue_2: @ 8101AD4 .global gUnknown_8101AEC gUnknown_8101AEC: @ 8101AEC .string " Wow. This is incredible.{WAIT_PRESS}\n" -.string "I know it{APOSTROPHE}s a volcano{COMMA} but the lava flow\n" +.string "I know it's a volcano, but the lava flow\n" .string "is much higher than normal.{EXTRA_MSG}" .string " This might also have a link\n" .string "to the natural calamities...\0" @@ -11078,7 +11078,7 @@ gUnknown_8101AEC: @ 8101AEC .global gUnknown_8101B8C gUnknown_8101B8C: @ 8101B8C .string " This is one incredible place.{WAIT_PRESS}\n" -.string "I know this is a volcano{COMMA} but the amount\n" +.string "I know this is a volcano, but the amount\n" .string "of lava is way more than usual.{EXTRA_MSG}" .string " This might also be a part of\n" .string "the natural disasters...\0" @@ -11095,14 +11095,14 @@ gMoltresPreFightDialogue_3: @ 8101C30 .global gUnknown_8101C48 gUnknown_8101C48: @ 8101C48 -.string " Oogh! It{APOSTROPHE}s like a furnace!{WAIT_PRESS}\n" -.string "I{APOSTROPHE}m getting roasted!\0" +.string " Oogh! It's like a furnace!{WAIT_PRESS}\n" +.string "I'm getting roasted!\0" .align 2, 0 .global gUnknown_8101C80 gUnknown_8101C80: @ 8101C80 -.string " Yowch! It{APOSTROPHE}s wicked hot!{WAIT_PRESS}\n" -.string "I feel like I{APOSTROPHE}m burning up.\0" +.string " Yowch! It's wicked hot!{WAIT_PRESS}\n" +.string "I feel like I'm burning up.\0" .align 2, 0 .global gMoltresPreFightDialogue_4 @@ -11116,16 +11116,16 @@ gMoltresPreFightDialogue_4: @ 8101CBC .global gUnknown_8101CD4 gUnknown_8101CD4: @ 8101CD4 -.string " I don{APOSTROPHE}t want to spend any\n" +.string " I don't want to spend any\n" .string "time in a place this dangerous.{EXTRA_MSG}" -.string " Let{APOSTROPHE}s get through this quick.\0" +.string " Let's get through this quick.\0" .align 2, 0 .global gUnknown_8101D34 gUnknown_8101D34: @ 8101D34 -.string " I don{APOSTROPHE}t want to be in a place\n" +.string " I don't want to be in a place\n" .string "this wickedly bad.{EXTRA_MSG}" -.string " Let{APOSTROPHE}s get through here quick.\0" +.string " Let's get through here quick.\0" .align 2, 0 .global gMoltresPreFightDialogue_5 @@ -11150,7 +11150,7 @@ gMoltresPreFightDialogue_6: @ 8101DA0 .global gUnknown_8101DB8 gUnknown_8101DB8: @ 8101DB8 -.string " Huh{COMMA} what?!{EXTRA_MSG}" +.string " Huh, what?!{EXTRA_MSG}" .string " It suddenly turned dark!\0" .align 2, 0 @@ -11169,7 +11169,7 @@ gMoltresPreFightDialogue_7: @ 8101E1C .global gUnknown_8101E28 gUnknown_8101E28: @ 8101E28 -.string " I can hear the mountain{APOSTROPHE}s screams...{EXTRA_MSG}" +.string " I can hear the mountain's screams...{EXTRA_MSG}" .string " It is shrieking in pain...{EXTRA_MSG}" .string " Someone is causing Mt. Blaze to\n" .string "writhe in agony!\n" @@ -11190,22 +11190,22 @@ gMoltresPreFightDialogue_8: @ 8101EAC .global gUnknown_8101ED0 gUnknown_8101ED0: @ 8101ED0 .string " Huh?!{WAIT_PRESS}\n" -.string "That{APOSTROPHE}s wrong!\n" -.string "We{APOSTROPHE}re innocent!{EXTRA_MSG}" +.string "That's wrong!\n" +.string "We're innocent!{EXTRA_MSG}" .string " We were just passing\n" .string "through!{EXTRA_MSG}" -.string " Who are you{COMMA} anyway?{WAIT_PRESS}\n" +.string " Who are you, anyway?{WAIT_PRESS}\n" .string "Show yourself!\0" .align 2, 0 .global gUnknown_8101F48 gUnknown_8101F48: @ 8101F48 .string " Huh?!{WAIT_PRESS}\n" -.string "You{APOSTROPHE}ve got it wrong!\n" -.string "It{APOSTROPHE}s not us!{EXTRA_MSG}" +.string "You've got it wrong!\n" +.string "It's not us!{EXTRA_MSG}" .string " We just happened to be\n" .string "passing through here!{EXTRA_MSG}" -.string " Who are you{COMMA} anyway?{WAIT_PRESS}\n" +.string " Who are you, anyway?{WAIT_PRESS}\n" .string "Show yourself!\n" .string " \0" .align 2, 0 @@ -11213,11 +11213,11 @@ gUnknown_8101F48: @ 8101F48 .global gUnknown_8101FD4 gUnknown_8101FD4: @ 8101FD4 .string " Hah?!{WAIT_PRESS}\n" -.string "We don{APOSTROPHE}t know what you mean!\n" -.string "We{APOSTROPHE}re not doing anything!{EXTRA_MSG}" +.string "We don't know what you mean!\n" +.string "We're not doing anything!{EXTRA_MSG}" .string " We just happened to be\n" .string "traveling through here!{EXTRA_MSG}" -.string " Who are you{COMMA} anyway?{WAIT_PRESS}\n" +.string " Who are you, anyway?{WAIT_PRESS}\n" .string "Come out!\0" .align 2, 0 @@ -11241,7 +11241,7 @@ gMoltresPreFightDialogue_10: @ 81020A4 .global gUnknown_81020B0 gUnknown_81020B0: @ 81020B0 -.string " The mountain{APOSTROPHE}s rage is my rage!\0" +.string " The mountain's rage is my rage!\0" .align 2, 0 .global gMoltresPreFightDialogue_11 @@ -11278,7 +11278,7 @@ gMoltresReFightDialogue_1: @ 8102158 .global gUnknown_8102164 gUnknown_8102164: @ 8102164 .string " ............{WAIT_PRESS}\n" -.string "Maybe {ARG_POKEMON_2} isn{APOSTROPHE}t around...\0" +.string "Maybe {ARG_POKEMON_2} isn't around...\0" .align 2, 0 .global gMoltresReFightDialogue_2 @@ -11292,13 +11292,13 @@ gMoltresReFightDialogue_2: @ 8102190 .global gUnknown_81021A8 gUnknown_81021A8: @ 81021A8 -.string " Let{APOSTROPHE}s slip by here while\n" +.string " Let's slip by here while\n" .string "we have the chance.\0" .align 2, 0 .global gUnknown_81021D8 gUnknown_81021D8: @ 81021D8 -.string " Let{APOSTROPHE}s sneak through while\n" +.string " Let's sneak through while\n" .string "we can.\0" .align 2, 0 @@ -11328,20 +11328,20 @@ gMoltresReFightDialogue_4: @ 8102254 .global gUnknown_8102278 gUnknown_8102278: @ 8102278 -.string " Won{APOSTROPHE}t you listen?!{WAIT_PRESS}\n" -.string "We{APOSTROPHE}re only...\0" +.string " Won't you listen?!{WAIT_PRESS}\n" +.string "We're only...\0" .align 2, 0 .global gUnknown_81022A0 gUnknown_81022A0: @ 81022A0 -.string " You don{APOSTROPHE}t understand!{WAIT_PRESS}\n" -.string "We{APOSTROPHE}re only...\0" +.string " You don't understand!{WAIT_PRESS}\n" +.string "We're only...\0" .align 2, 0 .global gUnknown_81022CC gUnknown_81022CC: @ 81022CC -.string " You{APOSTROPHE}ve got us wrong!{WAIT_PRESS}\n" -.string "We{APOSTROPHE}re just...\0" +.string " You've got us wrong!{WAIT_PRESS}\n" +.string "We're just...\0" .align 2, 0 .global gMoltresReFightDialogue_5 @@ -11368,7 +11368,7 @@ gUnknown_8102338: @ 8102338 .string " Halt!{EXTRA_MSG}" .string " This is Mt. Blaze!{EXTRA_MSG}" .string " For you to venture to its\n" -.string "peak{COMMA} there can be but one reason!\0" +.string "peak, there can be but one reason!\0" .align 2, 0 .global gMoltresPostStoryPreFightDialogue_2 @@ -11379,7 +11379,7 @@ gMoltresPostStoryPreFightDialogue_2: @ 8102398 .global gUnknown_81023A4 gUnknown_81023A4: @ 81023A4 -.string " You{APOSTROPHE}ve come to challenge\n" +.string " You've come to challenge\n" .string "me!\0" .align 2, 0 @@ -11392,7 +11392,7 @@ gMoltresPostStoryPreFightDialogue_3: @ 81023C4 .global gUnknown_81023D0 gUnknown_81023D0: @ 81023D0 .string " So be it!{WAIT_PRESS}\n" -.string "I am the warrior of fire{COMMA} {ARG_POKEMON_2}!\0" +.string "I am the warrior of fire, {ARG_POKEMON_2}!\0" .align 2, 0 .global gMoltresPostStoryPreFightDialogue_4 @@ -11436,18 +11436,18 @@ gArticunoPreFightDialogue_1: @ 8102478 gUnknown_8102490: @ 8102490 .string " We sure have traveled far\n" .string "into this forest.{EXTRA_MSG}" -.string " I think we{APOSTROPHE}ll be out if we\n" +.string " I think we'll be out if we\n" .string "can get through this part.{WAIT_PRESS}\n" -.string "It shouldn{APOSTROPHE}t be far. Let{APOSTROPHE}s keep going.\0" +.string "It shouldn't be far. Let's keep going.\0" .align 2, 0 .global gUnknown_8102524 gUnknown_8102524: @ 8102524 -.string " We{APOSTROPHE}ve come pretty far into\n" +.string " We've come pretty far into\n" .string "the forest.{EXTRA_MSG}" -.string " I think we{APOSTROPHE}ll be out if we\n" +.string " I think we'll be out if we\n" .string "can get through this part.{WAIT_PRESS}\n" -.string "It shouldn{APOSTROPHE}t be long. Hang in there.\0" +.string "It shouldn't be long. Hang in there.\0" .align 2, 0 .global gArticunoPreFightDialogue_2 @@ -11470,7 +11470,7 @@ gArticunoPreFightDialogue_3: @ 81025D4 .global gUnknown_81025E0 gUnknown_81025E0: @ 81025E0 .string " ...Huh?{WAIT_PRESS}\n" -.string "{ARG_POKEMON_0}{COMMA} did you just say something?\0" +.string "{ARG_POKEMON_0}, did you just say something?\0" .align 2, 0 .global gArticunoPreFightDialogue_4 @@ -11484,16 +11484,16 @@ gArticunoPreFightDialogue_4: @ 8102610 .global gUnknown_8102628 gUnknown_8102628: @ 8102628 -.string " ...I didn{APOSTROPHE}t think so...{EXTRA_MSG}" +.string " ...I didn't think so...{EXTRA_MSG}" .string " I thought I heard a voice...{WAIT_PRESS}\n" .string "I must have imagined it.\0" .align 2, 0 .global gUnknown_8102680 gUnknown_8102680: @ 8102680 -.string " ...I didn{APOSTROPHE}t think so.{EXTRA_MSG}" +.string " ...I didn't think so.{EXTRA_MSG}" .string " A voice...?{WAIT_PRESS}\n" -.string "I must{APOSTROPHE}ve imagined it.\0" +.string "I must've imagined it.\0" .align 2, 0 .global gArticunoPreFightDialogue_5 @@ -11517,7 +11517,7 @@ gArticunoPreFightDialogue_6: @ 810270C .global gUnknown_8102718 gUnknown_8102718: @ 8102718 -.string " Who{APOSTROPHE}s there?!\0" +.string " Who's there?!\0" .align 2, 0 .global gArticunoPreFightDialogue_7 @@ -11530,7 +11530,7 @@ gArticunoPreFightDialogue_7: @ 810272C gUnknown_8102738: @ 8102738 .string " You are forbidden to pass...{EXTRA_MSG}" .string " ...If you persist in trying to pass...{EXTRA_MSG}" -.string " Then{COMMA} so be it...{EXTRA_MSG}" +.string " Then, so be it...{EXTRA_MSG}" .string " But only after you have defeated me!\0" .align 2, 0 @@ -11542,7 +11542,7 @@ gArticunoPreFightDialogue_8: @ 81027BC .global gUnknown_81027C8 gUnknown_81027C8: @ 81027C8 -.string " Ow! It{APOSTROPHE}s too bright!{EXTRA_MSG}" +.string " Ow! It's too bright!{EXTRA_MSG}" .string " The ice around us is\n" .string "reflecting this light!\0" .align 2, 0 @@ -11697,7 +11697,7 @@ gUnknown_8102A9C: @ 8102A9C gUnknown_8102AA8: @ 8102AA8 .string "{CENTER_ALIGN}This is the deepest part of the forest...{WAIT_PRESS}\n" .string "{CENTER_ALIGN}But there is no one here.{EXTRA_MSG}" -.string "{CENTER_ALIGN}It{APOSTROPHE}s time to go back.\0" +.string "{CENTER_ALIGN}It's time to go back.\0" .align 2, 0 .global gUnknown_8102B10 @@ -11715,7 +11715,7 @@ MagmaCavernMidDialogue_1: @ 8102B1C .global gUnknown_8102B28 gUnknown_8102B28: @ 8102B28 -.string " Let{APOSTROPHE}s see...{WAIT_PRESS}\n" +.string " Let's see...{WAIT_PRESS}\n" .string "...I wonder where we are?\0" .global MagmaCavernMidDialogue_2 @@ -11729,13 +11729,13 @@ MagmaCavernMidDialogue_2: @ 8102B54 .global gUnknown_8102B6C gUnknown_8102B6C: @ 8102B6C -.string " I{APOSTROPHE}m certain we{APOSTROPHE}ve come quite\n" +.string " I'm certain we've come quite\n" .string "far already...\0" .align 2, 0 .global gUnknown_8102BA0 gUnknown_8102BA0: @ 8102BA0 -.string " I know we{APOSTROPHE}ve come pretty\n" +.string " I know we've come pretty\n" .string "far...\0" .align 2, 0 @@ -11763,7 +11763,7 @@ MagmaCavernMidDialogue_4: @ 8102BE4 .global gUnknown_8102BFC gUnknown_8102BFC: @ 8102BFC .string " ...Whew!\n" -.string "It{APOSTROPHE}s over.\0" +.string "It's over.\0" .align 2, 0 .global gUnknown_8102C14 @@ -11882,7 +11882,7 @@ MagmaCavernMidDialogue_12: @ 8102D7C .global gUnknown_8102D94 gUnknown_8102D94: @ 8102D94 -.string " That{APOSTROPHE}s right.{WAIT_PRESS}\n" +.string " That's right.{WAIT_PRESS}\n" .string "What happened to {ARG_POKEMON_3}?\n" .string "Where is {ARG_POKEMON_3}?\0" .align 2, 0 @@ -11916,7 +11916,7 @@ MagmaCavernMidDialogue_14: @ 8102E2C .global gUnknown_8102E38 gUnknown_8102E38: @ 8102E38 .string " {ARG_POKEMON_0}!\n" -.string "We{APOSTROPHE}ve got to hurry!\0" +.string "We've got to hurry!\0" .global MagmaCavernMidDialogue_15 MagmaCavernMidDialogue_15: @ 8102E54 @@ -11940,7 +11940,7 @@ GroudonPreFightDialogue_1: @ 8102E70 .global gUnknown_8102E88 gUnknown_8102E88: @ 8102E88 -.string " It{APOSTROPHE}s {ARG_POKEMON_3}!\n" +.string " It's {ARG_POKEMON_3}!\n" .string "Are you OK?!\0" .align 2, 0 @@ -11959,7 +11959,7 @@ GroudonPreFightDialogue_2: @ 8102EBC .global gUnknown_8102EC8 gUnknown_8102EC8: @ 8102EC8 .string " Hm!{WAIT_PRESS}\n" -.string "So it{APOSTROPHE}s you!\0" +.string "So it's you!\0" .align 2, 0 .global GroudonPreFightDialogue_3 @@ -12061,7 +12061,7 @@ gUnknown_8102FF0: @ 8102FF0 .global gUnknown_8103020 gUnknown_8103020: @ 8103020 -.string " {ARG_POKEMON_3}{APOSTROPHE}s gone!{EXTRA_MSG}" +.string " {ARG_POKEMON_3}'s gone!{EXTRA_MSG}" .string " Was he maybe...{WAIT_PRESS}\n" .string "knocked out?!\0" .align 2, 0 @@ -12080,19 +12080,19 @@ GroudonPreFightDialogue_11: @ 8103054 .global gUnknown_8103078 gUnknown_8103078: @ 8103078 .string " Ohh...\n" -.string "It{APOSTROPHE}s our turn next.\0" +.string "It's our turn next.\0" .align 2, 0 .global gUnknown_8103098 gUnknown_8103098: @ 8103098 .string " Urgh...\n" -.string "It{APOSTROPHE}s our turn next.\0" +.string "It's our turn next.\0" .align 2, 0 .global gUnknown_81030B8 gUnknown_81030B8: @ 81030B8 .string " Darn it!\n" -.string "It{APOSTROPHE}s our turn next.\0" +.string "It's our turn next.\0" .align 2, 0 .global GroudonPreFightDialogue_12 @@ -12103,7 +12103,7 @@ GroudonPreFightDialogue_12: @ 81030D8 .global gUnknown_81030E4 gUnknown_81030E4: @ 81030E4 -.string " But I{APOSTROPHE}m not going down\n" +.string " But I'm not going down\n" .string "without a fight!\0" .align 2, 0 @@ -12131,7 +12131,7 @@ GroudonPreFightDialogue_14: @ 8103140 .global gUnknown_8103158 gUnknown_8103158: @ 8103158 .string " {ARG_POKEMON_0}!\n" -.string "Let{APOSTROPHE}s do our best!\0" +.string "Let's do our best!\0" .align 2, 0 .global gUnknown_8103174 @@ -12153,7 +12153,7 @@ gGroudonReFightDialogue_1: @ 8103188 gUnknown_81031A0: @ 81031A0 .string " Here it comes!\n" .string "{ARG_POKEMON_0}!{EXTRA_MSG}" -.string " Let{APOSTROPHE}s make sure we subdue\n" +.string " Let's make sure we subdue\n" .string "{ARG_POKEMON_2} this time!\0" .align 2, 0 @@ -12161,7 +12161,7 @@ gUnknown_81031A0: @ 81031A0 gUnknown_81031E4: @ 81031E4 .string " Here it comes!\n" .string "{ARG_POKEMON_0}!{EXTRA_MSG}" -.string " We{APOSTROPHE}ve got to settle\n" +.string " We've got to settle\n" .string "{ARG_POKEMON_2} down this time!\0" .align 2, 0 @@ -12178,21 +12178,21 @@ gGroudonReFightDialogue_2: @ 8103228 .global gUnknown_810324C gUnknown_810324C: @ 810324C -.string " Don{APOSTROPHE}t be intimidated!{EXTRA_MSG}" +.string " Don't be intimidated!{EXTRA_MSG}" .string " We have to fight it with\n" .string "all our courage!\0" .align 2, 0 .global gUnknown_8103294 gUnknown_8103294: @ 8103294 -.string " Don{APOSTROPHE}t be intimidated!{EXTRA_MSG}" +.string " Don't be intimidated!{EXTRA_MSG}" .string " We need to be brave to\n" .string "face this thing!\0" .align 2, 0 .global gUnknown_81032D8 gUnknown_81032D8: @ 81032D8 -.string " Don{APOSTROPHE}t get psyched out!{EXTRA_MSG}" +.string " Don't get psyched out!{EXTRA_MSG}" .string " Be brave and keep slugging!\0" .align 2, 0 @@ -12220,13 +12220,13 @@ gGroudonReFightDialogue_4: @ 8103340 .global gUnknown_8103358 gUnknown_8103358: @ 8103358 .string " {ARG_POKEMON_0}!\n" -.string "Let{APOSTROPHE}s give it our all!\0" +.string "Let's give it our all!\0" .align 2, 0 .global gUnknown_8103378 gUnknown_8103378: @ 8103378 .string " {ARG_POKEMON_0}!\n" -.string "Let{APOSTROPHE}s give it what we{APOSTROPHE}ve got!\0" +.string "Let's give it what we've got!\0" .align 2, 0 .global gGroudonPostStoryPreFightDialogue_1 @@ -12246,7 +12246,7 @@ gUnknown_81033B8: @ 81033B8 .string " Why have you returned?!{WAIT_PRESS}\n" .string "How dare you disturb me in my sleep?!{EXTRA_MSG}" .string " I let rage run wild before...{WAIT_PRESS}\n" -.string "But I won{APOSTROPHE}t allow that again!\0" +.string "But I won't allow that again!\0" .align 2, 0 .global gGroudonPostStoryPreFightDialogue_3 @@ -12278,8 +12278,8 @@ gUnknown_8103488: @ 8103488 .global gUnknown_8103494 gUnknown_8103494: @ 8103494 .string "{CENTER_ALIGN}This appears to be the deepest level.{EXTRA_MSG}" -.string "{CENTER_ALIGN}It{APOSTROPHE}s impossible to go any farther.{WAIT_PRESS}\n" -.string "{CENTER_ALIGN}It{APOSTROPHE}s time to go back.\0" +.string "{CENTER_ALIGN}It's impossible to go any farther.{WAIT_PRESS}\n" +.string "{CENTER_ALIGN}It's time to go back.\0" .global gRayquazaPreFightDialogue_1 gRayquazaPreFightDialogue_1: @ 8103500 @@ -12350,7 +12350,7 @@ gRayquazaPreFightDialogue_5: @ 8103618 .global gUnknown_8103624 gUnknown_8103624: @ 8103624 .string " But...\n" -.string "We don{APOSTROPHE}t have the time to argue.{EXTRA_MSG}" +.string "We don't have the time to argue.{EXTRA_MSG}" .string " We came here because we\n" .string "need your help...\0" .align 2, 0 @@ -12387,12 +12387,12 @@ gRayquazaPreFightDialogue_8: @ 81036C8 .global gUnknown_81036D4 gUnknown_81036D4: @ 81036D4 -.string " I am a being of the sky{COMMA}\n" +.string " I am a being of the sky,\n" .string "and you are but denizens of the ground.{EXTRA_MSG}" -.string " To each{COMMA} there is a world\n" +.string " To each, there is a world\n" .string "destined as their own!{EXTRA_MSG}" .string " For hundreds of millions of\n" -.string "years{COMMA} never once have I descended to\n" +.string "years, never once have I descended to\n" .string "the ground!\0" .align 2, 0 @@ -12440,7 +12440,7 @@ gRayquazaReFightDialogue_1: @ 8103844 .global gUnknown_8103850 gUnknown_8103850: @ 8103850 -.string " You return{COMMA} but for no\n" +.string " You return, but for no\n" .string "purpose!\0" .align 2, 0 @@ -12498,13 +12498,13 @@ gUnknown_8103944: @ 8103944 .string " So it is you who dares to\n" .string "trespass upon my airspace!{EXTRA_MSG}" .string " You scaled the Sky Tower...{EXTRA_MSG}" -.string " Now{COMMA} you wish to challenge\n" +.string " Now, you wish to challenge\n" .string "me to a battle?!{EXTRA_MSG}" .string " ............{WAIT_PRESS}\n" -.string "In destroying the falling star{COMMA} I sustained\n" +.string "In destroying the falling star, I sustained\n" .string "injuries upon my body and my pride...{EXTRA_MSG}" .string " To better protect my\n" -.string "domain{COMMA} I have made myself stronger.{EXTRA_MSG}" +.string "domain, I have made myself stronger.{EXTRA_MSG}" .string " And so that I may draw\n" .string "out my newly gained power...\0" .align 2, 0 @@ -12554,8 +12554,8 @@ gRayquazaPostStoryPreFightDialogue_6: @ 8103B58 gUnknown_8103B64: @ 8103B64 .string "{CENTER_ALIGN}This appears to be\n" .string "{CENTER_ALIGN}the top of the Sky Tower...{EXTRA_MSG}" -.string "{CENTER_ALIGN}It{APOSTROPHE}s impossible to go farther.{WAIT_PRESS}\n" -.string "{CENTER_ALIGN}It{APOSTROPHE}s time to go back.\0" +.string "{CENTER_ALIGN}It's impossible to go farther.{WAIT_PRESS}\n" +.string "{CENTER_ALIGN}It's time to go back.\0" .align 2, 0 .global gUnknown_8103BD8 @@ -12566,7 +12566,7 @@ gUnknown_8103BD8: @ 8103BD8 .global gUnknown_8103BE4 gUnknown_8103BE4: @ 8103BE4 -.string " Hunh? What is it{COMMA} you?\0" +.string " Hunh? What is it, you?\0" .align 2, 0 .global gUnknown_8103C00 @@ -12577,8 +12577,8 @@ gUnknown_8103C00: @ 8103C00 .global gUnknown_8103C0C gUnknown_8103C0C: @ 8103C0C -.string " We don{APOSTROPHE}t like to brag or\n" -.string "nothing{COMMA} but...\0" +.string " We don't like to brag or\n" +.string "nothing, but...\0" .align 2, 0 .global gUnknown_8103C3C @@ -12627,8 +12627,8 @@ gUnknown_8103D0C: @ 8103D0C .global gUnknown_8103D18 gUnknown_8103D18: @ 8103D18 .string " Gwooooh!\n" -.string "It{APOSTROPHE}s ticking me off!{WAIT_PRESS}\n" -.string "I{APOSTROPHE}m seeing red!\0" +.string "It's ticking me off!{WAIT_PRESS}\n" +.string "I'm seeing red!\0" .align 2, 0 .global gUnknown_8103D50 @@ -12640,7 +12640,7 @@ gUnknown_8103D50: @ 8103D50 .global gUnknown_8103D5C gUnknown_8103D5C: @ 8103D5C .string " Mukkkeeeeeh!\n" -.string "Get {APOSTROPHE}em! It{APOSTROPHE}s frenzy time!\0" +.string "Get 'em! It's frenzy time!\0" .align 2, 0 .global gUnknown_8103D8C @@ -12670,8 +12670,8 @@ gUnknown_8103DD8: @ 8103DD8 .global gUnknown_8103DE4 gUnknown_8103DE4: @ 8103DE4 .string " Gwoooooh!\n" -.string "It{APOSTROPHE}s ticking me off!{WAIT_PRESS}\n" -.string "I{APOSTROPHE}m about to blow my fuse!\0" +.string "It's ticking me off!{WAIT_PRESS}\n" +.string "I'm about to blow my fuse!\0" .align 2, 0 .global gUnknown_8103E28 @@ -12692,8 +12692,8 @@ gUnknown_8103E40: @ 8103E40 .global gUnknown_8103E40 gUnknown_8103E40: @ 8103E40 .string "{CENTER_ALIGN}There appears to be no one here.{EXTRA_MSG}" -.string "{CENTER_ALIGN}It{APOSTROPHE}s impossible to go farther.{WAIT_PRESS}\n" -.string "{CENTER_ALIGN}It{APOSTROPHE}s time to go back.\0" +.string "{CENTER_ALIGN}It's impossible to go farther.{WAIT_PRESS}\n" +.string "{CENTER_ALIGN}It's time to go back.\0" .align 2, 0 .global gMewtwoPreFightDialogue_1 @@ -12736,7 +12736,7 @@ gUnknown_8103F58: @ 8103F58 .string "animation.{EXTRA_MSG}" .string " Would you like to know\n" .string "why?{WAIT_PRESS}\n" -.string "It{APOSTROPHE}s quite simple...\0" +.string "It's quite simple...\0" .align 2, 0 .global gMewtwoPreFightDialogue_4 @@ -12884,7 +12884,7 @@ gEnteiReFightDialogue_3: @ 81042B8 gUnknown_81042C4: @ 81042C4 .string " Since you fail to heed my\n" .string "words...{WAIT_PRESS}\n" -.string "I{APOSTROPHE}ve no choice but to defeat you!\0" +.string "I've no choice but to defeat you!\0" .align 2, 0 .global gEnteiPostStoryPreFightDialogue_1 @@ -12932,9 +12932,9 @@ gEnteiPostStoryPreFightDialogue_4: @ 81043DC .global gUnknown_81043E8 gUnknown_81043E8: @ 81043E8 -.string "{CENTER_ALIGN}The lord of this area isn{APOSTROPHE}t here.{EXTRA_MSG}" -.string "{CENTER_ALIGN}It{APOSTROPHE}s impossible to go farther.{WAIT_PRESS}\n" -.string "{CENTER_ALIGN}It{APOSTROPHE}s time to go back.\0" +.string "{CENTER_ALIGN}The lord of this area isn't here.{EXTRA_MSG}" +.string "{CENTER_ALIGN}It's impossible to go farther.{WAIT_PRESS}\n" +.string "{CENTER_ALIGN}It's time to go back.\0" .align 2, 0 .global gRaikouPreFightDialogue_1 @@ -13009,7 +13009,7 @@ gRaikouPreFightDialogue_6: @ 81045B0 .global gUnknown_81045BC gUnknown_81045BC: @ 81045BC -.string " And you{COMMA} too{COMMA} shall\n" +.string " And you, too, shall\n" .string "experience the pain they suffered!\0" .align 2, 0 @@ -13022,9 +13022,9 @@ gRaikouReFightDialogue_1: @ 81045F8 .global gUnknown_8104604 gUnknown_8104604: @ 8104604 .string " Snicker... You again.{WAIT_PRESS}\n" -.string "You don{APOSTROPHE}t give up easily.{EXTRA_MSG}" +.string "You don't give up easily.{EXTRA_MSG}" .string " If you so wish to taste\n" -.string "defeat again{COMMA} I shall oblige!\0" +.string "defeat again, I shall oblige!\0" .align 2, 0 .global gRaikouReFightDialogue_2 @@ -13060,7 +13060,7 @@ gUnknown_81046D8: @ 81046D8 .string " This is {COLOR_1 YELLOW_4}Lightning Field{END_COLOR_TEXT_1}!{WAIT_PRESS}\n" .string "My domain!{EXTRA_MSG}" .string " All those who enter...{WAIT_PRESS}\n" -.string "I show no mercy{COMMA} no matter what!\0" +.string "I show no mercy, no matter what!\0" .align 2, 0 .global gRaikouPostStoryPreFightDialogue_2 @@ -13112,7 +13112,7 @@ gSuicunePreFightDialogue_3: @ 81047B0 .global gUnknown_81047BC gUnknown_81047BC: @ 81047BC .string " Clear and bracing air...{WAIT_PRESS}\n" -.string "Crystalline{COMMA} pure water...{EXTRA_MSG}" +.string "Crystalline, pure water...{EXTRA_MSG}" .string " To stand guard over this beautiful and\n" .string "untainted land...{WAIT_PRESS}\n" .string "That is why I am here.\0" @@ -13263,7 +13263,7 @@ gUnknown_8104AE0: @ 8104AE0 .string "situations...{EXTRA_MSG}" .string " and finally ascended to the very peak\n" .string "of {COLOR_1 YELLOW_4}Mt. Faraway{END_COLOR_TEXT_1}!{EXTRA_MSG}" -.string " Truly{COMMA} only the chosen have reached\n" +.string " Truly, only the chosen have reached\n" .string "the summit.{EXTRA_MSG}" .string " However!\0" .align 2, 0 @@ -13331,7 +13331,7 @@ HoOhReFightDialogue_1: @ 8104CEC gUnknown_8104CF8: @ 8104CF8 .string " Very good!{EXTRA_MSG}" .string " You have done well to come this far.{EXTRA_MSG}" -.string " Truly{COMMA} only the chosen have reached\n" +.string " Truly, only the chosen have reached\n" .string "the summit.\0" .align 2, 0 @@ -13392,10 +13392,10 @@ gUnknown_8104E6C: @ 8104E6C .string " Oh!{WAIT_PRESS}\n" .string "Who are you?!{EXTRA_MSG}" .string " ............{WAIT_PRESS}\n" -.string "I see. You{APOSTROPHE}re trying to get your TMs back.{EXTRA_MSG}" +.string "I see. You're trying to get your TMs back.{EXTRA_MSG}" .string " But!{EXTRA_MSG}" .string " Nobody can stop me!{EXTRA_MSG}" -.string " I{APOSTROPHE}m the Eon Pokémon {ARG_POKEMON_2}!\0" +.string " I'm the Eon Pokémon {ARG_POKEMON_2}!\0" .align 2, 0 .global gLatiosPreFightDialogue_2 @@ -13418,7 +13418,7 @@ gLatiosPreFightDialogue_3: @ 8104F30 .global gUnknown_8104F3C gUnknown_8104F3C: @ 8104F3C -.string " You{APOSTROPHE}ll have to take them\n" +.string " You'll have to take them\n" .string "from me!\0" .align 2, 0 @@ -13430,9 +13430,9 @@ gLatiosReFightDialogue_1: @ 8104F64 .global gUnknown_8104F70 gUnknown_8104F70: @ 8104F70 -.string " You{APOSTROPHE}re back?{EXTRA_MSG}" +.string " You're back?{EXTRA_MSG}" .string " But!{EXTRA_MSG}" -.string " It doesn{APOSTROPHE}t matter how often\n" +.string " It doesn't matter how often\n" .string "you come!{WAIT_PRESS}\n" .string "Nobody can stop me!\0" .align 2, 0 @@ -13478,7 +13478,7 @@ gRegirockPostFightDialogue_1: @ 8105040 .global gUnknown_810504C gUnknown_810504C: @ 810504C .string "{CENTER_ALIGN}Something fell from\n" -.string "{CENTER_ALIGN}{COLOR_1 CYAN_3}Regirock{END_COLOR_TEXT_1}{APOSTROPHE}s body.{EXTRA_MSG}" +.string "{CENTER_ALIGN}{COLOR_1 CYAN_3}Regirock{END_COLOR_TEXT_1}'s body.{EXTRA_MSG}" .string "{CENTER_ALIGN}{COLOR_1 CYAN_3}Regirock{END_COLOR_TEXT_1} was apparently\n" .string "{CENTER_ALIGN}guarding this item.\0" .align 2, 0 @@ -13505,7 +13505,7 @@ gRegicePostFightDialogue_1: @ 810510C .global gUnknown_8105118 gUnknown_8105118: @ 8105118 .string "{CENTER_ALIGN}Something fell from\n" -.string "{CENTER_ALIGN}{COLOR_1 CYAN_3}Regice{END_COLOR_TEXT_1}{APOSTROPHE}s body.{EXTRA_MSG}" +.string "{CENTER_ALIGN}{COLOR_1 CYAN_3}Regice{END_COLOR_TEXT_1}'s body.{EXTRA_MSG}" .string "{CENTER_ALIGN}{COLOR_1 CYAN_3}Regice{END_COLOR_TEXT_1} was apparently\n" .string "{CENTER_ALIGN}guarding this item.\0" .align 2, 0 @@ -13532,7 +13532,7 @@ gRegisteelPostFightDialogue_1: @ 81051D0 .global gUnknown_81051DC gUnknown_81051DC: @ 81051DC .string "{CENTER_ALIGN}Something fell from\n" -.string "{CENTER_ALIGN}{COLOR_1 CYAN_3}Registeel{END_COLOR_TEXT_1}{APOSTROPHE}s body.{EXTRA_MSG}" +.string "{CENTER_ALIGN}{COLOR_1 CYAN_3}Registeel{END_COLOR_TEXT_1}'s body.{EXTRA_MSG}" .string "{CENTER_ALIGN}{COLOR_1 CYAN_3}Registeel{END_COLOR_TEXT_1} was apparently\n" .string "{CENTER_ALIGN}guarding this item.\0" .align 2, 0 @@ -13553,8 +13553,8 @@ gUnknown_8105250: @ 8105250 .global gUnknown_81052A0 gUnknown_81052A0: @ 81052A0 .string "{CENTER_ALIGN}That means...{EXTRA_MSG}" -.string "{CENTER_ALIGN}By finding the {COLOR_1 GREEN_2}Rock Part{END_COLOR_TEXT_1}{COMMA}\n" -.string "{CENTER_ALIGN}{COLOR_1 GREEN_2}Ice Part{END_COLOR_TEXT_1}{COMMA} and {COLOR_1 GREEN_2}Steel Part{END_COLOR_TEXT_1}...{EXTRA_MSG}" +.string "{CENTER_ALIGN}By finding the {COLOR_1 GREEN_2}Rock Part{END_COLOR_TEXT_1},\n" +.string "{CENTER_ALIGN}{COLOR_1 GREEN_2}Ice Part{END_COLOR_TEXT_1}, and {COLOR_1 GREEN_2}Steel Part{END_COLOR_TEXT_1}...{EXTRA_MSG}" .string "{CENTER_ALIGN}All three parts are yours!\0" .align 2, 0 @@ -13566,7 +13566,7 @@ gUnknown_810531C: @ 810531C .global gUnknown_8105320 gUnknown_8105320: @ 8105320 .string "{CENTER_ALIGN}Oh? The three parts...{WAIT_PRESS}\n" -.string "{CENTER_ALIGN}They{APOSTROPHE}re reacting to each other?\0" +.string "{CENTER_ALIGN}They're reacting to each other?\0" .align 2, 0 .global gUnknown_8105360 @@ -13610,7 +13610,7 @@ gJirachiPreFightDialogue_1: @ 8105438 gUnknown_8105444: @ 8105444 .string " ........................{EXTRA_MSG}" .string " ......Fwaaaaaaaahhh......{EXTRA_MSG}" -.string " I{APOSTROPHE}m still sleepy...\n" +.string " I'm still sleepy...\n" .string "Fnyumnyum...\0" .align 2, 0 @@ -13635,7 +13635,7 @@ gJirachiPreFightDialogue_3: @ 81054E4 .global gUnknown_81054F0 gUnknown_81054F0: @ 81054F0 -.string " I{APOSTROPHE}m {ARG_POKEMON_2}.\n" +.string " I'm {ARG_POKEMON_2}.\n" .string "Who are you?\0" .align 2, 0 @@ -13648,7 +13648,7 @@ gJirachiPreFightDialogue_4: @ 810550C .global gUnknown_8105518 gUnknown_8105518: @ 8105518 .string " ......Fwaaaaahhhh......\n" -.string "I{APOSTROPHE}m still...sleepy...\0" +.string "I'm still...sleepy...\0" .align 2, 0 .global gUnknown_810554C @@ -13665,10 +13665,10 @@ gUnknown_8105558: @ 8105558 .global gUnknown_8105564 gUnknown_8105564: @ 8105564 -.string " ...I think I had a dream{COMMA}\n" +.string " ...I think I had a dream,\n" .string "and I was fighting in it...{WAIT_PRESS}\n" .string "Did I imagine it?{EXTRA_MSG}" -.string " ...I{APOSTROPHE}m sleepy{COMMA} so I{APOSTROPHE}m going\n" +.string " ...I'm sleepy, so I'm going\n" .string "back to sleep...\n" .string "Good night...\0" .align 2, 0 @@ -13683,7 +13683,7 @@ gUnknown_81055F4: @ 81055F4 gUnknown_8105600: @ 8105600 .string "{CENTER_ALIGN}{COLOR_1 CYAN_3}{ARG_POKEMON_2}{END_COLOR_TEXT_1} fell\n" .string "{CENTER_ALIGN}back into a deep sleep...{EXTRA_MSG}" -.string "{CENTER_ALIGN}Apparently{COMMA} {COLOR_1 CYAN_3}{ARG_POKEMON_2}{END_COLOR_TEXT_1}\n" +.string "{CENTER_ALIGN}Apparently, {COLOR_1 CYAN_3}{ARG_POKEMON_2}{END_COLOR_TEXT_1}\n" .string "{CENTER_ALIGN}was fighting in its sleep...\0" .align 2, 0 @@ -13701,7 +13701,7 @@ gUnknown_8105674: @ 8105674 .global gUnknown_8105680 gUnknown_8105680: @ 8105680 -.string " ...Oh{COMMA} oh?!\n" +.string " ...Oh, oh?!\n" .string "I hear singing...{EXTRA_MSG}" .string " A song of purity...\0" .align 2, 0 @@ -13726,10 +13726,10 @@ gUnknown_81056DC: @ 81056DC .global gUnknown_81056E8 gUnknown_81056E8: @ 81056E8 -.string " I don{APOSTROPHE}t know why{COMMA} but I{APOSTROPHE}m\n" +.string " I don't know why, but I'm\n" .string "wide awake!{EXTRA_MSG}" -.string " I{APOSTROPHE}m {ARG_POKEMON_2}.{EXTRA_MSG}" -.string " When I awaken{COMMA} I grant\n" +.string " I'm {ARG_POKEMON_2}.{EXTRA_MSG}" +.string " When I awaken, I grant\n" .string "a wish.\n" .string "I have to.{EXTRA_MSG}" .string " Er-hem...{WAIT_PRESS}\n" @@ -13797,7 +13797,7 @@ gUnknown_810581C: @ 810581C gUnknown_8105828: @ 8105828 .string " You want lots of money?{EXTRA_MSG}" .string " As you wish.{WAIT_PRESS}\n" -.string "I{APOSTROPHE}ll gather all the money in the dungeon and\n" +.string "I'll gather all the money in the dungeon and\n" .string "bring it here.{EXTRA_MSG}" .string " Now...{WAIT_PRESS}\n" .string "Here goes!\0" @@ -13861,7 +13861,7 @@ gUnknown_8105974: @ 8105974 gUnknown_8105980: @ 8105980 .string " You want lots of items?{EXTRA_MSG}" .string " As you wish.{WAIT_PRESS}\n" -.string "I{APOSTROPHE}ll gather all the good items in the dungeon\n" +.string "I'll gather all the good items in the dungeon\n" .string "and bring them here.{EXTRA_MSG}" .string " Now...{WAIT_PRESS}\n" .string "Here goes!\0" @@ -13877,9 +13877,9 @@ gUnknown_8105A08: @ 8105A08 gUnknown_8105A14: @ 8105A14 .string " You want a Friend Area?{EXTRA_MSG}" .string " ...But...{WAIT_PRESS}\n" -.string "Don{APOSTROPHE}t you already have many Friend\n" +.string "Don't you already have many Friend\n" .string "Areas?{EXTRA_MSG}" -.string " I can{APOSTROPHE}t grant you that wish{COMMA}\n" +.string " I can't grant you that wish,\n" .string "so can you choose another one?{EXTRA_MSG}" .string " Er-hem...{WAIT_PRESS}\n" .string "Then...{WAIT_PRESS}" @@ -13909,7 +13909,7 @@ gUnknown_8105B20: @ 8105B20 .global gUnknown_8105B2C gUnknown_8105B2C: @ 8105B2C .string " I opened a new Friend Area\n" -.string "for you. It{APOSTROPHE}s yours to use!\0" +.string "for you. It's yours to use!\0" .align 2, 0 .global gUnknown_8105B68 @@ -13950,10 +13950,10 @@ gUnknown_8105C00: @ 8105C00 .string " I gathered up items from\n" .string "all over the dungeon that may make you \n" .string "stronger.{EXTRA_MSG}" -.string " But don{APOSTROPHE}t use them now.{WAIT_PRESS}\n" -.string "When you leave the {COLOR_1 YELLOW_4}Wish Cave{END_COLOR_TEXT_1}{COMMA} your\n" +.string " But don't use them now.{WAIT_PRESS}\n" +.string "When you leave the {COLOR_1 YELLOW_4}Wish Cave{END_COLOR_TEXT_1}, your\n" .string "powers go back to their original state.{EXTRA_MSG}" -.string " So{COMMA} you should only use\n" +.string " So, you should only use\n" .string "those items after you take them back.{EXTRA_MSG}" .string " I hope you keep working to\n" .string "become stronger!\0" @@ -13968,8 +13968,8 @@ gUnknown_8105D2C: @ 8105D2C .global gUnknown_8105D38 gUnknown_8105D38: @ 8105D38 .string " Something good?{WAIT_PRESS}\n" -.string "That{APOSTROPHE}s not very easy...{EXTRA_MSG}" -.string " But I{APOSTROPHE}ll do my best!\0" +.string "That's not very easy...{EXTRA_MSG}" +.string " But I'll do my best!\0" .align 2, 0 .global gUnknown_8105D80 @@ -13980,7 +13980,7 @@ gUnknown_8105D80: @ 8105D80 .global gUnknown_8105D8C gUnknown_8105D8C: @ 8105D8C -.string " It{APOSTROPHE}s done...\0" +.string " It's done...\0" .align 2, 0 .global gUnknown_8105D9C @@ -13991,7 +13991,7 @@ gUnknown_8105D9C: @ 8105D9C .global gUnknown_8105DA8 gUnknown_8105DA8: @ 8105DA8 -.string " If you can get home safely{COMMA}\n" +.string " If you can get home safely,\n" .string "I think there will be something good\n" .string "waiting for you.{WAIT_PRESS}" .string " Maybe.{WAIT_PRESS}" @@ -14006,9 +14006,9 @@ gJirachiReFightDialogue_1: @ 8105E14 .global gUnknown_8105E20 gUnknown_8105E20: @ 8105E20 -.string "{CENTER_ALIGN}The master of this area isn{APOSTROPHE}t here.{EXTRA_MSG}" -.string "{CENTER_ALIGN}It{APOSTROPHE}s impossible to go farther.{WAIT_PRESS}\n" -.string "{CENTER_ALIGN}It{APOSTROPHE}s time to go back.\0" +.string "{CENTER_ALIGN}The master of this area isn't here.{EXTRA_MSG}" +.string "{CENTER_ALIGN}It's impossible to go farther.{WAIT_PRESS}\n" +.string "{CENTER_ALIGN}It's time to go back.\0" .align 2, 0 @ Lugia Fight Dialogue @@ -14047,7 +14047,7 @@ gLugiaPreFightDialogue_3: @ 8105F38 .global gUnknown_8105F44 gUnknown_8105F44: @ 8105F44 -.string " To protect this sea{COMMA}\n" +.string " To protect this sea,\n" .string "I have settled here...\0" .align 2, 0 @@ -14157,7 +14157,7 @@ gUnknown_810614C: @ 810614C .string " My duels against {ARG_POKEMON_3} left\n" .string "us both exhausted...{WAIT_PRESS}\n" .string "I took to a long and deep sleep...{EXTRA_MSG}" -.string " All the time{COMMA} I waited.\n" +.string " All the time, I waited.\n" .string "Waited for my power to recover.{EXTRA_MSG}" .string " And now!{WAIT_PRESS}\n" .string "I am on the verge of regaining my power!\0" @@ -14241,7 +14241,7 @@ gDeoxysPreFightDialogue_3: @ 8106368 .global gUnknown_8106374 gUnknown_8106374: @ 8106374 -.string " If you know{COMMA} tell me.\0" +.string " If you know, tell me.\0" .align 2, 0 .global gDeoxysPreFightDialogue_4 @@ -14272,7 +14272,7 @@ gCelebiJoinDialogue_1: @ 81063D0 .global gPurityForestSomeoneThereText gPurityForestSomeoneThereText: @ 81063DC .string "{CENTER_ALIGN}Oh?{WAIT_PRESS}\n" -.string "{CENTER_ALIGN}There{APOSTROPHE}s someone there.\0" +.string "{CENTER_ALIGN}There's someone there.\0" .align 2, 0 .global gCelebiJoinDialogue_2 @@ -14283,7 +14283,7 @@ gCelebiJoinDialogue_2: @ 8106400 .global gPurityForestCelebiIntroText gPurityForestCelebiIntroText: @ 810640C -.string "{CENTER_ALIGN}It{APOSTROPHE}s...{WAIT_PRESS}\n" +.string "{CENTER_ALIGN}It's...{WAIT_PRESS}\n" .string "{CENTER_ALIGN}The Time Travel Pokémon {ARG_POKEMON_2}!\0" .align 2, 0 @@ -14329,7 +14329,7 @@ gCelebiJoinDialogue_6: @ 81064BC .global gPurityForestCelebiDelightedToJoinText gPurityForestCelebiDelightedToJoinText: @ 81064C8 -.string "{CENTER_ALIGN}It{APOSTROPHE}s delighted to have\n" +.string "{CENTER_ALIGN}It's delighted to have\n" .string "{CENTER_ALIGN}joined the rescue team!\0" .align 2, 0 @@ -14400,7 +14400,7 @@ gPurityForestAllowCelebiToJoinYesText: @ 81065C8 .global gPurityForestRefuseCelebiConfirmText gPurityForestRefuseCelebiConfirmText: @ 81065D0 .string "{CENTER_ALIGN}Are you sure?{WAIT_PRESS}\n" -.string "{CENTER_ALIGN}You{APOSTROPHE}re sure you won{APOSTROPHE}t accept it?\0" +.string "{CENTER_ALIGN}You're sure you won't accept it?\0" .align 2, 0 .global gPtrPurityForestRefuseCelebiConfirmText @@ -14504,8 +14504,8 @@ gMedichamRescueDialogue_1: @ 8106778 .global gUnknown_8106784 gUnknown_8106784: @ 8106784 -.string " Oh{COMMA} my{COMMA} my...\n" -.string "I can{APOSTROPHE}t seem to find a way out...\0" +.string " Oh, my, my...\n" +.string "I can't seem to find a way out...\0" .align 2, 0 .global gMedichamRescueDialogue_2 @@ -14543,7 +14543,7 @@ gMedichamRescueDialogue_4: @ 8106834 .global gUnknown_8106840 gUnknown_8106840: @ 8106840 -.string " Yes{COMMA} yes!\n" +.string " Yes, yes!\n" .string "I am so lucky!\0" .align 2, 0 @@ -14566,7 +14566,7 @@ gSmeargleRescueDialogue_1: @ 810688C .global gUnknown_8106898 gUnknown_8106898: @ 8106898 .string " Ohhh...\n" -.string "I{APOSTROPHE}ve lost my bearings...{WAIT_PRESS}\n" +.string "I've lost my bearings...{WAIT_PRESS}\n" .string "Where is this?\0" .align 2, 0 @@ -14578,9 +14578,9 @@ gSmeargleRescueDialogue_2: @ 81068D0 .global gUnknown_81068DC gUnknown_81068DC: @ 81068DC -.string " I can{APOSTROPHE}t get out...\n" -.string "I{APOSTROPHE}m hungry...{WAIT_PRESS}\n" -.string "I{APOSTROPHE}m in trouble...\0" +.string " I can't get out...\n" +.string "I'm hungry...{WAIT_PRESS}\n" +.string "I'm in trouble...\0" .align 2, 0 .global gSmeargleRescueDialogue_3 diff --git a/data/data_810AE24.s b/data/data_810AE24.s index 7895a35f4..29bf286a1 100644 --- a/data/data_810AE24.s +++ b/data/data_810AE24.s @@ -300,7 +300,7 @@ BrokeCurse_810B3C4: @ 810B3C4 .global PreventMeteor_810B3E4 PreventMeteor_810B3E4: @ 810B3E4 -.string "Prevented the meteor{APOSTROPHE}s collision.\0" +.string "Prevented the meteor's collision.\0" .align 2,0 .global Fugitive_810B408 @@ -925,7 +925,7 @@ AbilityDescriptionVitalSpirit: .global AbilityDescriptionFlashFire AbilityDescriptionFlashFire: -.string "{COLOR_2 RED}Flash Fire{END_COLOR_TEXT_2}: Zeroes damage\nfrom Fire-type move hits{COMMA}\nand boosts own Fire moves.\0" +.string "{COLOR_2 RED}Flash Fire{END_COLOR_TEXT_2}: Zeroes damage\nfrom Fire-type move hits,\nand boosts own Fire moves.\0" .align 2,0 .global AbilityDescriptionPickup @@ -980,7 +980,7 @@ AbilityDescriptionFlameBody: .global AbilityDescriptionEffectSpore AbilityDescriptionEffectSpore: -.string "{COLOR_2 RED}Effect Spore{END_COLOR_TEXT_2}: Attackers are\npoisoned{COMMA} paralyzed{COMMA} or put\nto sleep.\0" +.string "{COLOR_2 RED}Effect Spore{END_COLOR_TEXT_2}: Attackers are\npoisoned, paralyzed, or put\nto sleep.\0" .align 2,0 .global AbilityDescriptionSoundproof @@ -990,7 +990,7 @@ AbilityDescriptionSoundproof: .global AbilityDescriptionColorChange AbilityDescriptionColorChange: -.string "{COLOR_2 RED}Color Change{END_COLOR_TEXT_2}: Changes the\nPokémon{APOSTROPHE}s type to that of\nthe move that hit it last.\0" +.string "{COLOR_2 RED}Color Change{END_COLOR_TEXT_2}: Changes the\nPokémon's type to that of\nthe move that hit it last.\0" .align 2,0 .global AbilityDescriptionLiquidOoze @@ -1000,7 +1000,7 @@ AbilityDescriptionLiquidOoze: .global AbilityDescriptionPressure AbilityDescriptionPressure: -.string "{COLOR_2 RED}Pressure{END_COLOR_TEXT_2}: If hit by a foe{APOSTROPHE}s\nmove{COMMA} the foe uses more PP\nthan usual.\0" +.string "{COLOR_2 RED}Pressure{END_COLOR_TEXT_2}: If hit by a foe's\nmove, the foe uses more PP\nthan usual.\0" .align 2,0 .global AbilityDescriptionPlus @@ -1055,7 +1055,7 @@ AbilityDescriptionEarlyBird: .global AbilityDescriptionIlluminate AbilityDescriptionIlluminate: -.string "{COLOR_2 RED}Illuminate{END_COLOR_TEXT_2}: If damaged{COMMA}\na wild Pokémon appears \non the dungeon floor.\0" +.string "{COLOR_2 RED}Illuminate{END_COLOR_TEXT_2}: If damaged,\na wild Pokémon appears \non the dungeon floor.\0" .align 2,0 .global AbilityDescriptionCloudNine @@ -1065,7 +1065,7 @@ AbilityDescriptionCloudNine: .global AbilityDescriptionStickyHold AbilityDescriptionStickyHold: -.string "{COLOR_2 RED}Sticky Hold{END_COLOR_TEXT_2}: Prevents the\nPokémon{APOSTROPHE}s hold item from\nbeing taken.\0" +.string "{COLOR_2 RED}Sticky Hold{END_COLOR_TEXT_2}: Prevents the\nPokémon's hold item from\nbeing taken.\0" .align 2,0 .global AbilityDescriptionRunAway @@ -1100,7 +1100,7 @@ AbilityDescriptionSereneGrace: .global AbilityDescriptionForecast AbilityDescriptionForecast: -.string "{COLOR_2 RED}Forecast{END_COLOR_TEXT_2}: The Pokémon{APOSTROPHE}s\ntype changes with the\nweather.\0" +.string "{COLOR_2 RED}Forecast{END_COLOR_TEXT_2}: The Pokémon's\ntype changes with the\nweather.\0" .align 2,0 .global AbilityDescriptionWaterAbsorb @@ -1230,7 +1230,7 @@ AbilityDescriptionBattleArmor: .global AbilityDescriptionSpeedBoost AbilityDescriptionSpeedBoost: -.string "{COLOR_2 RED}Speed Boost{END_COLOR_TEXT_2}: The Pokémon{APOSTROPHE}s\nMovement Speed accelerates.\0" +.string "{COLOR_2 RED}Speed Boost{END_COLOR_TEXT_2}: The Pokémon's\nMovement Speed accelerates.\0" .align 2,0 .global AbilityDescriptionShadowTag @@ -1437,7 +1437,7 @@ MoveRangeFront: .global MoveRangeCutsCorners MoveRangeCutsCorners: -.string "User{COMMA} cuts corners\0" +.string "User, cuts corners\0" .align 2,0 .global MoveRangeTwoTiles @@ -1542,7 +1542,7 @@ MoveRangeFloorMembers: .global MoveRangeCutsCornersFoe MoveRangeCutsCornersFoe: -.string "Foe in front{COMMA} cuts corners\0" +.string "Foe in front, cuts corners\0" .align 2,0 .global MoveRangeOneTileFoe @@ -1923,7 +1923,7 @@ sUnknown_810D5F0: @ 810D5F0 .string "Caught in a nightmare\0" .align 2, 0 sUnknown_810D608: @ 810D608 -.string "Won{APOSTROPHE}t get sleepy\0" +.string "Won't get sleepy\0" .align 2, 0 sUnknown_810D61C: @ 810D61C .string "Asleep\0" @@ -2803,8 +2803,8 @@ sUnknown_810E38C: @ 810E38C .string "Physical Attack moves are those based on\n" .string "the stats {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.\n" .string "Physical Attack moves are of the types\n" -.string "Normal{COMMA} Fighting{COMMA} Poison{COMMA} Ground{COMMA} Flying{COMMA}\n" -.string "Bug{COMMA} Rock{COMMA} Ghost{COMMA} and Steel.\0" +.string "Normal, Fighting, Poison, Ground, Flying,\n" +.string "Bug, Rock, Ghost, and Steel.\0" .align 2, 0 sUnknown_810E45C: @ 810E45C .string "{COLOR_2 CYAN}Physical Attack Moves{END_COLOR_TEXT_2} \0" @@ -2814,8 +2814,8 @@ sUnknown_810E47C: @ 810E47C .string "the stats {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} and\n" .string "{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}.\n" .string "Special Attack moves are of the types\n" -.string "Fire{COMMA} Water{COMMA} Grass{COMMA} Electric{COMMA} Ice{COMMA} Psychic{COMMA}\n" -.string "Dragon{COMMA} and Dark.\0" +.string "Fire, Water, Grass, Electric, Ice, Psychic,\n" +.string "Dragon, and Dark.\0" .align 2, 0 sUnknown_810E550: @ 810E550 .string "{COLOR_2 CYAN}Special Attack Moves{END_COLOR_TEXT_2} \0" @@ -2827,17 +2827,17 @@ sUnknown_810E56C: @ 810E56C .string "next floor.\0" .align 2, 0 sUnknown_810E5F4: @ 810E5F4 -.string "Because of moves{COMMA} special abilities{COMMA} etc.{COMMA}\n" +.string "Because of moves, special abilities, etc.,\n" .string "the Pokémon is weakened in terms of such\n" -.string "stats as {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}{COMMA}\n" +.string "stats as {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}, {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}, {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2},\n" .string "and {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}. It is possible to heal\n" -.string "this condition with a Wonder Tile{COMMA} etc.\n" +.string "this condition with a Wonder Tile, etc.\n" .string "Moving to the next floor will also heal it.\0" .align 2, 0 sUnknown_810E714: @ 810E714 .string "Two or more moves can be linked together\n" .string "to use them in succession in one turn.\n" -.string "Although linked moves can be powerful{COMMA}\n" +.string "Although linked moves can be powerful,\n" .string "they also make the Pokémon hungry faster.\n" .string "The link is broken if the {COLOR_2 YELLOW}PP{END_COLOR_TEXT_2} of a linked\n" .string "move is used up.\0" @@ -2846,14 +2846,14 @@ sUnknown_810E7F8: @ 810E7F8 .string "{COLOR_2 CYAN}Link{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810E804: @ 810E804 -.string "The floor{APOSTROPHE}s status changes to Water Sport.\n" +.string "The floor's status changes to Water Sport.\n" .string "The power of Fire-type moves is halved.\0" .align 2, 0 sUnknown_810E85C: @ 810E85C .string "{COLOR_2 CYAN}Water Sport{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810E870: @ 810E870 -.string "The floor{APOSTROPHE}s status changes to Mud Sport.\n" +.string "The floor's status changes to Mud Sport.\n" .string "The power of Electric-type moves is\n" .string "halved.\0" .align 2, 0 @@ -2873,13 +2873,13 @@ sUnknown_810E95C: @ 810E95C .string "It will try to flee from other Pokémon.\0" .align 2, 0 sUnknown_810E9A8: @ 810E9A8 -.string "The Ghost-type Pokémon{APOSTROPHE}s identity is\n" +.string "The Ghost-type Pokémon's identity is\n" .string "revealed.\n" -.string "Its type matchup changes{COMMA} making it weak\n" +.string "Its type matchup changes, making it weak\n" .string "against Normal- and Fighting-type moves.\0" .align 2, 0 sUnknown_810EA30: @ 810EA30 -.string "If the Pokémon is defeated{COMMA} its Grudge\n" +.string "If the Pokémon is defeated, its Grudge\n" .string "causes the victorious foe to completely\n" .string "lose the PP of its last move.\n" .string "Its effect wears off upon moving to the\n" @@ -2895,24 +2895,24 @@ sUnknown_810EAD4: @ 810EAD4 sUnknown_810EB60: @ 810EB60 .string "The Pokémon gains the ability to pinpoint\n" .string "the locations of other Pokémon on the\n" -.string "floor{APOSTROPHE}s map.\n" +.string "floor's map.\n" .string "This effect wears off upon moving to the\n" .string "next floor.\0" .align 2, 0 sUnknown_810EBF4: @ 810EBF4 .string "The Pokémon is storing power with the\n" .string "move {COLOR_2 GREEN}Stockpile{END_COLOR_TEXT_2}.\n" -.string "The more power Stockpiled{COMMA} the more\n" +.string "The more power Stockpiled, the more\n" .string "powerful the move {COLOR_2 GREEN}Spit Up{END_COLOR_TEXT_2}{END_COLOR_TEXT_2} becomes.\n" .string "The stored power is lost if the Pokémon\n" .string "goes on to the next floor.\0" .align 2, 0 sUnknown_810ECC4: @ 810ECC4 -.string "The Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} is\n" +.string "The Pokémon's {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} is\n" .string "reduced from its usual level.\0" .align 2, 0 sUnknown_810ED0C: @ 810ED0C -.string "The Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} is boosted\n" +.string "The Pokémon's {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} is boosted\n" .string "over its usual level.\0" .align 2, 0 sUnknown_810ED54: @ 810ED54 @@ -2966,8 +2966,8 @@ sUnknown_810F090: @ 810F090 sUnknown_810F0A0: @ 810F0A0 .string "There is a raging sandstorm.\n" .string "This weather condition inflicts damage\n" -.string "on all Pokémon except for the Ground{COMMA}\n" -.string "Rock{COMMA} and Steel types.\0" +.string "on all Pokémon except for the Ground,\n" +.string "Rock, and Steel types.\0" .align 2, 0 sUnknown_810F128: @ 810F128 .string "{COLOR_2 CYAN}Sandstorm{END_COLOR_TEXT_2} \0" @@ -3006,7 +3006,7 @@ sUnknown_810F2BC: @ 810F2BC .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_810F334: @ 810F334 -.string "If the Pokémon is defeated{COMMA} its grudge\n" +.string "If the Pokémon is defeated, its grudge\n" .string "causes the foe to completely lose the PP\n" .string "of the move it used last.\0" .align 2, 0 @@ -3019,26 +3019,26 @@ sUnknown_810F3B8: @ 810F3B8 .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_810F42C: @ 810F42C -.string "The Pokémon{APOSTROPHE}s sense of direction becomes\n" +.string "The Pokémon's sense of direction becomes\n" .string "completely scrambled.\n" .string "Its moves and attacks will hit even\n" .string "team members.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_810F4C8: @ 810F4C8 -.string "The Pokémon{APOSTROPHE}s accuracy of moves and\n" +.string "The Pokémon's accuracy of moves and\n" .string "attacks is minimized so they hardly\n" .string "ever hit.\n" .string "Even sure-hit moves may miss.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_810F564: @ 810F564 -.string "The critical-hit rate of the Pokémon{APOSTROPHE}s\n" +.string "The critical-hit rate of the Pokémon's\n" .string "moves is boosted to the maximum.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_810F5D8: @ 810F5D8 -.string "The Pokémon{APOSTROPHE}s accuracy of moves and\n" +.string "The Pokémon's accuracy of moves and\n" .string "attacks is boosted so they always hit.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 @@ -3049,7 +3049,7 @@ sUnknown_810F650: @ 810F650 .string "is hit by an attack or a move.\0" .align 2, 0 sUnknown_810F6C4: @ 810F6C4 -.string "The Pokémon{APOSTROPHE}s attacks and moves will\n" +.string "The Pokémon's attacks and moves will\n" .string "all fail.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 @@ -3071,14 +3071,14 @@ sUnknown_810F818: @ 810F818 .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_810F8A8: @ 810F8A8 -.string "The Pokémon{APOSTROPHE}s eyesight fails.\n" -.string "It can{APOSTROPHE}t see the terrain{COMMA} other Pokémon{COMMA} or\n" +.string "The Pokémon's eyesight fails.\n" +.string "It can't see the terrain, other Pokémon, or\n" .string "items on the ground.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_810F93C: @ 810F93C -.string "The Pokémon can move{COMMA} attack{COMMA} and use\n" -.string "moves inside walls and on water{COMMA} lava{COMMA}\n" +.string "The Pokémon can move, attack, and use\n" +.string "moves inside walls and on water, lava,\n" .string "or clouds. Beware--it will grow hungry\n" .string "faster while traveling through walls.\n" .string "Its effect wears off upon moving to the\n" @@ -3086,7 +3086,7 @@ sUnknown_810F93C: @ 810F93C .align 2, 0 sUnknown_810FA14: @ 810FA14 .string "The Pokémon transforms into\n" -.string "a different Pokémon{COMMA} appearance-wise.\n" +.string "a different Pokémon, appearance-wise.\n" .string "This effect wears off upon moving to the\n" .string "next floor.\0" .align 2, 0 @@ -3097,21 +3097,21 @@ sUnknown_810FA90: @ 810FA90 .align 2, 0 sUnknown_810FAFC: @ 810FAFC .string "Any item thrown by the Pokémon will fly\n" -.string "through all obstacles{COMMA} including walls{COMMA}\n" +.string "through all obstacles, including walls,\n" .string "until disappearing. This will affect all\n" .string "Pokémon in its path.\n" .string "Its effect wears off upon moving to the\n" .string "next floor.\0" .align 2, 0 sUnknown_810FBC4: @ 810FBC4 -.string "If the Pokémon throws an item{COMMA} it will fly\n" +.string "If the Pokémon throws an item, it will fly\n" .string "until it hits an obstacle.\n" .string "This effect wears off upon moving to the\n" .string "next floor.\0" .align 2, 0 sUnknown_810FC44: @ 810FC44 .string "The amount of damage inflicted by the\n" -.string "Pokémon{APOSTROPHE}s moves and regular attack\n" +.string "Pokémon's moves and regular attack\n" .string "becomes set at a certain figure.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 @@ -3124,7 +3124,7 @@ sUnknown_810FCDC: @ 810FCDC sUnknown_810FD84: @ 810FD84 .string "A Leech Seed is planted on the\n" .string "Pokémon. The Leech Seed drains the\n" -.string "Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} every several turns.\n" +.string "Pokémon's {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} every several turns.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_810FE18: @ 810FE18 @@ -3149,35 +3149,35 @@ sUnknown_810FF58: @ 810FF58 .align 2, 0 sUnknown_8110004: @ 8110004 .string "The Pokémon is protected from any\n" -.string "reduction of the stats {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{COMMA}\n" -.string "{COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}{COMMA}\n" -.string "{COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2}{COMMA} and {COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2}.\n" +.string "reduction of the stats {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}, {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2},\n" +.string "{COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}, {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2},\n" +.string "{COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2}, and {COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2}.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_81100DC: @ 81100DC .string "The Pokémon counters any Physical Attack\n" .string "move or regular attack by picking up and\n" .string "hurling the foe.\n" -.string "If the Pokémon faints{COMMA} it cannot retaliate\n" +.string "If the Pokémon faints, it cannot retaliate\n" .string "with a throw.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_81101A8: @ 81101A8 -.string "If hit by a move{COMMA} the Pokémon changes its\n" -.string "type to one that is resistant to the move{APOSTROPHE}s\n" +.string "If hit by a move, the Pokémon changes its\n" +.string "type to one that is resistant to the move's\n" .string "type.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_8110234: @ 8110234 .string "The Pokémon counters any Physical Attack\n" -.string "move or regular attack{COMMA} and inflicts one\n" +.string "move or regular attack, and inflicts one\n" .string "quarter the damage it took from the foe.\n" -.string "If the Pokémon faints{COMMA} it cannot hit back.\n" +.string "If the Pokémon faints, it cannot hit back.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_811030C: @ 811030C .string "If the Pokémon takes damage that would\n" -.string "usually cause it to faint{COMMA} it will hold on\n" +.string "usually cause it to faint, it will hold on\n" .string "with just {COLOR_2 YELLOW}1HP{END_COLOR_TEXT_2}.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 @@ -3185,14 +3185,14 @@ sUnknown_81103A0: @ 81103A0 .string "The Pokémon bounces back the power of\n" .string "any Special Attack used by a foe directly\n" .string "around it. If the Pokémon faints from\n" -.string "the Special Attack{COMMA} it can{APOSTROPHE}t strike back.\n" +.string "the Special Attack, it can't strike back.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_8110470: @ 8110470 .string "The Pokémon will take no damage from\n" .string "attacks and moves. It will also resist\n" .string "effects of moves. It may take damage\n" -.string "from rocks{COMMA} explosions{COMMA} etc.\n" +.string "from rocks, explosions, etc.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_8110530: @ 8110530 @@ -3206,9 +3206,9 @@ sUnknown_8110588: @ 8110588 .align 2, 0 sUnknown_81105F8: @ 81105F8 .string "The Pokémon counters any Physical Attack\n" -.string "move or regular attack{COMMA} and inflicts the\n" +.string "move or regular attack, and inflicts the\n" .string "same damage it took from the foe.\n" -.string "If the Pokémon faints{COMMA} it cannot hit back.\n" +.string "If the Pokémon faints, it cannot hit back.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_81106C8: @ 81106C8 @@ -3228,7 +3228,7 @@ sUnknown_8110794: @ 8110794 .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_8110814: @ 8110814 -.string "The Pokémon{APOSTROPHE}s Attack rises by one level\n" +.string "The Pokémon's Attack rises by one level\n" .string "each time it takes damage.\n" .string "This effect wears off in a set amount\n" .string "of turns.\0" @@ -3239,14 +3239,14 @@ sUnknown_811088C: @ 811088C .string "move used right after charging.\0" .align 2, 0 sUnknown_81108FC: @ 81108FC -.string "Using the move {COLOR_2 GREEN}Dig{END_COLOR_TEXT_2}{COMMA} \n" +.string "Using the move {COLOR_2 GREEN}Dig{END_COLOR_TEXT_2}, \n" .string "the Pokémon has gone underground to\n" .string "prepare for its attack.\n" .string "It will strike on the next turn to inflict\n" .string "damage.\0" .align 2, 0 sUnknown_8110988: @ 8110988 -.string "Using the move {COLOR_2 GREEN}Dive{END_COLOR_TEXT_2}{COMMA} \n" +.string "Using the move {COLOR_2 GREEN}Dive{END_COLOR_TEXT_2}, \n" .string "the Pokémon has gone underwater to\n" .string "prepare for its attack.\n" .string "It will strike on the next turn to inflict\n" @@ -3255,49 +3255,49 @@ sUnknown_8110988: @ 8110988 sUnknown_8110A14: @ 8110A14 .string "The Pokémon has bounced high to ready\n" .string "its attack.\n" -.string "On the next turn{COMMA} it will strike down\n" +.string "On the next turn, it will strike down\n" .string "to inflict damage.\0" .align 2, 0 sUnknown_8110A84: @ 8110A84 .string "The Pokémon is preparing to attack from\n" .string "high in the sky.\n" -.string "On the next turn{COMMA} it will strike from\n" +.string "On the next turn, it will strike from\n" .string "the sky to inflict damage.\0" .align 2, 0 sUnknown_8110B00: @ 8110B00 .string "The Pokémon is preparing to use\n" .string "the move {COLOR_2 GREEN}Skull Bash{END_COLOR_TEXT_2}.\n" -.string "On the next turn{COMMA} {COLOR_2 GREEN}Skull Bash{END_COLOR_TEXT_2} will be\n" +.string "On the next turn, {COLOR_2 GREEN}Skull Bash{END_COLOR_TEXT_2} will be\n" .string "unleashed.\0" .align 2, 0 sUnknown_8110B74: @ 8110B74 .string "The Pokémon is preparing to use\n" .string "the move {COLOR_2 GREEN}Focus Punch{END_COLOR_TEXT_2}.\n" -.string "On the next turn{COMMA} {COLOR_2 GREEN}Focus Punch{END_COLOR_TEXT_2} will be\n" +.string "On the next turn, {COLOR_2 GREEN}Focus Punch{END_COLOR_TEXT_2} will be\n" .string "unleashed.\0" .align 2, 0 sUnknown_8110BE8: @ 8110BE8 .string "The Pokémon is preparing to use\n" .string "the move {COLOR_2 GREEN}Razor Wind{END_COLOR_TEXT_2}.\n" -.string "On the next turn{COMMA} {COLOR_2 GREEN}Razor Wind{END_COLOR_TEXT_2} will be\n" +.string "On the next turn, {COLOR_2 GREEN}Razor Wind{END_COLOR_TEXT_2} will be\n" .string "unleashed.\0" .align 2, 0 sUnknown_8110C5C: @ 8110C5C .string "The Pokémon is preparing to use\n" .string "the move {COLOR_2 GREEN}Sky Attack{END_COLOR_TEXT_2}.\n" -.string "On the next turn{COMMA} {COLOR_2 GREEN}Sky Attack{END_COLOR_TEXT_2} will be\n" +.string "On the next turn, {COLOR_2 GREEN}Sky Attack{END_COLOR_TEXT_2} will be\n" .string "unleashed.\0" .align 2, 0 sUnknown_8110CD0: @ 8110CD0 .string "The Pokémon is preparing to launch\n" .string "the move {COLOR_2 GREEN}Solarbeam{END_COLOR_TEXT_2}.\n" -.string "On the next turn{COMMA} {COLOR_2 GREEN}Solarbeam{END_COLOR_TEXT_2} will be\n" +.string "On the next turn, {COLOR_2 GREEN}Solarbeam{END_COLOR_TEXT_2} will be\n" .string "unleashed.\0" .align 2, 0 sUnknown_8110D44: @ 8110D44 .string "The Pokémon stops moving for several\n" .string "turns and takes hits from foes.\n" -.string "In the end{COMMA} it will strike back to cause\n" +.string "In the end, it will strike back to cause\n" .string "double the damage it took over that time.\0" .align 2, 0 sUnknown_8110DE0: @ 8110DE0 @@ -3306,15 +3306,15 @@ sUnknown_8110DE0: @ 8110DE0 .string "It recovers after a set amount of turns.\0" .align 2, 0 sUnknown_8110E50: @ 8110E50 -.string "When using moves or Wonder Orbs{COMMA} the\n" +.string "When using moves or Wonder Orbs, the\n" .string "Pokémon will only use offensive ones\n" .string "that inflict damage.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_8110EDC: @ 8110EDC -.string "The Pokémon is frightened{COMMA} making it\n" +.string "The Pokémon is frightened, making it\n" .string "launch attacks and moves completely\n" -.string "backwards. If an ally is behind it{COMMA} the\n" +.string "backwards. If an ally is behind it, the\n" .string "backward attacks and moves will hit.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 @@ -3325,7 +3325,7 @@ sUnknown_8110FA4: @ 8110FA4 .align 2, 0 sUnknown_811100C: @ 811100C .string "The Pokémon lays down roots in the\n" -.string "ground. It becomes immobilized{COMMA} but\n" +.string "ground. It becomes immobilized, but\n" .string "it regenerates {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} every several turns.\n" .string "These effects last a set amount of turns.\0" .align 2, 0 @@ -3338,7 +3338,7 @@ sUnknown_81110AC: @ 81110AC sUnknown_811113C: @ 811113C .string "The Pokémon wraps around the foe and\n" .string "inflicts damage every several turns.\n" -.string "During that time{COMMA} the Pokémon is also\n" +.string "During that time, the Pokémon is also\n" .string "incapable of doing anything else.\n" .string "These effects last a set amount of turns.\0" .align 2, 0 @@ -3353,7 +3353,7 @@ sUnknown_8111270: @ 8111270 .align 2, 0 sUnknown_81112BC: @ 81112BC .string "The Pokémon becomes frozen solid.\n" -.string "While frozen{COMMA} it will not take damage\n" +.string "While frozen, it will not take damage\n" .string "from attacks and almost all moves.\n" .string "Fire-type moves can thaw out the Pokémon\n" .string "and may inflict damage.\n" @@ -3364,17 +3364,17 @@ sUnknown_8111398: @ 8111398 .string "from hunger. Every action results in a\n" .string "loss of {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\n" .string "This condition will persist until the\n" -.string "Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is filled.\0" +.string "Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is filled.\0" .align 2, 0 sUnknown_8111440: @ 8111440 .string "The Pokémon gains the ability to identify\n" .string "if other Pokémon are holding items or not.\0" .align 2, 0 sUnknown_8111498: @ 8111498 -.string "The Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} and\n" +.string "The Pokémon's {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} and\n" .string "{COLOR_2 YELLOW}attack frequency{END_COLOR_TEXT_2} are reduced.\n" .string "Attacks and moves become unusable.\n" -.string "Wonder Orbs also won{APOSTROPHE}t work{COMMA} but other\n" +.string "Wonder Orbs also won't work, but other\n" .string "items will.\n" .string "Its effects last a set amount of turns.\0" .align 2, 0 @@ -3384,7 +3384,7 @@ sUnknown_8111568: @ 8111568 .string "regenerating {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}. This condition does not\n" .string "disappear over turns.\n" .string "Heal it quickly by using certain moves or\n" -.string "items{COMMA} or by going to the next floor.\n\0" +.string "items, or by going to the next floor.\n\0" .align 2, 0 sUnknown_8111644: @ 8111644 .string "The Pokémon takes damage every ten\n" @@ -3392,24 +3392,24 @@ sUnknown_8111644: @ 8111644 .string "regenerating {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\n" .string "Poison does not disappear over turns.\n" .string "Heal it quickly by using certain moves or\n" -.string "items{COMMA} or by going to the next floor.\0" +.string "items, or by going to the next floor.\0" .align 2, 0 sUnknown_8111718: @ 8111718 .string "The Pokémon takes damage every few\n" .string "turns from its burn.\n" -.string "A burn can be healed by going into water{COMMA}\n" -.string "using certain moves or items{COMMA} or by\n" +.string "A burn can be healed by going into water,\n" +.string "using certain moves or items, or by\n" .string "going to the next floor.\0" .align 2, 0 sUnknown_81117BC: @ 81117BC -.string "The Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} is low from taking\n" +.string "The Pokémon's {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} is low from taking\n" .string "damage. It is in danger.\n" .string "Do something to restore {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}!\0" .align 2, 0 sUnknown_8111824: @ 8111824 .string "The Pokémon falls asleep and becomes\n" .string "incapable of any action.\n" -.string "Upon awakening{COMMA} the Pokémon fully\n" +.string "Upon awakening, the Pokémon fully\n" .string "regains {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} and heals from any\n" .string "status problems.\0" .align 2, 0 @@ -4297,7 +4297,7 @@ gUnknown_8112534: @ 8112534 .global gUnknown_8112558 gUnknown_8112558: @ 8112558 .string "If the Pokémon is on an undiscovered\n" -.string "trap{COMMA} upon taking a step it will make\n" +.string "trap, upon taking a step it will make\n" .string "the trap visible without setting it off.\0" .align 2, 0 @@ -4315,7 +4315,7 @@ gUnknown_8112604: @ 8112604 .global gUnknown_8112640 gUnknown_8112640: @ 8112640 -.string "The Pokémon{APOSTROPHE}s Belly empties slower.\0" +.string "The Pokémon's Belly empties slower.\0" .align 2, 0 .global gUnknown_8112668 @@ -4332,48 +4332,48 @@ gUnknown_811268C: @ 811268C .global gUnknown_81126C0 gUnknown_81126C0: @ 81126C0 .string "The Pokémon gains the ability to walk on\n" -.string "water{COMMA} lava{COMMA} and clouds.\n" +.string "water, lava, and clouds.\n" .string "It can also dig its way through walls.\0" .align 2, 0 .global gUnknown_8112730 gUnknown_8112730: @ 8112730 .string "The Pokémon gains the ability to walk on\n" -.string "water{COMMA} lava{COMMA} and clouds.\0" +.string "water, lava, and clouds.\0" .align 2, 0 .global gUnknown_8112778 gUnknown_8112778: @ 8112778 -.string "When battling several foes{COMMA} the Pokémon\n" +.string "When battling several foes, the Pokémon\n" .string "will first target Pokémon that have a type\n" .string "disadvantage.\0" .align 2, 0 .global gUnknown_81127DC gUnknown_81127DC: @ 81127DC -.string "When battling several foes{COMMA} the Pokémon\n" +.string "When battling several foes, the Pokémon\n" .string "will first target Pokémon with the lowest\n" .string "{COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\0" .align 2, 0 .global gUnknown_811283C gUnknown_811283C: @ 811283C -.string "When battling several foes{COMMA} the Pokémon\n" +.string "When battling several foes, the Pokémon\n" .string "will first target Pokémon that are worth\n" .string "the most Exp. Points.\0" .align 2, 0 .global gUnknown_81128A8 gUnknown_81128A8: @ 81128A8 -.string "If its target has a status problem{COMMA} the\n" +.string "If its target has a status problem, the\n" .string "Pokémon will not use moves that cause\n" .string "the same status problem.\0" .align 2, 0 .global gUnknown_8112914 gUnknown_8112914: @ 8112914 -.string "If it becomes {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} or is {COLOR_2 CYAN}Cowering{END_COLOR_TEXT_2}{COMMA}\n" -.string "the Pokémon{APOSTROPHE}s wildly thrown\n" +.string "If it becomes {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} or is {COLOR_2 CYAN}Cowering{END_COLOR_TEXT_2},\n" +.string "the Pokémon's wildly thrown\n" .string "attacks will not hit friends.\0" .align 2, 0 @@ -4392,13 +4392,13 @@ gUnknown_8112A04: @ 8112A04 .global gUnknown_8112A40 gUnknown_8112A40: @ 8112A40 -.string "The Pokémon{APOSTROPHE}s regular attacks never miss.\0" +.string "The Pokémon's regular attacks never miss.\0" .align 2, 0 .global gUnknown_8112A6C gUnknown_8112A6C: @ 8112A6C .string "If this Pokémon has a foe targeted for\n" -.string "a move or a thrown item{COMMA} it will check\n" +.string "a move or a thrown item, it will check\n" .string "first for walls and other Pokémon that\n" .string "may get in the way. It will stop if there\n" .string "is an obstacle.\0" @@ -4408,14 +4408,14 @@ gUnknown_8112A6C: @ 8112A6C gUnknown_8112B20: @ 8112B20 .string "The Pokémon can catch and hold a thrown\n" .string "item.\n" -.string "It can{APOSTROPHE}t make a catch if it is already\n" -.string "holding an item. It also can{APOSTROPHE}t catch\n" +.string "It can't make a catch if it is already\n" +.string "holding an item. It also can't catch\n" .string "Seeds and drink items.\0" .align 2, 0 .global gUnknown_8112BB8 gUnknown_8112BB8: @ 8112BB8 -.string "The Pokémon{APOSTROPHE}s critical-hit rate is boosted\n" +.string "The Pokémon's critical-hit rate is boosted\n" .string "when attacking foes with a type\n" .string "disadvantage.\0" .align 2, 0 @@ -4495,7 +4495,7 @@ GoOtherWayTactic: .global LetsGoTogetherTactic LetsGoTogetherTactic: -.string "Let{APOSTROPHE}s go together\0" +.string "Let's go together\0" .align 2,0 .global gTacticsDescriptions @@ -4521,7 +4521,7 @@ gTacticsDescriptions: @ 8112CFC gUnknown_8112D5C: @ 8112D5C .string "The Pokémon will flee from others\n" .string "whether they are friendly or not.\n" -.string "In its rush to flee{COMMA} the Pokémon will not\n" +.string "In its rush to flee, the Pokémon will not\n" .string "be able to use any items.\0" .align 2, 0 @@ -4565,7 +4565,7 @@ gUnknown_8112F20: @ 8112F20 gUnknown_8112F70: @ 8112F70 .string "The Pokémon will try to avoid being\n" .string "attacked first.\n" -.string "If a foe comes close{COMMA} the Pokémon will\n" +.string "If a foe comes close, the Pokémon will\n" .string "attack.\0" .align 2, 0 @@ -4577,7 +4577,7 @@ gUnknown_8112FD8: @ 8112FD8 .global gUnknown_8113010 gUnknown_8113010: @ 8113010 -.string "The Pokémon will go off on its own{COMMA}\n" +.string "The Pokémon will go off on its own,\n" .string "heedless of the leader.\0" .align 2, 0 @@ -4798,7 +4798,7 @@ gUnknown_811345C: @ 811345C .global gUnknown_811347C gUnknown_811347C: @ 811347C -.string "a Blast Seed{APOSTROPHE}s damage.\0" +.string "a Blast Seed's damage.\0" .align 2, 0 .global gUnknown_8113498 @@ -4808,7 +4808,7 @@ gUnknown_8113498: @ 8113498 .global gUnknown_81134C0 gUnknown_81134C0: @ 81134C0 -.string "fainted due to a trap{APOSTROPHE}s damage.\0" +.string "fainted due to a trap's damage.\0" .align 2, 0 .global gUnknown_81134E4 @@ -4863,7 +4863,7 @@ gUnknown_811360C: @ 811360C .global gUnknown_8113630 gUnknown_8113630: @ 8113630 -.string "fainted{COMMA} unable to bear constriction.\0" +.string "fainted, unable to bear constriction.\0" .align 2, 0 .global gUnknown_8113658 @@ -4883,7 +4883,7 @@ gUnknown_8113684: @ 8113684 .global gUnknown_81136A8 gUnknown_81136A8: @ 81136A8 -.string "a foe{APOSTROPHE}s pent-up energy.\0" +.string "a foe's pent-up energy.\0" .align 2, 0 .global gUnknown_81136C4 @@ -4893,7 +4893,7 @@ gUnknown_81136C4: @ 81136C4 .global gUnknown_81136EC gUnknown_81136EC: @ 81136EC -.string "fainted from a move{APOSTROPHE}s recoil damage.\0" +.string "fainted from a move's recoil damage.\0" .align 2, 0 .global gUnknown_8113714 @@ -4903,12 +4903,12 @@ gUnknown_8113714: @ 8113714 .global gUnknown_8113738 gUnknown_8113738: @ 8113738 -.string "fainted{COMMA} covered in sludge.\0" +.string "fainted, covered in sludge.\0" .align 2, 0 .global gUnknown_8113758 gUnknown_8113758: @ 8113758 -.string "fainted from the foe{APOSTROPHE}s Destiny Bond.\0" +.string "fainted from the foe's Destiny Bond.\0" .align 2, 0 .global gUnknown_8113780 @@ -4938,7 +4938,7 @@ gUnknown_811380C: @ 811380C .global gUnknown_811382C gUnknown_811382C: @ 811382C -.string "{ARG_POKEMON_0}{APOSTROPHE}s {ARG_MOVE_ITEM_0}.\0" +.string "{ARG_POKEMON_0}'s {ARG_MOVE_ITEM_0}.\0" .align 2, 0 .global gUnknown_811383C @@ -5500,7 +5500,7 @@ gUnknown_8113F18: @ 8113F18 .global gUnknown_8113F8C gUnknown_8113F8C: @ 8113F8C -.string "An eerie light encloses this rocky island{COMMA}\n" +.string "An eerie light encloses this rocky island,\n" .string "keeping out the sea. It is as if the\n" .string "island is in another dimension.\0" .align 2, 0 @@ -5515,21 +5515,21 @@ gUnknown_8114000: @ 8114000 .global gUnknown_8114058 gUnknown_8114058: @ 8114058 .string "An intriguing island with a complex\n" -.string "weather pattern. With the power of fire{COMMA}\n" -.string "lightning{COMMA} and ice{COMMA} it awaits its masters.\0" +.string "weather pattern. With the power of fire,\n" +.string "lightning, and ice, it awaits its masters.\0" .align 2, 0 .global gUnknown_81140D8 gUnknown_81140D8: @ 81140D8 .string "The powerful magnetic forces imbued in\n" .string "this quarry bind the nerves of certain\n" -.string "Pokémon{COMMA} creating psychic power.\0" +.string "Pokémon, creating psychic power.\0" .align 2, 0 .global gUnknown_811414C gUnknown_811414C: @ 811414C .string "A harsh and forbidding place of utter\n" -.string "desolation. Even here{COMMA} there exist\n" +.string "desolation. Even here, there exist\n" .string "hardy Pokémon.\0" .align 2, 0 @@ -5542,15 +5542,15 @@ gUnknown_81141A8: @ 81141A8 .global gUnknown_8114210 gUnknown_8114210: @ 8114210 -.string "It is said that in the bowels of the earth{COMMA}\n" -.string "where magma cascades in fiery streams{COMMA}\n" +.string "It is said that in the bowels of the earth,\n" +.string "where magma cascades in fiery streams,\n" .string "lives a Pokémon from mythical times.\0" .align 2, 0 .global gUnknown_811428C gUnknown_811428C: @ 811428C .string "A frigid sea where ice sheets drift about\n" -.string "impressively. Even in the subzero waters{COMMA}\n" +.string "impressively. Even in the subzero waters,\n" .string "some Pokémon swim about.\0" .align 2, 0 @@ -5578,8 +5578,8 @@ gUnknown_81143E4: @ 81143E4 .global gUnknown_8114454 gUnknown_8114454: @ 8114454 .string "One of two chambers in an ancient ruin.\n" -.string "One is named {QUOTE_START}AN{QUOTE_END} and\n" -.string "the other {QUOTE_START}O?{QUOTE_END}. Odd...\0" +.string "One is named “AN” and\n" +.string "the other “O?”. Odd...\0" .align 2, 0 .global gUnknown_81144B4 @@ -5613,7 +5613,7 @@ gUnknown_81145F8: @ 81145F8 .global gUnknown_811465C gUnknown_811465C: @ 811465C .string "A meadow covered in thunderclouds.\n" -.string "Besides Electric-type Pokémon{COMMA} a startling\n" +.string "Besides Electric-type Pokémon, a startling\n" .string "variety of other Pokémon live here.\0" .align 2, 0 @@ -5627,7 +5627,7 @@ gUnknown_81146D0: @ 81146D0 .global gUnknown_8114728 gUnknown_8114728: @ 8114728 .string "An abandoned lab built by humans long\n" -.string "ago. Left to fall into disrepair{COMMA} it is\n" +.string "ago. Left to fall into disrepair, it is\n" .string "now home to Pokémon.\0" .align 2, 0 @@ -5654,8 +5654,8 @@ gUnknown_8114870: @ 8114870 .global gUnknown_81148E0 gUnknown_81148E0: @ 81148E0 -.string "This very mysterious spot{COMMA} said to be deep\n" -.string "inside a dungeon{COMMA} is the perfect place to\n" +.string "This very mysterious spot, said to be deep\n" +.string "inside a dungeon, is the perfect place to\n" .string "store energy without expending any effort.\0" .align 2, 0 @@ -5675,15 +5675,15 @@ gUnknown_81149D8: @ 81149D8 .global gUnknown_8114A34 gUnknown_8114A34: @ 8114A34 -.string "A peanut-shaped swamp with green{COMMA} soupy\n" +.string "A peanut-shaped swamp with green, soupy\n" .string "water. It is home to Pokémon categories\n" -.string "like Mud Fish{COMMA} Whiskers{COMMA} and Water Fish.\0" +.string "like Mud Fish, Whiskers, and Water Fish.\0" .align 2, 0 .global gUnknown_8114AB4 gUnknown_8114AB4: @ 8114AB4 .string "A lake with a towering waterfall.\n" -.string "The fall{APOSTROPHE}s spray refreshes and invigorates!\0" +.string "The fall's spray refreshes and invigorates!\0" .align 2, 0 .global gUnknown_8114B04 @@ -5704,7 +5704,7 @@ gUnknown_8114B70: @ 8114B70 gUnknown_8114BE8: @ 8114BE8 .string "Broad leaves float on the surface of this\n" .string "pond. It is the perfect home for tadpole\n" -.string "Pokémon. Water-type Pokémon like it{COMMA} too.\0" +.string "Pokémon. Water-type Pokémon like it, too.\0" .align 2, 0 .global gUnknown_8114C68 @@ -5716,15 +5716,15 @@ gUnknown_8114C68: @ 8114C68 .global gUnknown_8114CC4 gUnknown_8114CC4: @ 8114CC4 -.string "Covered in dense undergrowth{COMMA} no light\n" +.string "Covered in dense undergrowth, no light\n" .string "penetrates this forest. In its permanent\n" .string "darkness lurk Bug-type Pokémon.\0" .align 2, 0 .global gUnknown_8114D38 gUnknown_8114D38: @ 8114D38 -.string "A boulder{COMMA} shining with different colors{COMMA}\n" -.string "lies in the center of this extraordinary{COMMA}\n" +.string "A boulder, shining with different colors,\n" +.string "lies in the center of this extraordinary,\n" .string "slowly transforming forest.\0" .align 2, 0 @@ -5753,20 +5753,20 @@ gUnknown_8114E50: @ 8114E50 gUnknown_8114ECC: @ 8114ECC .string "This densely overgrown grotto of trees\n" .string "attracts Pokémon that love such\n" -.string "a lush{COMMA} congested setting.\0" +.string "a lush, congested setting.\0" .align 2, 0 .global gUnknown_8114F30 gUnknown_8114F30: @ 8114F30 -.string "This thick forest{COMMA} dominated by a gigantic\n" -.string "tree{COMMA} is favored mostly by Flying-type\n" +.string "This thick forest, dominated by a gigantic\n" +.string "tree, is favored mostly by Flying-type\n" .string "Pokémon.\0" .align 2, 0 .global gUnknown_8114F90 gUnknown_8114F90: @ 8114F90 -.string "Mist-Rise Forest{COMMA} deep inside the Eastern\n" -.string "Forest{COMMA} looks ideal for many Bug-type\n" +.string "Mist-Rise Forest, deep inside the Eastern\n" +.string "Forest, looks ideal for many Bug-type\n" .string "Pokémon.\0" .align 2, 0 @@ -5795,7 +5795,7 @@ gUnknown_81150D0: @ 81150D0 gUnknown_8115130: @ 8115130 .string "A grassy plain under a vivid blue sky.\n" .string "Many Pokémon gather here. The large tree\n" -.string "in the center is the area{APOSTROPHE}s symbol.\0" +.string "in the center is the area's symbol.\0" .align 2, 0 .global gUnknown_81151A8 @@ -5822,14 +5822,14 @@ gUnknown_8115280: @ 8115280 .global gUnknown_81152F0 gUnknown_81152F0: @ 81152F0 .string "An area where the moon looks its most\n" -.string "beautiful{COMMA} especially when it is full.\n" +.string "beautiful, especially when it is full.\n" .string "The very sight brings serenity.\0" .align 2, 0 .global gUnknown_8115360 gUnknown_8115360: @ 8115360 -.string "This area{COMMA} deep among the craggy\n" -.string "mountains{COMMA} is a gathering spot for\n" +.string "This area, deep among the craggy\n" +.string "mountains, is a gathering spot for\n" .string "physically tough Pokémon.\0" .align 2, 0 @@ -5842,22 +5842,22 @@ gUnknown_81153C4: @ 81153C4 .global gUnknown_811543C gUnknown_811543C: @ 811543C -.string "A white{COMMA} sandy beach with a beautiful sea.\n" +.string "A white, sandy beach with a beautiful sea.\n" .string "The weather is temperate and perfect for\n" -.string "beachgoers{COMMA} especially near water{APOSTROPHE}s edge.\0" +.string "beachgoers, especially near water's edge.\0" .align 2, 0 .global gUnknown_81154C0 gUnknown_81154C0: @ 81154C0 -.string "It is said that a mythological Pokémon{COMMA}\n" -.string "spoken of through the ages{COMMA} lives inside\n" +.string "It is said that a mythological Pokémon,\n" +.string "spoken of through the ages, lives inside\n" .string "this unexplored cavern.\0" .align 2, 0 .global gUnknown_8115530 gUnknown_8115530: @ 8115530 -.string "Legend says this deep{COMMA} dark place{COMMA} where\n" -.string "a current flows{COMMA} is home to the\n" +.string "Legend says this deep, dark place, where\n" +.string "a current flows, is home to the\n" .string "guardian of the sea.\0" .align 2, 0 @@ -6092,7 +6092,7 @@ gUnknown_8115A80: @ 8115A80 .global ItemLimitAlsoText_8105A84 ItemLimitAlsoText_8105A84: @ 8105A84 -.string "Also{COMMA} only {ARG_VALUE_0} items may be brought\n" +.string "Also, only {ARG_VALUE_0} items may be brought\n" .string "into this dungeon.\n" .string "Please put away {ARG_VALUE_1} item(s).\0" .align 2,0 @@ -6103,7 +6103,7 @@ gUnknown_8115ADC: @ 8115ADC .global PartyMemberLimitText_8115AE0 PartyMemberLimitText_8115AE0: @ 8115AE0 -.string "Your client{COMMA} {ARG_POKEMON_0}{COMMA} could not join\n" +.string "Your client, {ARG_POKEMON_0}, could not join\n" .string "the team because there are too many\n" .string "members already.\0" .align 2,0 @@ -6114,7 +6114,7 @@ gUnknown_8115B3C: @ 8115B3C .global PartyMemberLimitText_8115B40 PartyMemberLimitText_8115B40: @ 8115B40 -.string "Also{COMMA} your client{COMMA} {ARG_POKEMON_0}{COMMA} could not\n" +.string "Also, your client, {ARG_POKEMON_0}, could not\n" .string "join the team because there are too many\n" .string "members already.\0" .align 2,0 @@ -6125,7 +6125,7 @@ gUnknown_8115BA4: @ 8115BA4 .global SizeLimitText_8115BA8 SizeLimitText_8115BA8: @ 8115BA8 -.string "Your client{COMMA} {ARG_POKEMON_0}{COMMA} could not join\n" +.string "Your client, {ARG_POKEMON_0}, could not join\n" .string "the team because there is no space.\0" .align 2,0 @@ -6135,7 +6135,7 @@ gUnknown_8115BF4: @ 8115BF4 .global SizeLimitText_8115BF8 SizeLimitText_8115BF8: @ 8115BF8 -.string "Also{COMMA} your client{COMMA} {ARG_POKEMON_0}{COMMA} could not\n" +.string "Also, your client, {ARG_POKEMON_0}, could not\n" .string "join the team because there is no space.\0" .align 2,0 @@ -6145,7 +6145,7 @@ gUnknown_8115C4C: @ 8115C4C .global MoveReqText_8115C50 MoveReqText_8115C50: @ 8115C50 -.string "To enter this dungeon{COMMA} the team must have\n" +.string "To enter this dungeon, the team must have\n" .string "a Pokémon with the move {ARG_MOVE_ITEM_0}\n" .string "or have the Hidden Machine {ARG_MOVE_ITEM_0}.\0" .align 2,0 @@ -6156,7 +6156,7 @@ gUnknown_8115CB8: @ 8115CB8 .global MoveReqText_8115CBC MoveReqText_8115CBC: @ 8115CBC -.string "Also{COMMA} the team must have a Pokémon with\n" +.string "Also, the team must have a Pokémon with\n" .string "the move {ARG_MOVE_ITEM_0} or have the\n" .string "Hidden Machine {ARG_MOVE_ITEM_0}.\0" .align 2,0 @@ -6167,7 +6167,7 @@ gUnknown_8115D14: @ 8115D14 .global WaterTypeNeeded_8115D18 WaterTypeNeeded_8115D18: @ 8115D18 -.string "To enter this dungeon{COMMA} the team must have\n" +.string "To enter this dungeon, the team must have\n" .string "a Water-type Pokémon.\0" .align 2,0 @@ -6177,7 +6177,7 @@ gUnknown_8115D5C: @ 8115D5C .global AlsoWaterTypeNeeded_8115D60 AlsoWaterTypeNeeded_8115D60: @ 8115D60 -.string "Also{COMMA} the team must have a Water-type\n" +.string "Also, the team must have a Water-type\n" .string "Pokémon.\0" .align 2,0 diff --git a/data/data_8115F5C.s b/data/data_8115F5C.s index a78b372ca..d7c85f283 100644 --- a/data/data_8115F5C.s +++ b/data/data_8115F5C.s @@ -285,7 +285,7 @@ gUnknown_8116318: @ 8116318 .global gUnknown_811633C gUnknown_811633C: @ 811633C -.string "{CENTER_ALIGN}{ARG_NICKNAME_0}{APOSTROPHE}s team received\n" +.string "{CENTER_ALIGN}{ARG_NICKNAME_0}'s team received\n" .string "{CENTER_ALIGN}the {ARG_MOVE_ITEM_0} cash reward.\0" .align 2, 0 @@ -297,7 +297,7 @@ gUnknown_811636C: @ 811636C .global gUnknown_8116390 gUnknown_8116390: @ 8116390 -.string "{CENTER_ALIGN}{ARG_NICKNAME_0}{APOSTROPHE}s team received\n" +.string "{CENTER_ALIGN}{ARG_NICKNAME_0}'s team received\n" .string "{CENTER_ALIGN}the reward {ARG_MOVE_ITEM_0}.\0" .align 2, 0 @@ -322,13 +322,13 @@ gUnknown_81163E4: @ 81163E4 .global gUnknown_81163F0 gUnknown_81163F0: @ 81163F0 -.string "{CENTER_ALIGN}However{COMMA} {ARG_NICKNAME_0}{APOSTROPHE}s team\n" +.string "{CENTER_ALIGN}However, {ARG_NICKNAME_0}'s team\n" .string "{CENTER_ALIGN}had too much money already...\0" .align 2,0 .global gUnknown_811642C gUnknown_811642C: @ 811642C -.string "{CENTER_ALIGN}However{COMMA} {ARG_NICKNAME_0}{APOSTROPHE}s team\n" +.string "{CENTER_ALIGN}However, {ARG_NICKNAME_0}'s team\n" .string "{CENTER_ALIGN}had too many items already...\0" .align 2,0 .string "pksdir0\0" diff --git a/data/data_code_2.s b/data/data_code_2.s index 049f72f74..80d7f7327 100644 --- a/data/data_code_2.s +++ b/data/data_code_2.s @@ -101,7 +101,7 @@ gLoadScreenBackgroundPaletteFileNames: @ 80B6A28 gSaveTextQuicksaving:: @ 80B6A34 .string "{CENTER_ALIGN}Quicksaving your adventure...\n" - .string "{CENTER_ALIGN}Please don{APOSTROPHE}t turn off the power.\0" + .string "{CENTER_ALIGN}Please don't turn off the power.\0" .align 2, 0 gSaveTextYourAdventureHasBeenSaved:: @ 80B6A7C @@ -110,7 +110,7 @@ gSaveTextYourAdventureHasBeenSaved:: @ 80B6A7C gSaveTextYourAdventureHasBeenSavedLong:: @ 80B6AA0 .string "{CENTER_ALIGN}Your adventure has been saved.\n" - .string "{CENTER_ALIGN}When you are in a dungeon{COMMA} quicksave\n" + .string "{CENTER_ALIGN}When you are in a dungeon, quicksave\n" .string "{CENTER_ALIGN}your progress before ending the game.\0" .align 2, 0 @@ -131,11 +131,11 @@ gSaveTextError:: @ 80B6B88 .align 2, 0 gSaveTextCantResume:: @ 80B6BDC - .string "{CENTER_ALIGN}Your data was not properly saved{COMMA}\n" + .string "{CENTER_ALIGN}Your data was not properly saved,\n" .string "{CENTER_ALIGN}so your game cannot be resumed\n" .string "{CENTER_ALIGN}from your last spot.{EXTRA_MSG}{CENTER_ALIGN}Your last outing is considered a defeat.\n" - .string "{CENTER_ALIGN}Before shutting down{COMMA} save in your\n" - .string "{CENTER_ALIGN}team base{COMMA} or quicksave in a dungeon.\0" + .string "{CENTER_ALIGN}Before shutting down, save in your\n" + .string "{CENTER_ALIGN}team base, or quicksave in a dungeon.\0" .align 2, 0 gSaveTextMayNotResume:: @ 80B6CB8 diff --git a/data/friend_area_dialogue.s b/data/friend_area_dialogue.s index 74f523b35..57cb38d23 100644 --- a/data/friend_area_dialogue.s +++ b/data/friend_area_dialogue.s @@ -24,8 +24,8 @@ gFriendAreaDialogue: @ 813237C .global FriendAreaSleepyEnergy FriendAreaSleepyEnergy: - .string "{CENTER_ALIGN}It appears to be a little sleepy{COMMA}\n" - .string "{CENTER_ALIGN}but it{APOSTROPHE}s still full of energy.\0" + .string "{CENTER_ALIGN}It appears to be a little sleepy,\n" + .string "{CENTER_ALIGN}but it's still full of energy.\0" .align 2,0 .global FriendAreaGummi @@ -41,13 +41,13 @@ gFriendAreaDialogue: @ 813237C .global FriendAreaPensive FriendAreaPensive: - .string "{CENTER_ALIGN}It looked pensive for a moment{COMMA}\n" - .string "{CENTER_ALIGN}but it{APOSTROPHE}s grinning widely again.\0" + .string "{CENTER_ALIGN}It looked pensive for a moment,\n" + .string "{CENTER_ALIGN}but it's grinning widely again.\0" .align 2,0 .global FriendAreaGrin FriendAreaGrin: - .string "{CENTER_ALIGN}It{APOSTROPHE}s looking this way with a grin.\0" + .string "{CENTER_ALIGN}It's looking this way with a grin.\0" .align 2,0 .global FriendAreaEager @@ -58,7 +58,7 @@ gFriendAreaDialogue: @ 813237C .global FriendAreaWorried FriendAreaWorried: - .string "{CENTER_ALIGN}It appeared to have been worried{COMMA}\n" + .string "{CENTER_ALIGN}It appeared to have been worried,\n" .string "{CENTER_ALIGN}but seems to have solved it.\0" .align 2,0 @@ -94,8 +94,8 @@ gFriendAreaDialogue: @ 813237C .global FriendAreaStraight FriendAreaStraight: - .string "{CENTER_ALIGN}It{APOSTROPHE}s trying to keep a straight face{COMMA}\n" - .string "{CENTER_ALIGN}but it can{APOSTROPHE}t stop laughing!\0" + .string "{CENTER_ALIGN}It's trying to keep a straight face,\n" + .string "{CENTER_ALIGN}but it can't stop laughing!\0" .align 2,0 .global FriendAreaGrinning diff --git a/data/friend_rescue.s b/data/friend_rescue.s index 4a30084d2..d5eba689b 100644 --- a/data/friend_rescue.s +++ b/data/friend_rescue.s @@ -44,7 +44,7 @@ gUnknown_80E2D60: @ 80E2D60 .global gUnknown_80E2D7C gUnknown_80E2D7C: @ 80E2D7C .string "Connect the {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}.\n" -.string "When your friend is ready{COMMA} begin\n" +.string "When your friend is ready, begin\n" .string "communication.\0" .align 2,0 @@ -52,7 +52,7 @@ gUnknown_80E2D7C: @ 80E2D7C gUnknown_80E2DD0: @ 80E2DD0 .string "{CENTER_ALIGN}Communicating...\n" .string "{CENTER_ALIGN}Please wait with the power on.\n" -.string "{CENTER_ALIGN}To cancel{COMMA} press {B_BUTTON}.\0" +.string "{CENTER_ALIGN}To cancel, press {B_BUTTON}.\0" .align 2,0 .global gUnknown_80E2E20 @@ -178,14 +178,14 @@ gUnknown_80E3288: @ 80E3288 .global gUnknown_80E32C4 gUnknown_80E32C4: @ 80E32C4 - .string "OK. You{APOSTROPHE}re good to go.\n" - .string "{COLOR_1 YELLOW_5}%s{END_COLOR_TEXT_1}{COMMA} I hope your sense of\n" + .string "OK. You're good to go.\n" + .string "{COLOR_1 YELLOW_5}%s{END_COLOR_TEXT_1}, I hope your sense of\n" .string "gratitude reaches your friend.\0" .align 2,0 .global gUnknown_80E331C gUnknown_80E331C: @ 80E331C - .string "The item chosen here can{APOSTROPHE}t be exchanged\n" + .string "The item chosen here can't be exchanged\n" .string "with anything else.\n" .string "Are you sure this item is OK?\0" .align 2,0 @@ -211,7 +211,7 @@ gUnknown_80E33D8: @ 80E33D8 .global gUnknown_80E3430 gUnknown_80E3430: @ 80E3430 .string "This mail already has an attached\n" -.string "{COLOR_1 LIGHT_BLUE}reward item{END_COLOR_TEXT_1}.{EXTRA_MSG}Once an item has been chosen{COMMA} it may not\n" +.string "{COLOR_1 LIGHT_BLUE}reward item{END_COLOR_TEXT_1}.{EXTRA_MSG}Once an item has been chosen, it may not\n" .string "be exchanged with another item.\0" .align 2,0 @@ -234,7 +234,7 @@ gUnknown_80E352C: @ 80E352C .global gUnknown_80E355C gUnknown_80E355C: @ 80E355C - .string "Mail can{APOSTROPHE}t be sent to a GBA Game Pak\n" + .string "Mail can't be sent to a GBA Game Pak\n" .string "with the game quicksaved in a dungeon.\0" .align 2,0 @@ -269,12 +269,12 @@ gUnknown_80E367C: @ 80E367C .global gUnknown_80E3690 gUnknown_80E3690: @ 80E3690 .string "If your team is defeated and in need\n" -.string "of rescuing{COMMA} send an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}\n" -.string "to a friend.{EXTRA_MSG}Once you send your mail{COMMA} you must wait\n" +.string "of rescuing, send an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}\n" +.string "to a friend.{EXTRA_MSG}Once you send your mail, you must wait\n" .string "for your friend to send you\n" -.string "an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}If the {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} arrives{COMMA} your\n" +.string "an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}If the {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} arrives, your\n" .string "team can be revived to resume exploring\n" -.string "the dungeon it was in.{EXTRA_MSG}When your team is revived{COMMA} don{APOSTROPHE}t forget\n" +.string "the dungeon it was in.{EXTRA_MSG}When your team is revived, don't forget\n" .string "to send a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} to the friend\n" .string "who came to your rescue.\0" .align 2,0 @@ -282,12 +282,12 @@ gUnknown_80E3690: @ 80E3690 .global gUnknown_80E3818 gUnknown_80E3818: @ 80E3818 .string "If your team is defeated in\n" -.string "a dungeon{COMMA} you may send a friend\n" -.string "an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} for help.{EXTRA_MSG}However{COMMA} there are some places\n" +.string "a dungeon, you may send a friend\n" +.string "an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} for help.{EXTRA_MSG}However, there are some places\n" .string "where it is impossible for you to\n" -.string "call for a rescue.{EXTRA_MSG}Also{COMMA} if you send an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}{COMMA}\n" +.string "call for a rescue.{EXTRA_MSG}Also, if you send an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1},\n" .string "you may not continue with your\n" -.string "adventure while awaiting rescue.{EXTRA_MSG}If you cannot wait to be rescued{COMMA}\n" +.string "adventure while awaiting rescue.{EXTRA_MSG}If you cannot wait to be rescued,\n" .string "you will have to give up and return\n" .string "to your rescue team base.\0" .align 2,0 @@ -295,19 +295,19 @@ gUnknown_80E3818: @ 80E3818 .global gUnknown_80E3998 gUnknown_80E3998: @ 80E3998 .string "If your friend successfully rescues\n" -.string "your team{COMMA} accept your friend{APOSTROPHE}s\n" -.string "{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}Once the {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} is received{COMMA}\n" +.string "your team, accept your friend's\n" +.string "{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}Once the {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} is received,\n" .string "you may revive your team and resume\n" -.string "exploring the dungeon you were in.{EXTRA_MSG}Using a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}{COMMA}\n" +.string "exploring the dungeon you were in.{EXTRA_MSG}Using a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1},\n" .string "your friend can also send you\n" -.string "a {COLOR_1 LIGHT_BLUE}helper Pokémon{END_COLOR_TEXT_1}.{EXTRA_MSG}However{COMMA} the {COLOR_1 LIGHT_BLUE}helper Pokémon{END_COLOR_TEXT_1} will not\n" +.string "a {COLOR_1 LIGHT_BLUE}helper Pokémon{END_COLOR_TEXT_1}.{EXTRA_MSG}However, the {COLOR_1 LIGHT_BLUE}helper Pokémon{END_COLOR_TEXT_1} will not\n" .string "be able to bring an item with it when\n" .string "joining your team.\0" .align 2,0 .global gUnknown_80E3B1C gUnknown_80E3B1C: @ 80E3B1C -.string "If your team has been rescued{COMMA} be sure\n" +.string "If your team has been rescued, be sure\n" .string "to send a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} to the friend\n" .string "that came to your help.{EXTRA_MSG}You may also attach a {COLOR_1 LIGHT_BLUE}reward item{END_COLOR_TEXT_1}\n" .string "from storage to your {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}\n" @@ -316,14 +316,14 @@ gUnknown_80E3B1C: @ 80E3B1C .global gUnknown_80E3BF8 gUnknown_80E3BF8: @ 80E3BF8 -.string "If your friend{APOSTROPHE}s team needs rescuing{COMMA}\n" +.string "If your friend's team needs rescuing,\n" .string "you must first receive an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}\n" -.string "from your friend.{EXTRA_MSG}When you get the mail{COMMA} you may embark\n" +.string "from your friend.{EXTRA_MSG}When you get the mail, you may embark\n" .string "on your rescue mission from the\n" -.string "{COLOR_1 LIGHT_BLUE}Pelipper Post Office{END_COLOR_TEXT_1}.{EXTRA_MSG}If you rescue your friend{APOSTROPHE}s defeated\n" -.string "team{COMMA} send an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} to your\n" -.string "friend.{EXTRA_MSG}If you rescue a friend{COMMA} you will be eligible\n" -.string "to receive a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}If you have quicksaved inside a dungeon{COMMA}\n" +.string "{COLOR_1 LIGHT_BLUE}Pelipper Post Office{END_COLOR_TEXT_1}.{EXTRA_MSG}If you rescue your friend's defeated\n" +.string "team, send an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} to your\n" +.string "friend.{EXTRA_MSG}If you rescue a friend, you will be eligible\n" +.string "to receive a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}If you have quicksaved inside a dungeon,\n" .string "you may not choose {COLOR_1 LIGHT_BLUE}Go Rescue{END_COLOR_TEXT_1}.\n" .string "Your last save must be out of a dungeon.\0" .align 2,0 @@ -331,35 +331,35 @@ gUnknown_80E3BF8: @ 80E3BF8 .global gUnknown_80E3DE4 gUnknown_80E3DE4: @ 80E3DE4 .string "You may receive an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} from\n" -.string "a friend{APOSTROPHE}s team that lies defeated in\n" -.string "a dungeon.{EXTRA_MSG}If there is no space for new mail{COMMA} delete\n" +.string "a friend's team that lies defeated in\n" +.string "a dungeon.{EXTRA_MSG}If there is no space for new mail, delete\n" .string "old mail at the {COLOR_1 LIGHT_BLUE}Pelipper Post Office{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E3E98 gUnknown_80E3E98: @ 80E3E98 -.string "If you successfully rescue your friend{APOSTROPHE}s\n" -.string "team{COMMA} send your friend an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}Using a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}{COMMA} you may\n" +.string "If you successfully rescue your friend's\n" +.string "team, send your friend an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}Using a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}, you may\n" .string "also send your friend a Pokémon from\n" -.string "your Friend Area as a helper.{EXTRA_MSG}Don{APOSTROPHE}t worry--sending a Pokémon as\n" +.string "your Friend Area as a helper.{EXTRA_MSG}Don't worry--sending a Pokémon as\n" .string "a helper will not make it disappear from\n" -.string "its Friend Area.{EXTRA_MSG}If there is no space for new mail{COMMA} delete\n" +.string "its Friend Area.{EXTRA_MSG}If there is no space for new mail, delete\n" .string "old mail at the {COLOR_1 LIGHT_BLUE}Pelipper Post Office{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E4014 gUnknown_80E4014: @ 80E4014 -.string "When you receive an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}{COMMA}\n" +.string "When you receive an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1},\n" .string "you may embark on your rescue mission\n" .string "from the {COLOR_1 LIGHT_BLUE}Pelipper Post Office{END_COLOR_TEXT_1}.{EXTRA_MSG}Beware--if you do not have access to\n" -.string "the dungeon they are in{COMMA} you may not go\n" +.string "the dungeon they are in, you may not go\n" .string "on a rescue mission there.{EXTRA_MSG}Accept challenging rescues only\n" .string "if you are ready and qualified!\0" .align 2,0 .global gUnknown_80E4130 gUnknown_80E4130: @ 80E4130 -.string "If you send an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}{COMMA} you may\n" +.string "If you send an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}, you may\n" .string "receive a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} in return\n" .string "from your friend.{EXTRA_MSG}The {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} may also come\n" .string "with a {COLOR_1 LIGHT_BLUE}reward item{END_COLOR_TEXT_1} attached.\0" @@ -367,10 +367,10 @@ gUnknown_80E4130: @ 80E4130 .global gUnknown_80E41DC gUnknown_80E41DC: @ 80E41DC -.string "Using the {COLOR_1 LIGHT_BLUE}Dual Slot{END_COLOR_TEXT_1} function{COMMA}\n" +.string "Using the {COLOR_1 LIGHT_BLUE}Dual Slot{END_COLOR_TEXT_1} function,\n" .string "you may perform rescue operations with\n" .string "friends using the GBA Game Pak version.{EXTRA_MSG}Insert the DS Game Card and the GBA\n" -.string "Game Pak in your Nintendo DS system{COMMA}\n" +.string "Game Pak in your Nintendo DS system,\n" .string "then turn on the power.{EXTRA_MSG}Friend Rescue missions using\n" .string "the {COLOR_1 LIGHT_BLUE}Dual Slot{END_COLOR_TEXT_1} function will be\n" .string "available on the main menu. \0" @@ -378,12 +378,12 @@ gUnknown_80E41DC: @ 80E41DC .global gUnknown_80E4314 gUnknown_80E4314: @ 80E4314 -.string "Friends can rescue each other{APOSTROPHE}s defeated\n" -.string "teams using a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}{COMMA}\n" -.string "{COLOR_1 LIGHT_BLUE}passwords{END_COLOR_TEXT_1}{COMMA} and so on.{EXTRA_MSG}You may go on a rescue mission to save\n" -.string "your friend{APOSTROPHE}s team that has been defeated\n" -.string "in a dungeon.{EXTRA_MSG}Or{COMMA} you may call for help from a friend\n" -.string "to save your fallen team in a dungeon.{EXTRA_MSG}Using {COLOR_1 LIGHT_BLUE}passwords{END_COLOR_TEXT_1}{COMMA} you can even\n" +.string "Friends can rescue each other's defeated\n" +.string "teams using a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1},\n" +.string "{COLOR_1 LIGHT_BLUE}passwords{END_COLOR_TEXT_1}, and so on.{EXTRA_MSG}You may go on a rescue mission to save\n" +.string "your friend's team that has been defeated\n" +.string "in a dungeon.{EXTRA_MSG}Or, you may call for help from a friend\n" +.string "to save your fallen team in a dungeon.{EXTRA_MSG}Using {COLOR_1 LIGHT_BLUE}passwords{END_COLOR_TEXT_1}, you can even\n" .string "exchange help with faraway friends.\0" .align 2,0 @@ -416,7 +416,7 @@ gUnknown_80E4550: @ 80E4550 .global gUnknown_80E45B4 gUnknown_80E45B4: @ 80E45B4 .string "Your storage space is full.\n" -.string "Please make room{COMMA} then redo the\n" +.string "Please make room, then redo the\n" .string "process from the start.\0" .align 2,0 @@ -467,14 +467,14 @@ gUnknown_80E4788: @ 80E4788 gUnknown_80E47D8: @ 80E47D8 .string "There is no space for receiving new\n" .string "mail.\n" -.string "Please delete old mail{COMMA} then try again.\0" +.string "Please delete old mail, then try again.\0" .align 2,0 .global gUnknown_80E482C gUnknown_80E482C: @ 80E482C .string "There is no response from your friend.\n" .string "Please make sure the sender and receiver\n" -.string "are ready{COMMA} then redo this from the start.\0" +.string "are ready, then redo this from the start.\0" .align 2,0 .global gUnknown_80E48A8 diff --git a/data/item/item_descriptions.s b/data/item/item_descriptions.s index e7480bdec..8fbcb2497 100644 --- a/data/item/item_descriptions.s +++ b/data/item/item_descriptions.s @@ -12,31 +12,31 @@ ItemDescriptionRock: .global ItemDescriptionMobileScarf ItemDescriptionMobileScarf: -.string "A hold item that enables the Pokémon to{NEW_LINE}move and attack through walls and on{NEW_LINE}magma{COMMA} etc.{NEW_LINE}The Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} will go down faster{NEW_LINE}while traveling through walls{COMMA} however.\n\0" +.string "A hold item that enables the Pokémon to{NEW_LINE}move and attack through walls and on{NEW_LINE}magma, etc.{NEW_LINE}The Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} will go down faster{NEW_LINE}while traveling through walls, however.\n\0" .global ItemDescriptionHealRibbon ItemDescriptionHealRibbon: -.string "A hold item that speeds up the Pokémon{APOSTROPHE}s{NEW_LINE}natural {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} regeneration.{NEW_LINE}The Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} will go down faster{COMMA}{NEW_LINE}however.\n\0" +.string "A hold item that speeds up the Pokémon's{NEW_LINE}natural {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} regeneration.{NEW_LINE}The Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} will go down faster,{NEW_LINE}however.\n\0" .global ItemDescriptionTwistBand ItemDescriptionTwistBand: -.string "A hold item that prevents the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} from going{NEW_LINE}down.\n\0" +.string "A hold item that prevents the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} from going{NEW_LINE}down.\n\0" .global ItemDescriptionScopeLens ItemDescriptionScopeLens: -.string "A hold item that boosts the Pokémon{APOSTROPHE}s{NEW_LINE}critical-hit rate for moves and attacks.\n\0" +.string "A hold item that boosts the Pokémon's{NEW_LINE}critical-hit rate for moves and attacks.\n\0" .global ItemDescriptionPatsyBand ItemDescriptionPatsyBand: -.string "A hold item that boosts the Pokémon{APOSTROPHE}s{NEW_LINE}chances of taking critical hits from{NEW_LINE}enemy moves and attacks.\n\0" +.string "A hold item that boosts the Pokémon's{NEW_LINE}chances of taking critical hits from{NEW_LINE}enemy moves and attacks.\n\0" .global ItemDescriptionNoStickCap ItemDescriptionNoStickCap: -.string "A hold item that prevents the Pokémon{APOSTROPHE}s{NEW_LINE}items from becoming sticky and gummed{NEW_LINE}up.\n\0" +.string "A hold item that prevents the Pokémon's{NEW_LINE}items from becoming sticky and gummed{NEW_LINE}up.\n\0" .global ItemDescriptionPierceBand ItemDescriptionPierceBand: -.string "A hold item that makes the Pokémon{APOSTROPHE}s{NEW_LINE}thrown items pierce other Pokémon{COMMA} walls{COMMA}{NEW_LINE}and obstacles without ever stopping.\n\0" +.string "A hold item that makes the Pokémon's{NEW_LINE}thrown items pierce other Pokémon, walls,{NEW_LINE}and obstacles without ever stopping.\n\0" .global ItemDescriptionJoyRibbon ItemDescriptionJoyRibbon: @@ -52,7 +52,7 @@ ItemDescriptionPersimBand: .global ItemDescriptionPowerBand ItemDescriptionPowerBand: -.string "A hold item that boosts the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}.\n\0" +.string "A hold item that boosts the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionPechaScarf ItemDescriptionPechaScarf: @@ -60,7 +60,7 @@ ItemDescriptionPechaScarf: .global ItemDescriptionInsomniscope ItemDescriptionInsomniscope: -.string "A hold item that prevents the Pokémon{NEW_LINE}from going to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}{COMMA} {COLOR_2 CYAN}napping{END_COLOR_TEXT_2}{COMMA} having{NEW_LINE}a {COLOR_2 CYAN}nightmare{END_COLOR_TEXT_2}{COMMA} or {COLOR_2 CYAN}yawning{END_COLOR_TEXT_2}.\n\0" +.string "A hold item that prevents the Pokémon{NEW_LINE}from going to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}, {COLOR_2 CYAN}napping{END_COLOR_TEXT_2}, having{NEW_LINE}a {COLOR_2 CYAN}nightmare{END_COLOR_TEXT_2}, or {COLOR_2 CYAN}yawning{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionWarpScarf ItemDescriptionWarpScarf: @@ -68,7 +68,7 @@ ItemDescriptionWarpScarf: .global ItemDescriptionTightBelt ItemDescriptionTightBelt: -.string "A hold item that prevents the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} from going down each turn.\n\0" +.string "A hold item that prevents the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} from going down each turn.\n\0" .global ItemDescriptionSneakScarf ItemDescriptionSneakScarf: @@ -80,11 +80,11 @@ ItemDescriptionGoldRibbon: .global ItemDescriptionGoggleSpecs ItemDescriptionGoggleSpecs: -.string "A hold item that improves the Pokémon{APOSTROPHE}s{NEW_LINE}vision.{NEW_LINE}It reveals hidden traps and {COLOR_2 CYAN}invisible{END_COLOR_TEXT_2}{NEW_LINE}Pokémon.\n\0" +.string "A hold item that improves the Pokémon's{NEW_LINE}vision.{NEW_LINE}It reveals hidden traps and {COLOR_2 CYAN}invisible{END_COLOR_TEXT_2}{NEW_LINE}Pokémon.\n\0" .global ItemDescriptionDietRibbon ItemDescriptionDietRibbon: -.string "A hold item that changes the Pokémon{APOSTROPHE}s{NEW_LINE}status to {COLOR_2 CYAN}Hungry Pal{END_COLOR_TEXT_2} and prevents{NEW_LINE}its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} from filling.{NEW_LINE}If the team leader is holding it{COMMA} its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}{NEW_LINE}will go down faster.\n\0" +.string "A hold item that changes the Pokémon's{NEW_LINE}status to {COLOR_2 CYAN}Hungry Pal{END_COLOR_TEXT_2} and prevents{NEW_LINE}its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} from filling.{NEW_LINE}If the team leader is holding it, its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}{NEW_LINE}will go down faster.\n\0" .global ItemDescriptionTrapScarf ItemDescriptionTrapScarf: @@ -96,27 +96,27 @@ ItemDescriptionRacketBand: .global ItemDescriptionDefScarf ItemDescriptionDefScarf: -.string "A hold item that boosts the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.\n\0" +.string "A hold item that boosts the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionStaminaBand ItemDescriptionStaminaBand: -.string "A hold item that slows how quickly the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} goes down.\n\0" +.string "A hold item that slows how quickly the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} goes down.\n\0" .global ItemDescriptionPlainRibbon ItemDescriptionPlainRibbon: -.string "An item that has no effect{COMMA} even if it is{NEW_LINE}held by a Pokémon.\n\0" +.string "An item that has no effect, even if it is{NEW_LINE}held by a Pokémon.\n\0" .global ItemDescriptionSpecialBand ItemDescriptionSpecialBand: -.string "A hold item that boosts the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}.\n\0" +.string "A hold item that boosts the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionZincBand ItemDescriptionZincBand: -.string "A hold item that boosts the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}.\n\0" +.string "A hold item that boosts the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionDetectBand ItemDescriptionDetectBand: -.string "A hold item that boosts the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2}.\n\0" +.string "A hold item that boosts the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionAlertSpecs ItemDescriptionAlertSpecs: @@ -132,7 +132,7 @@ ItemDescriptionBounceBand: .global ItemDescriptionCurveBand ItemDescriptionCurveBand: -.string "A hold item that makes thrown items{NEW_LINE}bounce off walls and fly sideways.{NEW_LINE}It has no effect if the Pokémon{APOSTROPHE}s status{NEW_LINE}is {COLOR_2 CYAN}Pierce{END_COLOR_TEXT_2} or if a rock is thrown.\n\0" +.string "A hold item that makes thrown items{NEW_LINE}bounce off walls and fly sideways.{NEW_LINE}It has no effect if the Pokémon's status{NEW_LINE}is {COLOR_2 CYAN}Pierce{END_COLOR_TEXT_2} or if a rock is thrown.\n\0" .global ItemDescriptionWhiffSpecs ItemDescriptionWhiffSpecs: @@ -148,11 +148,11 @@ ItemDescriptionLockonSpecs: .global ItemDescriptionMunchBelt ItemDescriptionMunchBelt: -.string "A hold item that slightly boosts the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}.{NEW_LINE}However{COMMA} it also makes the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} go down faster.\n\0" +.string "A hold item that slightly boosts the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}.{NEW_LINE}However, it also makes the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} go down faster.\n\0" .global ItemDescriptionPassScarf ItemDescriptionPassScarf: -.string "A hold item that can enable the{NEW_LINE}Pokémon to pass off the effects of{NEW_LINE}attacks and certain kinds of hostile moves{NEW_LINE}to a Pokémon next to it. However{COMMA} it also{NEW_LINE}makes the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} go down.\n\0" +.string "A hold item that can enable the{NEW_LINE}Pokémon to pass off the effects of{NEW_LINE}attacks and certain kinds of hostile moves{NEW_LINE}to a Pokémon next to it. However, it also{NEW_LINE}makes the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} go down.\n\0" .global ItemDescriptionWeatherBand ItemDescriptionWeatherBand: @@ -160,19 +160,19 @@ ItemDescriptionWeatherBand: .global ItemDescriptionFriendBow ItemDescriptionFriendBow: -.string "When held by the team leader{COMMA} this hold{NEW_LINE}item makes it easier to recruit defeated{NEW_LINE}Pokémon into the rescue team.\n\0" +.string "When held by the team leader, this hold{NEW_LINE}item makes it easier to recruit defeated{NEW_LINE}Pokémon into the rescue team.\n\0" .global ItemDescriptionBeautyScarf ItemDescriptionBeautyScarf: -.string "A fashionable accessory for dressing up.{NEW_LINE}It enables a certain kind of Pokémon to{NEW_LINE}evolve.{NEW_LINE}Give it to the Pokémon when it{APOSTROPHE}s ready to{NEW_LINE}evolve.\n\0" +.string "A fashionable accessory for dressing up.{NEW_LINE}It enables a certain kind of Pokémon to{NEW_LINE}evolve.{NEW_LINE}Give it to the Pokémon when it's ready to{NEW_LINE}evolve.\n\0" .global ItemDescriptionSunRibbon ItemDescriptionSunRibbon: -.string "A ribbon infused with sunshine.{NEW_LINE}It enables a certain kind of Pokémon to{NEW_LINE}evolve.{NEW_LINE}Give it to the Pokémon when it{APOSTROPHE}s ready to{NEW_LINE}evolve.\n\0" +.string "A ribbon infused with sunshine.{NEW_LINE}It enables a certain kind of Pokémon to{NEW_LINE}evolve.{NEW_LINE}Give it to the Pokémon when it's ready to{NEW_LINE}evolve.\n\0" .global ItemDescriptionLunarRibbon ItemDescriptionLunarRibbon: -.string "A ribbon filled with moonlight.{NEW_LINE}It enables a certain kind of Pokémon to{NEW_LINE}evolve.{NEW_LINE}Give it to the Pokémon when it{APOSTROPHE}s ready to{NEW_LINE}evolve.\n\0" +.string "A ribbon filled with moonlight.{NEW_LINE}It enables a certain kind of Pokémon to{NEW_LINE}evolve.{NEW_LINE}Give it to the Pokémon when it's ready to{NEW_LINE}evolve.\n\0" .global ItemDescriptionRingD ItemDescriptionRingD: @@ -188,7 +188,7 @@ ItemDescriptionRingF: .global ItemDescriptionHealSeed ItemDescriptionHealSeed: -.string "A food item that heals all status problems.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A food item that heals all status problems.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionWishStone ItemDescriptionWishStone: @@ -196,219 +196,219 @@ ItemDescriptionWishStone: .global ItemDescriptionOranBerry ItemDescriptionOranBerry: -.string "A food item that restores {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A food item that restores {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionSitrusBerry ItemDescriptionSitrusBerry: -.string "A food item that restores {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.{NEW_LINE}If the Pokémon has full {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}{COMMA} eating this{NEW_LINE}item will slightly boost its {COLOR_2 YELLOW}Maximum HP{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A food item that restores {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.{NEW_LINE}If the Pokémon has full {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}, eating this{NEW_LINE}item will slightly boost its {COLOR_2 YELLOW}Maximum HP{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionEyedropSeed ItemDescriptionEyedropSeed: -.string "A food item that changes the Pokémon{APOSTROPHE}s{NEW_LINE}status to {COLOR_2 CYAN}Eyedrops{END_COLOR_TEXT_2}.{NEW_LINE}It reveals hidden traps and {COLOR_2 CYAN}invisible{END_COLOR_TEXT_2}{NEW_LINE}Pokémon.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A food item that changes the Pokémon's{NEW_LINE}status to {COLOR_2 CYAN}Eyedrops{END_COLOR_TEXT_2}.{NEW_LINE}It reveals hidden traps and {COLOR_2 CYAN}invisible{END_COLOR_TEXT_2}{NEW_LINE}Pokémon.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionReviverSeed ItemDescriptionReviverSeed: -.string "An item that could revive a fainted{NEW_LINE}Pokémon.{NEW_LINE}It becomes a Plain Seed after use.{NEW_LINE}If held{COMMA} it revives only the holder.{NEW_LINE}It can only be used by an {COLOR_2 YELLOW}Item Master{END_COLOR_TEXT_2}.\n\0" +.string "An item that could revive a fainted{NEW_LINE}Pokémon.{NEW_LINE}It becomes a Plain Seed after use.{NEW_LINE}If held, it revives only the holder.{NEW_LINE}It can only be used by an {COLOR_2 YELLOW}Item Master{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionBlinkerSeed ItemDescriptionBlinkerSeed: -.string "A food item that gives the Pokémon{NEW_LINE}{COLOR_2 CYAN}Blinker{END_COLOR_TEXT_2} status.{NEW_LINE}It makes other Pokémon{COMMA} unclaimed{NEW_LINE}items{COMMA} and the ground impossible to see.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A food item that gives the Pokémon{NEW_LINE}{COLOR_2 CYAN}Blinker{END_COLOR_TEXT_2} status.{NEW_LINE}It makes other Pokémon, unclaimed{NEW_LINE}items, and the ground impossible to see.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionDoomSeed ItemDescriptionDoomSeed: -.string "A food item that lowers the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}level{END_COLOR_TEXT_2} by one.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A food item that lowers the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}level{END_COLOR_TEXT_2} by one.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionAllureSeed ItemDescriptionAllureSeed: -.string "A food item that gives the Pokémon{NEW_LINE}{COLOR_2 CYAN}Cross-Eyed{END_COLOR_TEXT_2} status.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A food item that gives the Pokémon{NEW_LINE}{COLOR_2 CYAN}Cross-Eyed{END_COLOR_TEXT_2} status.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionLifeSeed ItemDescriptionLifeSeed: -.string "A food item that slightly boosts the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Maximum HP{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A food item that slightly boosts the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Maximum HP{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionRawstBerry ItemDescriptionRawstBerry: -.string "A food item that heals the Pokémon{APOSTROPHE}s {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A food item that heals the Pokémon's {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionHungerSeed ItemDescriptionHungerSeed: -.string "A food item that slightly lowers the{NEW_LINE}Pokémon{APOSTROPHE}s maximum {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.{NEW_LINE}If used by a Pokémon other than the{NEW_LINE}leader{COMMA} its status changes to {COLOR_2 CYAN}Hungry Pal{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A food item that slightly lowers the{NEW_LINE}Pokémon's maximum {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.{NEW_LINE}If used by a Pokémon other than the{NEW_LINE}leader, its status changes to {COLOR_2 CYAN}Hungry Pal{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionQuickSeed ItemDescriptionQuickSeed: -.string "A food item that boosts the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by one level.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A food item that boosts the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by one level.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionPechaBerry ItemDescriptionPechaBerry: -.string "A food item that heals the Pokémon when{NEW_LINE}{COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2} or {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A food item that heals the Pokémon when{NEW_LINE}{COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2} or {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionCheriBerry ItemDescriptionCheriBerry: -.string "A food item that heals the Pokémon from{NEW_LINE}{COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A food item that heals the Pokémon from{NEW_LINE}{COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionTotterSeed ItemDescriptionTotterSeed: -.string "A food item that makes the Pokémon{NEW_LINE}{COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.{NEW_LINE}The Pokémon{APOSTROPHE}s movements turn erratic{COMMA}{NEW_LINE}and its attacks and moves may hit friends.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A food item that makes the Pokémon{NEW_LINE}{COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.{NEW_LINE}The Pokémon's movements turn erratic,{NEW_LINE}and its attacks and moves may hit friends.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionSleepSeed ItemDescriptionSleepSeed: -.string "A food item that makes the user{NEW_LINE}{COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}.{NEW_LINE}The Pokémon will be unable to do anything.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A food item that makes the user{NEW_LINE}{COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}.{NEW_LINE}The Pokémon will be unable to do anything.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionPlainSeed ItemDescriptionPlainSeed: -.string "A food item that has no special effect.{NEW_LINE}It does slightly fill the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A food item that has no special effect.{NEW_LINE}It does slightly fill the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionWarpSeed ItemDescriptionWarpSeed: -.string "A food item that warps the Pokémon to{NEW_LINE}a different place on the same floor.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A food item that warps the Pokémon to{NEW_LINE}a different place on the same floor.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionBlastSeed ItemDescriptionBlastSeed: -.string "A food item that makes the Pokémon{NEW_LINE}breathe highly damaging fire.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A food item that makes the Pokémon{NEW_LINE}breathe highly damaging fire.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionGinseng ItemDescriptionGinseng: -.string "A drink that boosts the power of the{NEW_LINE}Pokémon{APOSTROPHE}s set move.{NEW_LINE}It may not have any effect on certain{NEW_LINE}kinds of moves.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A drink that boosts the power of the{NEW_LINE}Pokémon's set move.{NEW_LINE}It may not have any effect on certain{NEW_LINE}kinds of moves.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionJoySeed ItemDescriptionJoySeed: -.string "A food item that raises the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}level{END_COLOR_TEXT_2} by one.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A food item that raises the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}level{END_COLOR_TEXT_2} by one.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionChestoBerry ItemDescriptionChestoBerry: -.string "A food item that causes the Pokémon to{NEW_LINE}become {COLOR_2 CYAN}sleepless{END_COLOR_TEXT_2}.{NEW_LINE}The Pokémon will not be able to go to{NEW_LINE}{COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A food item that causes the Pokémon to{NEW_LINE}become {COLOR_2 CYAN}sleepless{END_COLOR_TEXT_2}.{NEW_LINE}The Pokémon will not be able to go to{NEW_LINE}{COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionStunSeed ItemDescriptionStunSeed: -.string "A food item that causes the Pokémon to{NEW_LINE}become {COLOR_2 CYAN}petrified{END_COLOR_TEXT_2}.{NEW_LINE}The Pokémon will be unable to do anything{NEW_LINE}until it takes damage.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A food item that causes the Pokémon to{NEW_LINE}become {COLOR_2 CYAN}petrified{END_COLOR_TEXT_2}.{NEW_LINE}The Pokémon will be unable to do anything{NEW_LINE}until it takes damage.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionMaxElixir ItemDescriptionMaxElixir: -.string "A drink that completely restores the{NEW_LINE}{COLOR_2 YELLOW}PP{END_COLOR_TEXT_2} of all the Pokémon{APOSTROPHE}s moves.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A drink that completely restores the{NEW_LINE}{COLOR_2 YELLOW}PP{END_COLOR_TEXT_2} of all the Pokémon's moves.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionProtein ItemDescriptionProtein: -.string "A drink that boosts the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A drink that boosts the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionCalcium ItemDescriptionCalcium: -.string "A drink that boosts the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A drink that boosts the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionIron ItemDescriptionIron: -.string "A drink that boosts the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A drink that boosts the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionZinc ItemDescriptionZinc: -.string "A drink that boosts the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" +.string "A drink that boosts the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionApple ItemDescriptionApple: -.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}Eating this when its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is full will{NEW_LINE}slightly enlarge its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.\n\0" +.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}Eating this when its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is full will{NEW_LINE}slightly enlarge its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.\n\0" .global ItemDescriptionBigApple ItemDescriptionBigApple: -.string "A food item that amply fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}Eating this when its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is full will{NEW_LINE}slightly enlarge its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.\n\0" +.string "A food item that amply fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}Eating this when its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is full will{NEW_LINE}slightly enlarge its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.\n\0" .global ItemDescriptionGrimyFood ItemDescriptionGrimyFood: -.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}However{COMMA} it will cause a variety of{NEW_LINE}status problems.\n\0" +.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}However, it will cause a variety of{NEW_LINE}status problems.\n\0" .global ItemDescriptionHugeApple ItemDescriptionHugeApple: -.string "A food item that completely fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly enlarges the {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.\n\0" +.string "A food item that completely fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly enlarges the {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.\n\0" .global ItemDescriptionWhiteGummi ItemDescriptionWhiteGummi: -.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Normal-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Normal-type Pokémon like it the best.\n\0" .global ItemDescriptionRedGummi ItemDescriptionRedGummi: -.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Fire-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Fire-type Pokémon like it the best.\n\0" .global ItemDescriptionBlueGummi ItemDescriptionBlueGummi: -.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Water-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Water-type Pokémon like it the best.\n\0" .global ItemDescriptionGrassGummi ItemDescriptionGrassGummi: -.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Grass-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Grass-type Pokémon like it the best.\n\0" .global ItemDescriptionYellowGummi ItemDescriptionYellowGummi: -.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Electric-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Electric-type Pokémon like it the best.\n\0" .global ItemDescriptionClearGummi ItemDescriptionClearGummi: -.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Ice-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Ice-type Pokémon like it the best.\n\0" .global ItemDescriptionOrangeGummi ItemDescriptionOrangeGummi: -.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Fighting-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Fighting-type Pokémon like it the best.\n\0" .global ItemDescriptionPinkGummi ItemDescriptionPinkGummi: -.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Poison-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Poison-type Pokémon like it the best.\n\0" .global ItemDescriptionBrownGummi ItemDescriptionBrownGummi: -.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Ground-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Ground-type Pokémon like it the best.\n\0" .global ItemDescriptionSkyGummi ItemDescriptionSkyGummi: -.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Flying-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Flying-type Pokémon like it the best.\n\0" .global ItemDescriptionGoldGummi ItemDescriptionGoldGummi: -.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Psychic-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Psychic-type Pokémon like it the best.\n\0" .global ItemDescriptionGreenGummi ItemDescriptionGreenGummi: -.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Bug-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Bug-type Pokémon like it the best.\n\0" .global ItemDescriptionGrayGummi ItemDescriptionGrayGummi: -.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Rock-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Rock-type Pokémon like it the best.\n\0" .global ItemDescriptionPurpleGummi ItemDescriptionPurpleGummi: -.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Ghost-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Ghost-type Pokémon like it the best.\n\0" .global ItemDescriptionRoyalGummi ItemDescriptionRoyalGummi: -.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Dragon-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Dragon-type Pokémon like it the best.\n\0" .global ItemDescriptionBlackGummi ItemDescriptionBlackGummi: -.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Dark-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Dark-type Pokémon like it the best.\n\0" .global ItemDescriptionSilverGummi ItemDescriptionSilverGummi: -.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Steel-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Steel-type Pokémon like it the best.\n\0" .global ItemDescriptionBanana ItemDescriptionBanana: -.string "A rare food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}Eating this when its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is full will{NEW_LINE}slightly enlarge its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.{NEW_LINE}It is occasionally found inside walls.\n\0" +.string "A rare food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}Eating this when its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is full will{NEW_LINE}slightly enlarge its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.{NEW_LINE}It is occasionally found inside walls.\n\0" .global ItemDescriptionChestnut ItemDescriptionChestnut: -.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}Mankey love to eat this.\n\0" +.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}Mankey love to eat this.\n\0" .global ItemDescriptionPoke ItemDescriptionPoke: -.string "Money used at shops{COMMA} etc.\n\0" +.string "Money used at shops, etc.\n\0" .global ItemDescriptionEvolutionItemSingle ItemDescriptionEvolutionItemSingle: -.string "It enables a certain kind of Pokémon to{NEW_LINE}evolve.{NEW_LINE}Give it to the Pokémon when it{APOSTROPHE}s ready to{NEW_LINE}evolve.\n\0" +.string "It enables a certain kind of Pokémon to{NEW_LINE}evolve.{NEW_LINE}Give it to the Pokémon when it's ready to{NEW_LINE}evolve.\n\0" .global ItemDescriptionEvolutionItemMulti ItemDescriptionEvolutionItemMulti: -.string "It enables certain kinds of Pokémon to{NEW_LINE}evolve.{NEW_LINE}Give it to the Pokémon when it{APOSTROPHE}s ready to{NEW_LINE}evolve.\n\0" +.string "It enables certain kinds of Pokémon to{NEW_LINE}evolve.{NEW_LINE}Give it to the Pokémon when it's ready to{NEW_LINE}evolve.\n\0" .global ItemDescriptionIcePart ItemDescriptionIcePart: -.string "An item that was guarded by {COLOR_1 YELLOW_5}Regice{END_COLOR_TEXT_1}.{NEW_LINE}It may be related to this saying about the{NEW_LINE}{COLOR_1 YELLOW_4}Buried Relic{END_COLOR_TEXT_1}: {QUOTE_START}Three parts guarded by{NEW_LINE}three servants. When they are one again{COMMA}{NEW_LINE}a mirage shall appear to the bearer.{QUOTE_END}\n\0" +.string "An item that was guarded by {COLOR_1 YELLOW_5}Regice{END_COLOR_TEXT_1}.{NEW_LINE}It may be related to this saying about the{NEW_LINE}{COLOR_1 YELLOW_4}Buried Relic{END_COLOR_TEXT_1}: “Three parts guarded by{NEW_LINE}three servants. When they are one again,{NEW_LINE}a mirage shall appear to the bearer.”\n\0" .global ItemDescriptionSteelPart ItemDescriptionSteelPart: @@ -416,7 +416,7 @@ ItemDescriptionSteelPart: .global ItemDescriptionRockPart ItemDescriptionRockPart: -.string "A mysterious item that was jealously{NEW_LINE}guarded by {COLOR_1 YELLOW_5}Regirock{END_COLOR_TEXT_1}.{NEW_LINE}How it is to be used remains unknown{COMMA}{NEW_LINE}however.\n\0" +.string "A mysterious item that was jealously{NEW_LINE}guarded by {COLOR_1 YELLOW_5}Regirock{END_COLOR_TEXT_1}.{NEW_LINE}How it is to be used remains unknown,{NEW_LINE}however.\n\0" .global ItemDescriptionMusicBox ItemDescriptionMusicBox: @@ -432,7 +432,7 @@ ItemDescriptionUsedTM: .global ItemDescriptionFocusPunch ItemDescriptionFocusPunch: -.string "Teaches the move {COLOR_2 GREEN}Focus Punch{END_COLOR_TEXT_2}.{NEW_LINE}The user{APOSTROPHE}s status changes to {COLOR_2 CYAN}Focus Punch{END_COLOR_TEXT_2}{COMMA}{NEW_LINE}and it attacks on the next turn.{NEW_LINE}It is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Focus Punch{END_COLOR_TEXT_2}.{NEW_LINE}The user's status changes to {COLOR_2 CYAN}Focus Punch{END_COLOR_TEXT_2},{NEW_LINE}and it attacks on the next turn.{NEW_LINE}It is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\n\0" .global ItemDescriptionDragonClaw ItemDescriptionDragonClaw: @@ -444,23 +444,23 @@ ItemDescriptionWaterPulse: .global ItemDescriptionCalmMind ItemDescriptionCalmMind: -.string "Teaches the move {COLOR_2 GREEN}Calm Mind{END_COLOR_TEXT_2}.{NEW_LINE}It raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}{NEW_LINE}and {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by one level.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Calm Mind{END_COLOR_TEXT_2}.{NEW_LINE}It raises the Pokémon's {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}{NEW_LINE}and {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by one level.\n\0" .global ItemDescriptionRoar ItemDescriptionRoar: -.string "Teaches the move {COLOR_2 GREEN}Roar{END_COLOR_TEXT_2}.{NEW_LINE}It sends the target flying.{NEW_LINE}If the foe hits a wall or another{NEW_LINE}Pokémon{COMMA} it sustains damage.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Roar{END_COLOR_TEXT_2}.{NEW_LINE}It sends the target flying.{NEW_LINE}If the foe hits a wall or another{NEW_LINE}Pokémon, it sustains damage.\n\0" .global ItemDescriptionToxic ItemDescriptionToxic: -.string "Teaches the move {COLOR_2 GREEN}Toxic{END_COLOR_TEXT_2}.{NEW_LINE}It {COLOR_2 CYAN}badly poisons{END_COLOR_TEXT_2} the foe Pokémon.{NEW_LINE}If a Pokémon is {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}{COMMA} it{NEW_LINE}sustains damage over several turns.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Toxic{END_COLOR_TEXT_2}.{NEW_LINE}It {COLOR_2 CYAN}badly poisons{END_COLOR_TEXT_2} the foe Pokémon.{NEW_LINE}If a Pokémon is {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}, it{NEW_LINE}sustains damage over several turns.\n\0" .global ItemDescriptionHail ItemDescriptionHail: -.string "An item that changes the dungeon floor{APOSTROPHE}s{NEW_LINE}weather to {COLOR_2 CYAN}Hail{END_COLOR_TEXT_2} for several turns.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: All Pokémon on floor\n\0" +.string "An item that changes the dungeon floor's{NEW_LINE}weather to {COLOR_2 CYAN}Hail{END_COLOR_TEXT_2} for several turns.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: All Pokémon on floor\n\0" .global ItemDescriptionBulkUp ItemDescriptionBulkUp: -.string "Teaches the move {COLOR_2 GREEN}Bulk Up{END_COLOR_TEXT_2}.{NEW_LINE}It boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{NEW_LINE}by one level.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Bulk Up{END_COLOR_TEXT_2}.{NEW_LINE}It boosts the user's {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{NEW_LINE}by one level.\n\0" .global ItemDescriptionBulletSeed ItemDescriptionBulletSeed: @@ -472,11 +472,11 @@ ItemDescriptionHiddenPower: .global ItemDescriptionSunnyDay ItemDescriptionSunnyDay: -.string "An item that changes the dungeon floor{APOSTROPHE}s{NEW_LINE}weather to {COLOR_2 CYAN}Sunny{END_COLOR_TEXT_2} for several turns.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: All Pokémon on floor\n\0" +.string "An item that changes the dungeon floor's{NEW_LINE}weather to {COLOR_2 CYAN}Sunny{END_COLOR_TEXT_2} for several turns.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: All Pokémon on floor\n\0" .global ItemDescriptionTaunt ItemDescriptionTaunt: -.string "Teaches the move {COLOR_2 GREEN}Taunt{END_COLOR_TEXT_2}.{NEW_LINE}The targeted Pokémon{APOSTROPHE}s status changes{NEW_LINE}to {COLOR_2 CYAN}Taunted{END_COLOR_TEXT_2}.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Taunt{END_COLOR_TEXT_2}.{NEW_LINE}The targeted Pokémon's status changes{NEW_LINE}to {COLOR_2 CYAN}Taunted{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionIceBeam ItemDescriptionIceBeam: @@ -488,23 +488,23 @@ ItemDescriptionBlizzard: .global ItemDescriptionHyperBeam ItemDescriptionHyperBeam: -.string "Teaches the move {COLOR_2 GREEN}Hyper Beam{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target even at a{NEW_LINE}distance. However{COMMA} it also makes the user{NEW_LINE}{COLOR_2 CYAN}paused{END_COLOR_TEXT_2} and incapable of action.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Hyper Beam{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target even at a{NEW_LINE}distance. However, it also makes the user{NEW_LINE}{COLOR_2 CYAN}paused{END_COLOR_TEXT_2} and incapable of action.\n\0" .global ItemDescriptionLightScreen ItemDescriptionLightScreen: -.string "Teaches the move {COLOR_2 GREEN}Light Screen{END_COLOR_TEXT_2}.{NEW_LINE}It makes the user{APOSTROPHE}s status {COLOR_2 CYAN}Light Screen{END_COLOR_TEXT_2}.{NEW_LINE}It halves the damage from{NEW_LINE}{COLOR_2 CYAN}Special Attack moves{END_COLOR_TEXT_2}.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Light Screen{END_COLOR_TEXT_2}.{NEW_LINE}It makes the user's status {COLOR_2 CYAN}Light Screen{END_COLOR_TEXT_2}.{NEW_LINE}It halves the damage from{NEW_LINE}{COLOR_2 CYAN}Special Attack moves{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionProtect ItemDescriptionProtect: -.string "Teaches the move {COLOR_2 GREEN}Protect{END_COLOR_TEXT_2}.{NEW_LINE}It changes the Pokémon{APOSTROPHE}s status to{NEW_LINE}{COLOR_2 CYAN}Protect{END_COLOR_TEXT_2} and prevents damage from{NEW_LINE}enemy attacks and moves.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Protect{END_COLOR_TEXT_2}.{NEW_LINE}It changes the Pokémon's status to{NEW_LINE}{COLOR_2 CYAN}Protect{END_COLOR_TEXT_2} and prevents damage from{NEW_LINE}enemy attacks and moves.\n\0" .global ItemDescriptionRainDance ItemDescriptionRainDance: -.string "An item that changes the dungeon floor{APOSTROPHE}s{NEW_LINE}weather to {COLOR_2 CYAN}Rain{END_COLOR_TEXT_2} for several turns.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: All Pokémon on floor\n\0" +.string "An item that changes the dungeon floor's{NEW_LINE}weather to {COLOR_2 CYAN}Rain{END_COLOR_TEXT_2} for several turns.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: All Pokémon on floor\n\0" .global ItemDescriptionGigaDrain ItemDescriptionGigaDrain: -.string "Teaches the move {COLOR_2 GREEN}Giga Drain{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}It also restores the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} based{NEW_LINE}on the damage it inflicted.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Giga Drain{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}It also restores the user's {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} based{NEW_LINE}on the damage it inflicted.\n\0" .global ItemDescriptionSafeguard ItemDescriptionSafeguard: @@ -512,19 +512,19 @@ ItemDescriptionSafeguard: .global ItemDescriptionFrustration ItemDescriptionFrustration: -.string "Teaches the move {COLOR_2 GREEN}Frustration{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target and{NEW_LINE}inflicts greater damage if the user{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2} is low.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Frustration{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target and{NEW_LINE}inflicts greater damage if the user's{NEW_LINE}{COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2} is low.\n\0" .global ItemDescriptionSolarBeam ItemDescriptionSolarBeam: -.string "Teaches the move {COLOR_2 GREEN}Solarbeam{END_COLOR_TEXT_2}.{NEW_LINE}The user{APOSTROPHE}s status becomes {COLOR_2 CYAN}Solarbeam{END_COLOR_TEXT_2}{COMMA}{NEW_LINE}and it attacks on the next turn.{NEW_LINE}It is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Solarbeam{END_COLOR_TEXT_2}.{NEW_LINE}The user's status becomes {COLOR_2 CYAN}Solarbeam{END_COLOR_TEXT_2},{NEW_LINE}and it attacks on the next turn.{NEW_LINE}It is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\n\0" .global ItemDescriptionIronTail ItemDescriptionIronTail: -.string "Teaches the move {COLOR_2 GREEN}Iron Tail{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}It may also lower the target{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{NEW_LINE}by one level.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Iron Tail{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}It may also lower the target's {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{NEW_LINE}by one level.\n\0" .global ItemDescriptionThunderbolt ItemDescriptionThunderbolt: -.string "Teaches the move {COLOR_2 GREEN}Thunderbolt{END_COLOR_TEXT_2}.{NEW_LINE}It damages all foes around the user.{NEW_LINE}It may also cause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}{COMMA} which{NEW_LINE}prevents attacks and moves.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Thunderbolt{END_COLOR_TEXT_2}.{NEW_LINE}It damages all foes around the user.{NEW_LINE}It may also cause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}, which{NEW_LINE}prevents attacks and moves.\n\0" .global ItemDescriptionThunder ItemDescriptionThunder: @@ -536,31 +536,31 @@ ItemDescriptionEarthquake: .global ItemDescriptionReturn ItemDescriptionReturn: -.string "Teaches the move {COLOR_2 GREEN}Return{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}Its power rises with the user{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Return{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}Its power rises with the user's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionDig ItemDescriptionDig: -.string "Teaches the move {COLOR_2 GREEN}Dig{END_COLOR_TEXT_2}.{NEW_LINE}The user{APOSTROPHE}s status becomes {COLOR_2 CYAN}Digging{END_COLOR_TEXT_2}{COMMA}{NEW_LINE}and it attacks on the next turn.{NEW_LINE}It is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Dig{END_COLOR_TEXT_2}.{NEW_LINE}The user's status becomes {COLOR_2 CYAN}Digging{END_COLOR_TEXT_2},{NEW_LINE}and it attacks on the next turn.{NEW_LINE}It is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\n\0" .global ItemDescriptionPsychic ItemDescriptionPsychic: -.string "Teaches the move {COLOR_2 GREEN}Psychic{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}It may also lower the target{APOSTROPHE}s {COLOR_2 YELLOW}Special{NEW_LINE}Defense{END_COLOR_TEXT_2} by one level.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Psychic{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}It may also lower the target's {COLOR_2 YELLOW}Special{NEW_LINE}Defense{END_COLOR_TEXT_2} by one level.\n\0" .global ItemDescriptionShadowBall ItemDescriptionShadowBall: -.string "Teaches the move {COLOR_2 GREEN}Shadow Ball{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target even at a{NEW_LINE}distance. It may also lower the target{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by one level.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Shadow Ball{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target even at a{NEW_LINE}distance. It may also lower the target's{NEW_LINE}{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by one level.\n\0" .global ItemDescriptionBrickBreak ItemDescriptionBrickBreak: -.string "Teaches the move {COLOR_2 GREEN}Brick Break{END_COLOR_TEXT_2}.{NEW_LINE}It shatters the target{APOSTROPHE}s {COLOR_2 CYAN}Reflect{END_COLOR_TEXT_2}{NEW_LINE}or {COLOR_2 CYAN}Light Screen{END_COLOR_TEXT_2} to inflict damage.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Brick Break{END_COLOR_TEXT_2}.{NEW_LINE}It shatters the target's {COLOR_2 CYAN}Reflect{END_COLOR_TEXT_2}{NEW_LINE}or {COLOR_2 CYAN}Light Screen{END_COLOR_TEXT_2} to inflict damage.\n\0" .global ItemDescriptionDoubleTeam ItemDescriptionDoubleTeam: -.string "An item that raises the user{APOSTROPHE}s {COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2}{NEW_LINE}by one level.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: User\n\0" +.string "An item that raises the user's {COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2}{NEW_LINE}by one level.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: User\n\0" .global ItemDescriptionReflect ItemDescriptionReflect: -.string "Teaches the move {COLOR_2 GREEN}Reflect{END_COLOR_TEXT_2}.{NEW_LINE}It makes the user{APOSTROPHE}s status {COLOR_2 CYAN}Reflect{END_COLOR_TEXT_2}{NEW_LINE}and halves the damage from all{NEW_LINE}{COLOR_2 CYAN}Physical Attack moves{END_COLOR_TEXT_2} and{NEW_LINE}regular attacks.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Reflect{END_COLOR_TEXT_2}.{NEW_LINE}It makes the user's status {COLOR_2 CYAN}Reflect{END_COLOR_TEXT_2}{NEW_LINE}and halves the damage from all{NEW_LINE}{COLOR_2 CYAN}Physical Attack moves{END_COLOR_TEXT_2} and{NEW_LINE}regular attacks.\n\0" .global ItemDescriptionShockWave ItemDescriptionShockWave: @@ -572,11 +572,11 @@ ItemDescriptionFlamethrower: .global ItemDescriptionSludgeBomb ItemDescriptionSludgeBomb: -.string "Teaches the move {COLOR_2 GREEN}Sludge Bomb{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target even at a{NEW_LINE}distance. It may also leave the target{NEW_LINE}{COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}{COMMA} damaging it over several turns.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Sludge Bomb{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target even at a{NEW_LINE}distance. It may also leave the target{NEW_LINE}{COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}, damaging it over several turns.\n\0" .global ItemDescriptionSandstorm ItemDescriptionSandstorm: -.string "An item that changes the dungeon floor{APOSTROPHE}s{NEW_LINE}weather to {COLOR_2 CYAN}Sandstorm{END_COLOR_TEXT_2} for several turns.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: All Pokémon on floor\n\0" +.string "An item that changes the dungeon floor's{NEW_LINE}weather to {COLOR_2 CYAN}Sandstorm{END_COLOR_TEXT_2} for several turns.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: All Pokémon on floor\n\0" .global ItemDescriptionFireBlast ItemDescriptionFireBlast: @@ -584,7 +584,7 @@ ItemDescriptionFireBlast: .global ItemDescriptionRockTomb ItemDescriptionRockTomb: -.string "It inflicts damage on the target.{NEW_LINE}It also lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Movement{NEW_LINE}Speed{END_COLOR_TEXT_2} by one level.{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0" +.string "It inflicts damage on the target.{NEW_LINE}It also lowers the target's {COLOR_2 YELLOW}Movement{NEW_LINE}Speed{END_COLOR_TEXT_2} by one level.{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0" .global ItemDescriptionAerialAce ItemDescriptionAerialAce: @@ -596,7 +596,7 @@ ItemDescriptionTorment: .global ItemDescriptionFacade ItemDescriptionFacade: -.string "Teaches the move {COLOR_2 GREEN}Facade{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}If the user is {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}{COMMA} {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}{COMMA}{NEW_LINE}or has a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}{COMMA} its power is doubled.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Facade{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}If the user is {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}, {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2},{NEW_LINE}or has a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}, its power is doubled.\n\0" .global ItemDescriptionSecretPower ItemDescriptionSecretPower: @@ -604,31 +604,31 @@ ItemDescriptionSecretPower: .global ItemDescriptionRest ItemDescriptionRest: -.string "Teaches the move {COLOR_2 GREEN}Rest{END_COLOR_TEXT_2}.{NEW_LINE}It makes the user go to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}.{NEW_LINE}Upon awakening{COMMA} the Pokémon regains {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}{NEW_LINE}and recovers from any status problems.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Rest{END_COLOR_TEXT_2}.{NEW_LINE}It makes the user go to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}.{NEW_LINE}Upon awakening, the Pokémon regains {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}{NEW_LINE}and recovers from any status problems.\n\0" .global ItemDescriptionAttract ItemDescriptionAttract: -.string "Teaches the move {COLOR_2 GREEN}Attract{END_COLOR_TEXT_2}.{NEW_LINE}It changes the target{APOSTROPHE}s status to{NEW_LINE}{COLOR_2 CYAN}Infatuated{END_COLOR_TEXT_2}.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Attract{END_COLOR_TEXT_2}.{NEW_LINE}It changes the target's status to{NEW_LINE}{COLOR_2 CYAN}Infatuated{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionThief ItemDescriptionThief: -.string "Teaches the move {COLOR_2 GREEN}Thief{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}It also snatches the target{APOSTROPHE}s hold item{NEW_LINE}and makes it the user{APOSTROPHE}s hold item.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Thief{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}It also snatches the target's hold item{NEW_LINE}and makes it the user's hold item.\n\0" .global ItemDescriptionSteelWIng ItemDescriptionSteelWIng: -.string "Teaches the move {COLOR_2 GREEN}Steel Wing{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}It may also raise the user{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by{NEW_LINE}one level.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Steel Wing{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}It may also raise the user's {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by{NEW_LINE}one level.\n\0" .global ItemDescriptionSkillSwap ItemDescriptionSkillSwap: -.string "Teaches the move {COLOR_2 GREEN}Skill Swap{END_COLOR_TEXT_2}.{NEW_LINE}It switches the user{APOSTROPHE}s {COLOR_2 YELLOW}Special Ability{END_COLOR_TEXT_2} with{NEW_LINE}that of the target.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Skill Swap{END_COLOR_TEXT_2}.{NEW_LINE}It switches the user's {COLOR_2 YELLOW}Special Ability{END_COLOR_TEXT_2} with{NEW_LINE}that of the target.\n\0" .global ItemDescriptionSnatch ItemDescriptionSnatch: -.string "It switches the user{APOSTROPHE}s status to {COLOR_2 CYAN}Snatch{END_COLOR_TEXT_2}.{NEW_LINE}It steals the moves of Pokémon on{NEW_LINE}the same floor.{NEW_LINE}{NEW_LINE}Range: User\n\0" +.string "It switches the user's status to {COLOR_2 CYAN}Snatch{END_COLOR_TEXT_2}.{NEW_LINE}It steals the moves of Pokémon on{NEW_LINE}the same floor.{NEW_LINE}{NEW_LINE}Range: User\n\0" .global ItemDescriptionOverheat ItemDescriptionOverheat: -.string "Teaches the move {COLOR_2 GREEN}Overheat{END_COLOR_TEXT_2}.{NEW_LINE}It damages all foes around the user{COMMA} but it{NEW_LINE}also lowers the user{APOSTROPHE}s {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}{NEW_LINE}by two levels and thaws frozen Pokémon.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Overheat{END_COLOR_TEXT_2}.{NEW_LINE}It damages all foes around the user, but it{NEW_LINE}also lowers the user's {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}{NEW_LINE}by two levels and thaws frozen Pokémon.\n\0" .global ItemDescriptionWideSlash ItemDescriptionWideSlash: @@ -648,11 +648,11 @@ ItemDescriptionSeeTrapOrb: .global ItemDescriptionMugOrb ItemDescriptionMugOrb: -.string "It inflicts damage on the target.{NEW_LINE}It also snatches the target{APOSTROPHE}s hold item{NEW_LINE}to make it the user{APOSTROPHE}s.{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0" +.string "It inflicts damage on the target.{NEW_LINE}It also snatches the target's hold item{NEW_LINE}to make it the user's.{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0" .global ItemDescriptionReboundOrb ItemDescriptionReboundOrb: -.string "Changes the user{APOSTROPHE}s status to {COLOR_2 CYAN}Mini Counter{END_COLOR_TEXT_2}.{NEW_LINE}Any damage from {COLOR_2 CYAN}Physical Attack moves{END_COLOR_TEXT_2}{NEW_LINE}or a regular attack is partially returned.{NEW_LINE}{NEW_LINE}Range: User\n\0" +.string "Changes the user's status to {COLOR_2 CYAN}Mini Counter{END_COLOR_TEXT_2}.{NEW_LINE}Any damage from {COLOR_2 CYAN}Physical Attack moves{END_COLOR_TEXT_2}{NEW_LINE}or a regular attack is partially returned.{NEW_LINE}{NEW_LINE}Range: User\n\0" .global ItemDescriptionLobOrb ItemDescriptionLobOrb: @@ -660,11 +660,11 @@ ItemDescriptionLobOrb: .global ItemDescriptionSwitcherOrb ItemDescriptionSwitcherOrb: -.string "Switches the user{APOSTROPHE}s position with another{NEW_LINE}Pokémon{COMMA} however distant.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: Straight line\n\0" +.string "Switches the user's position with another{NEW_LINE}Pokémon, however distant.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: Straight line\n\0" .global ItemDescriptionBlowbackOrb ItemDescriptionBlowbackOrb: -.string "Knocks a distant target flying.{NEW_LINE}If the target hits a wall or another{NEW_LINE}Pokémon{COMMA} it sustains damage.{NEW_LINE}{NEW_LINE}Range: Straight line\n\0" +.string "Knocks a distant target flying.{NEW_LINE}If the target hits a wall or another{NEW_LINE}Pokémon, it sustains damage.{NEW_LINE}{NEW_LINE}Range: Straight line\n\0" .global ItemDescriptionWarpOrb ItemDescriptionWarpOrb: @@ -688,7 +688,7 @@ ItemDescriptionLuminousOrb: .global ItemDescriptionPetrifyOrb ItemDescriptionPetrifyOrb: -.string "Changes the status of foes in the room to{NEW_LINE}{COLOR_2 CYAN}Petrified{END_COLOR_TEXT_2}{COMMA} making them incapable of action.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: Foes in room\n\0" +.string "Changes the status of foes in the room to{NEW_LINE}{COLOR_2 CYAN}Petrified{END_COLOR_TEXT_2}, making them incapable of action.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: Foes in room\n\0" .global ItemDescriptionStayawayOrb ItemDescriptionStayawayOrb: @@ -696,39 +696,39 @@ ItemDescriptionStayawayOrb: .global ItemDescriptionPounceOrb ItemDescriptionPounceOrb: -.string "Makes the user pounce on the Pokémon{NEW_LINE}in front{COMMA} however distant. If no Pokémon{NEW_LINE}is in the way{COMMA} the user leaps to the wall.{NEW_LINE}{NEW_LINE}Range: Special\n\0" +.string "Makes the user pounce on the Pokémon{NEW_LINE}in front, however distant. If no Pokémon{NEW_LINE}is in the way, the user leaps to the wall.{NEW_LINE}{NEW_LINE}Range: Special\n\0" .global ItemDescriptionTrawlOrb ItemDescriptionTrawlOrb: -.string "Pulls all items on the floor to the user.{NEW_LINE}Beware: if there is a shop{COMMA} the user will{NEW_LINE}be considered a shoplifter.{NEW_LINE}{NEW_LINE}Range: User\n\0" +.string "Pulls all items on the floor to the user.{NEW_LINE}Beware: if there is a shop, the user will{NEW_LINE}be considered a shoplifter.{NEW_LINE}{NEW_LINE}Range: User\n\0" .global ItemDescriptionCleanseOrb ItemDescriptionCleanseOrb: -.string "Sticky{COMMA} gummed-up items are cleansed of{NEW_LINE}grime{COMMA} making them usable again.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: All team members on floor\n\0" +.string "Sticky, gummed-up items are cleansed of{NEW_LINE}grime, making them usable again.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: All team members on floor\n\0" .global ItemDescriptionObserverOrb ItemDescriptionObserverOrb: -.string "Changes the status of the target to{NEW_LINE}{COLOR_2 CYAN}Paused{END_COLOR_TEXT_2}{COMMA} making it incapable of action.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0" +.string "Changes the status of the target to{NEW_LINE}{COLOR_2 CYAN}Paused{END_COLOR_TEXT_2}, making it incapable of action.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0" .global ItemDescriptionDecoyOrb ItemDescriptionDecoyOrb: -.string "Changes the status of the target to{NEW_LINE}{COLOR_2 CYAN}Decoy{END_COLOR_TEXT_2}{COMMA} making it the target of its fellow{NEW_LINE}Pokémon.{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0" +.string "Changes the status of the target to{NEW_LINE}{COLOR_2 CYAN}Decoy{END_COLOR_TEXT_2}, making it the target of its fellow{NEW_LINE}Pokémon.{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0" .global ItemDescriptionSlumberOrb ItemDescriptionSlumberOrb: -.string "Changes the status of foes in the same{NEW_LINE}room to {COLOR_2 CYAN}Sleep{END_COLOR_TEXT_2}{COMMA} making them incapable{NEW_LINE}of action.{NEW_LINE}{NEW_LINE}Range: Foes in room\n\0" +.string "Changes the status of foes in the same{NEW_LINE}room to {COLOR_2 CYAN}Sleep{END_COLOR_TEXT_2}, making them incapable{NEW_LINE}of action.{NEW_LINE}{NEW_LINE}Range: Foes in room\n\0" .global ItemDescriptionTotterOrb ItemDescriptionTotterOrb: -.string "Changes the status of foes in the same{NEW_LINE}room to {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2}{COMMA} making their{NEW_LINE}attacks and movements erratic.{NEW_LINE}{NEW_LINE}Range: Foes in room\n\0" +.string "Changes the status of foes in the same{NEW_LINE}room to {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2}, making their{NEW_LINE}attacks and movements erratic.{NEW_LINE}{NEW_LINE}Range: Foes in room\n\0" .global ItemDescriptionTwoEdgeOrb ItemDescriptionTwoEdgeOrb: -.string "Drops the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of foes in the same{NEW_LINE}room to one. If it hits{COMMA} it also halves{NEW_LINE}the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.{NEW_LINE}{NEW_LINE}Range: Foes in room\n\0" +.string "Drops the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of foes in the same{NEW_LINE}room to one. If it hits, it also halves{NEW_LINE}the user's {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.{NEW_LINE}{NEW_LINE}Range: Foes in room\n\0" .global ItemDescriptionSilenceOrb ItemDescriptionSilenceOrb: -.string "Changes the status of the target to{NEW_LINE}{COLOR_2 CYAN}Muzzled{END_COLOR_TEXT_2}{COMMA} making it incapable of attacks or{NEW_LINE}moves using its mouth.{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0" +.string "Changes the status of the target to{NEW_LINE}{COLOR_2 CYAN}Muzzled{END_COLOR_TEXT_2}, making it incapable of attacks or{NEW_LINE}moves using its mouth.{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0" .global ItemDescriptionEscapeOrb ItemDescriptionEscapeOrb: @@ -776,15 +776,15 @@ ItemDescriptionReviverOrb: .global ItemDescriptionShockerOrb ItemDescriptionShockerOrb: -.string "Changes the target{APOSTROPHE}s status to {COLOR_2 CYAN}Cowering{END_COLOR_TEXT_2}{COMMA}{NEW_LINE}making its attacks go in the opposite{NEW_LINE}direction.{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0" +.string "Changes the target's status to {COLOR_2 CYAN}Cowering{END_COLOR_TEXT_2},{NEW_LINE}making its attacks go in the opposite{NEW_LINE}direction.{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0" .global ItemDescriptionSizebustOrb ItemDescriptionSizebustOrb: -.string "Inflicts damage on the target.{NEW_LINE}The bigger the target{APOSTROPHE}s size{COMMA} the greater{NEW_LINE}the damage.{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0" +.string "Inflicts damage on the target.{NEW_LINE}The bigger the target's size, the greater{NEW_LINE}the damage.{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0" .global ItemDescriptionOneRoomOrb ItemDescriptionOneRoomOrb: -.string "Destroys all walls on the floor{COMMA} turning{NEW_LINE}the floor into one vast room.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: Special\n\0" +.string "Destroys all walls on the floor, turning{NEW_LINE}the floor into one vast room.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: Special\n\0" .global ItemDescriptionFillInOrb ItemDescriptionFillInOrb: @@ -796,7 +796,7 @@ ItemDescriptionTrapperOrb: .global ItemDescriptionPossessOrb ItemDescriptionPossessOrb: -.string "A leader{APOSTROPHE}s hold item that enables the{NEW_LINE}leader to possess a friend and survive.{NEW_LINE}It only works for the team leader.\n\0" +.string "A leader's hold item that enables the{NEW_LINE}leader to possess a friend and survive.{NEW_LINE}It only works for the team leader.\n\0" .global ItemDescriptionItemizerOrb ItemDescriptionItemizerOrb: @@ -808,7 +808,7 @@ ItemDescriptionHurlOrb: .global ItemDescriptionMobileOrb ItemDescriptionMobileOrb: -.string "Changes the user{APOSTROPHE}s status to {COLOR_2 CYAN}Mobile{END_COLOR_TEXT_2}{COMMA}{NEW_LINE}enabling it to move and attack through{NEW_LINE}walls and on lava{COMMA} water{COMMA} and clouds.{NEW_LINE}{NEW_LINE}Range: User\n\0" +.string "Changes the user's status to {COLOR_2 CYAN}Mobile{END_COLOR_TEXT_2},{NEW_LINE}enabling it to move and attack through{NEW_LINE}walls and on lava, water, and clouds.{NEW_LINE}{NEW_LINE}Range: User\n\0" .global ItemDescriptionTossOrb ItemDescriptionTossOrb: @@ -820,43 +820,43 @@ ItemDescriptionStairsOrb: .global ItemDescriptionLongtossOrb ItemDescriptionLongtossOrb: -.string "Changes the user{APOSTROPHE}s status to {COLOR_2 CYAN}Long Toss{END_COLOR_TEXT_2}.{NEW_LINE}Items thrown by the user will fly until{NEW_LINE}they hit a wall or a Pokémon.{NEW_LINE}{NEW_LINE}Range: User\n\0" +.string "Changes the user's status to {COLOR_2 CYAN}Long Toss{END_COLOR_TEXT_2}.{NEW_LINE}Items thrown by the user will fly until{NEW_LINE}they hit a wall or a Pokémon.{NEW_LINE}{NEW_LINE}Range: User\n\0" .global ItemDescriptionPierceOrb ItemDescriptionPierceOrb: -.string "Changes the user{APOSTROPHE}s status to {COLOR_2 CYAN}Pierce{END_COLOR_TEXT_2}.{NEW_LINE}Items thrown by the user will fly through{NEW_LINE}walls and Pokémon without stopping.{NEW_LINE}{NEW_LINE}Range: User\n\0" +.string "Changes the user's status to {COLOR_2 CYAN}Pierce{END_COLOR_TEXT_2}.{NEW_LINE}Items thrown by the user will fly through{NEW_LINE}walls and Pokémon without stopping.{NEW_LINE}{NEW_LINE}Range: User\n\0" .global ItemDescriptionCut ItemDescriptionCut: -.string "Teaches the move {COLOR_2 GREEN}Cut{END_COLOR_TEXT_2}. It does not break{COMMA}{NEW_LINE}but cannot be used in a dungeon.{NEW_LINE}The move damages all foes around the{NEW_LINE}user.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Cut{END_COLOR_TEXT_2}. It does not break,{NEW_LINE}but cannot be used in a dungeon.{NEW_LINE}The move damages all foes around the{NEW_LINE}user.\n\0" .global ItemDescriptionFly ItemDescriptionFly: -.string "Teaches the move {COLOR_2 GREEN}Fly{END_COLOR_TEXT_2}. It does not break{COMMA}{NEW_LINE}but cannot be used in a dungeon.{NEW_LINE}The move makes the user{APOSTROPHE}s status {COLOR_2 CYAN}Flying{END_COLOR_TEXT_2}{COMMA}{NEW_LINE}making it attack on the next turn.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Fly{END_COLOR_TEXT_2}. It does not break,{NEW_LINE}but cannot be used in a dungeon.{NEW_LINE}The move makes the user's status {COLOR_2 CYAN}Flying{END_COLOR_TEXT_2},{NEW_LINE}making it attack on the next turn.\n\0" .global ItemDescriptionSurf ItemDescriptionSurf: -.string "Teaches the move {COLOR_2 GREEN}Surf{END_COLOR_TEXT_2}. It does not break{COMMA}{NEW_LINE}but cannot be used in a dungeon.{NEW_LINE}The move damages the target.{NEW_LINE}Inflicts double damage on a {COLOR_2 CYAN}diving{END_COLOR_TEXT_2} foe.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Surf{END_COLOR_TEXT_2}. It does not break,{NEW_LINE}but cannot be used in a dungeon.{NEW_LINE}The move damages the target.{NEW_LINE}Inflicts double damage on a {COLOR_2 CYAN}diving{END_COLOR_TEXT_2} foe.\n\0" .global ItemDescriptionStrength ItemDescriptionStrength: -.string "Teaches the move {COLOR_2 GREEN}Strength{END_COLOR_TEXT_2}. It does not{NEW_LINE}break{COMMA} but cannot be used in a dungeon.{NEW_LINE}The move hurls the target at another{NEW_LINE}Pokémon to inflict damage.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Strength{END_COLOR_TEXT_2}. It does not{NEW_LINE}break, but cannot be used in a dungeon.{NEW_LINE}The move hurls the target at another{NEW_LINE}Pokémon to inflict damage.\n\0" .global ItemDescriptionFlash ItemDescriptionFlash: -.string "Teaches the move {COLOR_2 GREEN}Flash{END_COLOR_TEXT_2}. It does not break{COMMA}{NEW_LINE}but cannot be used in a dungeon.{NEW_LINE}The move lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2}{NEW_LINE}by one level.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Flash{END_COLOR_TEXT_2}. It does not break,{NEW_LINE}but cannot be used in a dungeon.{NEW_LINE}The move lowers the target's {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2}{NEW_LINE}by one level.\n\0" .global ItemDescriptionRockSmash ItemDescriptionRockSmash: -.string "Teaches the move {COLOR_2 GREEN}Rock Smash{END_COLOR_TEXT_2}. It does not{NEW_LINE}break{COMMA} but cannot be used in a dungeon.{NEW_LINE}The move digs through the wall the user{NEW_LINE}is facing.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Rock Smash{END_COLOR_TEXT_2}. It does not{NEW_LINE}break, but cannot be used in a dungeon.{NEW_LINE}The move digs through the wall the user{NEW_LINE}is facing.\n\0" .global ItemDescriptionWaterfall ItemDescriptionWaterfall: -.string "Teaches the move {COLOR_2 GREEN}Waterfall{END_COLOR_TEXT_2}. It does not{NEW_LINE}break{COMMA} but cannot be used in a dungeon.{NEW_LINE}The move damages the target.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Waterfall{END_COLOR_TEXT_2}. It does not{NEW_LINE}break, but cannot be used in a dungeon.{NEW_LINE}The move damages the target.\n\0" .global ItemDescriptionDive ItemDescriptionDive: -.string "Teaches the move {COLOR_2 GREEN}Dive{END_COLOR_TEXT_2}. It does not break{COMMA}{NEW_LINE}but cannot be used in a dungeon.{NEW_LINE}The move makes the user{APOSTROPHE}s status {COLOR_2 CYAN}Diving{END_COLOR_TEXT_2}{COMMA}{NEW_LINE}making it attack strongly on the next turn.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Dive{END_COLOR_TEXT_2}. It does not break,{NEW_LINE}but cannot be used in a dungeon.{NEW_LINE}The move makes the user's status {COLOR_2 CYAN}Diving{END_COLOR_TEXT_2},{NEW_LINE}making it attack strongly on the next turn.\n\0" .global ItemDescriptionLinkBox ItemDescriptionLinkBox: @@ -864,7 +864,7 @@ ItemDescriptionLinkBox: .global ItemDescriptionSwitchBox ItemDescriptionSwitchBox: -.string "A curious box that enables the user to{NEW_LINE}switch the rescue team{APOSTROPHE}s leader.{NEW_LINE}Only official team members may become{NEW_LINE}the team leader.\n\0" +.string "A curious box that enables the user to{NEW_LINE}switch the rescue team's leader.{NEW_LINE}Only official team members may become{NEW_LINE}the team leader.\n\0" .global ItemDescriptionWeavileFig ItemDescriptionWeavileFig: diff --git a/data/move/move_names.s b/data/move/move_names.s index d81353c86..26be26ac0 100644 --- a/data/move/move_names.s +++ b/data/move/move_names.s @@ -270,7 +270,7 @@ MoveNamePlaceholder: .global MoveUseTextBide MoveUseTextBide: -.string "{ARG_POKEMON_0} can{APOSTROPHE}t take it anymore!\0" +.string "{ARG_POKEMON_0} can't take it anymore!\0" .align 2,0 .global MoveNameBide2 @@ -305,7 +305,7 @@ MoveNameRegularAttack: .global MoveDescriptionVoltTackle MoveDescriptionVoltTackle: -.string "Inflicts damage on the target{COMMA} even at a\ndistance.\nHowever{COMMA} it also hurts the user.\0" +.string "Inflicts damage on the target, even at a\ndistance.\nHowever, it also hurts the user.\0" .align 2,0 .global MoveNameVoltTackle @@ -320,7 +320,7 @@ MoveNameAeroblast: .global MoveDescriptionStruggle MoveDescriptionStruggle: -.string "Inflicts damage on the target.\nHowever{COMMA} the user also takes damage one\nquarter of its {COLOR_2 YELLOW}maximum HP{END_COLOR_TEXT_2}.\0" +.string "Inflicts damage on the target.\nHowever, the user also takes damage one\nquarter of its {COLOR_2 YELLOW}maximum HP{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameStruggle @@ -340,7 +340,7 @@ MoveNameRockBlast: .global MoveDescriptionLockOn MoveDescriptionLockOn: -.string "Gives the user the {COLOR_2 CYAN}Sure Shot{END_COLOR_TEXT_2} status{COMMA}\nmaking all its moves and attacks\ncompletely accurate.\0" +.string "Gives the user the {COLOR_2 CYAN}Sure Shot{END_COLOR_TEXT_2} status,\nmaking all its moves and attacks\ncompletely accurate.\0" .align 2,0 .global MoveNameLockOn @@ -350,7 +350,7 @@ MoveNameLockOn: .global MoveDescriptionSkullBash MoveDescriptionSkullBash: -.string "The user gains the {COLOR_2 CYAN}Skull Bash{END_COLOR_TEXT_2} status{COMMA}\ncausing it to attack strongly on the\nnext turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" +.string "The user gains the {COLOR_2 CYAN}Skull Bash{END_COLOR_TEXT_2} status,\ncausing it to attack strongly on the\nnext turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" .align 2,0 .global MoveNameSkullBash @@ -370,7 +370,7 @@ MoveNameFuryCutter: .global MoveDescriptionIceBeam MoveDescriptionIceBeam: -.string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also leave the target\n{COLOR_2 CYAN}frozen{END_COLOR_TEXT_2} and incapable of action.\0" +.string "Inflicts damage on the target, even at a\ndistance. It may also leave the target\n{COLOR_2 CYAN}frozen{END_COLOR_TEXT_2} and incapable of action.\0" .align 2,0 .global MoveNameIceBeam @@ -385,7 +385,7 @@ MoveNameIcePunch: .global MoveDescriptionDragonDance MoveDescriptionDragonDance: -.string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Movement\nSpeed{END_COLOR_TEXT_2} by one level.\0" +.string "Boosts the user's {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Movement\nSpeed{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameDragonDance @@ -395,7 +395,7 @@ MoveNameDragonDance: .global MoveDescriptionDragonbreath MoveDescriptionDragonbreath: -.string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also cause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}{COMMA}\npreventing any attacks or moves.\0" +.string "Inflicts damage on the target, even at a\ndistance. It may also cause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2},\npreventing any attacks or moves.\0" .align 2,0 .global MoveNameDragonbreath @@ -430,7 +430,7 @@ MoveNameRefresh: .global MoveDescriptionReflect MoveDescriptionReflect: -.string "The user gains the {COLOR_2 CYAN}Reflect{END_COLOR_TEXT_2} status{COMMA}\nhalving the damage from all\n{COLOR_2 CYAN}Physical Attack moves{END_COLOR_TEXT_2} and\nregular attacks.\0" +.string "The user gains the {COLOR_2 CYAN}Reflect{END_COLOR_TEXT_2} status,\nhalving the damage from all\n{COLOR_2 CYAN}Physical Attack moves{END_COLOR_TEXT_2} and\nregular attacks.\0" .align 2,0 .global MoveNameReflect @@ -440,7 +440,7 @@ MoveNameReflect: .global MoveDescriptionRecycle MoveDescriptionRecycle: -.string "Repairs the item {COLOR_2 GREEN}{TM}Used TM{END_COLOR_TEXT_2} and restores\nit to its original{COMMA} unused state.\0" +.string "Repairs the item {COLOR_2 GREEN}{TM}Used TM{END_COLOR_TEXT_2} and restores\nit to its original, unused state.\0" .align 2,0 .global MoveNameRecycle @@ -470,7 +470,7 @@ MoveNameSnatch: .global MoveDescriptionAcid MoveDescriptionAcid: -.string "Inflicts damage on the target.\nIt may also lower the user{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by\none level.\0" +.string "Inflicts damage on the target.\nIt may also lower the user's {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by\none level.\0" .align 2,0 .global MoveNameAcid @@ -480,7 +480,7 @@ MoveNameAcid: .global MoveDescriptionDreamEater MoveDescriptionDreamEater: -.string "Inflicts damage on the target and restores\nthe user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\nEffective only against sleeping foes.\0" +.string "Inflicts damage on the target and restores\nthe user's {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\nEffective only against sleeping foes.\0" .align 2,0 .global MoveNameDreamEater @@ -500,7 +500,7 @@ MoveNameMetronome: .global MoveDescriptionLeechSeed MoveDescriptionLeechSeed: -.string "Inflicts the {COLOR_2 CYAN}Leech Seed{END_COLOR_TEXT_2} status\non the target.\nThe target{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} is leeched every several\nturns to restore the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\0" +.string "Inflicts the {COLOR_2 CYAN}Leech Seed{END_COLOR_TEXT_2} status\non the target.\nThe target's {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} is leeched every several\nturns to restore the user's {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameLeechSeed @@ -510,7 +510,7 @@ MoveNameLeechSeed: .global MoveDescriptionFrustration MoveDescriptionFrustration: -.string "Inflicts damage on the target.\nIt inflicts greater damage if the user{APOSTROPHE}s\n{COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2} is low.\0" +.string "Inflicts damage on the target.\nIt inflicts greater damage if the user's\n{COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2} is low.\0" .align 2,0 .global MoveNameFrustration @@ -540,7 +540,7 @@ MoveNameAttract: .global MoveDescriptionMetalClaw MoveDescriptionMetalClaw: -.string "Inflicts damage on the target.\nIt may also boost the user{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by\none level.\0" +.string "Inflicts damage on the target.\nIt may also boost the user's {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by\none level.\0" .align 2,0 .global MoveNameMetalClaw @@ -580,7 +580,7 @@ MoveNameMegaDrain: .global MoveDescriptionCalmMind MoveDescriptionCalmMind: -.string "Boosts the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} and\n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by one level.\0" +.string "Boosts the Pokémon's {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} and\n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameCalmMind @@ -655,7 +655,7 @@ MoveNameFuryAttack: .global MoveDescriptionWaterPulse MoveDescriptionWaterPulse: -.string "Inflicts damage on the target{COMMA} even at a\ndistance.\nIt may also leave the target {COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0" +.string "Inflicts damage on the target, even at a\ndistance.\nIt may also leave the target {COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameWaterPulse @@ -665,7 +665,7 @@ MoveNameWaterPulse: .global MoveDescriptionMistBall MoveDescriptionMistBall: -.string "Inflicts damage on the target.\nIt may lower the target{APOSTROPHE}s {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}\nby one level.\0" +.string "Inflicts damage on the target.\nIt may lower the target's {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}\nby one level.\0" .align 2,0 .global MoveNameMistBall @@ -680,7 +680,7 @@ MoveNameWaterGun: .global MoveDescriptionWaterSport MoveDescriptionWaterSport: -.string "Changes the floor{APOSTROPHE}s status to {COLOR_2 CYAN}Water Sport{END_COLOR_TEXT_2}{COMMA}\nwhich halves the power of Fire-type\nmoves.\0" +.string "Changes the floor's status to {COLOR_2 CYAN}Water Sport{END_COLOR_TEXT_2},\nwhich halves the power of Fire-type\nmoves.\0" .align 2,0 .global MoveNameWaterSport @@ -700,7 +700,7 @@ MoveNameDetect: .global MoveDescriptionSubstitute MoveDescriptionSubstitute: -.string "The target gains the {COLOR_2 CYAN}Decoy{END_COLOR_TEXT_2} status{COMMA}\nmaking it the target of its fellow\nPokémon.\0" +.string "The target gains the {COLOR_2 CYAN}Decoy{END_COLOR_TEXT_2} status,\nmaking it the target of its fellow\nPokémon.\0" .align 2,0 .global MoveNameSubstitute @@ -720,7 +720,7 @@ MoveNameDefenseCurl: .global MoveDescriptionProtect MoveDescriptionProtect: -.string "The user gains the {COLOR_2 CYAN}Protect{END_COLOR_TEXT_2} status{COMMA}\npreventing damage from enemy attacks\nand moves.\0" +.string "The user gains the {COLOR_2 CYAN}Protect{END_COLOR_TEXT_2} status,\npreventing damage from enemy attacks\nand moves.\0" .align 2,0 .global MoveNameProtect @@ -770,7 +770,7 @@ MoveDescriptionSpikes: .global MoveDescriptionWrap MoveDescriptionWrap: -.string "The user gains the {COLOR_2 CYAN}Wrap{END_COLOR_TEXT_2} status{COMMA} and\nthe {COLOR_2 CYAN}Wrapped{END_COLOR_TEXT_2} status is inflicted on\nthe target.\nBoth Pokémon become incapable of action.\0" +.string "The user gains the {COLOR_2 CYAN}Wrap{END_COLOR_TEXT_2} status, and\nthe {COLOR_2 CYAN}Wrapped{END_COLOR_TEXT_2} status is inflicted on\nthe target.\nBoth Pokémon become incapable of action.\0" .align 2,0 .global MoveNameWrap @@ -805,7 +805,7 @@ MoveNameFireSpin: .global MoveDescriptionBonemerang MoveDescriptionBonemerang: -.string "Strikes the target twice{COMMA} even at a\ndistance.\0" +.string "Strikes the target twice, even at a\ndistance.\0" .align 2,0 .global MoveNameBonemerang @@ -820,7 +820,7 @@ MoveNameBoneClub: .global MoveDescriptionTailGlow MoveDescriptionTailGlow: -.string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} by\ntwo levels.\0" +.string "Boosts the user's {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} by\ntwo levels.\0" .align 2,0 .global MoveNameTailGlow @@ -835,7 +835,7 @@ MoveNameCovet: .global MoveDescriptionCamouflage MoveDescriptionCamouflage: -.string "The user{APOSTROPHE}s type changes to match the\nterrain.\0" +.string "The user's type changes to match the\nterrain.\0" .align 2,0 .global MoveNameCamouflage @@ -875,7 +875,7 @@ MoveNameGlare: .global MoveDescriptionSludgeBomb MoveDescriptionSludgeBomb: -.string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also leave the target\n{COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}{COMMA} damaging it for several turns.\0" +.string "Inflicts damage on the target, even at a\ndistance. It may also leave the target\n{COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}, damaging it for several turns.\0" .align 2,0 .global MoveNameSludgeBomb @@ -885,12 +885,12 @@ MoveNameSludgeBomb: .global MoveDescriptionSludge MoveDescriptionSludge: -.string "Inflicts damage on the target.\nIt may also leave the target {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}{COMMA}\ndamaging it for several turns.\0" +.string "Inflicts damage on the target.\nIt may also leave the target {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2},\ndamaging it for several turns.\0" .align 2,0 .global MoveDescriptionEruption MoveDescriptionEruption: -.string "Inflicts damage on the target.\nThe higher the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}{COMMA} the greater\nthe damage.\nIt thaws and frees frozen Pokémon.\0" +.string "Inflicts damage on the target.\nThe higher the user's {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}, the greater\nthe damage.\nIt thaws and frees frozen Pokémon.\0" .align 2,0 .global MoveDescriptionPresent @@ -920,7 +920,7 @@ MoveNameCrushClaw: .global MoveDescriptionTeeterDance MoveDescriptionTeeterDance: -.string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on all\nPokémon on the floor{COMMA} making their attacks\nand movements erratic.\0" +.string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on all\nPokémon on the floor, making their attacks\nand movements erratic.\0" .align 2,0 .global MoveNameTeeterDance @@ -935,7 +935,7 @@ MoveNameFlash: .global MoveDescriptionBlastBurn MoveDescriptionBlastBurn: -.string "Inflicts damage on the target. However{COMMA} it\nalso inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2} status on the user.\nIt also thaws and frees frozen Pokémon.\0" +.string "Inflicts damage on the target. However, it\nalso inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2} status on the user.\nIt also thaws and frees frozen Pokémon.\0" .align 2,0 .global MoveNameBlastBurn @@ -965,7 +965,7 @@ MoveNameBeatUp: .global MoveDescriptionWhirlwind MoveDescriptionWhirlwind: -.string "Knocks the target flying.\nIf the target hits a wall or another\nPokémon{COMMA} it sustains damage.\0" +.string "Knocks the target flying.\nIf the target hits a wall or another\nPokémon, it sustains damage.\0" .align 2,0 .global MoveNameWhirlwind @@ -975,7 +975,7 @@ MoveNameWhirlwind: .global MoveDescriptionFeatherdance MoveDescriptionFeatherdance: -.string "Lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by two levels.\0" +.string "Lowers the target's {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by two levels.\0" .align 2,0 .global MoveNameFeatherdance @@ -985,7 +985,7 @@ MoveNameFeatherdance: .global MoveDescriptionImprison MoveDescriptionImprison: -.string "Inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2} status on the target{COMMA}\nmaking it incapable of action.\0" +.string "Inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2} status on the target,\nmaking it incapable of action.\0" .align 2,0 .global MoveNameImprison @@ -995,7 +995,7 @@ MoveNameImprison: .global MoveDescriptionBulkUp MoveDescriptionBulkUp: -.string "Raises the user{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}\nby one level.\0" +.string "Raises the user's {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}\nby one level.\0" .align 2,0 .global MoveNameBulkUp @@ -1045,7 +1045,7 @@ MoveNameLightScreen: .global MoveDescriptionBellyDrum MoveDescriptionBellyDrum: -.string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} to maximum{COMMA}\nbut empties its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} to just one.\nIt has no effect if the {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is one or less.\0" +.string "Boosts the user's {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} to maximum,\nbut empties its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} to just one.\nIt has no effect if the {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is one or less.\0" .align 2,0 .global MoveNameBellyDrum @@ -1055,7 +1055,7 @@ MoveNameBellyDrum: .global MoveDescriptionFixedDamage MoveDescriptionFixedDamage: -.string "The user gains the {COLOR_2 CYAN}Set Damage{END_COLOR_TEXT_2} status.\nIn this state{COMMA} all damage inflicted by the\nuser will remain constant.\0" +.string "The user gains the {COLOR_2 CYAN}Set Damage{END_COLOR_TEXT_2} status.\nIn this state, all damage inflicted by the\nuser will remain constant.\0" .align 2,0 .global MoveNameDoomDesire @@ -1070,7 +1070,7 @@ MoveNameBubblebeam: .global MoveDescriptionSplash MoveDescriptionSplash: -.string "Makes the user flop around as it moves.\nIf there is another Pokémon where it\nlands{COMMA} both Pokémon are hurt.\0" +.string "Makes the user flop around as it moves.\nIf there is another Pokémon where it\nlands, both Pokémon are hurt.\0" .align 2,0 .global MoveNameSplash @@ -1090,7 +1090,7 @@ MoveNamePetalDance: .global MoveDescriptionBatonPass MoveDescriptionBatonPass: -.string "Successively switches the user{APOSTROPHE}s position\nwith the positions of other Pokémon in\nthe room.\0" +.string "Successively switches the user's position\nwith the positions of other Pokémon in\nthe room.\0" .align 2,0 .global MoveNameBatonPass @@ -1100,7 +1100,7 @@ MoveNameBatonPass: .global MoveDescriptionHighCriticalDistance MoveDescriptionHighCriticalDistance: -.string "Inflicts damage on the target{COMMA} even at a\ndistance.\nIt has a high critical-hit rate.\0" +.string "Inflicts damage on the target, even at a\ndistance.\nIt has a high critical-hit rate.\0" .align 2,0 .global MoveNameRazorLeaf @@ -1115,7 +1115,7 @@ MoveNamePound: .global MoveDescriptionKnockOff MoveDescriptionKnockOff: -.string "Knocks the target{APOSTROPHE}s hold item to\nthe ground.\0" +.string "Knocks the target's hold item to\nthe ground.\0" .align 2,0 .global MoveNameKnockOff @@ -1155,7 +1155,7 @@ MoveNameSpitUp: .global MoveDescriptionSteelWing MoveDescriptionSteelWing: -.string "Inflicts damage on the target.\nIt may also raise the user{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by\none level.\0" +.string "Inflicts damage on the target.\nIt may also raise the user's {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by\none level.\0" .align 2,0 .global MoveNameSteelWing @@ -1165,12 +1165,12 @@ MoveNameSteelWing: .global MoveDescriptionSuperpower MoveDescriptionSuperpower: -.string "Inflicts damage on the target.\nHowever{COMMA} it also lowers the user{APOSTROPHE}s\n{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by one level.\0" +.string "Inflicts damage on the target.\nHowever, it also lowers the user's\n{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveDescriptionHyperBeam MoveDescriptionHyperBeam: -.string "Inflicts damage on the target{COMMA} even at a\ndistance. It also inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2} status\non the user{COMMA} making it incapable of action.\0" +.string "Inflicts damage on the target, even at a\ndistance. It also inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2} status\non the user, making it incapable of action.\0" .align 2,0 .global MoveNameHyperBeam @@ -1185,7 +1185,7 @@ MoveNameHyperVoice: .global MoveDescriptionHydroPump MoveDescriptionHydroPump: -.string "Inflicts damage on the target{COMMA} even at a\ndistance.\0" +.string "Inflicts damage on the target, even at a\ndistance.\0" .align 2,0 .global MoveNameHydroPump @@ -1195,7 +1195,7 @@ MoveNameHydroPump: .global MoveDescriptionHydroCannon MoveDescriptionHydroCannon: -.string "Inflicts damage on the target{COMMA} even at a\ndistance. It also inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2}\nstatus on the user{COMMA} making it incapable\nof action.\0" +.string "Inflicts damage on the target, even at a\ndistance. It also inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2}\nstatus on the user, making it incapable\nof action.\0" .align 2,0 .global MoveNameHydroCannon @@ -1205,7 +1205,7 @@ MoveNameHydroCannon: .global MoveDescriptionFrenzyPlant MoveDescriptionFrenzyPlant: -.string "Inflicts damage on the target.\nHowever{COMMA} it also inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2} status\non the user{COMMA} making it incapable of action.\0" +.string "Inflicts damage on the target.\nHowever, it also inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2} status\non the user, making it incapable of action.\0" .align 2,0 .global MoveNameFrenzyPlant @@ -1215,7 +1215,7 @@ MoveNameFrenzyPlant: .global MoveDescriptionCurse MoveDescriptionCurse: -.string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by\none level{COMMA} but also lowers {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2}\nby one level. If used by a Ghost type{COMMA} the\ntarget is {COLOR_2 CYAN}cursed{END_COLOR_TEXT_2}{COMMA} and the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} halved.\0" +.string "Boosts the user's {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by\none level, but also lowers {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2}\nby one level. If used by a Ghost type, the\ntarget is {COLOR_2 CYAN}cursed{END_COLOR_TEXT_2}, and the user's {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} halved.\0" .align 2,0 .global MoveNameCurse @@ -1225,7 +1225,7 @@ MoveNameCurse: .global MoveDescriptionSwallow MoveDescriptionSwallow: -.string "Restores the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\nThe {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} recovered depends on how often\nthe move {COLOR_2 GREEN}Stockpile{END_COLOR_TEXT_2} was used before.\0" +.string "Restores the user's {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\nThe {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} recovered depends on how often\nthe move {COLOR_2 GREEN}Stockpile{END_COLOR_TEXT_2} was used before.\0" .align 2,0 .global MoveNameBodySlam @@ -1245,7 +1245,7 @@ MoveNameConfusion: .global MoveDescriptionIngrain MoveDescriptionIngrain: -.string "The user gains the {COLOR_2 CYAN}Ingrain{END_COLOR_TEXT_2} status.\nThe user becomes incapable of moving{COMMA}\nbut regains {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} over several turns.\0" +.string "The user gains the {COLOR_2 CYAN}Ingrain{END_COLOR_TEXT_2} status.\nThe user becomes incapable of moving,\nbut regains {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} over several turns.\0" .align 2,0 .global MoveNameIngrain @@ -1255,7 +1255,7 @@ MoveNameIngrain: .global MoveDescriptionRest MoveDescriptionRest: -.string "The user gains the {COLOR_2 CYAN}Napping{END_COLOR_TEXT_2} status.\nUpon awakening{COMMA} the Pokémon regains {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}\nand recovers from any status problems.\0" +.string "The user gains the {COLOR_2 CYAN}Napping{END_COLOR_TEXT_2} status.\nUpon awakening, the Pokémon regains {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}\nand recovers from any status problems.\0" .align 2,0 .global MoveNameRest @@ -1265,7 +1265,7 @@ MoveNameRest: .global MoveDescriptionSleepPowder MoveDescriptionSleepPowder: -.string "Makes all foes around the user go to\n{COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}{COMMA} making them incapable of action.\0" +.string "Makes all foes around the user go to\n{COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}, making them incapable of action.\0" .align 2,0 .global MoveNameSleepPowder @@ -1300,7 +1300,7 @@ MoveNameAssist: .global MoveDescriptionPayDay MoveDescriptionPayDay: -.string "Inflicts damage on the target.\nIf the foe faints{COMMA} it will drop money.\0" +.string "Inflicts damage on the target.\nIf the foe faints, it will drop money.\0" .align 2,0 .global MoveNamePayDay @@ -1330,7 +1330,7 @@ MoveNameFakeOut: .global MoveDescriptionWish MoveDescriptionWish: -.string "The user gains the {COLOR_2 CYAN}Wish{END_COLOR_TEXT_2} status.\nIt boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} recovery rate.\0" +.string "The user gains the {COLOR_2 CYAN}Wish{END_COLOR_TEXT_2} status.\nIt boosts the user's {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} recovery rate.\0" .align 2,0 .global MoveNameLeer @@ -1340,7 +1340,7 @@ MoveNameLeer: .global MoveDescriptionSunnyDay MoveDescriptionSunnyDay: -.string "Changes the dungeon floor{APOSTROPHE}s weather to\n{COLOR_2 CYAN}Sunny{END_COLOR_TEXT_2} over several turns.\0" +.string "Changes the dungeon floor's weather to\n{COLOR_2 CYAN}Sunny{END_COLOR_TEXT_2} over several turns.\0" .align 2,0 .global MoveNameSunnyDay @@ -1365,7 +1365,7 @@ MoveNameNeedleArm: .global MoveDescriptionRolePlay MoveDescriptionRolePlay: -.string "Copies the target{APOSTROPHE}s {COLOR_2 YELLOW}Special Ability{END_COLOR_TEXT_2}.\nThe user regains its own {COLOR_2 YELLOW}Special Ability{END_COLOR_TEXT_2}\nwhen it leaves the floor.\0" +.string "Copies the target's {COLOR_2 YELLOW}Special Ability{END_COLOR_TEXT_2}.\nThe user regains its own {COLOR_2 YELLOW}Special Ability{END_COLOR_TEXT_2}\nwhen it leaves the floor.\0" .align 2,0 .global MoveNameRolePlay @@ -1400,7 +1400,7 @@ MoveNameGrowl: .global MoveDescriptionNightShade MoveDescriptionNightShade: -.string "Damages all foes around the user.\nThe amount of damage depends on the\nuser{APOSTROPHE}s {COLOR_2 YELLOW}level{END_COLOR_TEXT_2}.\0" +.string "Damages all foes around the user.\nThe amount of damage depends on the\nuser's {COLOR_2 YELLOW}level{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameNightShade @@ -1410,7 +1410,7 @@ MoveNameNightShade: .global MoveDescriptionAmnesia MoveDescriptionAmnesia: -.string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by\ntwo levels.\0" +.string "Boosts the user's {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by\ntwo levels.\0" .align 2,0 .global MoveNameAmnesia @@ -1420,7 +1420,7 @@ MoveNameAmnesia: .global MoveDescriptionThief MoveDescriptionThief: -.string "Inflicts damage on the target.\nIt also snatches the target{APOSTROPHE}s hold item\nto make it the user{APOSTROPHE}s.\0" +.string "Inflicts damage on the target.\nIt also snatches the target's hold item\nto make it the user's.\0" .align 2,0 .global MoveNameThief @@ -1430,7 +1430,7 @@ MoveNameThief: .global MoveDescriptionMudSlap MoveDescriptionMudSlap: -.string "Inflicts damage on the target.\nIt also lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2} by\none level.\0" +.string "Inflicts damage on the target.\nIt also lowers the target's {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2} by\none level.\0" .align 2,0 .global MoveNameMudSlap @@ -1440,7 +1440,7 @@ MoveNameMudSlap: .global MoveDescriptionMudSport MoveDescriptionMudSport: -.string "Changes the floor{APOSTROPHE}s status to {COLOR_2 CYAN}Mud Sport{END_COLOR_TEXT_2}{COMMA}\nwhich halves the power of Electric-type\nmoves.\0" +.string "Changes the floor's status to {COLOR_2 CYAN}Mud Sport{END_COLOR_TEXT_2},\nwhich halves the power of Electric-type\nmoves.\0" .align 2,0 .global MoveNameMudSport @@ -1465,7 +1465,7 @@ MoveNameTripleKick: .global MoveDescriptionTrick MoveDescriptionTrick: -.string "Switches the user{APOSTROPHE}s hold item with the\ntarget{APOSTROPHE}s hold item.\nIt only works if both Pokémon hold items.\0" +.string "Switches the user's hold item with the\ntarget's hold item.\nIt only works if both Pokémon hold items.\0" .align 2,0 .global MoveNameTrick @@ -1480,7 +1480,7 @@ MoveNameDragonClaw: .global MoveDescriptionTriAttack MoveDescriptionTriAttack: -.string "Inflicts damage on the target.\nIt may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}{COMMA}\n{COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}{COMMA} or leave the target {COLOR_2 CYAN}frozen{END_COLOR_TEXT_2}.\0" +.string "Inflicts damage on the target.\nIt may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2},\n{COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}, or leave the target {COLOR_2 CYAN}frozen{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameTriAttack @@ -1495,12 +1495,12 @@ MoveNameHiJumpKick: .global MoveDescriptionBounce MoveDescriptionBounce: -.string "The user gains the {COLOR_2 CYAN}Bouncing{END_COLOR_TEXT_2} status{COMMA}\nmaking it attack strongly on the next turn.\nIt may also cause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" +.string "The user gains the {COLOR_2 CYAN}Bouncing{END_COLOR_TEXT_2} status,\nmaking it attack strongly on the next turn.\nIt may also cause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" .align 2,0 .global MoveDescriptionJumpKick MoveDescriptionJumpKick: -.string "Inflicts damage on the target{COMMA} but hurts\nthe user if it misses.\0" +.string "Inflicts damage on the target, but hurts\nthe user if it misses.\0" .align 2,0 .global MoveNameJumpKick @@ -1510,7 +1510,7 @@ MoveNameJumpKick: .global MoveDescriptionTakeDown MoveDescriptionTakeDown: -.string "Inflicts damage on the target{COMMA} but also\nhurts the user.\0" +.string "Inflicts damage on the target, but also\nhurts the user.\0" .align 2,0 .global MoveNameTakeDown @@ -1540,7 +1540,7 @@ MoveNamePoisonpowder: .global MoveDescriptionPoisonFang MoveDescriptionPoisonFang: -.string "Inflicts damage on the target.\nIt may also leave the target\n{COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}{COMMA} damaging it over\nseveral turns.\0" +.string "Inflicts damage on the target.\nIt may also leave the target\n{COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}, damaging it over\nseveral turns.\0" .align 2,0 .global MoveNamePoisonFang @@ -1550,7 +1550,7 @@ MoveNamePoisonFang: .global MoveDescriptionToxic MoveDescriptionToxic: -.string "{COLOR_2 CYAN}Badly poisons{END_COLOR_TEXT_2} the target.\nIf a Pokémon is {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}{COMMA} it\nsustains damage over several turns.\0" +.string "{COLOR_2 CYAN}Badly poisons{END_COLOR_TEXT_2} the target.\nIf a Pokémon is {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}, it\nsustains damage over several turns.\0" .align 2,0 .global MoveNameToxic @@ -1560,7 +1560,7 @@ MoveNameToxic: .global MoveDescriptionPoison MoveDescriptionPoison: -.string "{COLOR_2 CYAN}Poisons{END_COLOR_TEXT_2} the target.\nIf a Pokémon is {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}{COMMA} it sustains\ndamage over several turns.\0" +.string "{COLOR_2 CYAN}Poisons{END_COLOR_TEXT_2} the target.\nIf a Pokémon is {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}, it sustains\ndamage over several turns.\0" .align 2,0 .global MoveNameHowl @@ -1570,7 +1570,7 @@ MoveNameHowl: .global MoveDescriptionBlock MoveDescriptionBlock: -.string "Inflicts the {COLOR_2 CYAN}Leg Hold{END_COLOR_TEXT_2} status on the\ntarget{COMMA} making it incapable of movement.\0" +.string "Inflicts the {COLOR_2 CYAN}Leg Hold{END_COLOR_TEXT_2} status on the\ntarget, making it incapable of movement.\0" .align 2,0 .global MoveNameBlock @@ -1580,7 +1580,7 @@ MoveNameBlock: .global MoveDescriptionZapCannon MoveDescriptionZapCannon: -.string "Inflicts damage on the target{COMMA} even at a\ndistance. It also causes {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}{COMMA}\npreventing any attacks or moves.\0" +.string "Inflicts damage on the target, even at a\ndistance. It also causes {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2},\npreventing any attacks or moves.\0" .align 2,0 .global MoveNameZapCannon @@ -1605,7 +1605,7 @@ MoveNameQuickAttack: .global MoveDescriptionShockWave MoveDescriptionShockWave: -.string "Inflicts damage on the target{COMMA} even at a\ndistance.\nIt never misses.\0" +.string "Inflicts damage on the target, even at a\ndistance.\nIt never misses.\0" .align 2,0 .global MoveNameShockWave @@ -1630,7 +1630,7 @@ MoveNameTeleport: .global MoveDescriptionBoostDefenseTwo MoveDescriptionBoostDefenseTwo: -.string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by two levels.\0" +.string "Boosts the user's {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by two levels.\0" .align 2,0 .global MoveNameIronDefense @@ -1650,7 +1650,7 @@ MoveNameHelpingHand: .global MoveDescriptionConversion2 MoveDescriptionConversion2: -.string "The user gains the {COLOR_2 CYAN}Conversion 2{END_COLOR_TEXT_2} status.\nIt changes the user{APOSTROPHE}s type to one that is\nstrong against the move type it took last.\0" +.string "The user gains the {COLOR_2 CYAN}Conversion 2{END_COLOR_TEXT_2} status.\nIt changes the user's type to one that is\nstrong against the move type it took last.\0" .align 2,0 .global MoveNameConversion2 @@ -1660,7 +1660,7 @@ MoveNameConversion2: .global MoveDescriptionConversion MoveDescriptionConversion: -.string "Changes the user{APOSTROPHE}s type into the same\ntype as one of its moves.\0" +.string "Changes the user's type into the same\ntype as one of its moves.\0" .align 2,0 .global MoveNameConversion @@ -1675,7 +1675,7 @@ MoveNameVineWhip: .global MoveDescriptionSwordsDance MoveDescriptionSwordsDance: -.string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by two levels.\0" +.string "Boosts the user's {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by two levels.\0" .align 2,0 .global MoveNameSwordsDance @@ -1735,7 +1735,7 @@ MoveNameTaunt: .global MoveDescriptionConfuse MoveDescriptionConfuse: -.string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on the\ntarget{COMMA} making its attacks and\nmovements erratic.\0" +.string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on the\ntarget, making its attacks and\nmovements erratic.\0" .align 2,0 .global MoveNameSupersonic @@ -1745,7 +1745,7 @@ MoveNameSupersonic: .global MoveDescriptionSeismicToss MoveDescriptionSeismicToss: -.string "Inflicts damage on the target.\nThe amount of damage depends on the\nuser{APOSTROPHE}s {COLOR_2 YELLOW}level{END_COLOR_TEXT_2}.\0" +.string "Inflicts damage on the target.\nThe amount of damage depends on the\nuser's {COLOR_2 YELLOW}level{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameSeismicToss @@ -1785,7 +1785,7 @@ MoveNameSoftboiled: .global MoveDescriptionTwineedle MoveDescriptionTwineedle: -.string "Hits the target twice{COMMA} even at a distance.\nIt may also leave the target {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}{COMMA}\ndamaging it over several turns.\0" +.string "Hits the target twice, even at a distance.\nIt may also leave the target {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2},\ndamaging it over several turns.\0" .align 2,0 .global MoveNameTwineedle @@ -1795,7 +1795,7 @@ MoveNameTwineedle: .global MoveDescriptionMultiHitDistance MoveDescriptionMultiHitDistance: -.string "Inflicts damage on the target{COMMA} even at a\ndistance.\nIt hits two to five times in succession.\0" +.string "Inflicts damage on the target, even at a\ndistance.\nIt hits two to five times in succession.\0" .align 2,0 .global MoveNameBulletSeed @@ -1805,7 +1805,7 @@ MoveNameBulletSeed: .global MoveDescriptionTwister MoveDescriptionTwister: -.string "Inflicts damage on the target. It may also\ncause the target to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}{COMMA} making\nit incapable of action. Doubles damage\non a {COLOR_2 CYAN}flying{END_COLOR_TEXT_2} or {COLOR_2 CYAN}bouncing{END_COLOR_TEXT_2} Pokémon.\0" +.string "Inflicts damage on the target. It may also\ncause the target to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}, making\nit incapable of action. Doubles damage\non a {COLOR_2 CYAN}flying{END_COLOR_TEXT_2} or {COLOR_2 CYAN}bouncing{END_COLOR_TEXT_2} Pokémon.\0" .align 2,0 .global MoveNameTwister @@ -1830,7 +1830,7 @@ MoveNameStockpile: .global MoveDescriptionMuddyWater MoveDescriptionMuddyWater: -.string "Inflicts damage on the target.\nIt may also lower the target{APOSTROPHE}s {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2}\nby one level.\0" +.string "Inflicts damage on the target.\nIt may also lower the target's {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2}\nby one level.\0" .align 2,0 .global MoveNameMuddyWater @@ -1850,7 +1850,7 @@ MoveNameFireBlast: .global MoveDescriptionDive MoveDescriptionDive: -.string "The user gains the {COLOR_2 CYAN}Diving{END_COLOR_TEXT_2} status{COMMA}\nmaking it attack strongly on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\nIt can{APOSTROPHE}t be used without water.\0" +.string "The user gains the {COLOR_2 CYAN}Diving{END_COLOR_TEXT_2} status,\nmaking it attack strongly on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\nIt can't be used without water.\0" .align 2,0 .global MoveNameDive @@ -1860,7 +1860,7 @@ MoveNameDive: .global MoveDescriptionExplosion MoveDescriptionExplosion: -.string "Makes the user blow up in\na {COLOR_2 CYAN}huge explosion{END_COLOR_TEXT_2}{COMMA} inflicting damage on all\nsurrounding Pokémon. It also destroys\nsurrounding items and walls.\0" +.string "Makes the user blow up in\na {COLOR_2 CYAN}huge explosion{END_COLOR_TEXT_2}, inflicting damage on all\nsurrounding Pokémon. It also destroys\nsurrounding items and walls.\0" .align 2,0 .global MoveNameExplosion @@ -1875,7 +1875,7 @@ MoveNameTackle: .global MoveDescriptionFly MoveDescriptionFly: -.string "The user gains the {COLOR_2 CYAN}Flying{END_COLOR_TEXT_2} status{COMMA} \nmaking it attack strongly on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" +.string "The user gains the {COLOR_2 CYAN}Flying{END_COLOR_TEXT_2} status, \nmaking it attack strongly on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" .align 2,0 .global MoveNameFly @@ -1885,7 +1885,7 @@ MoveNameFly: .global MoveDescriptionSonicboom MoveDescriptionSonicboom: -.string "Inflicts a set amount of damage on the\ntarget{COMMA} even at a distance.\0" +.string "Inflicts a set amount of damage on the\ntarget, even at a distance.\0" .align 2,0 .global MoveNameSonicboom @@ -1895,7 +1895,7 @@ MoveNameSonicboom: .global MoveDescriptionSolarbeam MoveDescriptionSolarbeam: -.string "The user gains the {COLOR_2 CYAN}Solarbeam{END_COLOR_TEXT_2} status{COMMA}\nmaking it attack strongly on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" +.string "The user gains the {COLOR_2 CYAN}Solarbeam{END_COLOR_TEXT_2} status,\nmaking it attack strongly on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" .align 2,0 .global MoveNameSolarbeam @@ -1925,7 +1925,7 @@ MoveNameSacredFire: .global MoveDescriptionGrowth MoveDescriptionGrowth: -.string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} by one\nlevel.\0" +.string "Boosts the user's {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} by one\nlevel.\0" .align 2,0 .global MoveNameGrowth @@ -1935,7 +1935,7 @@ MoveNameGrowth: .global MoveDescriptionPoisonChance MoveDescriptionPoisonChance: -.string "Inflicts damage on the target.\nIt may also leave the target {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}{COMMA}\ndamaging it over several turns.\0" +.string "Inflicts damage on the target.\nIt may also leave the target {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2},\ndamaging it over several turns.\0" .align 2,0 .global MoveNameSmog @@ -1965,7 +1965,7 @@ MoveNameSandTomb: .global MoveDescriptionLowerAccuracy MoveDescriptionLowerAccuracy: -.string "Lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2} by one level.\0" +.string "Lowers the target's {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameSandAttack @@ -1975,7 +1975,7 @@ MoveNameSandAttack: .global MoveDescriptionSandstorm MoveDescriptionSandstorm: -.string "Changes the dungeon floor{APOSTROPHE}s weather to\n{COLOR_2 CYAN}Sandstorm{END_COLOR_TEXT_2} for several turns.\0" +.string "Changes the dungeon floor's weather to\n{COLOR_2 CYAN}Sandstorm{END_COLOR_TEXT_2} for several turns.\0" .align 2,0 .global MoveNameSandstorm @@ -1995,7 +1995,7 @@ MoveNameHeadbutt: .global MoveDescriptionSketch MoveDescriptionSketch: -.string "Copies the move last used by the target\nand makes it the user{APOSTROPHE}s.\n{COLOR_2 GREEN}Sketch{END_COLOR_TEXT_2} disappears after it copies a move.\0" +.string "Copies the move last used by the target\nand makes it the user's.\n{COLOR_2 GREEN}Sketch{END_COLOR_TEXT_2} disappears after it copies a move.\0" .align 2,0 .global MoveNameSketch @@ -2005,7 +2005,7 @@ MoveNameSketch: .global MoveDescriptionSkillSwap MoveDescriptionSkillSwap: -.string "Switches the user{APOSTROPHE}s {COLOR_2 YELLOW}Special Ability{END_COLOR_TEXT_2} with\nthat of the target.\0" +.string "Switches the user's {COLOR_2 YELLOW}Special Ability{END_COLOR_TEXT_2} with\nthat of the target.\0" .align 2,0 .global MoveNameSkillSwap @@ -2030,7 +2030,7 @@ MoveNameAbsorb: .global MoveDescriptionSafeguard MoveDescriptionSafeguard: -.string "The user and team members in the same\nroom gain the {COLOR_2 CYAN}Safeguard{END_COLOR_TEXT_2} status{COMMA}\nwhich prevents status problems.\0" +.string "The user and team members in the same\nroom gain the {COLOR_2 CYAN}Safeguard{END_COLOR_TEXT_2} status,\nwhich prevents status problems.\0" .align 2,0 .global MoveNameSafeguard @@ -2040,7 +2040,7 @@ MoveNameSafeguard: .global MoveDescriptionExtrasensory MoveDescriptionExtrasensory: -.string "Inflicts damage on the target.\nIt may also cause the target to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}{COMMA}\nmaking it incapable of attacking\nor using moves.\0" +.string "Inflicts damage on the target.\nIt may also cause the target to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2},\nmaking it incapable of attacking\nor using moves.\0" .align 2,0 .global MoveNameExtrasensory @@ -2070,7 +2070,7 @@ MoveNameFissure: .global MoveDescriptionMist MoveDescriptionMist: -.string "The user gains the {COLOR_2 CYAN}Mist{END_COLOR_TEXT_2} status.\nIt prevents {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Special\nAttack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2}{COMMA} and\n{COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2} from being reduced.\0" +.string "The user gains the {COLOR_2 CYAN}Mist{END_COLOR_TEXT_2} status.\nIt prevents {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}, {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}, {COLOR_2 YELLOW}Special\nAttack{END_COLOR_TEXT_2}, {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}, {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2}, and\n{COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2} from being reduced.\0" .align 2,0 .global MoveNameMist @@ -2100,7 +2100,7 @@ MoveNameCharge: .global MoveDescriptionShadowBall MoveDescriptionShadowBall: -.string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also lower the target{APOSTROPHE}s\n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by one level.\0" +.string "Inflicts damage on the target, even at a\ndistance. It may also lower the target's\n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameShadowBall @@ -2135,7 +2135,7 @@ MoveNameStunSpore: .global MoveDescriptionSelfdestruct MoveDescriptionSelfdestruct: -.string "Makes the user {COLOR_2 CYAN}explode{END_COLOR_TEXT_2}{COMMA} inflicting\ndamage on all surrounding Pokémon.\nIt also destroys surrounding items.\0" +.string "Makes the user {COLOR_2 CYAN}explode{END_COLOR_TEXT_2}, inflicting\ndamage on all surrounding Pokémon.\nIt also destroys surrounding items.\0" .align 2,0 .global MoveNameSelfdestruct @@ -2145,7 +2145,7 @@ MoveNameSelfdestruct: .global MoveDescriptionLowerDefense MoveDescriptionLowerDefense: -.string "Lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by one level.\0" +.string "Lowers the target's {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameTailWhip @@ -2155,7 +2155,7 @@ MoveNameTailWhip: .global MoveDescriptionFlail MoveDescriptionFlail: -.string "Inflicts damage on the target.\nThe lower the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}{COMMA} the greater\nthe damage.\0" +.string "Inflicts damage on the target.\nThe lower the user's {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}, the greater\nthe damage.\0" .align 2,0 .global MoveNameFlail @@ -2190,7 +2190,7 @@ MoveNameEarthquake: .global MoveDescriptionRecover MoveDescriptionRecover: -.string "Restores the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} by half its\n{COLOR_2 YELLOW}maximum HP{END_COLOR_TEXT_2}.\0" +.string "Restores the user's {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} by half its\n{COLOR_2 YELLOW}maximum HP{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameRecover @@ -2200,7 +2200,7 @@ MoveNameRecover: .global MoveDescriptionRecoil MoveDescriptionRecoil: -.string "Inflicts damage on the target.\nHowever{COMMA} it also damages the user.\0" +.string "Inflicts damage on the target.\nHowever, it also damages the user.\0" .align 2,0 .global MoveNameSubmission @@ -2210,7 +2210,7 @@ MoveNameSubmission: .global MoveDescriptionPsychUp MoveDescriptionPsychUp: -.string "Copies the target{APOSTROPHE}s levels for stats such\nas {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.\0" +.string "Copies the target's levels for stats such\nas {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNamePsychUp @@ -2225,7 +2225,7 @@ MoveNameSignalBeam: .global MoveDescriptionWaterSpout MoveDescriptionWaterSpout: -.string "Inflicts damage on the target.\nThe higher the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}{COMMA} the greater\nthe damage.\0" +.string "Inflicts damage on the target.\nThe higher the user's {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}, the greater\nthe damage.\0" .align 2,0 .global MoveNameWaterSpout @@ -2235,7 +2235,7 @@ MoveNameWaterSpout: .global MoveDescriptionUproar MoveDescriptionUproar: -.string "The user and team members in the room\ngain the {COLOR_2 CYAN}Sleepless{END_COLOR_TEXT_2} status{COMMA}\nso they cannot fall asleep.\nIt also awakens sleeping team members.\0" +.string "The user and team members in the room\ngain the {COLOR_2 CYAN}Sleepless{END_COLOR_TEXT_2} status,\nso they cannot fall asleep.\nIt also awakens sleeping team members.\0" .align 2,0 .global MoveNameUproar @@ -2245,7 +2245,7 @@ MoveNameUproar: .global MoveDescriptionPsychoBoost MoveDescriptionPsychoBoost: -.string "Inflicts damage on the target.\nHowever{COMMA} it also lowers the user{APOSTROPHE}s {COLOR_2 YELLOW}Special\nAttack{END_COLOR_TEXT_2} by two levels.\0" +.string "Inflicts damage on the target.\nHowever, it also lowers the user's {COLOR_2 YELLOW}Special\nAttack{END_COLOR_TEXT_2} by two levels.\0" .align 2,0 .global MoveNamePsychoBoost @@ -2260,7 +2260,7 @@ MoveNamePsychic: .global MoveDescriptionPsywave MoveDescriptionPsywave: -.string "Inflicts damage on the target{COMMA} even at a\ndistance. The amount of damage depends\non the user{APOSTROPHE}s {COLOR_2 YELLOW}level{END_COLOR_TEXT_2}.\0" +.string "Inflicts damage on the target, even at a\ndistance. The amount of damage depends\non the user's {COLOR_2 YELLOW}level{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNamePsywave @@ -2270,7 +2270,7 @@ MoveNamePsywave: .global MoveDescriptionConfuseChanceDistance MoveDescriptionConfuseChanceDistance: -.string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also leave the target\n{COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0" +.string "Inflicts damage on the target, even at a\ndistance. It may also leave the target\n{COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNamePsybeam @@ -2280,7 +2280,7 @@ MoveNamePsybeam: .global MoveDescriptionLowerSpeed MoveDescriptionLowerSpeed: -.string "Lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by\none level.\0" +.string "Lowers the target's {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by\none level.\0" .align 2,0 .global MoveNameScaryFace @@ -2305,7 +2305,7 @@ MoveNameEndure: .global MoveDescriptionMeteorMash MoveDescriptionMeteorMash: -.string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also boost the user{APOSTROPHE}s\n{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by one level.\0" +.string "Inflicts damage on the target, even at a\ndistance. It may also boost the user's\n{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameMeteorMash @@ -2315,7 +2315,7 @@ MoveNameMeteorMash: .global MoveDescriptionFollowMe MoveDescriptionFollowMe: -.string "The user gains the {COLOR_2 CYAN}Decoy{END_COLOR_TEXT_2} status{COMMA}\nmaking it the primary target of foes.\0" +.string "The user gains the {COLOR_2 CYAN}Decoy{END_COLOR_TEXT_2} status,\nmaking it the primary target of foes.\0" .align 2,0 .global MoveNameFollowMe @@ -2335,7 +2335,7 @@ MoveNamePowderSnow: .global MoveDescriptionSkyAttack MoveDescriptionSkyAttack: -.string "The user gains the {COLOR_2 CYAN}Sky Attack{END_COLOR_TEXT_2} status{COMMA}\nand it attacks strongly on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" +.string "The user gains the {COLOR_2 CYAN}Sky Attack{END_COLOR_TEXT_2} status,\nand it attacks strongly on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" .align 2,0 .global MoveNameSkyAttack @@ -2345,7 +2345,7 @@ MoveNameSkyAttack: .global MoveDescriptionCosmicPower MoveDescriptionCosmicPower: -.string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special\nDefense{END_COLOR_TEXT_2} by one level.\0" +.string "Boosts the user's {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special\nDefense{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameCosmicPower @@ -2355,7 +2355,7 @@ MoveNameCosmicPower: .global MoveDescriptionMindReader MoveDescriptionMindReader: -.string "Gives the user {COLOR_2 CYAN}Sure Shot{END_COLOR_TEXT_2} status{COMMA} making\nall its moves and attacks completely\naccurate.\0" +.string "Gives the user {COLOR_2 CYAN}Sure Shot{END_COLOR_TEXT_2} status, making\nall its moves and attacks completely\naccurate.\0" .align 2,0 .global MoveNameMindReader @@ -2365,7 +2365,7 @@ MoveNameMindReader: .global MoveDescriptionIcyWind MoveDescriptionIcyWind: -.string "Inflicts damage on the target{COMMA} even at a\ndistance. It also lowers the target{APOSTROPHE}s\n{COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by one level.\0" +.string "Inflicts damage on the target, even at a\ndistance. It also lowers the target's\n{COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameIcyWind @@ -2375,7 +2375,7 @@ MoveNameIcyWind: .global MoveDescriptionRapidSpin MoveDescriptionRapidSpin: -.string "Inflicts damage on the target.\nIt also frees the user from {COLOR_2 CYAN}Leech Seed{END_COLOR_TEXT_2}{COMMA}\n{COLOR_2 CYAN}Leg Hold{END_COLOR_TEXT_2}{COMMA} {COLOR_2 CYAN}Ingrain{END_COLOR_TEXT_2}{COMMA} or {COLOR_2 CYAN}Constriction{END_COLOR_TEXT_2}.\0" +.string "Inflicts damage on the target.\nIt also frees the user from {COLOR_2 CYAN}Leech Seed{END_COLOR_TEXT_2},\n{COLOR_2 CYAN}Leg Hold{END_COLOR_TEXT_2}, {COLOR_2 CYAN}Ingrain{END_COLOR_TEXT_2}, or {COLOR_2 CYAN}Constriction{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameRapidSpin @@ -2395,7 +2395,7 @@ MoveNameAgility: .global MoveDescriptionSynthesis MoveDescriptionSynthesis: -.string "Restores the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\nThe amount of {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} regained depends on\nthe weather.\0" +.string "Restores the user's {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\nThe amount of {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} regained depends on\nthe weather.\0" .align 2,0 .global MoveNameSynthesis @@ -2405,7 +2405,7 @@ MoveNameSynthesis: .global MoveDescriptionAncientpower MoveDescriptionAncientpower: -.string "Inflicts damage on the target.\nIt may also simultaneously raise by one\nlevel {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{COMMA}\n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}{COMMA} and {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2}.\0" +.string "Inflicts damage on the target.\nIt may also simultaneously raise by one\nlevel {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}, {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}, {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2},\n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}, and {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameAncientpower @@ -2415,7 +2415,7 @@ MoveNameAncientpower: .global MoveDescriptionLowKick MoveDescriptionLowKick: -.string "Inflicts damage on the target.\nThe heavier the target{COMMA} the greater the\ndamage.\0" +.string "Inflicts damage on the target.\nThe heavier the target, the greater the\ndamage.\0" .align 2,0 .global MoveNameLowKick @@ -2425,7 +2425,7 @@ MoveNameLowKick: .global MoveDescriptionOutrage MoveDescriptionOutrage: -.string "Hits the target two to five times in\nsuccession. However{COMMA} it also makes the\nuser {COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0" +.string "Hits the target two to five times in\nsuccession. However, it also makes the\nuser {COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameOutrage @@ -2445,7 +2445,7 @@ MoveNameMeanLook: .global MoveDescriptionHaze MoveDescriptionHaze: -.string "Resets the {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{COMMA} etc.{COMMA} of all\nPokémon on the floor whether they were\nboosted or lowered.\0" +.string "Resets the {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}, {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}, etc., of all\nPokémon on the floor whether they were\nboosted or lowered.\0" .align 2,0 .global MoveNameHaze @@ -2460,7 +2460,7 @@ MoveNameCrabhammer: .global MoveDescriptionLegHolder MoveDescriptionLegHolder: -.string "Inflicts the {COLOR_2 CYAN}Leg Hold{END_COLOR_TEXT_2} status on the target{COMMA}\nmaking it incapable of movement.\0" +.string "Inflicts the {COLOR_2 CYAN}Leg Hold{END_COLOR_TEXT_2} status on the target,\nmaking it incapable of movement.\0" .align 2,0 .global MoveNameSpiderWeb @@ -2470,7 +2470,7 @@ MoveNameSpiderWeb: .global MoveDescriptionTickle MoveDescriptionTickle: -.string "Reduces the target{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}\nby one level.\0" +.string "Reduces the target's {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}\nby one level.\0" .align 2,0 .global MoveNameTickle @@ -2480,7 +2480,7 @@ MoveNameTickle: .global MoveDescriptionSleep MoveDescriptionSleep: -.string "Makes the target go to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}{COMMA} causing it\nto be incapable of action.\0" +.string "Makes the target go to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}, causing it\nto be incapable of action.\0" .align 2,0 .global MoveNameGrasswhistle @@ -2490,7 +2490,7 @@ MoveNameGrasswhistle: .global MoveDescriptionMetalSound MoveDescriptionMetalSound: -.string "Reduces the target{APOSTROPHE}s {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by\nthree levels.\0" +.string "Reduces the target's {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by\nthree levels.\0" .align 2,0 .global MoveNameMetalSound @@ -2500,7 +2500,7 @@ MoveNameMetalSound: .global MoveDescriptionSilverWind MoveDescriptionSilverWind: -.string "Inflicts damage on foes in the same room.\nIt may also simultaneously raise by one\nlevel {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{COMMA}\n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}{COMMA} and {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2}.\0" +.string "Inflicts damage on foes in the same room.\nIt may also simultaneously raise by one\nlevel {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}, {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}, {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2},\n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}, and {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameSilverWind @@ -2530,7 +2530,7 @@ MoveNameSpore: .global MoveDescriptionSmellingsalt MoveDescriptionSmellingsalt: -.string "Inflicts damage on the target.\nIt inflicts greater damage if the target\nhas {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}{COMMA} but it also heals {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}.\0" +.string "Inflicts damage on the target.\nIt inflicts greater damage if the target\nhas {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}, but it also heals {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameSmellingsalt @@ -2540,7 +2540,7 @@ MoveNameSmellingsalt: .global MoveDescriptionReversal MoveDescriptionReversal: -.string "Inflicts damage on the target.\nThe lower the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}{COMMA} the greater the\ndamage it inflicts.\0" +.string "Inflicts damage on the target.\nThe lower the user's {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}, the greater the\ndamage it inflicts.\0" .align 2,0 .global MoveNameReversal @@ -2550,7 +2550,7 @@ MoveNameReversal: .global MoveDescriptionDrain MoveDescriptionDrain: -.string "Inflicts damage on the target.\nIt also restores the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} based\non the damage it inflicted.\0" +.string "Inflicts damage on the target.\nIt also restores the user's {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} based\non the damage it inflicted.\0" .align 2,0 .global MoveNameGigaDrain @@ -2560,7 +2560,7 @@ MoveNameGigaDrain: .global MoveDescriptionFocusPunch MoveDescriptionFocusPunch: -.string "The user gains the {COLOR_2 CYAN}Focus Punch{END_COLOR_TEXT_2} status{COMMA}\nand it attacks on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" +.string "The user gains the {COLOR_2 CYAN}Focus Punch{END_COLOR_TEXT_2} status,\nand it attacks on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" .align 2,0 .global MoveNameFocusPunch @@ -2570,7 +2570,7 @@ MoveNameFocusPunch: .global MoveDescriptionFocusEnergy MoveDescriptionFocusEnergy: -.string "The user gains the {COLOR_2 CYAN}Focus Energy{END_COLOR_TEXT_2} status{COMMA}\nraising its critical-hit rate.\0" +.string "The user gains the {COLOR_2 CYAN}Focus Energy{END_COLOR_TEXT_2} status,\nraising its critical-hit rate.\0" .align 2,0 .global MoveNameFocusEnergy @@ -2580,7 +2580,7 @@ MoveNameFocusEnergy: .global MoveDescriptionDamageLowerSpeed MoveDescriptionDamageLowerSpeed: -.string "Inflicts damage on the target.\nIt also lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Movement\nSpeed{END_COLOR_TEXT_2} by one level.\0" +.string "Inflicts damage on the target.\nIt also lowers the target's {COLOR_2 YELLOW}Movement\nSpeed{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameRockTomb @@ -2590,7 +2590,7 @@ MoveNameRockTomb: .global MoveDescriptionBrickBreak MoveDescriptionBrickBreak: -.string "Shatters the target{APOSTROPHE}s {COLOR_2 CYAN}Reflect{END_COLOR_TEXT_2}\nor {COLOR_2 CYAN}Light Screen{END_COLOR_TEXT_2} to inflict damage.\0" +.string "Shatters the target's {COLOR_2 CYAN}Reflect{END_COLOR_TEXT_2}\nor {COLOR_2 CYAN}Light Screen{END_COLOR_TEXT_2} to inflict damage.\0" .align 2,0 .global MoveNameBrickBreak @@ -2600,7 +2600,7 @@ MoveNameBrickBreak: .global MoveDescriptionConstrict MoveDescriptionConstrict: -.string "Inflicts damage on the target.\nIt may also lower the target{APOSTROPHE}s {COLOR_2 YELLOW}Movement\nSpeed{END_COLOR_TEXT_2} by one level.\0" +.string "Inflicts damage on the target.\nIt may also lower the target's {COLOR_2 YELLOW}Movement\nSpeed{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameConstrict @@ -2615,7 +2615,7 @@ MoveNameWithdraw: .global MoveDescriptionConstriction MoveDescriptionConstriction: -.string "Inflicts damage on the target.\nIt may also cause {COLOR_2 CYAN}constriction{END_COLOR_TEXT_2}{COMMA} making the\nfoe incapable of movement.\0" +.string "Inflicts damage on the target.\nIt may also cause {COLOR_2 CYAN}constriction{END_COLOR_TEXT_2}, making the\nfoe incapable of movement.\0" .align 2,0 .global MoveNameClamp @@ -2630,7 +2630,7 @@ MoveNameKarateChop: .global MoveDescriptionFacade MoveDescriptionFacade: -.string "Inflicts damage on the target.\nIf the user is {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}{COMMA} {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}{COMMA}\nor has a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}{COMMA} its power is doubled.\0" +.string "Inflicts damage on the target.\nIf the user is {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}, {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2},\nor has a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}, its power is doubled.\0" .align 2,0 .global MoveNameFacade @@ -2640,7 +2640,7 @@ MoveNameFacade: .global MoveDescriptionEndeavor MoveDescriptionEndeavor: -.string "The difference between the foe{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} and\nthe user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} is applied as this move{APOSTROPHE}s\ndamage.\0" +.string "The difference between the foe's {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} and\nthe user's {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} is applied as this move's\ndamage.\0" .align 2,0 .global MoveNameEndeavor @@ -2665,7 +2665,7 @@ MoveDescriptionThunder: .global MoveDescriptionLowerSpecialDefenseChance MoveDescriptionLowerSpecialDefenseChance: -.string "Inflicts damage on the target.\nIt may also lower the target{APOSTROPHE}s {COLOR_2 YELLOW}Special\nDefense{END_COLOR_TEXT_2} by one level.\0" +.string "Inflicts damage on the target.\nIt may also lower the target's {COLOR_2 YELLOW}Special\nDefense{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameCrunch @@ -2675,7 +2675,7 @@ MoveNameCrunch: .global MoveDescriptionBide MoveDescriptionBide: -.string "The user gains the {COLOR_2 CYAN}Bide{END_COLOR_TEXT_2} status.\nWhen {COLOR_2 CYAN}Bide{END_COLOR_TEXT_2} is released{COMMA} the user looses an\nattack double the damage it took\nwhile waiting.\0" +.string "The user gains the {COLOR_2 CYAN}Bide{END_COLOR_TEXT_2} status.\nWhen {COLOR_2 CYAN}Bide{END_COLOR_TEXT_2} is released, the user looses an\nattack double the damage it took\nwhile waiting.\0" .align 2,0 .global MoveNameBide @@ -2685,7 +2685,7 @@ MoveNameBide: .global MoveDescriptionRazorWind MoveDescriptionRazorWind: -.string "The user gains the {COLOR_2 CYAN}Razor Wind{END_COLOR_TEXT_2} status{COMMA}\nand it looses a powerful attack with a\nhigh critical-hit rate on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" +.string "The user gains the {COLOR_2 CYAN}Razor Wind{END_COLOR_TEXT_2} status,\nand it looses a powerful attack with a\nhigh critical-hit rate on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" .align 2,0 .global MoveNameRazorWind @@ -2705,7 +2705,7 @@ MoveNameDisable: .global MoveDescriptionBoostDefense MoveDescriptionBoostDefense: -.string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by one level.\0" +.string "Boosts the user's {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameHarden @@ -2725,7 +2725,7 @@ MoveNameGust: .global MoveDescriptionBoostEvasion MoveDescriptionBoostEvasion: -.string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2} by one level.\0" +.string "Boosts the user's {COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameDoubleTeam @@ -2735,7 +2735,7 @@ MoveNameDoubleTeam: .global MoveDescriptionBoostAttack MoveDescriptionBoostAttack: -.string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by one level.\0" +.string "Boosts the user's {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameSharpen @@ -2755,7 +2755,7 @@ MoveNameOdorSleuth: .global MoveDescriptionFlamethrower MoveDescriptionFlamethrower: -.string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.\nIt thaws and frees frozen Pokémon.\0" +.string "Inflicts damage on the target, even at a\ndistance. It may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.\nIt thaws and frees frozen Pokémon.\0" .align 2,0 .global MoveNameFlamethrower @@ -2790,7 +2790,7 @@ MoveNameStrength: .global MoveDescriptionGrudge MoveDescriptionGrudge: -.string "The user gains the {COLOR_2 CYAN}Grudge{END_COLOR_TEXT_2} status.\nIf the user is defeated{COMMA} it zeroes the {COLOR_2 YELLOW}PP{END_COLOR_TEXT_2}\nof the move last used by the foe.\0" +.string "The user gains the {COLOR_2 CYAN}Grudge{END_COLOR_TEXT_2} status.\nIf the user is defeated, it zeroes the {COLOR_2 YELLOW}PP{END_COLOR_TEXT_2}\nof the move last used by the foe.\0" .align 2,0 .global MoveNameGrudge @@ -2800,7 +2800,7 @@ MoveNameGrudge: .global MoveDescriptionReturn MoveDescriptionReturn: -.string "Inflicts damage on the target.\nIts power rises with the user{APOSTROPHE}s\n{COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.\0" +.string "Inflicts damage on the target.\nIts power rises with the user's\n{COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameReturn @@ -2820,7 +2820,7 @@ MoveNameWillOWisp: .global MoveDescriptionCringe MoveDescriptionCringe: -.string "Inflicts damage on the target.\nIt may also cause the target to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}{COMMA}\nmaking it incapable of action.\0" +.string "Inflicts damage on the target.\nIt may also cause the target to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2},\nmaking it incapable of action.\0" .align 2,0 .global MoveNameAstonish @@ -2830,7 +2830,7 @@ MoveNameAstonish: .global MoveDescriptionFlatter MoveDescriptionFlatter: -.string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on the\ntarget{COMMA} but also raises its {COLOR_2 YELLOW}Special\nAttack{END_COLOR_TEXT_2} by one level.\0" +.string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on the\ntarget, but also raises its {COLOR_2 YELLOW}Special\nAttack{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameFlatter @@ -2840,7 +2840,7 @@ MoveNameFlatter: .global MoveDescriptionOctazooka MoveDescriptionOctazooka: -.string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also lower the target{APOSTROPHE}s\n{COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2} by one level.\0" +.string "Inflicts damage on the target, even at a\ndistance. It may also lower the target's\n{COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameOctazooka @@ -2850,7 +2850,7 @@ MoveNameOctazooka: .global MoveDescriptionMemento MoveDescriptionMemento: -.string "Sharply reduces the {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special\nAttack{END_COLOR_TEXT_2} of all foes in the room. It also\ncuts the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} to one and warps the\nuser to a different place on the floor.\n\0" +.string "Sharply reduces the {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special\nAttack{END_COLOR_TEXT_2} of all foes in the room. It also\ncuts the user's {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} to one and warps the\nuser to a different place on the floor.\n\0" .align 2,0 .global MoveNameMemento @@ -2860,7 +2860,7 @@ MoveNameMemento: .global MoveDescriptionAuroraBeam MoveDescriptionAuroraBeam: -.string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also halve the \ntarget{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}.\0" +.string "Inflicts damage on the target, even at a\ndistance. It may also halve the \ntarget's {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameAuroraBeam @@ -2870,7 +2870,7 @@ MoveNameAuroraBeam: .global MoveDescriptionOverheat MoveDescriptionOverheat: -.string "Damages all foes around the user{COMMA} but\nalso lowers the user{APOSTROPHE}s {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}\nby two levels and thaws frozen Pokémon.\0" +.string "Damages all foes around the user, but\nalso lowers the user's {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}\nby two levels and thaws frozen Pokémon.\0" .align 2,0 .global MoveNameOverheat @@ -2910,7 +2910,7 @@ MoveNamePursuit: .global MoveDescriptionSmokescreen MoveDescriptionSmokescreen: -.string "Inflicts the {COLOR_2 CYAN}Whiffer{END_COLOR_TEXT_2} status on the target{COMMA}\nmaking it miss almost all of its attacks\nand moves.\0" +.string "Inflicts the {COLOR_2 CYAN}Whiffer{END_COLOR_TEXT_2} status on the target,\nmaking it miss almost all of its attacks\nand moves.\0" .align 2,0 .global MoveNameSmokescreen @@ -2930,7 +2930,7 @@ MoveNameAirCutter: .global MoveDescriptionSpite MoveDescriptionSpite: -.string "Zeroes the {COLOR_2 YELLOW}PP{END_COLOR_TEXT_2} of the move last used by\nthe target{COMMA} making it unusable.\0" +.string "Zeroes the {COLOR_2 YELLOW}PP{END_COLOR_TEXT_2} of the move last used by\nthe target, making it unusable.\0" .align 2,0 .global MoveNameSpite @@ -2940,7 +2940,7 @@ MoveNameSpite: .global MoveDescriptionSing MoveDescriptionSing: -.string "Makes the target go to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}{COMMA} causing\nit to be incapable of action.\0" +.string "Makes the target go to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}, causing\nit to be incapable of action.\0" .align 2,0 .global MoveNameSing @@ -2950,7 +2950,7 @@ MoveNameSing: .global MoveDescriptionFakeTears MoveDescriptionFakeTears: -.string "Lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by\ntwo levels.\0" +.string "Lowers the target's {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by\ntwo levels.\0" .align 2,0 .global MoveNameFakeTears @@ -2960,7 +2960,7 @@ MoveNameFakeTears: .global MoveDescriptionWhirlpool MoveDescriptionWhirlpool: -.string "Inflicts damage on the target.\nIt may also cause {COLOR_2 CYAN}constriction{END_COLOR_TEXT_2}{COMMA} making the\nfoe incapable of movement.\nInflicts double damage on a {COLOR_2 CYAN}diving{END_COLOR_TEXT_2} foe.\0" +.string "Inflicts damage on the target.\nIt may also cause {COLOR_2 CYAN}constriction{END_COLOR_TEXT_2}, making the\nfoe incapable of movement.\nInflicts double damage on a {COLOR_2 CYAN}diving{END_COLOR_TEXT_2} foe.\0" .align 2,0 .global MoveNameWhirlpool @@ -2970,7 +2970,7 @@ MoveNameWhirlpool: .global MoveDescriptionWeatherBall MoveDescriptionWeatherBall: -.string "Inflicts damage on the target{COMMA} even at a\ndistance{COMMA} using the weather{APOSTROPHE}s power.\0" +.string "Inflicts damage on the target, even at a\ndistance, using the weather's power.\0" .align 2,0 .global MoveNameWeatherBall @@ -2980,7 +2980,7 @@ MoveNameWeatherBall: .global MoveDescriptionRockSlide MoveDescriptionRockSlide: -.string "Inflicts damage on the target.\nIt may also cause the target to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}{COMMA} \nmaking it incapable of action.\0" +.string "Inflicts damage on the target.\nIt may also cause the target to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}, \nmaking it incapable of action.\0" .align 2,0 .global MoveNameRockSlide @@ -3010,7 +3010,7 @@ MoveNameRockThrow: .global MoveDescriptionScreech MoveDescriptionScreech: -.string "Sharply lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.\0" +.string "Sharply lowers the target's {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameHealBell @@ -3020,7 +3020,7 @@ MoveNameHealBell: .global MoveDescriptionSnore MoveDescriptionSnore: -.string "If the user is attacked while asleep{COMMA} it\ncounterattacks. It may also cause the\ntarget to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}{COMMA} making it incapable\nof action.\0" +.string "If the user is attacked while asleep, it\ncounterattacks. It may also cause the\ntarget to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}, making it incapable\nof action.\0" .align 2,0 .global MoveNameSnore @@ -3030,7 +3030,7 @@ MoveNameSnore: .global MoveDescriptionSwagger MoveDescriptionSwagger: -.string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on the\ntarget{COMMA} but also raises its {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by\ntwo levels.\0" +.string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on the\ntarget, but also raises its {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by\ntwo levels.\0" .align 2,0 .global MoveNameSwagger @@ -3040,7 +3040,7 @@ MoveNameSwagger: .global MoveDescriptionStringShot MoveDescriptionStringShot: -.string "Reduces the target{APOSTROPHE}s {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by\none level{COMMA} even at a distance.\0" +.string "Reduces the target's {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by\none level, even at a distance.\0" .align 2,0 .global MoveNameStringShot @@ -3050,7 +3050,7 @@ MoveNameStringShot: .global MoveDescriptionTorment MoveDescriptionTorment: -.string "Prevents the targeted Pokémon{COMMA}\nwhile it remains on the floor{COMMA} from \nusing the last move it used.\0" +.string "Prevents the targeted Pokémon,\nwhile it remains on the floor, from \nusing the last move it used.\0" .align 2,0 .global MoveNameTorment @@ -3060,7 +3060,7 @@ MoveNameTorment: .global MoveDescriptionPainSplit MoveDescriptionPainSplit: -.string "Adds the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of the user and the target{COMMA}\nthen shares it equally.\0" +.string "Adds the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of the user and the target,\nthen shares it equally.\0" .align 2,0 .global MoveNamePainSplit @@ -3070,7 +3070,7 @@ MoveNamePainSplit: .global MoveDescriptionSuperFang MoveDescriptionSuperFang: -.string "Halves the target{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\0" +.string "Halves the target's {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameSuperFang @@ -3100,7 +3100,7 @@ MoveNameCut: .global MoveDescriptionEncore MoveDescriptionEncore: -.string "Inflicts the {COLOR_2 CYAN}Encore{END_COLOR_TEXT_2} status on the target{COMMA}\nmaking it capable of using only\nthe move it last used.\0" +.string "Inflicts the {COLOR_2 CYAN}Encore{END_COLOR_TEXT_2} status on the target,\nmaking it capable of using only\nthe move it last used.\0" .align 2,0 .global MoveNameEncore @@ -3110,7 +3110,7 @@ MoveNameEncore: .global MoveDescriptionLowerSpeedChanceDistance MoveDescriptionLowerSpeedChanceDistance: -.string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also lower the target{APOSTROPHE}s\n{COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by one level.\0" +.string "Inflicts damage on the target, even at a\ndistance. It may also lower the target's\n{COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameBubble @@ -3130,7 +3130,7 @@ MoveNameAromatherapy: .global MoveDescriptionHail MoveDescriptionHail: -.string "Changes the dungeon floor{APOSTROPHE}s weather to\n{COLOR_2 CYAN}Hail{END_COLOR_TEXT_2} for several turns.\0" +.string "Changes the dungeon floor's weather to\n{COLOR_2 CYAN}Hail{END_COLOR_TEXT_2} for several turns.\0" .align 2,0 .global MoveNameHail @@ -3140,7 +3140,7 @@ MoveNameHail: .global MoveDescriptionConfuseRay MoveDescriptionConfuseRay: -.string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on\nthe target{COMMA} making its attacks and\nmovements erratic.\0" +.string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on\nthe target, making its attacks and\nmovements erratic.\0" .align 2,0 .global MoveNameConfuseRay @@ -3150,7 +3150,7 @@ MoveNameConfuseRay: .global MoveDescriptionRainDance MoveDescriptionRainDance: -.string "Changes the dungeon floor{APOSTROPHE}s weather to\n{COLOR_2 CYAN}Rain{END_COLOR_TEXT_2} over several turns.\0" +.string "Changes the dungeon floor's weather to\n{COLOR_2 CYAN}Rain{END_COLOR_TEXT_2} over several turns.\0" .align 2,0 .global MoveNameRainDance @@ -3190,7 +3190,7 @@ MoveNameThrash: .global MoveDescriptionDig MoveDescriptionDig: -.string "The user gains the {COLOR_2 CYAN}Digging{END_COLOR_TEXT_2} status{COMMA}\nand it attacks on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" +.string "The user gains the {COLOR_2 CYAN}Digging{END_COLOR_TEXT_2} status,\nand it attacks on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" .align 2,0 .global MoveNameDig @@ -3220,7 +3220,7 @@ MoveNameMorningSun: .global MoveDescriptionNightmare MoveDescriptionNightmare: -.string "Inflicts the {COLOR_2 CYAN}Nightmare{END_COLOR_TEXT_2} status\non the target{COMMA} making it incapable\nof action.\0" +.string "Inflicts the {COLOR_2 CYAN}Nightmare{END_COLOR_TEXT_2} status\non the target, making it incapable\nof action.\0" .align 2,0 .global MoveNameNightmare @@ -3230,7 +3230,7 @@ MoveNameNightmare: .global MoveDescriptionLovelyKiss MoveDescriptionLovelyKiss: -.string "Makes all foes around the user go to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}{COMMA}\ncausing them to be incapable of action.\0" +.string "Makes all foes around the user go to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2},\ncausing them to be incapable of action.\0" .align 2,0 .global MoveNameLovelyKiss @@ -3265,7 +3265,7 @@ MoveUseTextUse: .global MoveDescriptionLowerDefenseChance MoveDescriptionLowerDefenseChance: -.string "Inflicts damage on the target.\nIt may also lower the target{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}\nby one level.\0" +.string "Inflicts damage on the target.\nIt may also lower the target's {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}\nby one level.\0" .align 2,0 .global MoveNameIronTail diff --git a/data/scripts/personality_test.inc b/data/scripts/personality_test.inc index b19949f18..3bb3e89cb 100644 --- a/data/scripts/personality_test.inc +++ b/data/scripts/personality_test.inc @@ -52,7 +52,7 @@ .align 2,0 SeveralQuestions_826E16C: - .string "{CENTER_ALIGN}But before I can let you through{COMMA}\n" + .string "{CENTER_ALIGN}But before I can let you through,\n" .string "{CENTER_ALIGN}I have several questions for you.\0" .align 2,0 diff --git a/src/data/code_801B60C.h b/src/data/code_801B60C.h index cfbb439f6..7d534ee66 100644 --- a/src/data/code_801B60C.h +++ b/src/data/code_801B60C.h @@ -30,7 +30,7 @@ ALIGNED(4) static const u8 sFmtReceivedThePromised[] = _( "{CENTER_ALIGN}the promised {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}. "); ALIGNED(4) static const u8 sFmtTeamReceivedThePromised[] = _( - "{CENTER_ALIGN}{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{APOSTROPHE}s team received\n" + "{CENTER_ALIGN}{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}'s team received\n" "{CENTER_ALIGN}the promised {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}."); ALIGNED(4) static const u8 sFmtTeamAlsoReceived[] = _( @@ -43,8 +43,8 @@ ALIGNED(4) static const u8 sFmtReceivedStatue[] = _( ALIGNED(4) static const u8 sFmtReceive1000Instead[] = _( "{CENTER_ALIGN}The {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}...\n" - "{CENTER_ALIGN}You{APOSTROPHE}ve already acquired it.{EXTRA_MSG}{CENTER_ALIGN}Sorry to see that...{EXTRA_MSG}{CENTER_ALIGN}In its place{COMMA} {COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{COMMA}\n" - "{CENTER_ALIGN}you can have {COLOR_1 LIGHT_BLUE}1{COMMA}000{END_COLOR_TEXT_1} {POKE}."); + "{CENTER_ALIGN}You've already acquired it.{EXTRA_MSG}{CENTER_ALIGN}Sorry to see that...{EXTRA_MSG}{CENTER_ALIGN}In its place, {COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1},\n" + "{CENTER_ALIGN}you can have {COLOR_1 LIGHT_BLUE}1,000{END_COLOR_TEXT_1} {POKE}."); ALIGNED(4) static const u8 sFmtFullSoSentToStorage[] = _( "{CENTER_ALIGN}Your Toolbox is full.\n" diff --git a/src/data/code_80227B8.h b/src/data/code_80227B8.h index c3fe35287..4e7fe4fb7 100644 --- a/src/data/code_80227B8.h +++ b/src/data/code_80227B8.h @@ -34,54 +34,54 @@ static const UnkTextStruct2 sUnknown_80DC5D4 = }; ALIGNED(4) static const u8 sTripleQuestionMark[] = _("???"); -ALIGNED(4) static const u8 sDoesNotAppearHungry[] = _("It doesn{APOSTROPHE}t appear to be hungry."); +ALIGNED(4) static const u8 sDoesNotAppearHungry[] = _("It doesn't appear to be hungry."); ALIGNED(4) static const u8 sFmtGummiBigFav[] = _( "{ARG_POKEMON_1} took the Gummi and ate it.\n" "This Gummi looks like a big favorite!\n" - "{ARG_POKEMON_1}{APOSTROPHE}s IQ went up!"); + "{ARG_POKEMON_1}'s IQ went up!"); ALIGNED(4) static const u8 sFmtGummiFav[] = _( "{ARG_POKEMON_1} took the Gummi and ate it.\n" "This Gummi looks like a favorite!\n" - "{ARG_POKEMON_1}{APOSTROPHE}s IQ went up!"); + "{ARG_POKEMON_1}'s IQ went up!"); ALIGNED(4) static const u8 sFmtGummiOkay[] = _( "{ARG_POKEMON_1} took the Gummi and ate it.\n" - "It doesn{APOSTROPHE}t seem to dislike this Gummi.\n" - "{ARG_POKEMON_1}{APOSTROPHE}s IQ went up!"); + "It doesn't seem to dislike this Gummi.\n" + "{ARG_POKEMON_1}'s IQ went up!"); ALIGNED(4) static const u8 sFmtGummiSatisfied[] = _( "{ARG_POKEMON_1} took the Gummi and ate it.\n" "It appears to be just a little satisfied.\n" - "{ARG_POKEMON_1}{APOSTROPHE}s IQ went up!"); + "{ARG_POKEMON_1}'s IQ went up!"); ALIGNED(4) static const u8 sFmtIQHelpedLearn[] = _( - "{ARG_POKEMON_1}{APOSTROPHE}s IQ helped it learn how to\n" + "{ARG_POKEMON_1}'s IQ helped it learn how to\n" "use {ARG_MOVE_ITEM_1}!"); ALIGNED(4) static const u8 sFmtPlusEverything[] = _( "Yes! {ARG_POKEMON_1} grew explosively!\n" - "Attack{COMMA} Defense{COMMA} and so on rose by 1!"); + "Attack, Defense, and so on rose by 1!"); ALIGNED(4) static const u8 sFmtPlusAtk[] = _( "Yes!\n" - "{ARG_POKEMON_1}{APOSTROPHE}s Attack rose by 1!"); + "{ARG_POKEMON_1}'s Attack rose by 1!"); ALIGNED(4) static const u8 sFmtPlusSpAtk[] = _( "Yes!\n" - "{ARG_POKEMON_1}{APOSTROPHE}s Special Attack rose by 1!"); + "{ARG_POKEMON_1}'s Special Attack rose by 1!"); ALIGNED(4) static const u8 sFmtPlusDef[] = _( "Yes!\n" - "{ARG_POKEMON_1}{APOSTROPHE}s Defense rose by 1!"); + "{ARG_POKEMON_1}'s Defense rose by 1!"); ALIGNED(4) static const u8 sFmtPlusSpDef[] = _( "Yes!\n" - "{ARG_POKEMON_1}{APOSTROPHE}s Special Defense rose by 1!"); + "{ARG_POKEMON_1}'s Special Defense rose by 1!"); -ALIGNED(4) static const u8 sNoGummis[] = _("You don{APOSTROPHE}t have any Gummis."); -ALIGNED(4) static const u8 sNoItem[] = _("You don{APOSTROPHE}t have an item."); +ALIGNED(4) static const u8 sNoGummis[] = _("You don't have any Gummis."); +ALIGNED(4) static const u8 sNoItem[] = _("You don't have an item."); ALIGNED(4) static const u8 sGummiGone[] = _("The Gummi is gone!"); ALIGNED(4) static const u8 sItemGone[] = _("The item is gone!"); ALIGNED(4) static const u8 sGive[] = _("Give"); diff --git a/src/data/common_strings_felicity_bank.h b/src/data/common_strings_felicity_bank.h index c7d7a27bc..b65a46e31 100644 --- a/src/data/common_strings_felicity_bank.h +++ b/src/data/common_strings_felicity_bank.h @@ -71,38 +71,38 @@ ALIGNED(4) const u8* const gCommonFelicity[FEL_MODE_COUNT][FEL_DLG_MAX] = ALIGNED(4) static const u8 sUnknown_80D4A58[] = _( " Sssnore...\n" - "Ah{COMMA} you wish to know how the bank\n" + "Ah, you wish to know how the bank\n" "operates... Very well...{EXTRA_MSG}" " Zzz...\n" - "If you{APOSTROPHE}re defeated in a dungeon{COMMA}\n" - "you{APOSTROPHE}ll lose all your money. Did you know?{EXTRA_MSG}" + "If you're defeated in a dungeon,\n" + "you'll lose all your money. Did you know?{EXTRA_MSG}" " Purr...\n" - "But{COMMA} you{APOSTROPHE}ve nothing to fear if you leave\n" + "But, you've nothing to fear if you leave\n" "your money with Felicity Bank...{EXTRA_MSG}" " Meow... Even if you\n" - "return defeated from a dungeon{COMMA} your\n" + "return defeated from a dungeon, your\n" "money will be safe with me...{EXTRA_MSG}" " Sssnore...\n" - "I assure you{COMMA} my bank will keep your\n" + "I assure you, my bank will keep your\n" "money safe...{EXTRA_MSG}" " Zzz...\n" - "Simple{COMMA} isn{APOSTROPHE}t it...?"); + "Simple, isn't it...?"); ALIGNED(4) static const u8 sUnknown_80D4C14[] = _( " {POKE}... Purr...\n" - "Very well{COMMA} {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n" + "Very well, {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n" "Here you are."); ALIGNED(4) static const u8 sUnknown_80D4C50[] = _( " Fnarf? Hunh...?{EXTRA_MSG}" - " Purr... I so do apologize{COMMA}\n" - "but you couldn{APOSTROPHE}t possibly carry any more\n" + " Purr... I so do apologize,\n" + "but you couldn't possibly carry any more\n" "money with you..."); ALIGNED(4) static const u8 sUnknown_80D4CC0[] = _( " Fnarf? Meow...?{EXTRA_MSG}" " Purr...\n" - "I so hate to disappoint{COMMA} but you have no\n" + "I so hate to disappoint, but you have no\n" "money saved with me..."); ALIGNED(4) static const u8 sUnknown_80D4D20[] = _( @@ -119,13 +119,13 @@ ALIGNED(4) static const u8 sUnknown_80D4D8C[] = _( "Meow! All this money...{WAIT_PRESS}\n" "Our safe is about to burst...{EXTRA_MSG}" " Purr...\n" - "I am so sorry to say{COMMA} but I can{APOSTROPHE}t accept\n" + "I am so sorry to say, but I can't accept\n" "any more of your money..."); ALIGNED(4) static const u8 sUnknown_80D4E28[] = _( " Sssnore... Hmm?{EXTRA_MSG}" " Zzz...\n" - "I{APOSTROPHE}m so sorry to say{COMMA} but you appear not\n" + "I'm so sorry to say, but you appear not\n" "to have any money..."); ALIGNED(4) static const u8 sUnknown_80D4E84[] = _( @@ -158,32 +158,32 @@ ALIGNED(4) static const u8 sUnknown_80D4F94[] = _( "This is Felicity Bank..."); ALIGNED(4) static const u8 sUnknown_80D4FC8[] = _( - " Ah{COMMA} you wish to know how\n" + " Ah, you wish to know how\n" "the bank operates. Very well.{EXTRA_MSG}" " If you are defeated\n" - "in a dungeon{COMMA} you{APOSTROPHE}ll lose all your money.\n" + "in a dungeon, you'll lose all your money.\n" "Did you know that?{EXTRA_MSG}" " But you can avoid that!{WAIT_PRESS}\n" - "You{APOSTROPHE}ve nothing to fear if you leave your\n" + "You've nothing to fear if you leave your\n" "money with Felicity Bank.{EXTRA_MSG}" " Even if you return\n" - "defeated from a dungeon{COMMA} your money will\n" + "defeated from a dungeon, your money will\n" "be safe with me!{EXTRA_MSG}" - " I assure you{COMMA} my bank\n" + " I assure you, my bank\n" "will keep your money safe.{EXTRA_MSG}" - " Simple{COMMA} isn{APOSTROPHE}t it?"); + " Simple, isn't it?"); ALIGNED(4) static const u8 sUnknown_80D5158[] = _( - " Very well{COMMA} {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n" + " Very well, {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n" "Here you are."); ALIGNED(4) static const u8 sUnknown_80D5184[] = _( - " Oh?{WAIT_PRESS} I do so apologize{COMMA}\n" - "but you couldn{APOSTROPHE}t possibly carry any more\n" + " Oh?{WAIT_PRESS} I do so apologize,\n" + "but you couldn't possibly carry any more\n" "money with you."); ALIGNED(4) static const u8 sUnknown_80D51DC[] = _( - " Oh?{WAIT_PRESS} I so hate to disappoint{COMMA}\n" + " Oh?{WAIT_PRESS} I so hate to disappoint,\n" "but you have no money saved with me."); ALIGNED(4) static const u8 sUnknown_80D5224[] = _( @@ -197,11 +197,11 @@ ALIGNED(4) static const u8 sUnknown_80D5244[] = _( ALIGNED(4) static const u8 sUnknown_80D527C[] = _( " Meow! All this money!{WAIT_PRESS}\n" "Our safe is about to burst!{EXTRA_MSG}" - " I am so sorry to say{COMMA} but\n" - "I can{APOSTROPHE}t accept any more of your money!"); + " I am so sorry to say, but\n" + "I can't accept any more of your money!"); ALIGNED(4) static const u8 sUnknown_80D52F8[] = _( - " Oh?{WAIT_PRESS} I{APOSTROPHE}m so sorry to say{COMMA}\n" + " Oh?{WAIT_PRESS} I'm so sorry to say,\n" "but you appear not to have any money."); ALIGNED(4) static const u8 sUnknown_80D5340[] = _( diff --git a/src/data/common_strings_gulpin_shop.h b/src/data/common_strings_gulpin_shop.h index 0a3a06502..4780eef66 100644 --- a/src/data/common_strings_gulpin_shop.h +++ b/src/data/common_strings_gulpin_shop.h @@ -109,7 +109,7 @@ ALIGNED(4) const u8* const gCommonGulpin[GULPIN_SHOP_MODE_DIALOGUE_COUNT][GULPIN ALIGNED(4) static const u8 sUnknown_80D8950[] = _( " Zzz... Snuffle...\n" - "I{APOSTROPHE}d go broke if it weren{APOSTROPHE}t for those\n" + "I'd go broke if it weren't for those\n" "forgetful Pokémon...{EXTRA_MSG}" " Zzz... Gwaaah...\n" "Especially that {COLOR_1 CYAN}{ARG_POKEMON_4}{END_COLOR_TEXT_1}...\n" @@ -121,7 +121,7 @@ ALIGNED(4) static const u8 sUnknown_80D8950[] = _( "But we decided to get rid of that\n" "{COLOR_1 CYAN}{ARG_POKEMON_4}{END_COLOR_TEXT_1}...{EXTRA_MSG}" " Gwaaaah... Gweh...\n" - "{COLOR_1 CYAN}{ARG_POKEMON_4}{END_COLOR_TEXT_1} won{APOSTROPHE}t be coming around\n" + "{COLOR_1 CYAN}{ARG_POKEMON_4}{END_COLOR_TEXT_1} won't be coming around\n" "anymore... "); ALIGNED(4) static const u8 sUnknown_80D8AB8[] = _( @@ -147,7 +147,7 @@ ALIGNED(4) static const u8 sUnknown_80D8BD4[] = _( "Press {L_BUTTON} and {A_BUTTON}...{WAIT_PRESS} Use move!{WAIT_PRESS}\n" "Convenient...{EXTRA_MSG}" " Sssnore...\n" - "Switch the set move in a dungeon{COMMA} too..."); + "Switch the set move in a dungeon, too..."); ALIGNED(4) static const u8 sUnknown_80D8C98[] = _( " Zzznork... Fnurfle?\n" @@ -186,9 +186,9 @@ ALIGNED(4) static const u8 sUnknown_80D8E28[] = _( ALIGNED(4) static const u8 sUnknown_80D8E48[] = _( " Zzznork...? Hunh?\n" - "You{APOSTROPHE}re a special Pokémon...{EXTRA_MSG}" + "You're a special Pokémon...{EXTRA_MSG}" " Mumble...\n" - "I can{APOSTROPHE}t help you..."); + "I can't help you..."); ALIGNED(4) static const u8 sUnknown_80D8E9C[] = _( " Zzz... Fwaah?\n" @@ -202,7 +202,7 @@ ALIGNED(4) static const u8 sUnknown_80D8EC4[] = _( " Fwaaah hah!\n" "There...{EXTRA_MSG}" " Zzz... Mumble...\n" - "{COLOR_1 CYAN_3}{ARG_POKEMON_5}{END_COLOR_TEXT_1}{APOSTROPHE}s OK...{EXTRA_MSG}" + "{COLOR_1 CYAN_3}{ARG_POKEMON_5}{END_COLOR_TEXT_1}'s OK...{EXTRA_MSG}" " Sssnork... Forgotten...\n" "{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and moves linked to it...\n" "Remembered {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}..."); @@ -237,7 +237,7 @@ ALIGNED(4) static const u8 sUnknown_80D90BC[] = _( "There...{EXTRA_MSG}" " Zzz... Zzz...\n" "{COLOR_1 CYAN_3}{ARG_POKEMON_5}{END_COLOR_TEXT_1} remembered...\n" - "Hunh? That move{COMMA} {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}..."); + "Hunh? That move, {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}..."); ALIGNED(4) static const u8 sUnknown_80D9168[] = _( " Zzz... Fgwah...?\n" @@ -245,7 +245,7 @@ ALIGNED(4) static const u8 sUnknown_80D9168[] = _( ALIGNED(4) static const u8 sUnknown_80D9194[] = _( " Gwaah... Gwaah...\n" - "Who{APOSTROPHE}s gonna link moves?"); + "Who's gonna link moves?"); ALIGNED(4) static const u8 sUnknown_80D91C4[] = _( " Zzz... Zzz...\n" @@ -257,7 +257,7 @@ ALIGNED(4) static const u8 sUnknown_80D91E4[] = _( ALIGNED(4) static const u8 sUnknown_80D9204[] = _( " Zzznort... Zzznnort...\n" - "Can{APOSTROPHE}t forget that..."); + "Can't forget that..."); ALIGNED(4) static const u8 sUnknown_80D9234[] = _( " Sssnork... Sssnork...\n" @@ -282,13 +282,13 @@ ALIGNED(4) static const u8 sUnknown_80D92EC[] = _( ALIGNED(4) static const u8 sUnknown_80D9328[] = _( " What if you had to forget\n" - "a move{COMMA} but you wanted it back?{WAIT_PRESS}\n" + "a move, but you wanted it back?{WAIT_PRESS}\n" "Ever face that situation?{EXTRA_MSG}" " I can help!{WAIT_PRESS}\n" - "Come to me{COMMA} and I can make you instantly\n" + "Come to me, and I can make you instantly\n" "remember forgotten moves!{EXTRA_MSG}" " I...{WAIT_PRESS}\n" - "Well{COMMA} when Pokémon remember...{WAIT_PRESS}\n" + "Well, when Pokémon remember...{WAIT_PRESS}\n" "I love seeing that instant!{EXTRA_MSG}" " That look of enlightenment!{WAIT_PRESS}\n" "That amazed look of pleasure!{EXTRA_MSG}" @@ -299,39 +299,39 @@ ALIGNED(4) static const u8 sUnknown_80D9498[] = _( " When moves are linked...{WAIT_PRESS}\n" "Two or more moves can be used one after\n" "another in one turn!{EXTRA_MSG}" - " For example{COMMA} if the moves\n" + " For example, if the moves\n" "{COLOR_1 CYAN}Scratch{END_COLOR_TEXT_1} and {COLOR_1 CYAN}Growl{END_COLOR_TEXT_1} are\n" "linked...{EXTRA_MSG}" " Both {COLOR_1 CYAN}Scratch{END_COLOR_TEXT_1} and {COLOR_1 CYAN}Growl{END_COLOR_TEXT_1} are\n" "used in one turn!{WAIT_PRESS}\n" - "See? Amazing{COMMA} huh?{EXTRA_MSG}" - " Using links{COMMA} heheh...{WAIT_PRESS}\n" - "Well{COMMA} depending on the moves you link{COMMA}\n" + "See? Amazing, huh?{EXTRA_MSG}" + " Using links, heheh...{WAIT_PRESS}\n" + "Well, depending on the moves you link,\n" "you can get incredible results!{EXTRA_MSG}" - " Oh{COMMA} yes.\n" - "When moves are linked{COMMA} they are used in\n" + " Oh, yes.\n" + "When moves are linked, they are used in\n" "sequence from the top one first.{EXTRA_MSG}" " You can also separate linked\n" "moves by selecting the Delink command.{EXTRA_MSG}" " The sequence of moves can\n" - "be changed by pressing {R_BUTTON}{COMMA}\n" + "be changed by pressing {R_BUTTON},\n" "then pressing up or down on {DPAD}.{EXTRA_MSG}" " Try to innovate with links.{WAIT_PRESS}\n" "Try creating links of your very own!"); ALIGNED(4) static const u8 sUnknown_80D972C[] = _( - " When you{APOSTROPHE}re in a dungeon\n" - "and you{APOSTROPHE}re about to use a move...{WAIT_PRESS}\n" - "Isn{APOSTROPHE}t it a pain to open a window each time?{EXTRA_MSG}" + " When you're in a dungeon\n" + "and you're about to use a move...{WAIT_PRESS}\n" + "Isn't it a pain to open a window each time?{EXTRA_MSG}" " You can avoid that!{WAIT_PRESS}\n" - "You can just conveniently {QUOTE_START}Set{QUOTE_END}\n" + "You can just conveniently “Set”\n" "a move for instant use!{EXTRA_MSG}" " A set move can be instantly\n" "used with {L_BUTTON} and {A_BUTTON}!{WAIT_PRESS}\n" - "See? Isn{APOSTROPHE}t it easy?{EXTRA_MSG}" + "See? Isn't it easy?{EXTRA_MSG}" " Just set the move...{WAIT_PRESS}\n" "Hold {L_BUTTON} and then press {A_BUTTON} to use it!{WAIT_PRESS}\n" - "It{APOSTROPHE}s very convenient!{EXTRA_MSG}" + "It's very convenient!{EXTRA_MSG}" " You can also switch the set\n" "move in a dungeon.\n" "Do try it out!\n"); @@ -341,7 +341,7 @@ ALIGNED(4) static const u8 sUnknown_80D98D4[] = _( "What do you need information on?"); ALIGNED(4) static const u8 sUnknown_80D9904[] = _( - " OK{COMMA} here goes!{EXTRA_MSG}" + " OK, here goes!{EXTRA_MSG}" " Gggggggg...{WAIT_PRESS} Poof!{EXTRA_MSG}" " There!\n" "Success!{EXTRA_MSG}" @@ -350,7 +350,7 @@ ALIGNED(4) static const u8 sUnknown_80D9904[] = _( "linked to it!"); ALIGNED(4) static const u8 sUnknown_80D9988[] = _( - " OK{COMMA} here goes!{EXTRA_MSG}" + " OK, here goes!{EXTRA_MSG}" " Gggggggg...{WAIT_PRESS} Poof!{EXTRA_MSG}" " There!\n" "Success!{EXTRA_MSG}" @@ -358,37 +358,37 @@ ALIGNED(4) static const u8 sUnknown_80D9988[] = _( "the move {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}!"); ALIGNED(4) static const u8 sUnknown_80D99F0[] = _( - " So{COMMA} forget the move\n" + " So, forget the move\n" "{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and any moves linked to it?"); ALIGNED(4) static const u8 sUnknown_80D9A2C[] = _( - " So{COMMA} forget the move\n" + " So, forget the move\n" "{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}?"); ALIGNED(4) static const u8 sUnknown_80D9A50[] = _( " Uh... Huh?{WAIT_PRESS}\n" "You appear to be a special Pokémon.{EXTRA_MSG}" - " I can{APOSTROPHE}t help you remember\n" - "any moves{COMMA} I don{APOSTROPHE}t think.\n" - "I{APOSTROPHE}m sorry."); + " I can't help you remember\n" + "any moves, I don't think.\n" + "I'm sorry."); ALIGNED(4) static const u8 sUnknown_80D9ACC[] = _( " Uh... Hello?{WAIT_PRESS}\n" - "There don{APOSTROPHE}t appear to be any moves that\n" + "There don't appear to be any moves that\n" "can be remembered."); ALIGNED(4) static const u8 sUnknown_80D9B1C[] = _( - " OK{COMMA} here goes!{EXTRA_MSG}" + " OK, here goes!{EXTRA_MSG}" " Gggggggg...{WAIT_PRESS} Pwah! Gulpin!{EXTRA_MSG}" " There!\n" "Success!{EXTRA_MSG}" " {COLOR_1 CYAN_3}{ARG_POKEMON_5}{END_COLOR_TEXT_1} is done!{EXTRA_MSG}" - " It{APOSTROPHE}s forgotten the move\n" - "{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and any moves linked to it{COMMA}\n" + " It's forgotten the move\n" + "{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and any moves linked to it,\n" "and {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1} has been remembered!"); ALIGNED(4) static const u8 sUnknown_80D9BD8[] = _( - " OK{COMMA} here goes!{EXTRA_MSG}" + " OK, here goes!{EXTRA_MSG}" " Gggggggg...{WAIT_PRESS} Pwah! Gulpin!{EXTRA_MSG}" " There!\n" "Success!{EXTRA_MSG}" @@ -397,19 +397,19 @@ ALIGNED(4) static const u8 sUnknown_80D9BD8[] = _( "the move {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}!"); ALIGNED(4) static const u8 sUnknown_80D9C68[] = _( - " So{COMMA} forget {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}\n" - "and any moves linked to it{COMMA} and remember\n" + " So, forget {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}\n" + "and any moves linked to it, and remember\n" "the move {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}?"); ALIGNED(4) static const u8 sUnknown_80D9CC0[] = _( - " So{COMMA} forget the move\n" + " So, forget the move\n" "{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and remember the move\n" "{COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}?"); ALIGNED(4) static const u8 sUnknown_80D9D00[] = _( - " So{COMMA} the move {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}\n" + " So, the move {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}\n" "is the one to be remembered?{WAIT_PRESS}\n" - "OK{COMMA} here goes!{EXTRA_MSG}" + "OK, here goes!{EXTRA_MSG}" " Gggggggggggg...{WAIT_PRESS} Gulpin!{EXTRA_MSG}" " There!\n" "Success!{EXTRA_MSG}" @@ -422,21 +422,21 @@ ALIGNED(4) static const u8 sUnknown_80D9DA4[] = _( ALIGNED(4) static const u8 sUnknown_80D9DCC[] = _( " Good!\n" - "Now{COMMA} who wants to link moves?"); + "Now, who wants to link moves?"); ALIGNED(4) static const u8 sUnknown_80D9DF4[] = _( " Whenever you get the urge\n" - "to link moves{COMMA} please come see me!"); + "to link moves, please come see me!"); ALIGNED(4) static const u8 sUnknown_80D9E34[] = _(" Shall we go on?"); ALIGNED(4) static const u8 sUnknown_80D9E48[] = _( - " If you forget that move{COMMA}\n" - "you won{APOSTROPHE}t have any moves at all."); + " If you forget that move,\n" + "you won't have any moves at all."); ALIGNED(4) static const u8 sUnknown_80D9E88[] = _( - " That move isn{APOSTROPHE}t linked{COMMA}\n" - "so it can{APOSTROPHE}t be delinked."); + " That move isn't linked,\n" + "so it can't be delinked."); ALIGNED(4) static const u8 sUnknown_80D9EC0[] = _( " Too bad.\n" @@ -444,7 +444,7 @@ ALIGNED(4) static const u8 sUnknown_80D9EC0[] = _( ALIGNED(4) static const u8 sUnknown_80D9EF4[] = _( " Uh... Hello?\n" - "You don{APOSTROPHE}t have enough money?"); + "You don't have enough money?"); ALIGNED(4) static const u8 sUnknown_80D9F24[] = _( " Welcome to the Gulpin\n" diff --git a/src/data/common_strings_hints.h b/src/data/common_strings_hints.h index 75314ad1e..b8b8589af 100644 --- a/src/data/common_strings_hints.h +++ b/src/data/common_strings_hints.h @@ -19,7 +19,7 @@ ALIGNED(4) const Hints gCommonHints[NUM_HINTS] = }; ALIGNED(4) static const u8 sUnknown_80DAAC0[] = _( - "Before leaving on an adventure{COMMA} go visit\n" + "Before leaving on an adventure, go visit\n" "friends in their Friend Areas and pick\n" "your mission members.\n" "The team can include members up to\n" @@ -30,14 +30,14 @@ ALIGNED(4) static const u8 sUnknown_80DAAC0[] = _( ALIGNED(4) static const u8 sUnknown_80DABD8[] = _("Building a Team"); ALIGNED(4) static const u8 sUnknown_80DABE8[] = _( - "If new recruits join you{COMMA} try to return to\n" + "If new recruits join you, try to return to\n" "your base without letting them faint.\n" - "If you get them out safely{COMMA} they{APOSTROPHE}ll wait\n" + "If you get them out safely, they'll wait\n" "for you in their Friend Areas.\n" - "Once you get them out{COMMA} they{APOSTROPHE}ll always\n" + "Once you get them out, they'll always\n" "return home if they faint in a dungeon.\n" - "If you faint in a dungeon{COMMA} you lose all your\n" - "money and some items{COMMA} too."); + "If you faint in a dungeon, you lose all your\n" + "money and some items, too."); ALIGNED(4) static const u8 sUnknown_80DAD28[] = _("Adventures with Friends"); ALIGNED(4) static const u8 sUnknown_80DAD40[] = _( @@ -49,9 +49,9 @@ ALIGNED(4) static const u8 sUnknown_80DADCC[] = _("Saving"); ALIGNED(4) static const u8 sUnknown_80DADD4[] = _( "Selecting multiple items in storage:\n" - " Select an item{COMMA} then press {L_BUTTON} or {R_BUTTON}.\n" + " Select an item, then press {L_BUTTON} or {R_BUTTON}.\n" "Moving to the Friend Area Map:\n" - " Move out from the town{APOSTROPHE}s west side\n" + " Move out from the town's west side\n" " while pressing {L_BUTTON} or {R_BUTTON}.\n" "Moving diagonally on the Friend Area Map:\n" " {DPAD} while keeping {R_BUTTON} pressed."); @@ -63,5 +63,5 @@ ALIGNED(4) static const u8 sUnknown_80DAEE0[] = _( "Window: {B_BUTTON} lightly\n" "Message scroll: {A_BUTTON} or {B_BUTTON}\n" "Cancel: {B_BUTTON}\n" - "Description: Choose item or move{COMMA} {START_BUTTON}"); + "Description: Choose item or move, {START_BUTTON}"); ALIGNED(4) static const u8 sUnknown_80DAF54[] = _("Controls in Town 1"); \ No newline at end of file diff --git a/src/data/common_strings_kangaskhan_storage.h b/src/data/common_strings_kangaskhan_storage.h index fb395a03e..3a3c05f21 100644 --- a/src/data/common_strings_kangaskhan_storage.h +++ b/src/data/common_strings_kangaskhan_storage.h @@ -92,9 +92,9 @@ ALIGNED(4) static const u8 sUnknown_80D54A4[] = _( "I can store items that you\n" "found in dungeons...{EXTRA_MSG}" " Snarfle...\n" - "Things in storage don{APOSTROPHE}t get lost...{EXTRA_MSG}" + "Things in storage don't get lost...{EXTRA_MSG}" " Zzz... Zzz...\n" - "That{APOSTROPHE}s why...\n" + "That's why...\n" "Keep important items in storage..."); ALIGNED(4) static const u8 sUnknown_80D555C[] = _( @@ -103,12 +103,12 @@ ALIGNED(4) static const u8 sUnknown_80D555C[] = _( ALIGNED(4) static const u8 sUnknown_80D5590[] = _( " Zzz... No...\n" - "Can{APOSTROPHE}t store any more of that..."); + "Can't store any more of that..."); ALIGNED(4) static const u8 sUnknown_80D55C0[] = _( " Zzz... Zzz...\n" "That {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}...\n" - "Can{APOSTROPHE}t store it..."); + "Can't store it..."); ALIGNED(4) static const u8 sUnknown_80D55F4[] = _( " Snarfle? Hunh...?{WAIT_PRESS}\n" @@ -117,12 +117,12 @@ ALIGNED(4) static const u8 sUnknown_80D55F4[] = _( ALIGNED(4) static const u8 sUnknown_80D5630[] = _( " Snarfle? Hunh...?{WAIT_PRESS}\n" "Zzz...\n" - "You don{APOSTROPHE}t have enough space..."); + "You don't have enough space..."); ALIGNED(4) static const u8 sUnknown_80D5670[] = _( " Snarfle? Hunh...?{WAIT_PRESS}\n" "Zzz...\n" - "You don{APOSTROPHE}t have anything...?"); + "You don't have anything...?"); ALIGNED(4) static const u8 sUnknown_80D56AC[] = _( " Zzz... Snork!\n" @@ -149,11 +149,11 @@ ALIGNED(4) static const u8 sUnknown_80D5774[] = _( ALIGNED(4) static const u8 sUnknown_80D57C4[] = _( " Zzz... Zzz...\n" - "Yup{COMMA} I did... Stored away..."); + "Yup, I did... Stored away..."); ALIGNED(4) static const u8 sUnknown_80D57F4[] = _( - " Hunh{COMMA} wha--? Storage...?\n" - "I{APOSTROPHE}ll put away the things you chose...\n" + " Hunh, wha--? Storage...?\n" + "I'll put away the things you chose...\n" "That OK?"); ALIGNED(4) static const u8 sUnknown_80D5844[] = _( @@ -166,7 +166,7 @@ ALIGNED(4) static const u8 sUnknown_80D5884[] = _( "Store anything else?"); ALIGNED(4) static const u8 sUnknown_80D58B0[] = _( - " Hunh{COMMA} wha--? Store what...?\n" + " Hunh, wha--? Store what...?\n" "You can choose more than one using\n" "{L_BUTTON} or {R_BUTTON}..."); @@ -181,58 +181,58 @@ ALIGNED(4) static const u8 sUnknown_80D5934[] = _( ALIGNED(4) static const u8 sUnknown_80D5954[] = _( " Zzz... Zzz...\n" - "Hello{COMMA} there...\n" + "Hello, there...\n" "{ARG_POKEMON_6} Storage..."); ALIGNED(4) static const u8 sUnknown_80D5984[] = _( " I can store items that you\n" - "found in dungeons{COMMA} or that you\n" + "found in dungeons, or that you\n" "bought from shops.{EXTRA_MSG}" " If you faint in\n" - "a dungeon{COMMA} your items will be lost...{WAIT_PRESS}\n" - "But what{APOSTROPHE}s in storage will be safe.{EXTRA_MSG}" + "a dungeon, your items will be lost...{WAIT_PRESS}\n" + "But what's in storage will be safe.{EXTRA_MSG}" " I keep guard over the\n" - "storage space{COMMA} so anything you leave\n" - "with me won{APOSTROPHE}t ever disappear!{EXTRA_MSG}" + "storage space, so anything you leave\n" + "with me won't ever disappear!{EXTRA_MSG}" " If you have any items that\n" - "you can{APOSTROPHE}t bear to lose{COMMA} be sure to leave\n" + "you can't bear to lose, be sure to leave\n" "them with me!"); ALIGNED(4) static const u8 sUnknown_80D5AF0[] = _( - " Sorry{COMMA} dear.\n" - "I{APOSTROPHE}ve run out of storage space."); + " Sorry, dear.\n" + "I've run out of storage space."); ALIGNED(4) static const u8 sUnknown_80D5B24[] = _( - " Sorry{COMMA} dear.\n" - "I can{APOSTROPHE}t take any more of that item."); + " Sorry, dear.\n" + "I can't take any more of that item."); ALIGNED(4) static const u8 sUnknown_80D5B5C[] = _( - " Oh{COMMA} dear{COMMA} sorry.{WAIT_PRESS}\n" + " Oh, dear, sorry.{WAIT_PRESS}\n" "That {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} is an item you\n" - "can{APOSTROPHE}t put in storage."); + "can't put in storage."); ALIGNED(4) static const u8 sUnknown_80D5BAC[] = _( " Oh?\n" - "You don{APOSTROPHE}t have anything stored{COMMA} dear."); + "You don't have anything stored, dear."); ALIGNED(4) static const u8 sUnknown_80D5BDC[] = _( - " Oh? You don{APOSTROPHE}t have the room\n" - "to carry any more items{COMMA} dear."); + " Oh? You don't have the room\n" + "to carry any more items, dear."); ALIGNED(4) static const u8 sUnknown_80D5C1C[] = _( " Oh?\n" - "You don{APOSTROPHE}t seem to have anything?"); + "You don't seem to have anything?"); ALIGNED(4) static const u8 sUnknown_80D5C44[] = _( " There you go!\n" - "Just like you asked{COMMA} sweetie!"); + "Just like you asked, sweetie!"); ALIGNED(4) static const u8 sUnknown_80D5C74[] = _( - " I{APOSTROPHE}ll take the items you\n" + " I'll take the items you\n" "chose out of storage. OK?"); ALIGNED(4) static const u8 sUnknown_80D5CAC[] = _( - " Fine{COMMA} I{APOSTROPHE}ll take your\n" + " Fine, I'll take your\n" "{COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} out of storage. OK?"); ALIGNED(4) static const u8 sUnknown_80D5CE4[] = _( @@ -245,15 +245,15 @@ ALIGNED(4) static const u8 sUnknown_80D5D0C[] = _( "{L_BUTTON} or {R_BUTTON}."); ALIGNED(4) static const u8 sUnknown_80D5D58[] = _( - " OK{COMMA} stored away!\n" - "You can count on me{COMMA} honey."); + " OK, stored away!\n" + "You can count on me, honey."); ALIGNED(4) static const u8 sUnknown_80D5D8C[] = _( - " I{APOSTROPHE}ll put the items you chose\n" + " I'll put the items you chose\n" "in storage. OK?"); ALIGNED(4) static const u8 sUnknown_80D5DBC[] = _( - " I{APOSTROPHE}ll put your\n" + " I'll put your\n" "{COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} in storage. OK?"); ALIGNED(4) static const u8 sUnknown_80D5DE8[] = _( @@ -266,11 +266,11 @@ ALIGNED(4) static const u8 sUnknown_80D5E10[] = _( "{L_BUTTON} or {R_BUTTON}."); ALIGNED(4) static const u8 sUnknown_80D5E60[] = _( - " Thank you{COMMA} sweetie.\n" + " Thank you, sweetie.\n" "Come again!"); -ALIGNED(4) static const u8 sUnknown_80D5E84[] = _(" Anything else{COMMA} dear?"); +ALIGNED(4) static const u8 sUnknown_80D5E84[] = _(" Anything else, dear?"); ALIGNED(4) static const u8 sUnknown_80D5E9C[] = _( - " Hello{COMMA} there!\n" + " Hello, there!\n" "Welcome to {ARG_POKEMON_6} Storage."); \ No newline at end of file diff --git a/src/data/common_strings_kecleon_bros.h b/src/data/common_strings_kecleon_bros.h index ac4cbbaa6..5e899abc7 100644 --- a/src/data/common_strings_kecleon_bros.h +++ b/src/data/common_strings_kecleon_bros.h @@ -208,12 +208,12 @@ ALIGNED(4) static const u8 sUnknown_80D6038[] = _( "Come buy... Reep..."); ALIGNED(4) static const u8 sUnknown_80D6128[] = _( - " Zzz... Eep? No{COMMA} no...{WAIT_PRESS}\n" + " Zzz... Eep? No, no...{WAIT_PRESS}\n" "You cannot hold any more money..."); ALIGNED(4) static const u8 sUnknown_80D6168[] = _( " Zzz... Hunh? Wha--? Whoa!{WAIT_PRESS}\n" - "I... I can{APOSTROPHE}t accept anything like that!"); + "I... I can't accept anything like that!"); ALIGNED(4) static const u8 sUnknown_80D61B0[] = _( " Reep...? Eep!{WAIT_PRESS}\n" @@ -231,7 +231,7 @@ ALIGNED(4) static const u8 sUnknown_80D6204[] = _( ALIGNED(4) static const u8 sUnknown_80D6250[] = _( " Zzzzzz... Oh?{WAIT_PRESS}\n" - "You{APOSTROPHE}ve got nothing..."); + "You've got nothing..."); ALIGNED(4) static const u8 sUnknown_80D627C[] = _( " Zzz... Oh...?{WAIT_PRESS}\n" @@ -242,7 +242,7 @@ ALIGNED(4) static const u8 sUnknown_80D62B0[] = _( " Eep...? Zzz...\n" "You have too much money!{EXTRA_MSG}" " Zzz... Eh?\n" - "You can{APOSTROPHE}t hold any more money..."); + "You can't hold any more money..."); ALIGNED(4) static const u8 sUnknown_80D630C[] = _( " Reep eep! Oh?{WAIT_PRESS}\n" @@ -259,8 +259,8 @@ ALIGNED(4) static const u8 sUnknown_80D6364[] = _( "Thank you..."); ALIGNED(4) static const u8 sUnknown_80D6394[] = _( - " Zzz... Reep{COMMA} what...?\n" - "For all that I can buy{COMMA} I will pay\n" + " Zzz... Reep, what...?\n" + "For all that I can buy, I will pay\n" "{COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}... OK?"); ALIGNED(4) static const u8 sUnknown_80D63E8[] = _( @@ -306,94 +306,94 @@ ALIGNED(4) static const u8 sUnknown_80D6544[] = _( "This is...my shop..."); ALIGNED(4) static const u8 sUnknown_80D6564[] = _( - " Wonder Orbs are very{COMMA}\n" + " Wonder Orbs are very,\n" "very convenient〜♪{EXTRA_MSG}" - " However{COMMA} they disappear\n" + " However, they disappear\n" "after one use...{WAIT_PRESS}\n" "But they are useful in a pinch!{EXTRA_MSG}" - " Use them cleverly{COMMA} and your\n" + " Use them cleverly, and your\n" "adventures will be made much easier〜♪{EXTRA_MSG}" " And moves...{WAIT_PRESS}\n" "They are the ultimate power!{EXTRA_MSG}" " Smash rocks!{WAIT_PRESS} Fly!{WAIT_PRESS}\n" - "There are many kinds of moves{COMMA} all of\n" - "them dynamic{COMMA} yet elegant!{EXTRA_MSG}" + "There are many kinds of moves, all of\n" + "them dynamic, yet elegant!{EXTRA_MSG}" " There are even moves of\n" "obscure rarity...{WAIT_PRESS}\n" - "Simply gorgeous{COMMA} they are!{EXTRA_MSG}" - " Now{COMMA} we have these moves!{WAIT_PRESS}\n" + "Simply gorgeous, they are!{EXTRA_MSG}" + " Now, we have these moves!{WAIT_PRESS}\n" "They can be learned using our Technical\n" - "Machines{COMMA} or TMs for short!{EXTRA_MSG}" + "Machines, or TMs for short!{EXTRA_MSG}" " You see?\n" - "Isn{APOSTROPHE}t it exciting? Even dreamy?{EXTRA_MSG}" - " Why{COMMA} it gets me so excited{COMMA}\n" + "Isn't it exciting? Even dreamy?{EXTRA_MSG}" + " Why, it gets me so excited,\n" "my color has turned a rosy tint!{EXTRA_MSG}" " I do hope you will shop\n" "with us--me and my brother next to\n" "me!"); ALIGNED(4) static const u8 sUnknown_80D6818[] = _( - " Oh{COMMA} no{COMMA} no!{WAIT_PRESS}\n" - "My friend{COMMA} you cannot add to your money!\n" + " Oh, no, no!{WAIT_PRESS}\n" + "My friend, you cannot add to your money!\n" "I cannot do this."); ALIGNED(4) static const u8 sUnknown_80D6868[] = _( - " Whoa{COMMA} whoa!{WAIT_PRESS}\n" - "I... I can{APOSTROPHE}t accept anything like that!"); + " Whoa, whoa!{WAIT_PRESS}\n" + "I... I can't accept anything like that!"); ALIGNED(4) static const u8 sUnknown_80D68A4[] = _( - " Eep! Oh{COMMA} dear!{WAIT_PRESS}\n" - "You{APOSTROPHE}re short on money{COMMA} my friend!"); + " Eep! Oh, dear!{WAIT_PRESS}\n" + "You're short on money, my friend!"); ALIGNED(4) static const u8 sUnknown_80D68E0[] = _( " Oh? Uh-oh!{WAIT_PRESS}\n" "My shelves are bare of wares!{EXTRA_MSG}" - " I am completely sold out{COMMA}\n" + " I am completely sold out,\n" "my friend!"); ALIGNED(4) static const u8 sUnknown_80D6938[] = _( - " Oh{COMMA} dear me!{WAIT_PRESS}\n" - "My friend{COMMA} you{APOSTROPHE}ve run out of space for\n" + " Oh, dear me!{WAIT_PRESS}\n" + "My friend, you've run out of space for\n" "my wares!"); ALIGNED(4) static const u8 sUnknown_80D6980[] = _( " Oh?{WAIT_PRESS}\n" - "My friend{COMMA} you seem to have nothing?"); + "My friend, you seem to have nothing?"); ALIGNED(4) static const u8 sUnknown_80D69B0[] = _( - " Oh{COMMA} oh{COMMA} oh?{WAIT_PRESS}\n" - "My friend{COMMA} you seem to not have anything\n" + " Oh, oh, oh?{WAIT_PRESS}\n" + "My friend, you seem to not have anything\n" "that you can sell?"); ALIGNED(4) static const u8 sUnknown_80D6A04[] = _( - " Oh{COMMA} my{COMMA} my!\n" - "My friend{COMMA} you have too much money!{EXTRA_MSG}" - " You can{APOSTROPHE}t carry any more\n" + " Oh, my, my!\n" + "My friend, you have too much money!{EXTRA_MSG}" + " You can't carry any more\n" "money than you have now."); ALIGNED(4) static const u8 sUnknown_80D6A74[] = _( " Oh?{WAIT_PRESS}\n" - "My friend{COMMA} you seem not to have\n" + "My friend, you seem not to have\n" "enough money?"); ALIGNED(4) static const u8 sUnknown_80D6AAC[] = _( " ...{WAIT_PRESS}I am all out of wares...\n" - "I am so sorry{COMMA} my friend...{EXTRA_MSG}" + "I am so sorry, my friend...{EXTRA_MSG}" " Tomorrow!\n" "Tomorrow I shall have more wares!"); ALIGNED(4) static const u8 sUnknown_80D6B18[] = _( - " Fine{COMMA} fine{COMMA} we have a deal!\n" + " Fine, fine, we have a deal!\n" "Thank you so much〜♪ "); ALIGNED(4) static const u8 sUnknown_80D6B50[] = _( - " For all that I can buy{COMMA} I can\n" + " For all that I can buy, I can\n" "offer you {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n" "Is that acceptable?"); ALIGNED(4) static const u8 sUnknown_80D6BA0[] = _( - " {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}{COMMA} you say?\n" - "For that{COMMA} I can offer {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n" + " {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}, you say?\n" + "For that, I can offer {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n" "Is that acceptable?"); ALIGNED(4) static const u8 sUnknown_80D6BF4[] = _( @@ -405,7 +405,7 @@ ALIGNED(4) static const u8 sUnknown_80D6C1C[] = _( "A very good choice!"); ALIGNED(4) static const u8 sUnknown_80D6C48[] = _( - " {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}{COMMA} you say?\n" + " {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}, you say?\n" "That will be {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n" "Is that acceptable?"); @@ -414,7 +414,7 @@ ALIGNED(4) static const u8 sUnknown_80D6C90[] = _( "anything else?"); ALIGNED(4) static const u8 sUnknown_80D6CB8[] = _( - " Ah{COMMA} very well!\n" + " Ah, very well!\n" "Do examine my merchandise.\n" "I have chosen it with pride〜♪ "); @@ -440,17 +440,17 @@ ALIGNED(4) static const u8 sUnknown_80D6D98[] = _( "With them..."); ALIGNED(4) static const u8 sUnknown_80D6E30[] = _( - " Zzz... Hunh{COMMA} what...?{WAIT_PRESS}\n" - "Zzz... You can{APOSTROPHE}t hold any more money..."); + " Zzz... Hunh, what...?{WAIT_PRESS}\n" + "Zzz... You can't hold any more money..."); ALIGNED(4) static const u8 sUnknown_80D6E78[] = _( " Zzz... Whoa...{WAIT_PRESS}\n" - "I... I can{APOSTROPHE}t take that!"); + "I... I can't take that!"); ALIGNED(4) static const u8 sUnknown_80D6EA4[] = _( - " Zzz... Huh{COMMA} my...!{WAIT_PRESS}\n" + " Zzz... Huh, my...!{WAIT_PRESS}\n" "Meep... Meep...\n" - "You don{APOSTROPHE}t have enough money!"); + "You don't have enough money!"); ALIGNED(4) static const u8 sUnknown_80D6EEC[] = _( " Zzz... Uh-oh?!{WAIT_PRESS}\n" @@ -458,33 +458,33 @@ ALIGNED(4) static const u8 sUnknown_80D6EEC[] = _( "Sold out! All gone!"); ALIGNED(4) static const u8 sUnknown_80D6F18[] = _( - " Zzz... Oh{COMMA} my!{WAIT_PRESS}\n" + " Zzz... Oh, my!{WAIT_PRESS}\n" "Meep... You have no space..."); ALIGNED(4) static const u8 sUnknown_80D6F4C[] = _( " Zzz... Eep...?{WAIT_PRESS}\n" - "Meep... You don{APOSTROPHE}t seem to have\n" + "Meep... You don't seem to have\n" "anything...?"); ALIGNED(4) static const u8 sUnknown_80D6F8C[] = _( " Zzz... Huh?{WAIT_PRESS}\n" "Meep meep...\n" - "You don{APOSTROPHE}t seem to have anything to sell?"); + "You don't seem to have anything to sell?"); ALIGNED(4) static const u8 sUnknown_80D6FD4[] = _( - " Zzz... Oh{COMMA} my!\n" + " Zzz... Oh, my!\n" "You have so much money...!{EXTRA_MSG}" " Zzz... Meep...\n" - "You can{APOSTROPHE}t carry any more money..."); + "You can't carry any more money..."); ALIGNED(4) static const u8 sUnknown_80D7038[] = _( " Hunh?{WAIT_PRESS}\n" "Eep...?\n" - "You don{APOSTROPHE}t have money?"); + "You don't have money?"); ALIGNED(4) static const u8 sUnknown_80D7064[] = _( " ...{WAIT_PRESS} ZZZ!\n" - "I{APOSTROPHE}m sold out... Forgive me..."); + "I'm sold out... Forgive me..."); ALIGNED(4) static const u8 sUnknown_80D7090[] = _( " Done... Meep! Deal!\n" @@ -506,7 +506,7 @@ ALIGNED(4) static const u8 sUnknown_80D7154[] = _( ALIGNED(4) static const u8 sUnknown_80D7184[] = _( " Zzz... Zzz...?\n" - "You{APOSTROPHE}re selling what...?"); + "You're selling what...?"); ALIGNED(4) static const u8 sUnknown_80D71B0[] = _( " Eep! Wah...?\n" @@ -515,10 +515,10 @@ ALIGNED(4) static const u8 sUnknown_80D71B0[] = _( ALIGNED(4) static const u8 sUnknown_80D71CC[] = _( " Zzz... Meep meep...\n" "{COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}...?\n" - "{COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}{COMMA} OK?"); + "{COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}, OK?"); ALIGNED(4) static const u8 sUnknown_80D7204[] = _( - " Buy? Huh{COMMA} eep?\n" + " Buy? Huh, eep?\n" "Anything else?"); ALIGNED(4) static const u8 sUnknown_80D7228[] = _( @@ -538,78 +538,78 @@ ALIGNED(4) static const u8 sUnknown_80D72A0[] = _( "Welcome..."); ALIGNED(4) static const u8 sUnknown_80D72B8[] = _( - " We{COMMA} the {ARG_POKEMON_6}\n" - "Brothers{COMMA} have a passion for selling\n" + " We, the {ARG_POKEMON_6}\n" + "Brothers, have a passion for selling\n" "items.{EXTRA_MSG}" " Items are useful for your\n" "dungeon adventures.{EXTRA_MSG}" " Use your imagination and\n" - "discover innovative uses{COMMA} please.{EXTRA_MSG}" - " Ah{COMMA} yes.\n" + "discover innovative uses, please.{EXTRA_MSG}" + " Ah, yes.\n" "If my shop sells out...{EXTRA_MSG}" " New merchandise will\n" "arrive the following day.{EXTRA_MSG}" - " Until then{COMMA} please go to\n" + " Until then, please go to\n" "a dungeon and spend some time.\n" "Please visit on your return〜♪{EXTRA_MSG}" - " Ah{COMMA} yes. The {ARG_POKEMON_6}\n" + " Ah, yes. The {ARG_POKEMON_6}\n" "Shop is a nationwide chain.{EXTRA_MSG}" " There are shops even in\n" "dungeons.\n" "Please do visit〜♪ "); ALIGNED(4) static const u8 sUnknown_80D7480[] = _( - " Oh{COMMA} my!{WAIT_PRESS}\n" - "You can{APOSTROPHE}t add any more to your money.\n" - "I can{APOSTROPHE}t complete this deal{COMMA} sorry."); + " Oh, my!{WAIT_PRESS}\n" + "You can't add any more to your money.\n" + "I can't complete this deal, sorry."); ALIGNED(4) static const u8 sUnknown_80D74DC[] = _( - " Oh{COMMA} whoa{COMMA} whoa!{WAIT_PRESS}\n" - "I... I couldn{APOSTROPHE}t possibly take that from you!"); + " Oh, whoa, whoa!{WAIT_PRESS}\n" + "I... I couldn't possibly take that from you!"); ALIGNED(4) static const u8 sUnknown_80D7524[] = _( - " Oh{COMMA} my!{WAIT_PRESS}\n" - "Sorry{COMMA} but you don{APOSTROPHE}t have enough money!"); + " Oh, my!{WAIT_PRESS}\n" + "Sorry, but you don't have enough money!"); ALIGNED(4) static const u8 sUnknown_80D7560[] = _( " Uh-oh?!{WAIT_PRESS}\n" - "That{APOSTROPHE}s it! No more merchandise!{EXTRA_MSG}" - " I{APOSTROPHE}m completely sold out!"); + "That's it! No more merchandise!{EXTRA_MSG}" + " I'm completely sold out!"); ALIGNED(4) static const u8 sUnknown_80D75AC[] = _( - " Oh{COMMA} my!{WAIT_PRESS}\n" + " Oh, my!{WAIT_PRESS}\n" "You have no space for any more items!"); ALIGNED(4) static const u8 sUnknown_80D75E0[] = _( " Oh? Oh?{WAIT_PRESS}\n" - "You don{APOSTROPHE}t seem to have anything?"); + "You don't seem to have anything?"); ALIGNED(4) static const u8 sUnknown_80D7610[] = _( " Oh? Oh?{WAIT_PRESS}\n" "You seem to have nothing to sell?"); ALIGNED(4) static const u8 sUnknown_80D7640[] = _( - " Oh{COMMA} my goodness!\n" - "You{APOSTROPHE}re overflowing with money!{EXTRA_MSG}" - " You couldn{APOSTROPHE}t possibly carry\n" + " Oh, my goodness!\n" + "You're overflowing with money!{EXTRA_MSG}" + " You couldn't possibly carry\n" "any more money! "); ALIGNED(4) static const u8 sUnknown_80D76A8[] = _( " Huh?{WAIT_PRESS}\n" - "You don{APOSTROPHE}t seem to have the money?"); + "You don't seem to have the money?"); ALIGNED(4) static const u8 sUnknown_80D76D4[] = _( - " ...{WAIT_PRESS}I{APOSTROPHE}m sold out...\n" - "Please{COMMA} forgive me.{EXTRA_MSG}" + " ...{WAIT_PRESS}I'm sold out...\n" + "Please, forgive me.{EXTRA_MSG}" " I will have new merchandise\n" - "for you tomorrow{COMMA} I swear!"); + "for you tomorrow, I swear!"); ALIGNED(4) static const u8 sUnknown_80D7740[] = _( " Good! Done deal!\n" "Thank you so much〜♪ "); ALIGNED(4) static const u8 sUnknown_80D776C[] = _( - " For everything I can buy{COMMA}\n" + " For everything I can buy,\n" "I can offer {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n" "Is that acceptable to you?"); @@ -623,7 +623,7 @@ ALIGNED(4) static const u8 sUnknown_80D780C[] = _( "anything else?"); ALIGNED(4) static const u8 sUnknown_80D7830[] = _( - " Ah{COMMA} very well!\n" + " Ah, very well!\n" "What do you wish to sell?"); ALIGNED(4) static const u8 sUnknown_80D785C[] = _( @@ -640,7 +640,7 @@ ALIGNED(4) static const u8 sUnknown_80D78CC[] = _( "anything else today?"); ALIGNED(4) static const u8 sUnknown_80D78F8[] = _( - " Ah{COMMA} very well!\n" + " Ah, very well!\n" "Feel free to examine my merchandise〜♪"); ALIGNED(4) static const u8 sUnknown_80D7934[] = _( diff --git a/src/data/common_strings_makuhita_dojo.h b/src/data/common_strings_makuhita_dojo.h index 2bab2fce2..efdb7477d 100644 --- a/src/data/common_strings_makuhita_dojo.h +++ b/src/data/common_strings_makuhita_dojo.h @@ -56,7 +56,7 @@ ALIGNED(4) static const u8 sUnknown_80DA018[] = _( " Zzznarr... Urr!\n" "Make stronger rescue team...{EXTRA_MSG}" " Urr... Zzznarr!\n" - "Don{APOSTROPHE}t let up!"); + "Don't let up!"); ALIGNED(4) static const u8 sUnknown_80DA0DC[] = _( " Zzznarr... Zzz...!\n" @@ -88,13 +88,13 @@ ALIGNED(4) static const u8 sUnknown_80DA204[] = _( ALIGNED(4) static const u8 sUnknown_80DA248[] = _( " Aiyah... Zzznarr...\n" - "Didn{APOSTROPHE}t finish...{EXTRA_MSG}" + "Didn't finish...{EXTRA_MSG}" " Zzz... Urr?\n" "No giving up..."); ALIGNED(4) static const u8 sUnknown_80DA290[] = _( " Zzz... Narr...\n" - "{ARG_POKEMON_0}? {APOSTROPHE}K{COMMA} go..."); + "{ARG_POKEMON_0}? 'K, go..."); ALIGNED(4) static const u8 sUnknown_80DA2B4[] = _( " Zzznarr... Zzz...\n" @@ -123,18 +123,18 @@ ALIGNED(4) static const u8 sUnknown_80DA338[] = _( "Fire-type Pokémon.{EXTRA_MSG}" " In the {COLOR_1 YELLOW_4}Water Maze{END_COLOR_TEXT_1} there\n" "will only be Water-type Pokémon.{EXTRA_MSG}" - " In such ways{COMMA} only one type\n" + " In such ways, only one type\n" "of Pokémon will be in a given room.\n" "Study how types match up in battle.{EXTRA_MSG}" - " The Pokémon in this dojo{COMMA}\n" - "by the way{COMMA} are all volunteers.{EXTRA_MSG}" + " The Pokémon in this dojo,\n" + "by the way, are all volunteers.{EXTRA_MSG}" " They are participating\n" "because they want to see rescue teams\n" "succeed.{EXTRA_MSG}" " The only thanks they expect\n" "is to see you become stronger.\n" - "Don{APOSTROPHE}t let them down!{EXTRA_MSG}" - " There{APOSTROPHE}s more.{WAIT_PRESS}\n" + "Don't let them down!{EXTRA_MSG}" + " There's more.{WAIT_PRESS}\n" "For a rescue team that successfully\n" "completes all training courses...{EXTRA_MSG}" " I have a special reward!{EXTRA_MSG}" @@ -142,7 +142,7 @@ ALIGNED(4) static const u8 sUnknown_80DA338[] = _( "harder!"); ALIGNED(4) static const u8 sUnknown_80DA62C[] = _( - " Don{APOSTROPHE}t let up on your training!\n" + " Don't let up on your training!\n" "Keep bettering yourself!{EXTRA_MSG}" " May you never lose your\n" "drive!"); @@ -150,27 +150,27 @@ ALIGNED(4) static const u8 sUnknown_80DA62C[] = _( ALIGNED(4) static const u8 sUnknown_80DA688[] = _( " Ah...\n" "You have succeeded in your training!{EXTRA_MSG}" - " You{APOSTROPHE}ve shown your worth!{WAIT_PRESS}\n" - "Without a doubt{COMMA} you have grown more\n" + " You've shown your worth!{WAIT_PRESS}\n" + "Without a doubt, you have grown more\n" "powerful from your training!{WAIT_PRESS} Wait...{WAIT_PRESS} ...{EXTRA_MSG}" " Wuh?{WAIT_PRESS}\n" - "What{COMMA} what{COMMA} what?!{EXTRA_MSG}" + "What, what, what?!{EXTRA_MSG}" " Did you maybe...{WAIT_PRESS}\n" "Conquer all the training courses?{EXTRA_MSG}" - " That{APOSTROPHE}s...{WAIT_PRESS} Amazing! You!{WAIT_PRESS}\n" + " That's...{WAIT_PRESS} Amazing! You!{WAIT_PRESS}\n" "Congratulations!{EXTRA_MSG}" " I promised!{WAIT_PRESS}\n" "I promised you a reward for completing\n" "the training courses!{EXTRA_MSG}" " So... Here it is!{WAIT_PRESS}\n" "My {COLOR_1 GREEN_2}Bonsly Doll{END_COLOR_TEXT_1}!{EXTRA_MSG}" - " Isn{APOSTROPHE}t it smashing? Hey?!"); + " Isn't it smashing? Hey?!"); ALIGNED(4) static const u8 sUnknown_80DA844[] = _( " Ah...\n" "You have succeeded in your training!{EXTRA_MSG}" - " You{APOSTROPHE}ve shown your worth!{WAIT_PRESS}\n" - "Without a doubt{COMMA} you have grown more\n" + " You've shown your worth!{WAIT_PRESS}\n" + "Without a doubt, you have grown more\n" "powerful from your training!{EXTRA_MSG}" " May this success drive\n" "you to train even harder!"); @@ -191,12 +191,12 @@ ALIGNED(4) static const u8 sUnknown_80DA998[] = _( ALIGNED(4) static const u8 sUnknown_80DA9D4[] = _(" Where do you wish to train?"); ALIGNED(4) static const u8 sUnknown_80DA9F4[] = _( - " Fine{COMMA} farewell.\n" + " Fine, farewell.\n" "Return if you seek more training."); ALIGNED(4) static const u8 sUnknown_80DAA2C[] = _(" What else do you seek?"); ALIGNED(4) static const u8 sUnknown_80DAA44[] = _( " This is the Makuhita Dojo!{WAIT_PRESS}\n" - "Through rigorous training{COMMA} one begets\n" + "Through rigorous training, one begets\n" "true power."); \ No newline at end of file diff --git a/src/data/common_strings_wigglytuff_shop.h b/src/data/common_strings_wigglytuff_shop.h index ca680cc43..f614e93f9 100644 --- a/src/data/common_strings_wigglytuff_shop.h +++ b/src/data/common_strings_wigglytuff_shop.h @@ -91,10 +91,10 @@ ALIGNED(4) static const u8 sUnknown_80D7A44[] = _( " Zzz... Kwoo...\n" "You need Friend Areas for friends...{EXTRA_MSG}" " Zzz... Zzz...\n" - "A Pokémon becomes your pal when it{APOSTROPHE}s in\n" + "A Pokémon becomes your pal when it's in\n" "the right Friend Area...{EXTRA_MSG}" " Zzz... Dwee...\n" - "That{APOSTROPHE}s why you should get more Friend\n" + "That's why you should get more Friend\n" "Areas...{EXTRA_MSG}" " Zzz... Pokémon can only\n" "live in the right Friend Area for\n" @@ -103,27 +103,27 @@ ALIGNED(4) static const u8 sUnknown_80D7A44[] = _( "See what Pokémon can live there by\n" "checking {COLOR_1 YELLOW}Info{END_COLOR_TEXT_1}...{EXTRA_MSG}" " Zzz...\n" - "I don{APOSTROPHE}t sell some Friend Areas...{EXTRA_MSG}" + "I don't sell some Friend Areas...{EXTRA_MSG}" " Kwoo...\n" "Some rescue missions reward you with\n" "Friend Areas...{EXTRA_MSG}" " Zzz... Dwee...\n" - "Check the Pelipper Post Office{APOSTROPHE}s Bulletin\n" + "Check the Pelipper Post Office's Bulletin\n" "Board or your Mailbox for missions..."); ALIGNED(4) static const u8 sUnknown_80D7C94[] = _( " Sssnore...\n" "{COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}...?\n" - "I can{APOSTROPHE}t get that Friend Area...{EXTRA_MSG}" + "I can't get that Friend Area...{EXTRA_MSG}" " Zzz... Zzz...\n" "Sorry..."); ALIGNED(4) static const u8 sUnknown_80D7CE8[] = _( " Zzz... Hunh...?\n" "{COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}...?\n" - "I don{APOSTROPHE}t know... I{APOSTROPHE}ll check...{EXTRA_MSG}" + "I don't know... I'll check...{EXTRA_MSG}" " Sssnore...\n" - "I{APOSTROPHE}ll have it for sale...\n" + "I'll have it for sale...\n" "When I find out..."); ALIGNED(4) static const u8 sUnknown_80D7D64[] = _( @@ -133,7 +133,7 @@ ALIGNED(4) static const u8 sUnknown_80D7D64[] = _( ALIGNED(4) static const u8 sUnknown_80D7DA0[] = _( " Dwee... Kwoo...\n" - "{COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{APOSTROPHE}s Friend Area...\n" + "{COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}'s Friend Area...\n" "Zzz... {COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}..."); ALIGNED(4) static const u8 sUnknown_80D7DE0[] = _( @@ -155,13 +155,13 @@ ALIGNED(4) static const u8 sUnknown_80D7E58[] = _( ALIGNED(4) static const u8 sUnknown_80D7E9C[] = _( " Hunh...?{WAIT_PRESS}\n" - "You don{APOSTROPHE}t have any money...\n" + "You don't have any money...\n" "Zzzzzz..."); ALIGNED(4) static const u8 sUnknown_80D7ED0[] = _( " Zzz... Zzz?{WAIT_PRESS}\n" "Hunh...?\n" - "You can{APOSTROPHE}t add to your Friend Areas..."); + "You can't add to your Friend Areas..."); ALIGNED(4) static const u8 sUnknown_80D7F10[] = _( " Grats... Zzz...{WAIT_PRESS}\n" @@ -172,16 +172,16 @@ ALIGNED(4) static const u8 sUnknown_80D7F10[] = _( ALIGNED(4) static const u8 sUnknown_80D7F7C[] = _( " Zzz... Dwee... Gotcha...{WAIT_PRESS}\n" - "Zzz... Let{APOSTROPHE}s do it...{EXTRA_MSG}" + "Zzz... Let's do it...{EXTRA_MSG}" " Sssnore♪ Sssnore♪\n" "{ARG_POKEMON_6}〜♪ {ARG_POKEMON_6}〜♪\n" - "Let{APOSTROPHE}s be friends...{EXTRA_MSG}" + "Let's be friends...{EXTRA_MSG}" " Kwoo!\n" "Taaaaaaah!"); ALIGNED(4) static const u8 sUnknown_80D8000[] = _( " Kwoo? {COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}?\n" - "That{APOSTROPHE}s {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}...\n" + "That's {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}...\n" "OK?"); ALIGNED(4) static const u8 sUnknown_80D8030[] = _( @@ -195,7 +195,7 @@ ALIGNED(4) static const u8 sUnknown_80D8054[] = _( ALIGNED(4) static const u8 sUnknown_80D8080[] = _( " Thank... Zzz... You...\n" - "Friends{COMMA} friend..."); + "Friends, friend..."); ALIGNED(4) static const u8 sUnknown_80D80B0[] = _( " Anything? Kwoo...\n" @@ -209,41 +209,41 @@ ALIGNED(4) static const u8 sUnknown_80D8104[] = _( " Would you like to get more\n" "friends...{WAIT_PRESS}\n" "...More members for your team?{EXTRA_MSG}" - " To add new friends{COMMA} what\n" + " To add new friends, what\n" "you need are Friend Areas.{EXTRA_MSG}" " A Pokémon can join your\n" "rescue team only after it settles in\n" "the right Friend Area.{EXTRA_MSG}" - " So{COMMA} if you want to recruit\n" - "new members{COMMA} you should add to your\n" + " So, if you want to recruit\n" + "new members, you should add to your\n" "Friend Areas.{EXTRA_MSG}" - " Oh{COMMA} yes{COMMA} Pokémon can\n" + " Oh, yes, Pokémon can\n" "only live in the right Friend Area for\n" "their species.{EXTRA_MSG}" - " If you{APOSTROPHE}re buying a Friend\n" - "Area{COMMA} you should confirm what Pokémon\n" + " If you're buying a Friend\n" + "Area, you should confirm what Pokémon\n" "can live there by checking {COLOR_1 YELLOW}Info{END_COLOR_TEXT_1}.{EXTRA_MSG}" - " Also{COMMA} there are some Friend\n" - "Areas that I don{APOSTROPHE}t sell.{EXTRA_MSG}" + " Also, there are some Friend\n" + "Areas that I don't sell.{EXTRA_MSG}" " I think there are some\n" "rescue missions that give you access\n" - "to Friend Areas{COMMA} too.{EXTRA_MSG}" + "to Friend Areas, too.{EXTRA_MSG}" " You should check the\n" - "Pelipper Post Office{APOSTROPHE}s Bulletin Board or\n" + "Pelipper Post Office's Bulletin Board or\n" "your Mailbox for rescue requests.{EXTRA_MSG}" - " You know{COMMA} it makes me\n" + " You know, it makes me\n" "delighted when you make new friends!"); ALIGNED(4) static const u8 sUnknown_80D8420[] = _( " {COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}?\n" - "I can{APOSTROPHE}t get that Friend Area for you.{WAIT_PRESS}\n" - "I{APOSTROPHE}m really sorry."); + "I can't get that Friend Area for you.{WAIT_PRESS}\n" + "I'm really sorry."); ALIGNED(4) static const u8 sUnknown_80D8468[] = _( " {COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}?\n" - "I don{APOSTROPHE}t know much about it at all.{WAIT_PRESS}\n" - "I{APOSTROPHE}ll check up on it.{EXTRA_MSG}" - " I{APOSTROPHE}ll add it to the Friend\n" + "I don't know much about it at all.{WAIT_PRESS}\n" + "I'll check up on it.{EXTRA_MSG}" + " I'll add it to the Friend\n" "Areas you can buy when I find out more."); ALIGNED(4) static const u8 sUnknown_80D84F8[] = _( @@ -251,12 +251,12 @@ ALIGNED(4) static const u8 sUnknown_80D84F8[] = _( "Friend Area {COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}."); ALIGNED(4) static const u8 sUnknown_80D8528[] = _( - " {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{APOSTROPHE}s Friend Area\n" + " {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}'s Friend Area\n" "is {COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}."); ALIGNED(4) static const u8 sUnknown_80D8550[] = _( " Is there another Pokémon\n" - "you{APOSTROPHE}d like to check?"); + "you'd like to check?"); ALIGNED(4) static const u8 sUnknown_80D8584[] = _( " Which Pokémon would you\n" @@ -264,21 +264,21 @@ ALIGNED(4) static const u8 sUnknown_80D8584[] = _( ALIGNED(4) static const u8 sUnknown_80D85AC[] = _( " Oops?{WAIT_PRESS}\n" - "It doesn{APOSTROPHE}t look like you have enough\n" + "It doesn't look like you have enough\n" "money!"); ALIGNED(4) static const u8 sUnknown_80D85E4[] = _( " Oops?{WAIT_PRESS}\n" - "Oh{COMMA} too bad.{WAIT_PRESS}\n" - "I{APOSTROPHE}m fresh out of Friend Areas."); + "Oh, too bad.{WAIT_PRESS}\n" + "I'm fresh out of Friend Areas."); ALIGNED(4) static const u8 sUnknown_80D8620[] = _( " Um?{WAIT_PRESS}\n" - "You don{APOSTROPHE}t have any money."); + "You don't have any money."); ALIGNED(4) static const u8 sUnknown_80D8644[] = _( " Oops!{WAIT_PRESS}\n" - "You can{APOSTROPHE}t add to your Friend Areas."); + "You can't add to your Friend Areas."); ALIGNED(4) static const u8 sUnknown_80D8674[] = _( " Congratulations!{WAIT_PRESS}\n" @@ -288,9 +288,9 @@ ALIGNED(4) static const u8 sUnknown_80D8674[] = _( "{COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}."); ALIGNED(4) static const u8 sUnknown_80D86E4[] = _( - " Gotcha! Let{APOSTROPHE}s do it!{WAIT_PRESS}\n" + " Gotcha! Let's do it!{WAIT_PRESS}\n" "{ARG_POKEMON_6}〜♪ {ARG_POKEMON_6}〜♪{WAIT_PRESS}\n" - "Let{APOSTROPHE}s be friends... Yoomtaaaaaaah!"); + "Let's be friends... Yoomtaaaaaaah!"); ALIGNED(4) static const u8 sUnknown_80D8738[] = _( " {COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}?\n" @@ -302,13 +302,13 @@ ALIGNED(4) static const u8 sUnknown_80D876C[] = _( "other Friend Areas?"); ALIGNED(4) static const u8 sUnknown_80D8798[] = _( - " You{APOSTROPHE}d like to add to your\n" + " You'd like to add to your\n" "Friend Areas?\n" "Which one would you like?"); ALIGNED(4) static const u8 sUnknown_80D87E0[] = _( " Thank you! Come again!\n" - "We{APOSTROPHE}re all friends{COMMA} friend!"); + "We're all friends, friend!"); ALIGNED(4) static const u8 sUnknown_80D8818[] = _( " Anything else I can do for\n" diff --git a/src/data/friend_area_action_menu.h b/src/data/friend_area_action_menu.h index 8706913e0..028a8ae23 100644 --- a/src/data/friend_area_action_menu.h +++ b/src/data/friend_area_action_menu.h @@ -57,7 +57,7 @@ ALIGNED(4) static const u8 sSayFarewellPrompt[] = _( ALIGNED(4) static const u8 sSayFarewellConfirm[] = _( "If you say farewell to this\n" - "Pokémon{COMMA} it will be gone forever.{EXTRA_MSG}" + "Pokémon, it will be gone forever.{EXTRA_MSG}" "You will never be able to get another one\n" "like it to join your team.\n" "Will you release it anyway?"); diff --git a/src/data/friend_rescue_menus.h b/src/data/friend_rescue_menus.h index 39da86698..2911db275 100644 --- a/src/data/friend_rescue_menus.h +++ b/src/data/friend_rescue_menus.h @@ -198,7 +198,7 @@ const MenuItem gUnknown_80E23A8[4] = { {NULL, 0x8}, }; -ALIGNED(4) const u8 DontSendPokemon_80E23C8[] = _("Don{APOSTROPHE}t Send Pokémon"); +ALIGNED(4) const u8 DontSendPokemon_80E23C8[] = _("Don't Send Pokémon"); ALIGNED(4) const u8 SendPokemon_80E23E0[] = _("Send Pokémon"); const UnkTextStruct2 gUnknown_80E23F0 = @@ -250,7 +250,7 @@ const MenuItem gUnknown_80E2470[4] = { {NULL, 0x8}, }; -const u8 DontSendItem_80E2490[] = _("Don{APOSTROPHE}t Send Item"); +const u8 DontSendItem_80E2490[] = _("Don't Send Item"); const u8 SendItem_80E24A4[] = "Send Item"; extern const u8 SendwoItem_80E24C8[]; diff --git a/src/data/gulpin_shop.h b/src/data/gulpin_shop.h index 4e8df4187..c9312ab65 100644 --- a/src/data/gulpin_shop.h +++ b/src/data/gulpin_shop.h @@ -31,7 +31,7 @@ ALIGNED(4) static const u8 sWillAMoveBeForgotten[] = _( ALIGNED(4) static const u8 sForgetMoveAndLinkedOnes[] = _( "{CENTER_ALIGN}Forget the move {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and\n" - "{CENTER_ALIGN}any moves linked to it{COMMA} and learn the move\n" + "{CENTER_ALIGN}any moves linked to it, and learn the move\n" "{CENTER_ALIGN}{COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}?"); ALIGNED(4) static const u8 sForgetMoveOnly[] = _( diff --git a/src/data/luminous_cave.h b/src/data/luminous_cave.h index 237136305..f10c58c9a 100644 --- a/src/data/luminous_cave.h +++ b/src/data/luminous_cave.h @@ -41,7 +41,7 @@ ALIGNED(4) static const u8 sEvolveInfo[] = _( "{CENTER_ALIGN}spot if they satisfy certain conditions.{EXTRA_MSG}" "{CENTER_ALIGN}Evolution brings about changes\n" "{CENTER_ALIGN}in appearance and abilities.{EXTRA_MSG}" - "{CENTER_ALIGN}Not only that{COMMA} some Pokémon even change\n" + "{CENTER_ALIGN}Not only that, some Pokémon even change\n" "{CENTER_ALIGN}type and learn different moves.{EXTRA_MSG}" "{CENTER_ALIGN}However...{WAIT_PRESS} The requirements for\n" "{CENTER_ALIGN}evolution differ among Pokémon.{EXTRA_MSG}" @@ -50,7 +50,7 @@ ALIGNED(4) static const u8 sEvolveInfo[] = _( "{CENTER_ALIGN}Still others may need special items\n" "{CENTER_ALIGN}to attain evolution.{EXTRA_MSG}" "{CENTER_ALIGN}Ye must also be aware of this:{EXTRA_MSG}" - "{CENTER_ALIGN}Once it has evolved{COMMA} a Pokémon\n" + "{CENTER_ALIGN}Once it has evolved, a Pokémon\n" "{CENTER_ALIGN}can never regain its previous form.{EXTRA_MSG}" "{CENTER_ALIGN}That is why ye must think carefully\n" "{CENTER_ALIGN}before committing to evolution."); @@ -66,7 +66,7 @@ ALIGNED(4) static const u8 sGiveAnotherItemPrompt[] = _( "{CENTER_ALIGN}Will ye give yet another item?"); ALIGNED(4) static const u8 sLackWhatIsNeeded[] = _( - "{CENTER_ALIGN}Alas{COMMA} ye seem to lack what is needed\n" + "{CENTER_ALIGN}Alas, ye seem to lack what is needed\n" "{CENTER_ALIGN}for evolution."); ALIGNED(4) static const u8 sOnlyOneItem[] = _( @@ -78,7 +78,7 @@ ALIGNED(4) static const u8 sLetUsBegin[] = _( ALIGNED(4) static const u8 sFmtChangedAppearance[] = _( "{CENTER_ALIGN}...{WAIT_PRESS}{ARG_NICKNAME_0} is undergoing changes...{EXTRA_MSG}" - "{CENTER_ALIGN}{ARG_NICKNAME_0}{APOSTROPHE}s appearance changed...{EXTRA_MSG}"); + "{CENTER_ALIGN}{ARG_NICKNAME_0}'s appearance changed...{EXTRA_MSG}"); ALIGNED(4) static const u8 sFmtEvolved[] = _( "{CENTER_ALIGN}It evolved from {COLOR_1 GREEN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}\n" diff --git a/src/data/main_menu2.h b/src/data/main_menu2.h index 83a8d2ddd..935626ceb 100644 --- a/src/data/main_menu2.h +++ b/src/data/main_menu2.h @@ -197,7 +197,7 @@ static const MenuItem sUnknown_80E5D48[] = {sUnknown_80E5D60, 0xffde}, {NULL, 0xffdd}, }; -ALIGNED(4) static const u8 sUnknown_80E5D60[] = _("It won{APOSTROPHE}t be in the release version."); +ALIGNED(4) static const u8 sUnknown_80E5D60[] = _("It won't be in the release version."); ALIGNED(4) static const u8 sUnknown_80E5D88[] = _("This is the Debug Mode."); static const u8 sUnknown_80E5DB8[]; @@ -230,7 +230,7 @@ static const MenuItem sUnknown_80E5E5C[] = {sUnknown_80E5E74, 0xFFDE}, {0, 0xFFDD} }; -ALIGNED(4) static const u8 sUnknown_80E5E74[] = _("passwords{COMMA} friends may rescue each other."); +ALIGNED(4) static const u8 sUnknown_80E5E74[] = _("passwords, friends may rescue each other."); ALIGNED(4) static const u8 sUnknown_80E5EA0[] = _("Using a Game Link cable or"); static const u8 sUnknown_80E5ED4[]; @@ -242,7 +242,7 @@ static const MenuItem sUnknown_80E5EBC[] = {0, 0xFFDD} }; ALIGNED(4) static const u8 sUnknown_80E5ED4[] = _("trade stored items with a friend."); -ALIGNED(4) static const u8 sUnknown_80E5EF8[] = _("Using a Game Link cable{COMMA} you can"); +ALIGNED(4) static const u8 sUnknown_80E5EF8[] = _("Using a Game Link cable, you can"); static const u8 sUnknown_80E5F34[]; static const u8 sUnknown_80E5F58[]; @@ -264,7 +264,7 @@ static const MenuItem sUnknown_80E5F80[] = {0, 0xFFDD} }; ALIGNED(4) static const u8 sUnknown_80E5F98[] = _("receive Wonder Mail."); -ALIGNED(4) static const u8 sUnknown_80E5FB0[] = _("Using passwords{COMMA} you can"); +ALIGNED(4) static const u8 sUnknown_80E5FB0[] = _("Using passwords, you can"); static const u8 sUnknown_80E5FE4[]; static const u8 sUnknown_80E6008[]; @@ -275,7 +275,7 @@ static const MenuItem sUnknown_80E5FCC[] = {NULL, 0xFFDD} }; ALIGNED(4) static const u8 sUnknown_80E5FE4[] = _("receive teams from your friends."); -ALIGNED(4) static const u8 sUnknown_80E6008[] = _("Using the Dual Slot function{COMMA} you can"); +ALIGNED(4) static const u8 sUnknown_80E6008[] = _("Using the Dual Slot function, you can"); static const u8 sUnknown_80E6048[]; static const u8 sUnknown_80E6070[]; @@ -286,4 +286,4 @@ static const MenuItem sUnknown_80E6030[] = {NULL, 0xFFDD} }; ALIGNED(4) static const u8 sUnknown_80E6048[] = _("go on an adventure to unknown worlds."); -ALIGNED(4) static const u8 sUnknown_80E6070[] = _("Using wireless communication{COMMA} you can"); \ No newline at end of file +ALIGNED(4) static const u8 sUnknown_80E6070[] = _("Using wireless communication, you can"); \ No newline at end of file diff --git a/src/data/other_menus1.h b/src/data/other_menus1.h index 95714d76b..2c1d21101 100644 --- a/src/data/other_menus1.h +++ b/src/data/other_menus1.h @@ -24,7 +24,7 @@ const MenuItem sUnknown_80E656C[4] = { // TODO: MAKE STATIC WHEN other_menus1.s {sUnknown_80E658C, 5}, {NULL, 3}, }; -ALIGNED(4) static const u8 sUnknown_80E658C[] = _("{CENTER_ALIGN}Don{APOSTROPHE}t turn the power off!"); +ALIGNED(4) static const u8 sUnknown_80E658C[] = _("{CENTER_ALIGN}Don't turn the power off!"); ALIGNED(4) static const u8 sUnknown_80E65AC[] = _("{CENTER_ALIGN}Item transmitting!"); ALIGNED(4) static const u8 sUnknown_80E65C4[] = _("{CENTER_ALIGN}{COLOR_1 RED}Caution!{END_COLOR_TEXT_1} "); @@ -162,7 +162,7 @@ static const MenuItem sUnknown_80E68B4[4] = { {sUnknown_80E68D4, 5}, {NULL, 3}, }; -ALIGNED(4) static const u8 sUnknown_80E68D4[] = _("{CENTER_ALIGN}someone{APOSTROPHE}s storage space was full."); +ALIGNED(4) static const u8 sUnknown_80E68D4[] = _("{CENTER_ALIGN}someone's storage space was full."); ALIGNED(4) static const u8 sUnknown_80E68FC[] = _("{CENTER_ALIGN}An item could not be transferred because"); ALIGNED(4) static const u8 sUnknown_80E6928[] = _("{CENTER_ALIGN}{COLOR_1 RED}Error!{END_COLOR_TEXT_1} "); @@ -184,7 +184,7 @@ static const MenuItem sUnknown_80E6950[4] = { {NULL, 3}, }; ALIGNED(4) static const u8 sUnknown_80E6970[] = _("{CENTER_ALIGN}Please check again."); -ALIGNED(4) static const u8 sUnknown_80E6988[] = _("{CENTER_ALIGN}This {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} can{APOSTROPHE}t be used."); +ALIGNED(4) static const u8 sUnknown_80E6988[] = _("{CENTER_ALIGN}This {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} can't be used."); static const UnkTextStruct2 sUnknown_80E69B0 = { 0, 0, 0, 0, @@ -202,7 +202,7 @@ static const MenuItem sUnknown_80E69C8[4] = { {sUnknown_80E6970, 5}, {NULL, 3}, }; -ALIGNED(4) static const u8 sUnknown_80E69E8[] = _("{CENTER_ALIGN}This {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} can{APOSTROPHE}t be used."); +ALIGNED(4) static const u8 sUnknown_80E69E8[] = _("{CENTER_ALIGN}This {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} can't be used."); static const UnkTextStruct2 sUnknown_80E6A10 = { 0, 0, 0, 0, @@ -220,7 +220,7 @@ static const MenuItem sUnknown_80E6A28[4] = { {sUnknown_80E6970, 5}, {NULL, 3}, }; -ALIGNED(4) static const u8 sUnknown_80E6A48[] = _("{CENTER_ALIGN}This {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} can{APOSTROPHE}t be used."); +ALIGNED(4) static const u8 sUnknown_80E6A48[] = _("{CENTER_ALIGN}This {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} can't be used."); static const UnkTextStruct2 sUnknown_80E6A74 = { 0, 0, 0, 0, @@ -239,7 +239,7 @@ static const MenuItem sUnknown_80E6A8C[4] = { {sUnknown_80E6AAC, 5}, {NULL, 3}, }; -ALIGNED(4) static const u8 sUnknown_80E6AAC[] = _("{CENTER_ALIGN}It can{APOSTROPHE}t be received."); +ALIGNED(4) static const u8 sUnknown_80E6AAC[] = _("{CENTER_ALIGN}It can't be received."); ALIGNED(4) static const u8 sUnknown_80E6AC8[] = _("{CENTER_ALIGN}There is no space for new mail."); UNUSED static const UnkTextStruct2 sUnknown_80E6AEC = { @@ -280,7 +280,7 @@ static const MenuItem sUnknown_80E6B90[4] = { {NULL, 3}, }; ALIGNED(4) static const u8 sUnknown_80E6BB0[] = _("{CENTER_ALIGN}Please try again."); -ALIGNED(4) static const u8 sUnknown_80E6BC4[] = _("{CENTER_ALIGN}There was a problem on your friend{APOSTROPHE}s end."); +ALIGNED(4) static const u8 sUnknown_80E6BC4[] = _("{CENTER_ALIGN}There was a problem on your friend's end."); static const UnkTextStruct2 sUnknown_80E6BF4 = { 0, 0, 0, 0, diff --git a/src/data/party_list_menu.h b/src/data/party_list_menu.h index 2225a2a11..a0d73d0e9 100644 --- a/src/data/party_list_menu.h +++ b/src/data/party_list_menu.h @@ -52,7 +52,7 @@ ALIGNED(4) static const u8 sUnknown_80DD388[] = _( ALIGNED(4) static const u8 sUnknown_80DD420[] = _( "If you say farewell to this\n" - "Pokémon{COMMA} it will be gone forever.{EXTRA_MSG}" + "Pokémon, it will be gone forever.{EXTRA_MSG}" "You will never be able to get another one\n" "like it to join your team.\n" "Will you release it anyway?"); @@ -72,7 +72,7 @@ ALIGNED(4) static const u8 sBecameLeader[] = _( ALIGNED(4) static const u8 sUnknown_80DD564[] = _( "{CENTER_ALIGN}{ARG_POKEMON_1} left\n" "{CENTER_ALIGN}the Friend Area.\n" - "{CENTER_ALIGN}Bye-bye{COMMA} {ARG_POKEMON_1}!"); + "{CENTER_ALIGN}Bye-bye, {ARG_POKEMON_1}!"); ALIGNED(4) static const u8 sUnknown_80DD594[] = _( "{CENTER_ALIGN}The {COLOR_1 GREEN}{ARG_MOVE_ITEM_1}{END_COLOR_TEXT_1} was\n" diff --git a/src/data/personality_test1.h b/src/data/personality_test1.h index 3fe9dc1e7..bae1a59dd 100644 --- a/src/data/personality_test1.h +++ b/src/data/personality_test1.h @@ -52,7 +52,7 @@ static const MenuItem HardyQuest3Answers[] = static const u8 HardyQuest3Question[]; static const PersonalityQuestion HardyQuest3 = { HardyQuest3Question, HardyQuest3Answers, HardyQuest3Points }; ALIGNED(4) static const u8 HardyQuest3Question[] = _( - "When the going gets tough{COMMA} do you get\n" + "When the going gets tough, do you get\n" "going?"); ALIGNED(4) static const u8 HardyQuest4Points[48] = @@ -74,7 +74,7 @@ static const u8 HardyQuest4Question[]; static const PersonalityQuestion HardyQuest4 = { HardyQuest4Question, HardyQuest4Answers, HardyQuest4Points }; ALIGNED(4) static const u8 HardyQuest4Question[] = _( "There is a bucket. If you put\n" - "water in it{COMMA} how high will you fill it?"); + "water in it, how high will you fill it?"); ALIGNED(4) static const u8 DocileQuest1Points[32] = { @@ -131,14 +131,14 @@ static const MenuItem DocileQuest3Answers[] = {DocileQuest3_Cool, 2}, {NULL, -1}, }; -ALIGNED(4) static const u8 DocileQuest3_Cool[] = _("Say thanks{COMMA} but be cool."); +ALIGNED(4) static const u8 DocileQuest3_Cool[] = _("Say thanks, but be cool."); ALIGNED(4) static const u8 DocileQuest3_Joke[] = _("Say thanks with a joke."); ALIGNED(4) static const u8 DocileQuest3_Regular[] = _("Say thank you regularly."); static const u8 DocileQuest3Question[]; static const PersonalityQuestion DocileQuest3 = { DocileQuest3Question, DocileQuest3Answers, DocileQuest3Points }; ALIGNED(4) static const u8 DocileQuest3Question[] = _( - "A friend brought over something you{APOSTROPHE}d\n" + "A friend brought over something you'd\n" "forgotten.{WAIT_PRESS}\n" "How do you thank your friend?"); @@ -177,8 +177,8 @@ static const MenuItem BraveQuest1Answers[] = static const u8 BraveQuest1Question[]; static const PersonalityQuestion BraveQuest1 = { BraveQuest1Question, BraveQuest1Answers, BraveQuest1Points }; ALIGNED(4) static const u8 BraveQuest1Question[] = _( - "You{APOSTROPHE}re going bungee jumping for the first\n" - "time.{EXTRA_MSG}Since it{APOSTROPHE}s scary{COMMA} you decide to test the\n" + "You're going bungee jumping for the first\n" + "time.{EXTRA_MSG}Since it's scary, you decide to test the\n" "jump with a doll...{WAIT_PRESS}\n" "And the bungee cord snaps!{EXTRA_MSG}" "Will you still try to make a jump anyway?"); @@ -221,9 +221,9 @@ static const u8 BraveQuest2BQuestion[]; static const PersonalityQuestion BraveQuest2B = { BraveQuest2BQuestion, BraveQuest2BAnswers, BraveQuest2BPoints }; ALIGNED(4) static const u8 BraveQuest2BQuestion[] = _( "You valiantly fight the aliens...{WAIT_PRESS}\n" - "But{COMMA} you are defeated...{EXTRA_MSG}An alien says to you...{EXTRA_MSG}{QUOTE_START}YOU HAVE IMPRESSED US.\n" - "IT WAS A PLEASURE TO SEE.{EXTRA_MSG}JOIN US{COMMA} AND TOGETHER WE SHALL\n" - "RULE THE WORLD.{QUOTE_END}{WAIT_PRESS}\n" + "But, you are defeated...{EXTRA_MSG}An alien says to you...{EXTRA_MSG}“YOU HAVE IMPRESSED US.\n" + "IT WAS A PLEASURE TO SEE.{EXTRA_MSG}JOIN US, AND TOGETHER WE SHALL\n" + "RULE THE WORLD.”{WAIT_PRESS}\n" "What will you do?"); ALIGNED(4) static const u8 BraveQuest3Points[32] = @@ -267,7 +267,7 @@ static const MenuItem BraveQuest4Answers[] = }; ALIGNED(4) static const u8 BraveQuest4_Nothing[] = _("Do nothing out of fear."); ALIGNED(4) static const u8 BraveQuest4_Police[] = _("Call the police."); -ALIGNED(4) static const u8 BraveQuest4_Scared[] = _("Help{COMMA} even if scared."); +ALIGNED(4) static const u8 BraveQuest4_Scared[] = _("Help, even if scared."); ALIGNED(4) static const u8 BraveQuest4_Hesitation[] = _("Help without hesitation."); static const u8 BraveQuest4Question[]; @@ -331,7 +331,7 @@ static const MenuItem JollyQuest3Answers[] = static const u8 JollyQuest3Question[]; static const PersonalityQuestion JollyQuest3 = { JollyQuest3Question, JollyQuest3Answers, JollyQuest3Points }; ALIGNED(4) static const u8 JollyQuest3Question[] = _( - "It{APOSTROPHE}s the summer holidays!\n" + "It's the summer holidays!\n" "Where would you like to go?"); ALIGNED(4) static const u8 JollyQuest4Points[48] = @@ -351,7 +351,7 @@ static const MenuItem JollyQuest4Answers[] = {JollyQuest4_Go, 2}, {NULL, -1}, }; -ALIGNED(4) static const u8 JollyQuest4_Go[] = _("Right... Well{COMMA} I gotta go."); +ALIGNED(4) static const u8 JollyQuest4_Go[] = _("Right... Well, I gotta go."); ALIGNED(4) static const u8 JollyQuest4_Again[] = _("Um... Could you say that again?"); ALIGNED(4) static const u8 JollyQuest4_Funny[] = _("Haha! Yes. Very funny!"); @@ -360,7 +360,7 @@ static const PersonalityQuestion JollyQuest4 = { JollyQuest4Question, JollyQuest ALIGNED(4) static const u8 JollyQuest4Question[] = _( "A foreign person has started up a\n" "conversation with you.{EXTRA_MSG}" - "To be honest{COMMA} you don{APOSTROPHE}t have a clue what\n" + "To be honest, you don't have a clue what\n" "this fellow is saying.{WAIT_PRESS}\n" "How do you reply?"); @@ -615,8 +615,8 @@ static const u8 HastyQuest1Question[]; static const PersonalityQuestion HastyQuest1 = { HastyQuest1Question, HastyQuest1Answers, HastyQuest1Points }; ALIGNED(4) static const u8 HastyQuest1Question[] = _( "You receive a gift!{WAIT_PRESS}\n" - "But you don{APOSTROPHE}t know what{APOSTROPHE}s in it.{WAIT_PRESS}\n" - "You{APOSTROPHE}re curious{COMMA} so what do you do?"); + "But you don't know what's in it.{WAIT_PRESS}\n" + "You're curious, so what do you do?"); ALIGNED(4) static const u8 HastyQuest2Points[48] = { @@ -656,7 +656,7 @@ static const MenuItem HastyQuest3Answers[] = {HastyQuest3_Empty, 2}, {NULL, -1}, }; -ALIGNED(4) static const u8 HastyQuest3_Empty[] = _("It{APOSTROPHE}s going to be empty..."); +ALIGNED(4) static const u8 HastyQuest3_Empty[] = _("It's going to be empty..."); ALIGNED(4) static const u8 HastyQuest3_Trap[] = _("No... Could be a trap..."); ALIGNED(4) static const u8 HastyQuest3_Open[] = _("Open it right away!"); @@ -706,7 +706,7 @@ static const MenuItem SassyQuest1Answers[] = static const u8 SassyQuest1Question[]; static const PersonalityQuestion SassyQuest1 = { SassyQuest1Question, SassyQuest1Answers, SassyQuest1Points }; ALIGNED(4) static const u8 SassyQuest1Question[] = _( - "Your country{APOSTROPHE}s leader is in front of you.\n" + "Your country's leader is in front of you.\n" "How do you speak to him or her?"); ALIGNED(4) static const u8 SassyQuest2Points[32] = @@ -869,7 +869,7 @@ static const MenuItem RelaxedQuest2Answers[] = static const u8 RelaxedQuest2Question[]; static const PersonalityQuestion RelaxedQuest2 = { RelaxedQuest2Question, RelaxedQuest2Answers, RelaxedQuest2Points }; ALIGNED(4) static const u8 RelaxedQuest2Question[] = _( - "Do you get the feeling that you{APOSTROPHE}ve slowed\n" + "Do you get the feeling that you've slowed\n" "down lately?"); ALIGNED(4) static const u8 RelaxedQuest3Points[48] = @@ -962,8 +962,8 @@ static const MenuItem LonelyQuest3Answers[] = static const u8 LonelyQuest3Question[]; static const PersonalityQuestion LonelyQuest3 = { LonelyQuest3Question, LonelyQuest3Answers, LonelyQuest3Points }; ALIGNED(4) static const u8 LonelyQuest3Question[] = _( - "What do you do with your room{APOSTROPHE}s light\n" - "when you{APOSTROPHE}re going to bed at night?"); + "What do you do with your room's light\n" + "when you're going to bed at night?"); ALIGNED(4) static const u8 LonelyQuest4Points[48] = { @@ -983,7 +983,7 @@ static const MenuItem LonelyQuest4Answers[] = static const u8 LonelyQuest4Question[]; static const PersonalityQuestion LonelyQuest4 = { LonelyQuest4Question, LonelyQuest4Answers, LonelyQuest4Points }; ALIGNED(4) static const u8 LonelyQuest4Question[] = _( - "It{APOSTROPHE}s a weekend{COMMA} but no one will play\n" + "It's a weekend, but no one will play\n" "with you...\n" "What do you do?"); @@ -1024,7 +1024,7 @@ static const MenuItem QuirkyQuest2Answers[] = {NULL, -1}, }; ALIGNED(4) static const u8 QuirkyQuest2_Trouble[] = _("Too much trouble."); -ALIGNED(4) static const u8 QuirkyQuest2_MayMayNot[] = _("May reply{COMMA} may not."); +ALIGNED(4) static const u8 QuirkyQuest2_MayMayNot[] = _("May reply, may not."); ALIGNED(4) static const u8 QuirkyQuest2_Reply[] = _("Reply right away."); static const u8 QuirkyQuest2Question[]; @@ -1052,7 +1052,7 @@ static const u8 QuirkyQuest3Question[]; static const PersonalityQuestion QuirkyQuest3 = { QuirkyQuest3Question, QuirkyQuest3Answers, QuirkyQuest3Points }; ALIGNED(4) static const u8 QuirkyQuest3Question[] = _( "There is a person you like...{WAIT_PRESS}\n" - "But there{APOSTROPHE}s no opportunity to get close.\n" + "But there's no opportunity to get close.\n" "What do you do?"); ALIGNED(4) static const u8 QuirkyQuest4Points[48] = @@ -1073,7 +1073,7 @@ static const MenuItem QuirkyQuest4Answers[] = {NULL, -1}, }; ALIGNED(4) static const u8 QuirkyQuest4_EitherSide[] = _("Choose either side."); -ALIGNED(4) static const u8 QuirkyQuest4_GoLeft[] = _("It{APOSTROPHE}s a trap! Go left."); +ALIGNED(4) static const u8 QuirkyQuest4_GoLeft[] = _("It's a trap! Go left."); ALIGNED(4) static const u8 QuirkyQuest4_GoRight[] = _("Instantly go right."); static const u8 QuirkyQuest4Question[]; @@ -1098,7 +1098,7 @@ static const MenuItem MiscQuest1Answers[] = static const u8 MiscQuest1Question[]; static const PersonalityQuestion MiscQuest1 = { MiscQuest1Question, MiscQuest1Answers, MiscQuest1Points }; -ALIGNED(4) static const u8 MiscQuest1Question[] = _("On vacation outings{COMMA} you want to..."); +ALIGNED(4) static const u8 MiscQuest1Question[] = _("On vacation outings, you want to..."); ALIGNED(4) static const u8 MiscQuest2Points[32] = { @@ -1113,12 +1113,12 @@ static const MenuItem MiscQuest2Answers[] = {MiscQuest2_DontCare, 1}, {NULL, -1}, }; -ALIGNED(4) static const u8 MiscQuest2_DontCare[] = _("Don{APOSTROPHE}t care."); +ALIGNED(4) static const u8 MiscQuest2_DontCare[] = _("Don't care."); static const u8 MiscQuest2Question[]; static const PersonalityQuestion MiscQuest2 = { MiscQuest2Question, MiscQuest2Answers, MiscQuest2Points }; ALIGNED(4) static const u8 MiscQuest2Question[] = _( - "It{APOSTROPHE}s the summer festival!\n" + "It's the summer festival!\n" "Do you like carnivals?"); ALIGNED(4) static const u8 MiscQuest3Points[32] = @@ -1137,7 +1137,7 @@ static const MenuItem MiscQuest3Answers[] = static const u8 MiscQuest3Question[]; static const PersonalityQuestion MiscQuest3 = { MiscQuest3Question, MiscQuest3Answers, MiscQuest3Points }; ALIGNED(4) static const u8 MiscQuest3Question[] = _( - "Somebody calls you {QUOTE_START}weird but funny.{QUOTE_END}\n" + "Somebody calls you “weird but funny.”\n" "How does that make you feel?"); static const PersonalityQuestion* const gPersonalityQuestionPointerTable[NUM_QUIZ_QUESTIONS + 1] = @@ -1224,12 +1224,12 @@ ALIGNED(4) static const u8 gPartnerPrompt[] = _( "{CENTER_ALIGN}as your partner from this group."); UNUSED ALIGNED(4) static const u8* const gPartnerPromptPtr = gPartnerPrompt; -ALIGNED(4) static const u8 gPartnerNickPrompt[] = _("{CENTER_ALIGN}What is your partner{APOSTROPHE}s nickname?"); +ALIGNED(4) static const u8 gPartnerNickPrompt[] = _("{CENTER_ALIGN}What is your partner's nickname?"); UNUSED ALIGNED(4) static const u8* const gPartnerNickPromptPtr[] = { gPartnerNickPrompt }; ALIGNED(4) static const u8 gEndIntroText[] = _( - "{CENTER_ALIGN}OK! We{APOSTROPHE}re all set!{EXTRA_MSG}" - "{CENTER_ALIGN}Let{APOSTROPHE}s get you into the\n" + "{CENTER_ALIGN}OK! We're all set!{EXTRA_MSG}" + "{CENTER_ALIGN}Let's get you into the\n" "{CENTER_ALIGN}world of Pokémon!{EXTRA_MSG}" "{CENTER_ALIGN}Go for it!"); UNUSED ALIGNED(4) static const u8* const gEndIntroTextPtr[] = { gEndIntroText }; @@ -1279,7 +1279,7 @@ ALIGNED(4) static const u8 gQuirkyDescription[] = _( "{CENTER_ALIGN}Maybe people are even upset\n" "{CENTER_ALIGN}with you for being so fickle?{EXTRA_MSG}" "{CENTER_ALIGN}If you realize how selfishly\n" - "{CENTER_ALIGN}you{APOSTROPHE}re behaving{COMMA} try to think\n" + "{CENTER_ALIGN}you're behaving, try to think\n" "{CENTER_ALIGN}before you do anything rash.{EXTRA_MSG}" "{CENTER_ALIGN}A quirky person like you should be..."); @@ -1288,23 +1288,23 @@ ALIGNED(4) static const u8 gLonelyDescription[] = _( "{CENTER_ALIGN}The lonely type.{EXTRA_MSG}" "{CENTER_ALIGN}You always act cheerful and\n" "{CENTER_ALIGN}jocular around other people.{EXTRA_MSG}" - "{CENTER_ALIGN}But that{APOSTROPHE}s only because\n" + "{CENTER_ALIGN}But that's only because\n" "{CENTER_ALIGN}you are with other people.{EXTRA_MSG}" - "{CENTER_ALIGN}However{COMMA} when you get alone...{EXTRA_MSG}" + "{CENTER_ALIGN}However, when you get alone...{EXTRA_MSG}" "{CENTER_ALIGN}Do you find yourself\n" "{CENTER_ALIGN}feeling oddly depressed?{EXTRA_MSG}" - "{CENTER_ALIGN}That{APOSTROPHE}s why you always\n" + "{CENTER_ALIGN}That's why you always\n" "{CENTER_ALIGN}want to be with others.{EXTRA_MSG}" "{CENTER_ALIGN}But if you go around feeling\n" "{CENTER_ALIGN}depressed too much...{EXTRA_MSG}" "{CENTER_ALIGN}Your nutritional balance goes out\n" "{CENTER_ALIGN}of wack. Eat more vegetables!{EXTRA_MSG}" "{CENTER_ALIGN}However...{WAIT_PRESS}\n" - "{CENTER_ALIGN}It{APOSTROPHE}s not a bad thing\n" + "{CENTER_ALIGN}It's not a bad thing\n" "{CENTER_ALIGN}to feel lonely.{EXTRA_MSG}" - "{CENTER_ALIGN}You know what it{APOSTROPHE}s like when you aren{APOSTROPHE}t\n" - "{CENTER_ALIGN}alone{COMMA} so that{APOSTROPHE}s why you feel lonesome.{EXTRA_MSG}" - "{CENTER_ALIGN}And that{APOSTROPHE}s why you aren{APOSTROPHE}t really alone.{EXTRA_MSG}" + "{CENTER_ALIGN}You know what it's like when you aren't\n" + "{CENTER_ALIGN}alone, so that's why you feel lonesome.{EXTRA_MSG}" + "{CENTER_ALIGN}And that's why you aren't really alone.{EXTRA_MSG}" "{CENTER_ALIGN}A lonely person like you should be..."); ALIGNED(4) static const u8 gRelaxedDescription[] = _( @@ -1315,28 +1315,28 @@ ALIGNED(4) static const u8 gRelaxedDescription[] = _( "{CENTER_ALIGN}Or do you find yourself dozing off?{EXTRA_MSG}" "{CENTER_ALIGN}Or is your reaction time\n" "{CENTER_ALIGN}a little slower than others?{EXTRA_MSG}" - "{CENTER_ALIGN}But that{APOSTROPHE}s not necessarily\n" + "{CENTER_ALIGN}But that's not necessarily\n" "{CENTER_ALIGN}a bad thing.{EXTRA_MSG}" "{CENTER_ALIGN}You can do things at your own\n" "{CENTER_ALIGN}tempo without feeling pressured.{EXTRA_MSG}" "{CENTER_ALIGN}You can live in a relaxed and\n" "{CENTER_ALIGN}unhurried manner without worries.{EXTRA_MSG}" - "{CENTER_ALIGN}I think that{APOSTROPHE}s a happy\n" - "{CENTER_ALIGN}lifestyle to be envied{COMMA} even.{EXTRA_MSG}" - "{CENTER_ALIGN}You{APOSTROPHE}re also surprisingly popular.{EXTRA_MSG}" + "{CENTER_ALIGN}I think that's a happy\n" + "{CENTER_ALIGN}lifestyle to be envied, even.{EXTRA_MSG}" + "{CENTER_ALIGN}You're also surprisingly popular.{EXTRA_MSG}" "{CENTER_ALIGN}The way you vacantly stare\n" "{CENTER_ALIGN}off into the distance...{EXTRA_MSG}" "{CENTER_ALIGN}It should make that someone\n" - "{CENTER_ALIGN}special{APOSTROPHE}s pulse race.{EXTRA_MSG}" + "{CENTER_ALIGN}special's pulse race.{EXTRA_MSG}" "{CENTER_ALIGN}A relaxed person like you should be..."); ALIGNED(4) static const u8 gCalmDescription[] = _( "{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" "{CENTER_ALIGN}The calm type.{EXTRA_MSG}" - "{CENTER_ALIGN}You{APOSTROPHE}re capable of giving advice\n" + "{CENTER_ALIGN}You're capable of giving advice\n" "{CENTER_ALIGN}to friends with worries.{EXTRA_MSG}" - "{CENTER_ALIGN}You don{APOSTROPHE}t like to fight.{EXTRA_MSG}" - "{CENTER_ALIGN}You{APOSTROPHE}re a warm{COMMA} kindhearted\n" + "{CENTER_ALIGN}You don't like to fight.{EXTRA_MSG}" + "{CENTER_ALIGN}You're a warm, kindhearted\n" "{CENTER_ALIGN}person who cares.{EXTRA_MSG}" "{CENTER_ALIGN}You must have many friends\n" "{CENTER_ALIGN}who look up to you.{EXTRA_MSG}" @@ -1352,21 +1352,21 @@ ALIGNED(4) static const u8 gSassyDescription[] = _( "{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" "{CENTER_ALIGN}The sassy type.{EXTRA_MSG}" "{CENTER_ALIGN}You tend to be somewhat cynical.{EXTRA_MSG}" - "{CENTER_ALIGN}Despite that{COMMA} there is something\n" + "{CENTER_ALIGN}Despite that, there is something\n" "{CENTER_ALIGN}appealing and lovable about you.{EXTRA_MSG}" "{CENTER_ALIGN}But do you occasionally say something\n" "{CENTER_ALIGN}arrogant that angers others?{EXTRA_MSG}" "{CENTER_ALIGN}Do you make that mistake?{EXTRA_MSG}" "{CENTER_ALIGN}Or have people called you\n" - "{CENTER_ALIGN}conceited{COMMA} vain{COMMA} or selfish?{EXTRA_MSG}" + "{CENTER_ALIGN}conceited, vain, or selfish?{EXTRA_MSG}" "{CENTER_ALIGN}Have people said that about you?{EXTRA_MSG}" - "{CENTER_ALIGN}Huh?{WAIT_PRESS} You{APOSTROPHE}re telling me to get lost?{EXTRA_MSG}" - "{CENTER_ALIGN}Why{COMMA} you... Come here and say that!{WAIT_PRESS}\n" + "{CENTER_ALIGN}Huh?{WAIT_PRESS} You're telling me to get lost?{EXTRA_MSG}" + "{CENTER_ALIGN}Why, you... Come here and say that!{WAIT_PRESS}\n" "{CENTER_ALIGN}......Gasp!{EXTRA_MSG}" - "{CENTER_ALIGN}...I{APOSTROPHE}m sorry.\n" + "{CENTER_ALIGN}...I'm sorry.\n" "{CENTER_ALIGN}I let my feelings run away.\n" - "{CENTER_ALIGN}I truly regret this{COMMA} really.{EXTRA_MSG}" - "{CENTER_ALIGN}Anyway{COMMA} your cool and aloof\n" + "{CENTER_ALIGN}I truly regret this, really.{EXTRA_MSG}" + "{CENTER_ALIGN}Anyway, your cool and aloof\n" "{CENTER_ALIGN}attitude is what defines you.{EXTRA_MSG}" "{CENTER_ALIGN}It makes you exasperating and\n" "{CENTER_ALIGN}appealing at the same time.{EXTRA_MSG}" @@ -1377,18 +1377,18 @@ ALIGNED(4) static const u8 gHastyDescription[] = _( "{CENTER_ALIGN}The hasty type.{EXTRA_MSG}" "{CENTER_ALIGN}You like to take charge\n" "{CENTER_ALIGN}and get things done.{EXTRA_MSG}" - "{CENTER_ALIGN}You{APOSTROPHE}re a real go-getter.{EXTRA_MSG}" + "{CENTER_ALIGN}You're a real go-getter.{EXTRA_MSG}" "{CENTER_ALIGN}But are you also stressed out?{EXTRA_MSG}" "{CENTER_ALIGN}You get irritated when your\n" - "{CENTER_ALIGN}friends don{APOSTROPHE}t show up on time.{EXTRA_MSG}" + "{CENTER_ALIGN}friends don't show up on time.{EXTRA_MSG}" "{CENTER_ALIGN}You get frustrated when things\n" - "{CENTER_ALIGN}don{APOSTROPHE}t turn out the way you expect.{EXTRA_MSG}" + "{CENTER_ALIGN}don't turn out the way you expect.{EXTRA_MSG}" "{CENTER_ALIGN}Maybe you jab the elevator button\n" "{CENTER_ALIGN}if the elevator is slow to arrive.{EXTRA_MSG}" - "{CENTER_ALIGN}...Maybe you{APOSTROPHE}re already jabbing\n" + "{CENTER_ALIGN}...Maybe you're already jabbing\n" "{CENTER_ALIGN}the A Button repeatedly now.{EXTRA_MSG}" "{CENTER_ALIGN}Beware--getting too easily irritated\n" - "{CENTER_ALIGN}just isn{APOSTROPHE}t good for your well-being.{EXTRA_MSG}" + "{CENTER_ALIGN}just isn't good for your well-being.{EXTRA_MSG}" "{CENTER_ALIGN}A hasty person like you should be..."); ALIGNED(4) static const u8 gTimidDescription[] = _( @@ -1399,8 +1399,8 @@ ALIGNED(4) static const u8 gTimidDescription[] = _( "{CENTER_ALIGN}You may also find it too frightening\n" "{CENTER_ALIGN}to go back to school to get something\n" "{CENTER_ALIGN}you left behind in class.{EXTRA_MSG}" - "{CENTER_ALIGN}If you{APOSTROPHE}re ever walking on a dark\n" - "{CENTER_ALIGN}street at night{COMMA} you probably turn\n" + "{CENTER_ALIGN}If you're ever walking on a dark\n" + "{CENTER_ALIGN}street at night, you probably turn\n" "{CENTER_ALIGN}around often to check behind you.{EXTRA_MSG}" "{CENTER_ALIGN}But your timid nature is\n" "{CENTER_ALIGN}also your good point!{EXTRA_MSG}" @@ -1411,7 +1411,7 @@ ALIGNED(4) static const u8 gTimidDescription[] = _( ALIGNED(4) static const u8 gNaiveDescription[] = _( "{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" "{CENTER_ALIGN}The naive type.{EXTRA_MSG}" - "{CENTER_ALIGN}You are highly curious{COMMA}\n" + "{CENTER_ALIGN}You are highly curious,\n" "{CENTER_ALIGN}and you love rare things.{EXTRA_MSG}" "{CENTER_ALIGN}Your cheerful and carefree\n" "{CENTER_ALIGN}attitude should make things fun\n" @@ -1419,38 +1419,38 @@ ALIGNED(4) static const u8 gNaiveDescription[] = _( "{CENTER_ALIGN}But you do have one flaw.\n" "{CENTER_ALIGN}You can be childish.{EXTRA_MSG}" "{CENTER_ALIGN}You can never sit still.\n" - "{CENTER_ALIGN}You{APOSTROPHE}re always on the move.{EXTRA_MSG}" - "{CENTER_ALIGN}You can also be selfish{COMMA}\n" + "{CENTER_ALIGN}You're always on the move.{EXTRA_MSG}" + "{CENTER_ALIGN}You can also be selfish,\n" "{CENTER_ALIGN}so you should watch yourself.{EXTRA_MSG}" "{CENTER_ALIGN}A naive person like you should be..."); ALIGNED(4) static const u8 gImpishDescription[] = _( "{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" "{CENTER_ALIGN}The impish type.{EXTRA_MSG}" - "{CENTER_ALIGN}You{APOSTROPHE}re playful{COMMA} cheerful{COMMA}\n" + "{CENTER_ALIGN}You're playful, cheerful,\n" "{CENTER_ALIGN}and you love pranks.{EXTRA_MSG}" - "{CENTER_ALIGN}You{APOSTROPHE}re also kindhearted.{EXTRA_MSG}" - "{CENTER_ALIGN}That{APOSTROPHE}s why the people around\n" + "{CENTER_ALIGN}You're also kindhearted.{EXTRA_MSG}" + "{CENTER_ALIGN}That's why the people around\n" "{CENTER_ALIGN}you find you so irresistible.{EXTRA_MSG}" "{CENTER_ALIGN}You must be the most\n" "{CENTER_ALIGN}popular person around!{EXTRA_MSG}" - "{CENTER_ALIGN}Oh?{WAIT_PRESS} You{APOSTROPHE}re not that popular?{WAIT_PRESS}\n" - "{CENTER_ALIGN}You{APOSTROPHE}re either being modest...\n" - "{CENTER_ALIGN}or you just don{APOSTROPHE}t notice it.{EXTRA_MSG}" + "{CENTER_ALIGN}Oh?{WAIT_PRESS} You're not that popular?{WAIT_PRESS}\n" + "{CENTER_ALIGN}You're either being modest...\n" + "{CENTER_ALIGN}or you just don't notice it.{EXTRA_MSG}" "{CENTER_ALIGN}I bet people are just too shy\n" "{CENTER_ALIGN}to let their feelings be known.{EXTRA_MSG}" - "{CENTER_ALIGN}There{APOSTROPHE}s someone out there who{APOSTROPHE}s\n" + "{CENTER_ALIGN}There's someone out there who's\n" "{CENTER_ALIGN}afraid to declare their love for you!{EXTRA_MSG}" "{CENTER_ALIGN}An impish person like you should be..."); ALIGNED(4) static const u8 gJollyDescription[] = _( "{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" "{CENTER_ALIGN}The jolly type.{EXTRA_MSG}" - "{CENTER_ALIGN}Always laughing and smiling{COMMA}\n" + "{CENTER_ALIGN}Always laughing and smiling,\n" "{CENTER_ALIGN}you uplift everyone around you.{EXTRA_MSG}" "{CENTER_ALIGN}You love jokes!{EXTRA_MSG}" - "{CENTER_ALIGN}You have lots of friends{COMMA} and\n" - "{CENTER_ALIGN}you{APOSTROPHE}re popular wherever you go.{EXTRA_MSG}" + "{CENTER_ALIGN}You have lots of friends, and\n" + "{CENTER_ALIGN}you're popular wherever you go.{EXTRA_MSG}" "{CENTER_ALIGN}But sometimes you get carried away\n" "{CENTER_ALIGN}and say things that get you in trouble.{EXTRA_MSG}" "{CENTER_ALIGN}You should learn to think before\n" @@ -1468,19 +1468,19 @@ ALIGNED(4) static const u8 gBraveDescription[] = _( "{CENTER_ALIGN}For justice...{WAIT_PRESS}\n" "{CENTER_ALIGN}For peace on earth...{WAIT_PRESS}\n" "{CENTER_ALIGN}Fight the forces of evil!{EXTRA_MSG}" - "{CENTER_ALIGN}......{WAIT_PRESS}If I{APOSTROPHE}m wrong...{WAIT_PRESS}\n" + "{CENTER_ALIGN}......{WAIT_PRESS}If I'm wrong...{WAIT_PRESS}\n" "{CENTER_ALIGN}Work at becoming a true hero!{EXTRA_MSG}" "{CENTER_ALIGN}A brave person like you should be..."); ALIGNED(4) static const u8 gDocileDescription[] = _( "{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" "{CENTER_ALIGN}The docile type.{EXTRA_MSG}" - "{CENTER_ALIGN}You{APOSTROPHE}re very kindhearted.{WAIT_PRESS}\n" + "{CENTER_ALIGN}You're very kindhearted.{WAIT_PRESS}\n" "{CENTER_ALIGN}Very helpful.{WAIT_PRESS}\n" "{CENTER_ALIGN}You can make friends with anyone.{EXTRA_MSG}" - "{CENTER_ALIGN}You{APOSTROPHE}re a wonderful person.{EXTRA_MSG}" + "{CENTER_ALIGN}You're a wonderful person.{EXTRA_MSG}" "{CENTER_ALIGN}......{WAIT_PRESS}Is that going overboard?{WAIT_PRESS}\n" - "{CENTER_ALIGN}I don{APOSTROPHE}t think so.{EXTRA_MSG}" + "{CENTER_ALIGN}I don't think so.{EXTRA_MSG}" "{CENTER_ALIGN}You yourself should be\n" "{CENTER_ALIGN}the best judge of that.{EXTRA_MSG}" "{CENTER_ALIGN}A docile person like you should be..."); @@ -1488,14 +1488,14 @@ ALIGNED(4) static const u8 gDocileDescription[] = _( ALIGNED(4) static const u8 gHardyDescription[] = _( "{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" "{CENTER_ALIGN}The hardy type.{EXTRA_MSG}" - "{CENTER_ALIGN}You do your homework diligently{COMMA}\n" + "{CENTER_ALIGN}You do your homework diligently,\n" "{CENTER_ALIGN}and you know to eat properly.{EXTRA_MSG}" "{CENTER_ALIGN}You have strong willpower that lets\n" - "{CENTER_ALIGN}you complete tasks{COMMA} however tough.{EXTRA_MSG}" - "{CENTER_ALIGN}But{COMMA} you can also be stubborn to the\n" + "{CENTER_ALIGN}you complete tasks, however tough.{EXTRA_MSG}" + "{CENTER_ALIGN}But, you can also be stubborn to the\n" "{CENTER_ALIGN}point of even feuding with friends...{EXTRA_MSG}" - "{CENTER_ALIGN}Nothing will go right for you when you{APOSTROPHE}re\n" - "{CENTER_ALIGN}irritated{COMMA} so learn to laugh it off.{EXTRA_MSG}" + "{CENTER_ALIGN}Nothing will go right for you when you're\n" + "{CENTER_ALIGN}irritated, so learn to laugh it off.{EXTRA_MSG}" "{CENTER_ALIGN}A hardy person like you should be..."); static const UnkTextStruct2 sUnknown_80F4244 = diff --git a/src/data/pokemon_mail.h b/src/data/pokemon_mail.h index 90fb4a6a0..0197766c6 100644 --- a/src/data/pokemon_mail.h +++ b/src/data/pokemon_mail.h @@ -118,19 +118,19 @@ static const u8 * const gUnknown_80E8C98[15] = { }; ALIGNED(4) static const u8 sUnknown_80E8CD4[] = _("Help me!"); -ALIGNED(4) static const u8 sUnknown_80E8CE0[] = _("I can{APOSTROPHE}t get home!"); -ALIGNED(4) static const u8 sUnknown_80E8CF4[] = _("I{APOSTROPHE}m sad and lonely."); +ALIGNED(4) static const u8 sUnknown_80E8CE0[] = _("I can't get home!"); +ALIGNED(4) static const u8 sUnknown_80E8CF4[] = _("I'm sad and lonely."); ALIGNED(4) static const u8 sUnknown_80E8D0C[] = _("Where am I?"); -ALIGNED(4) static const u8 sUnknown_80E8D18[] = _("I was KO{APOSTROPHE}d..."); -ALIGNED(4) static const u8 sUnknown_80E8D28[] = _("I{APOSTROPHE}m too tired to move."); -ALIGNED(4) static const u8 sUnknown_80E8D44[] = _("I{APOSTROPHE}m not a fighter..."); +ALIGNED(4) static const u8 sUnknown_80E8D18[] = _("I was KO'd..."); +ALIGNED(4) static const u8 sUnknown_80E8D28[] = _("I'm too tired to move."); +ALIGNED(4) static const u8 sUnknown_80E8D44[] = _("I'm not a fighter..."); ALIGNED(4) static const u8 sUnknown_80E8D5C[] = _("I fainted..."); ALIGNED(4) static const u8 sUnknown_80E8D6C[] = _("I was attacked!"); -ALIGNED(4) static const u8 sUnknown_80E8D7C[] = _("I{APOSTROPHE}m lost."); -ALIGNED(4) static const u8 sUnknown_80E8D88[] = _("I can{APOSTROPHE}t seem to get out."); -ALIGNED(4) static const u8 sUnknown_80E8DA4[] = _("I{APOSTROPHE}m scared!"); -ALIGNED(4) static const u8 sUnknown_80E8DB4[] = _("I{APOSTROPHE}m in trouble..."); -ALIGNED(4) static const u8 sUnknown_80E8DC8[] = _("I can{APOSTROPHE}t get out!"); +ALIGNED(4) static const u8 sUnknown_80E8D7C[] = _("I'm lost."); +ALIGNED(4) static const u8 sUnknown_80E8D88[] = _("I can't seem to get out."); +ALIGNED(4) static const u8 sUnknown_80E8DA4[] = _("I'm scared!"); +ALIGNED(4) static const u8 sUnknown_80E8DB4[] = _("I'm in trouble..."); +ALIGNED(4) static const u8 sUnknown_80E8DC8[] = _("I can't get out!"); ALIGNED(4) static const u8 sUnknown_80E8DDC[] = _("Help!"); static const u8 sUnknown_80E8E18[]; @@ -163,19 +163,19 @@ static const u8 * const gUnknown_80E8DE4[13] = { sUnknown_80E8E18 }; -ALIGNED(4) static const u8 sUnknown_80E8E18[] = _("I{APOSTROPHE}m famished..."); -ALIGNED(4) static const u8 sUnknown_80E8E2C[] = _("I can{APOSTROPHE}t move another step."); -ALIGNED(4) static const u8 sUnknown_80E8E4C[] = _("Whoa! It{APOSTROPHE}s too rough here..."); +ALIGNED(4) static const u8 sUnknown_80E8E18[] = _("I'm famished..."); +ALIGNED(4) static const u8 sUnknown_80E8E2C[] = _("I can't move another step."); +ALIGNED(4) static const u8 sUnknown_80E8E4C[] = _("Whoa! It's too rough here..."); ALIGNED(4) static const u8 sUnknown_80E8E6C[] = _("I was done in..."); ALIGNED(4) static const u8 sUnknown_80E8E80[] = _("I lost in a battle..."); -ALIGNED(4) static const u8 sUnknown_80E8E98[] = _("I{APOSTROPHE}m close to fainting..."); -ALIGNED(4) static const u8 sUnknown_80E8EB4[] = _("I{APOSTROPHE}ve reached my limit..."); +ALIGNED(4) static const u8 sUnknown_80E8E98[] = _("I'm close to fainting..."); +ALIGNED(4) static const u8 sUnknown_80E8EB4[] = _("I've reached my limit..."); ALIGNED(4) static const u8 sUnknown_80E8ED0[] = _("Fighting the tough foe was a mistake..."); ALIGNED(4) static const u8 sUnknown_80E8EF8[] = _("This dungeon is scary!"); ALIGNED(4) static const u8 sUnknown_80E8F10[] = _("I got lost in this dungeon!"); -ALIGNED(4) static const u8 sUnknown_80E8F2C[] = _("I{APOSTROPHE}m simply no good at fighting."); +ALIGNED(4) static const u8 sUnknown_80E8F2C[] = _("I'm simply no good at fighting."); ALIGNED(4) static const u8 sUnknown_80E8F50[] = _("I was attacked when I was sitting still!"); -ALIGNED(4) static const u8 sUnknown_80E8F7C[] = _("I don{APOSTROPHE}t know how I did it{COMMA} but I can{APOSTROPHE}t exit!"); +ALIGNED(4) static const u8 sUnknown_80E8F7C[] = _("I don't know how I did it, but I can't exit!"); static const u8 sUnknown_80E8FE4[]; static const u8 sUnknown_80E8FF4[]; @@ -208,16 +208,16 @@ static const u8 * const gUnknown_80E8FB0[13] = { ALIGNED(4) static const u8 sUnknown_80E8FE4[] = _("Aiyeeeeeeeeh!"); ALIGNED(4) static const u8 sUnknown_80E8FF4[] = _("...Gasp! Waaaaaaaah!"); -ALIGNED(4) static const u8 sUnknown_80E900C[] = _("Someone{COMMA} please help!"); +ALIGNED(4) static const u8 sUnknown_80E900C[] = _("Someone, please help!"); ALIGNED(4) static const u8 sUnknown_80E9024[] = _("Rescue is requested!"); ALIGNED(4) static const u8 sUnknown_80E903C[] = _("My consciousness is slipping... Help..."); ALIGNED(4) static const u8 sUnknown_80E9064[] = _("Wroooooaaar! Someone!"); ALIGNED(4) static const u8 sUnknown_80E907C[] = _("Where am I? Help!"); ALIGNED(4) static const u8 sUnknown_80E9090[] = _("Why? Why is everyone attacking me?"); ALIGNED(4) static const u8 sUnknown_80E90B4[] = _("I feel faint... Please help..."); -ALIGNED(4) static const u8 sUnknown_80E90D4[] = _("Someone{COMMA} help!"); +ALIGNED(4) static const u8 sUnknown_80E90D4[] = _("Someone, help!"); ALIGNED(4) static const u8 sUnknown_80E90E8[] = _("Someone!"); -ALIGNED(4) static const u8 sUnknown_80E90F4[] = _("Please{COMMA} I need help!"); +ALIGNED(4) static const u8 sUnknown_80E90F4[] = _("Please, I need help!"); static const u8 sUnknown_80E9134[]; static const u8 sUnknown_80E9144[]; @@ -244,11 +244,11 @@ static const u8 * const gUnknown_80E910C[10] = { ALIGNED(4) static const u8 sUnknown_80E9134[] = _("Disappearance!"); ALIGNED(4) static const u8 sUnknown_80E9144[] = _("Hurry!"); -ALIGNED(4) static const u8 sUnknown_80E914C[] = _("Hasn{APOSTROPHE}t come back."); -ALIGNED(4) static const u8 sUnknown_80E9160[] = _("I{APOSTROPHE}m worried."); +ALIGNED(4) static const u8 sUnknown_80E914C[] = _("Hasn't come back."); +ALIGNED(4) static const u8 sUnknown_80E9160[] = _("I'm worried."); ALIGNED(4) static const u8 sUnknown_80E9170[] = _("Somebody!"); ALIGNED(4) static const u8 sUnknown_80E917C[] = _("Failed to return."); -ALIGNED(4) static const u8 sUnknown_80E9190[] = _("Hurry{COMMA} save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!"); +ALIGNED(4) static const u8 sUnknown_80E9190[] = _("Hurry, save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!"); ALIGNED(4) static const u8 sUnknown_80E91A8[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} needs help!"); ALIGNED(4) static const u8 sUnknown_80E91BC[] = _("Please help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!"); @@ -348,34 +348,34 @@ static const u8 * const gUnknown_80E91D4[45] = { ALIGNED(4) static const u8 sUnknown_80E9288[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} fell into a trap!"); ALIGNED(4) static const u8 sUnknown_80E92A4[] = _("I lost contact with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!"); -ALIGNED(4) static const u8 sUnknown_80E92C4[] = _("I can{APOSTROPHE}t contact {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!"); -ALIGNED(4) static const u8 sUnknown_80E92E0[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} can{APOSTROPHE}t walk anymore!"); -ALIGNED(4) static const u8 sUnknown_80E9300[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{APOSTROPHE}s been missing three days!"); +ALIGNED(4) static const u8 sUnknown_80E92C4[] = _("I can't contact {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!"); +ALIGNED(4) static const u8 sUnknown_80E92E0[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} can't walk anymore!"); +ALIGNED(4) static const u8 sUnknown_80E9300[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}'s been missing three days!"); ALIGNED(4) static const u8 sUnknown_80E9328[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} went the wrong way!"); ALIGNED(4) static const u8 sUnknown_80E9344[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is lost!"); ALIGNED(4) static const u8 sUnknown_80E9358[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} appears to be stuck!"); ALIGNED(4) static const u8 sUnknown_80E9378[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} appears to be lost!"); ALIGNED(4) static const u8 sUnknown_80E9394[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} may have had an accident!"); -ALIGNED(4) static const u8 sUnknown_80E93B8[] = _("I{APOSTROPHE}m worried for {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{APOSTROPHE}s safety!"); +ALIGNED(4) static const u8 sUnknown_80E93B8[] = _("I'm worried for {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}'s safety!"); ALIGNED(4) static const u8 sUnknown_80E93E0[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is fighting all alone!"); ALIGNED(4) static const u8 sUnknown_80E9400[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is too hungry to move!"); -ALIGNED(4) static const u8 sUnknown_80E9420[] = _("Hurry{COMMA} bring back {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}."); +ALIGNED(4) static const u8 sUnknown_80E9420[] = _("Hurry, bring back {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}."); ALIGNED(4) static const u8 sUnknown_80E9440[] = _("I got separated from {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}."); ALIGNED(4) static const u8 sUnknown_80E9460[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is running out of time!"); -ALIGNED(4) static const u8 sUnknown_80E9480[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} was attacked{COMMA} maybe!"); +ALIGNED(4) static const u8 sUnknown_80E9480[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} was attacked, maybe!"); ALIGNED(4) static const u8 sUnknown_80E94A0[] = _("Something happened to {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!"); ALIGNED(4) static const u8 sUnknown_80E94C0[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} appears to be trapped!"); ALIGNED(4) static const u8 sUnknown_80E94E0[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is stuck in a cave!"); ALIGNED(4) static const u8 sUnknown_80E94FC[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} appears to be helpless!"); -ALIGNED(4) static const u8 sUnknown_80E951C[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} hasn{APOSTROPHE}t reemerged!"); +ALIGNED(4) static const u8 sUnknown_80E951C[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} hasn't reemerged!"); ALIGNED(4) static const u8 sUnknown_80E9538[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} was attacked by assailants!"); -ALIGNED(4) static const u8 sUnknown_80E955C[] = _("It appears as if {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} can{APOSTROPHE}t escape!"); +ALIGNED(4) static const u8 sUnknown_80E955C[] = _("It appears as if {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} can't escape!"); ALIGNED(4) static const u8 sUnknown_80E9588[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} may have fainted already!"); ALIGNED(4) static const u8 sUnknown_80E95AC[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is about to faint!"); -ALIGNED(4) static const u8 sUnknown_80E95C8[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{APOSTROPHE}s been gone a long time!"); +ALIGNED(4) static const u8 sUnknown_80E95C8[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}'s been gone a long time!"); ALIGNED(4) static const u8 sUnknown_80E95EC[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} has been cornered!"); -ALIGNED(4) static const u8 sUnknown_80E9608[] = _("I{APOSTROPHE}m worried about {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!"); -ALIGNED(4) static const u8 sUnknown_80E9628[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{APOSTROPHE}s whereabouts are unknown!"); +ALIGNED(4) static const u8 sUnknown_80E9608[] = _("I'm worried about {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!"); +ALIGNED(4) static const u8 sUnknown_80E9628[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}'s whereabouts are unknown!"); ALIGNED(4) static const u8 sUnknown_80E9650[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} was paralyzed!"); ALIGNED(4) static const u8 sUnknown_80E9668[] = _("Trouble may have found {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!"); ALIGNED(4) static const u8 sUnknown_80E9688[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} appears to be freezing!"); @@ -385,9 +385,9 @@ ALIGNED(4) static const u8 sUnknown_80E96E4[] = _("{COLOR_1 YELLOW}%s{END_COLOR_ ALIGNED(4) static const u8 sUnknown_80E9708[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} appears to be injured!"); ALIGNED(4) static const u8 sUnknown_80E9728[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} may be facing danger!"); ALIGNED(4) static const u8 sUnknown_80E9748[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} might be unable to return."); -ALIGNED(4) static const u8 sUnknown_80E976C[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} hasn{APOSTROPHE}t come back!"); -ALIGNED(4) static const u8 sUnknown_80E9788[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} can{APOSTROPHE}t swim!"); -ALIGNED(4) static const u8 sUnknown_80E97A0[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} hasn{APOSTROPHE}t been heard from!"); +ALIGNED(4) static const u8 sUnknown_80E976C[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} hasn't come back!"); +ALIGNED(4) static const u8 sUnknown_80E9788[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} can't swim!"); +ALIGNED(4) static const u8 sUnknown_80E97A0[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} hasn't been heard from!"); ALIGNED(4) static const u8 sUnknown_80E97C4[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is still missing."); ALIGNED(4) static const u8 sUnknown_80E97E0[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} may be endangered!"); ALIGNED(4) static const u8 sUnknown_80E97FC[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} passed out from the heat!"); @@ -417,8 +417,8 @@ static const u8 * const gUnknown_80E9820[10] = { ALIGNED(4) static const u8 sUnknown_80E9848[] = _("Reward upon rescue!"); ALIGNED(4) static const u8 sUnknown_80E985C[] = _("A rescue is urgently needed!"); ALIGNED(4) static const u8 sUnknown_80E987C[] = _("Please send a rescue team!"); -ALIGNED(4) static const u8 sUnknown_80E9898[] = _("I{APOSTROPHE}m pleading for help!"); -ALIGNED(4) static const u8 sUnknown_80E98B4[] = _("I don{APOSTROPHE}t care who it is! Please help!"); +ALIGNED(4) static const u8 sUnknown_80E9898[] = _("I'm pleading for help!"); +ALIGNED(4) static const u8 sUnknown_80E98B4[] = _("I don't care who it is! Please help!"); ALIGNED(4) static const u8 sUnknown_80E98DC[] = _("Someone! Anyone?"); ALIGNED(4) static const u8 sUnknown_80E98F0[] = _("Please! I need help!"); ALIGNED(4) static const u8 sUnknown_80E9908[] = _("Please! Someone help!"); @@ -472,7 +472,7 @@ const unkStruct_80E9920 gUnknown_80E9920[21] = { ALIGNED(4) static const u8 sUnknown_80E99C8[] = _( "Please look for Taillow!\n" - "My baby is very timid{COMMA} so I{APOSTROPHE}m worried!"); + "My baby is very timid, so I'm worried!"); ALIGNED(4) static const u8 sUnknown_80E9A0C[] = _( "Save my baby Spheal! My baby is easy to\n" @@ -484,7 +484,7 @@ ALIGNED(4) static const u8 sUnknown_80E9A54[] = _( ALIGNED(4) static const u8 sUnknown_80E9A94[] = _( "Please find my Aron!\n" - "He{APOSTROPHE}s my only child! Please help!"); + "He's my only child! Please help!"); ALIGNED(4) static const u8 sUnknown_80E9ACC[] = _( "My Wurmple went missing! Please look\n" @@ -495,19 +495,19 @@ ALIGNED(4) static const u8 sUnknown_80E9B18[] = _( "He loves to eat dirt! I need help!"); ALIGNED(4) static const u8 sUnknown_80E9B58[] = _( - "My baby Magby is lost. I{APOSTROPHE}m worried sick.\n" - "She{APOSTROPHE}s a cheerful child who loves fire."); + "My baby Magby is lost. I'm worried sick.\n" + "She's a cheerful child who loves fire."); ALIGNED(4) static const u8 sUnknown_80E9BAC[] = _( - "My son can be wild with thunderbolts{COMMA}\n" - "but he{APOSTROPHE}s kindhearted. Please help!"); + "My son can be wild with thunderbolts,\n" + "but he's kindhearted. Please help!"); ALIGNED(4) static const u8 sUnknown_80E9BFC[] = _( "Please look for Phanpy!\n" "My son has a distinctive long nose!"); ALIGNED(4) static const u8 sUnknown_80E9C38[] = _( - "Please find Teddiursa! My baby{APOSTROPHE}s head\n" + "Please find Teddiursa! My baby's head\n" "has a cute crescent mark! Help!"); ALIGNED(4) static const u8 sUnknown_80E9C80[] = _( @@ -515,8 +515,8 @@ ALIGNED(4) static const u8 sUnknown_80E9C80[] = _( "Watch for a round and bouncy tail!"); ALIGNED(4) static const u8 sUnknown_80E9CC4[] = _( - "Help! Togepi{APOSTROPHE}s just a baby!\n" - "I{APOSTROPHE}m worried sick! Please help!"); + "Help! Togepi's just a baby!\n" + "I'm worried sick! Please help!"); ALIGNED(4) static const u8 sUnknown_80E9D04[] = _( "My baby Poliwag! He wandered off...\n" @@ -524,14 +524,14 @@ ALIGNED(4) static const u8 sUnknown_80E9D04[] = _( ALIGNED(4) static const u8 sUnknown_80E9D50[] = _( "Oddish disappeared from sight! She may be\n" - "buried somewhere! Someone{COMMA} please help!"); + "buried somewhere! Someone, please help!"); ALIGNED(4) static const u8 sUnknown_80E9DA4[] = _( - "Please rescue Zubat! He{APOSTROPHE}s so young he\n" - "can{APOSTROPHE}t even hang from cavern ceilings well!"); + "Please rescue Zubat! He's so young he\n" + "can't even hang from cavern ceilings well!"); ALIGNED(4) static const u8 sUnknown_80E9DFC[] = _( - "Please find Igglybuff! Oh{COMMA} where did that\n" + "Please find Igglybuff! Oh, where did that\n" "child roll off to?! Oh!"); ALIGNED(4) static const u8 sUnknown_80E9E40[] = _( @@ -539,20 +539,20 @@ ALIGNED(4) static const u8 sUnknown_80E9E40[] = _( "if you find my child!"); ALIGNED(4) static const u8 sUnknown_80E9E80[] = _( - "Please rescue Pichu! He{APOSTROPHE}s a little cutie\n" - "who can{APOSTROPHE}t charge power well yet. Please!"); + "Please rescue Pichu! He's a little cutie\n" + "who can't charge power well yet. Please!"); ALIGNED(4) static const u8 sUnknown_80E9ED8[] = _( "Rattata is missing! My precious child!\n" - "Please{COMMA} won{APOSTROPHE}t someone help me?"); + "Please, won't someone help me?"); ALIGNED(4) static const u8 sUnknown_80E9F24[] = _( - "Oh{COMMA} my cute little Pidgey!\n" - "Please{COMMA} someone help!"); + "Oh, my cute little Pidgey!\n" + "Please, someone help!"); ALIGNED(4) static const u8 sUnknown_80E9F5C[] = _( "Please rescue Weedle!\n" - "He{APOSTROPHE}s my son! Please!"); + "He's my son! Please!"); static const u8 sUnknown_80EA1A8[]; static const u8 sUnknown_80EA1FC[]; @@ -659,20 +659,20 @@ const unkStruct_80E9F8C gUnknown_80E9F8C[45] = { ALIGNED(4) static const u8 sUnknown_80EA1A8[] = _( "My little brother Pichu disappeared!\n" - "I{APOSTROPHE}m really worried! Someone{COMMA} please help!"); + "I'm really worried! Someone, please help!"); ALIGNED(4) static const u8 sUnknown_80EA1FC[] = _("Please help my brother!"); ALIGNED(4) static const u8 sUnknown_80EA214[] = _( - "We{APOSTROPHE}ve been rivals with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} for\n" - "generations. It can{APOSTROPHE}t suddenly end like this!"); + "We've been rivals with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} for\n" + "generations. It can't suddenly end like this!"); ALIGNED(4) static const u8 sUnknown_80EA26C[] = _( "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} has been a rival since my\n" - "ancestors{APOSTROPHE} time. The rivalry can{APOSTROPHE}t end!"); + "ancestors' time. The rivalry can't end!"); ALIGNED(4) static const u8 sUnknown_80EA2BC[] = _( - "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} can{APOSTROPHE}t leave without settling\n" + "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} can't leave without settling\n" "which one of us is better. Please help!"); ALIGNED(4) static const u8 sUnknown_80EA30C[] = _( @@ -681,17 +681,17 @@ ALIGNED(4) static const u8 sUnknown_80EA30C[] = _( ALIGNED(4) static const u8 sUnknown_80EA33C[] = _( "Please rescue {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}! We detest\n" - "each other{COMMA} but we need each other!"); + "each other, but we need each other!"); ALIGNED(4) static const u8 sUnknown_80EA384[] = _("Rescue my rival!"); ALIGNED(4) static const u8 sUnknown_80EA398[] = _( - "I can{APOSTROPHE}t live without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n" + "I can't live without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n" "My heart is breaking! Please! Help!"); ALIGNED(4) static const u8 sUnknown_80EA3DC[] = _( "Please save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n" - "We{APOSTROPHE}re no good if we{APOSTROPHE}re not together!"); + "We're no good if we're not together!"); ALIGNED(4) static const u8 sUnknown_80EA41C[] = _( "Please save my {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}! Now I\n" @@ -703,16 +703,16 @@ ALIGNED(4) static const u8 sUnknown_80EA45C[] = _( ALIGNED(4) static const u8 sUnknown_80EA4A0[] = _( "Please rescue my precious {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n" - "We{APOSTROPHE}re in love! Please help!"); + "We're in love! Please help!"); ALIGNED(4) static const u8 sUnknown_80EA4E4[] = _( "Please! Please rescue {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n" - "We{APOSTROPHE}re madly in love!"); + "We're madly in love!"); ALIGNED(4) static const u8 sUnknown_80EA51C[] = _("Please save my love!"); ALIGNED(4) static const u8 sUnknown_80EA534[] = _( - "We make each other happy--it{APOSTROPHE}s in our\n" + "We make each other happy--it's in our\n" "nature. Please save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!"); ALIGNED(4) static const u8 sUnknown_80EA57C[] = _( @@ -724,23 +724,23 @@ ALIGNED(4) static const u8 sUnknown_80EA5C4[] = _( "pranks and mess around with. Please help!"); ALIGNED(4) static const u8 sUnknown_80EA614[] = _( - "Help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{COMMA} please!\n" + "Help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}, please!\n" "We often took strolls on the wind!"); ALIGNED(4) static const u8 sUnknown_80EA650[] = _( - "Please save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}! We{APOSTROPHE}re both\n" + "Please save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}! We're both\n" "old-timers who are longtime friends!"); ALIGNED(4) static const u8 sUnknown_80EA698[] = _( - "Please save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}. We{APOSTROPHE}ve been in\n" + "Please save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}. We've been in\n" "the delivery business for many years!"); ALIGNED(4) static const u8 sUnknown_80EA6E4[] = _( - "I{APOSTROPHE}m sad without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{APOSTROPHE}s company.\n" + "I'm sad without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}'s company.\n" "We showed flowers to each other..."); ALIGNED(4) static const u8 sUnknown_80EA730[] = _( - "Without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{COMMA} there{APOSTROPHE}s no one for\n" + "Without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}, there's no one for\n" "me to play with in the dark! Please help!"); ALIGNED(4) static const u8 sUnknown_80EA784[] = _( @@ -748,11 +748,11 @@ ALIGNED(4) static const u8 sUnknown_80EA784[] = _( "Who was it?"); ALIGNED(4) static const u8 sUnknown_80EA7A8[] = _( - "Please save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}. We{APOSTROPHE}re both alike\n" + "Please save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}. We're both alike\n" "in being kind of vacant and unpredictable!"); ALIGNED(4) static const u8 sUnknown_80EA7FC[] = _( - "Without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} around{COMMA} there{APOSTROPHE}s no\n" + "Without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} around, there's no\n" "one to heckle! Please break my boredom!"); ALIGNED(4) static const u8 sUnknown_80EA84C[] = _( @@ -761,15 +761,15 @@ ALIGNED(4) static const u8 sUnknown_80EA84C[] = _( ALIGNED(4) static const u8 sUnknown_80EA880[] = _( "We promised to show each other how\n" - "sharp our claws could be... Someone{COMMA} help!"); + "sharp our claws could be... Someone, help!"); ALIGNED(4) static const u8 sUnknown_80EA8D0[] = _( "I lock horns with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} for fun.\n" "I terribly miss doing that..."); ALIGNED(4) static const u8 sUnknown_80EA914[] = _( - "Please help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}! We{APOSTROPHE}re both lazy{COMMA}\n" - "so we{APOSTROPHE}re comfortable around each other!"); + "Please help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}! We're both lazy,\n" + "so we're comfortable around each other!"); ALIGNED(4) static const u8 sUnknown_80EA968[] = _( "I want to help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n" @@ -788,20 +788,20 @@ ALIGNED(4) static const u8 sUnknown_80EAA34[] = _( "identical! We can tell each other anything!"); ALIGNED(4) static const u8 sUnknown_80EAA84[] = _( - "I can{APOSTROPHE}t play the biting game without my pal\n" + "I can't play the biting game without my pal\n" "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}! Please help!"); ALIGNED(4) static const u8 sUnknown_80EAAC8[] = _( "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is really noisy.\n" - "But it{APOSTROPHE}s lonely without the racket... Sob..."); + "But it's lonely without the racket... Sob..."); ALIGNED(4) static const u8 sUnknown_80EAB10[] = _( - "Without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{COMMA} it{APOSTROPHE}s no fun playing\n" - "with toxic powders! Someone{COMMA} please help!"); + "Without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}, it's no fun playing\n" + "with toxic powders! Someone, please help!"); ALIGNED(4) static const u8 sUnknown_80EAB68[] = _( "Please rescue {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n" - "We{APOSTROPHE}ve been friends since we were eggs!"); + "We've been friends since we were eggs!"); ALIGNED(4) static const u8 sUnknown_80EABA8[] = _( "Please help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}--a good\n" @@ -809,18 +809,18 @@ ALIGNED(4) static const u8 sUnknown_80EABA8[] = _( ALIGNED(4) static const u8 sUnknown_80EABE8[] = _( "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} and I are of the same height.\n" - "We{APOSTROPHE}re lifelong friends! Please help!"); + "We're lifelong friends! Please help!"); ALIGNED(4) static const u8 sUnknown_80EAC38[] = _( "We identify with each other because we\n" "both evolved from Wurmple. Please help!"); ALIGNED(4) static const u8 sUnknown_80EAC88[] = _( - "Help! I{APOSTROPHE}m friends with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}\n" + "Help! I'm friends with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}\n" "because we both evolve fast! Please help!"); ALIGNED(4) static const u8 sUnknown_80EACD4[] = _( - "Help! {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} isn{APOSTROPHE}t much now{COMMA} but\n" + "Help! {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} isn't much now, but\n" "my friend is amazing after evolution!"); ALIGNED(4) static const u8 sUnknown_80EAD20[] = _( @@ -829,14 +829,14 @@ ALIGNED(4) static const u8 sUnknown_80EAD20[] = _( ALIGNED(4) static const u8 sUnknown_80EAD50[] = _( "Please rescue {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.\n" - "I can{APOSTROPHE}t stand to see a sludge buddy hurt!"); + "I can't stand to see a sludge buddy hurt!"); ALIGNED(4) static const u8 sUnknown_80EAD94[] = _( "Please save my best friend {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n" - "We{APOSTROPHE}re both bivalves!"); + "We're both bivalves!"); ALIGNED(4) static const u8 sUnknown_80EADD0[] = _( - "Please save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{COMMA}\n" + "Please save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1},\n" "my drilling buddy!"); ALIGNED(4) static const u8 sUnknown_80EADFC[] = _( @@ -907,23 +907,23 @@ static const u8 * const gUnknown_80EAEB8[20] = { CloseFriends_80EAF08 }; -ALIGNED(4) static const u8 CloseFriends_80EAF08[] = _("I{APOSTROPHE}m close friends with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!"); +ALIGNED(4) static const u8 CloseFriends_80EAF08[] = _("I'm close friends with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!"); ALIGNED(4) static const u8 Apologize_80EAF2C[] = _("I want to apologize to {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}."); -ALIGNED(4) static const u8 MustMeet_80EAF4C[] = _("I don{APOSTROPHE}t care how--we must meet!"); +ALIGNED(4) static const u8 MustMeet_80EAF4C[] = _("I don't care how--we must meet!"); ALIGNED(4) static const u8 HaveToMeet_80EAF70[] = _("We have to meet--whatever it takes!"); ALIGNED(4) static const u8 HaveToGo_80EAF94[] = _("I have to go!"); -ALIGNED(4) static const u8 LongTime_80EAFA4[] = _("We haven{APOSTROPHE}t seen each other in a long time."); -ALIGNED(4) static const u8 SickWorry_80EAFD4[] = _("I{APOSTROPHE}m sick with worry..."); +ALIGNED(4) static const u8 LongTime_80EAFA4[] = _("We haven't seen each other in a long time."); +ALIGNED(4) static const u8 SickWorry_80EAFD4[] = _("I'm sick with worry..."); ALIGNED(4) static const u8 FaintedInside_80EAFF0[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} may have fainted inside..."); -ALIGNED(4) static const u8 HasntReturned_80EB014[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} hasn{APOSTROPHE}t returned!"); +ALIGNED(4) static const u8 HasntReturned_80EB014[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} hasn't returned!"); ALIGNED(4) static const u8 WantToHelp_80EB030[] = _("I want to help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!"); -ALIGNED(4) static const u8 InTrouble_80EB048[] = _("Hurry{COMMA} {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is in trouble..."); +ALIGNED(4) static const u8 InTrouble_80EB048[] = _("Hurry, {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is in trouble..."); ALIGNED(4) static const u8 WaitingForever_80EB06C[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} has been waiting forever..."); ALIGNED(4) static const u8 WaitingInDungeon_80EB090[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is waiting in the dungeon."); -ALIGNED(4) static const u8 TooWeak_80EB0B4[] = _("I{APOSTROPHE}m too weak. It{APOSTROPHE}s not possible."); -ALIGNED(4) static const u8 OwnPower_80EB0DC[] = _("I can{APOSTROPHE}t go on my own power..."); -ALIGNED(4) static const u8 GoMyself_80EB0FC[] = _("I can{APOSTROPHE}t go by myself..."); -ALIGNED(4) static const u8 WorriedAbout_80EB118[] = _("I{APOSTROPHE}m worried about {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}..."); +ALIGNED(4) static const u8 TooWeak_80EB0B4[] = _("I'm too weak. It's not possible."); +ALIGNED(4) static const u8 OwnPower_80EB0DC[] = _("I can't go on my own power..."); +ALIGNED(4) static const u8 GoMyself_80EB0FC[] = _("I can't go by myself..."); +ALIGNED(4) static const u8 WorriedAbout_80EB118[] = _("I'm worried about {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}..."); ALIGNED(4) static const u8 WantMeet_80EB138[] = _("I want to meet with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}."); ALIGNED(4) static const u8 PromisedMeet_80EB158[] = _("We promised to meet in the dungeon!"); ALIGNED(4) static const u8 WaitingForMe_80EB17C[] = _("{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is waiting for me!"); @@ -940,7 +940,7 @@ static const u8 * const gUnknown_80EB198[4] = { SomeonePleaseEscort }; -ALIGNED(4) static const u8 SomeonePleaseEscort[] = _("Someone{COMMA} please escort me!"); +ALIGNED(4) static const u8 SomeonePleaseEscort[] = _("Someone, please escort me!"); ALIGNED(4) static const u8 PleaseEscortMe[] = _("Please escort me there!"); ALIGNED(4) static const u8 PleaseTakeMeThere[] = _("Please take me there with you!"); ALIGNED(4) static const u8 PleaseTakeMeToSee[] = _("Please take me to see {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!"); @@ -961,8 +961,8 @@ static const u8 * const gUnknown_80EB220[6] = { Without_80EB238 }; -ALIGNED(4) static const u8 Without_80EB238[] = _("Without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{COMMA} I..."); -ALIGNED(4) static const u8 Worried_80EB250[] = _("I{APOSTROPHE}m so worried about {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}..."); +ALIGNED(4) static const u8 Without_80EB238[] = _("Without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}, I..."); +ALIGNED(4) static const u8 Worried_80EB250[] = _("I'm so worried about {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}..."); ALIGNED(4) static const u8 WantMeet_80EB274[] = _("I really want to meet {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!"); ALIGNED(4) static const u8 HelpMeet_80EB294[] = _("Help me meet {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!"); ALIGNED(4) static const u8 Escort_80EB2AC[] = _("Please escort me to my {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!"); @@ -984,12 +984,12 @@ static const u8 * const gUnknown_80EB2F0[6] = { Lonely_80EB308 }; -ALIGNED(4) static const u8 Lonely_80EB308[] = _("I{APOSTROPHE}m very lonely! Please take me with you!"); -ALIGNED(4) static const u8 NoGood_80EB334[] = _("It{APOSTROPHE}s no good if we{APOSTROPHE}re not together!"); +ALIGNED(4) static const u8 Lonely_80EB308[] = _("I'm very lonely! Please take me with you!"); +ALIGNED(4) static const u8 NoGood_80EB334[] = _("It's no good if we're not together!"); ALIGNED(4) static const u8 MeansEverything_80EB35C[] = _("This means everything to me!"); -ALIGNED(4) static const u8 WePromised_80EB37C[] = _("We{APOSTROPHE}ve promised our futures together."); +ALIGNED(4) static const u8 WePromised_80EB37C[] = _("We've promised our futures together."); ALIGNED(4) static const u8 WeBelong_80EB3A4[] = _("We belong together! Please escort me!"); -ALIGNED(4) static const u8 WeInLove_80EB3CC[] = _("We{APOSTROPHE}re in love! Please{COMMA} take me there!"); +ALIGNED(4) static const u8 WeInLove_80EB3CC[] = _("We're in love! Please, take me there!"); static const u8 sUnknown_80EB450[]; static const u8 sUnknown_80EB470[]; @@ -1046,21 +1046,21 @@ ALIGNED(4) static const u8 sUnknown_80EB494[] = _("Wanted: my own {COLOR_1 GREEN ALIGNED(4) static const u8 sUnknown_80EB4AC[] = _("I lost my {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}."); ALIGNED(4) static const u8 sUnknown_80EB4C0[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1} wanted for nostalgia."); ALIGNED(4) static const u8 sUnknown_80EB4E0[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1} wanted to test effects."); -ALIGNED(4) static const u8 sUnknown_80EB500[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}{APOSTROPHE}s texture is comforting."); -ALIGNED(4) static const u8 sUnknown_80EB524[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}--it{APOSTROPHE}s my mom{APOSTROPHE}s favorite."); +ALIGNED(4) static const u8 sUnknown_80EB500[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}'s texture is comforting."); +ALIGNED(4) static const u8 sUnknown_80EB524[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}--it's my mom's favorite."); ALIGNED(4) static const u8 sUnknown_80EB54C[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1} makes me strong."); -ALIGNED(4) static const u8 sUnknown_80EB568[] = _("I can{APOSTROPHE}t sleep without it: {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}."); +ALIGNED(4) static const u8 sUnknown_80EB568[] = _("I can't sleep without it: {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}."); ALIGNED(4) static const u8 sUnknown_80EB590[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}--I get scared without it!"); ALIGNED(4) static const u8 sUnknown_80EB5B4[] = _("Hard-to-find {COLOR_1 GREEN}%s{END_COLOR_TEXT_1} sought."); -ALIGNED(4) static const u8 sUnknown_80EB5D4[] = _("I can{APOSTROPHE}t find one more {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}."); +ALIGNED(4) static const u8 sUnknown_80EB5D4[] = _("I can't find one more {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}."); ALIGNED(4) static const u8 sUnknown_80EB5F8[] = _("Help this {COLOR_1 GREEN}%s{END_COLOR_TEXT_1} collector!"); ALIGNED(4) static const u8 sUnknown_80EB618[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}! Seeking in quantity!"); ALIGNED(4) static const u8 sUnknown_80EB638[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1} wanted as a charm."); -ALIGNED(4) static const u8 sUnknown_80EB654[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}--I can{APOSTROPHE}t leave without it."); -ALIGNED(4) static const u8 sUnknown_80EB67C[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}--I{APOSTROPHE}d love to utilize one!"); +ALIGNED(4) static const u8 sUnknown_80EB654[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}--I can't leave without it."); +ALIGNED(4) static const u8 sUnknown_80EB67C[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}--I'd love to utilize one!"); ALIGNED(4) static const u8 sUnknown_80EB6A0[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1} wanted for exploration."); ALIGNED(4) static const u8 sUnknown_80EB6C0[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1} wanted after long search."); -ALIGNED(4) static const u8 sUnknown_80EB6E4[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}--it{APOSTROPHE}s convenient to have."); +ALIGNED(4) static const u8 sUnknown_80EB6E4[] = _("{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}--it's convenient to have."); ALIGNED(4) static const u8 sUnknown_80EB708[] = _("Having one {COLOR_1 GREEN}%s{END_COLOR_TEXT_1} is reassuring."); static const u8 sUnknown_80EB784[]; @@ -1111,19 +1111,19 @@ static const u8 * const gUnknown_80EB72C[22] = { }; ALIGNED(4) static const u8 sUnknown_80EB784[] = _("Please contact me if you find it!"); -ALIGNED(4) static const u8 sUnknown_80EB7A8[] = _("Please help! I{APOSTROPHE}ll make it worth your time!"); -ALIGNED(4) static const u8 sUnknown_80EB7D8[] = _("Please help! I{APOSTROPHE}m offering a reward!"); +ALIGNED(4) static const u8 sUnknown_80EB7A8[] = _("Please help! I'll make it worth your time!"); +ALIGNED(4) static const u8 sUnknown_80EB7D8[] = _("Please help! I'm offering a reward!"); ALIGNED(4) static const u8 sUnknown_80EB800[] = _("Please! Please help me!"); ALIGNED(4) static const u8 sUnknown_80EB818[] = _("Please help me out!"); ALIGNED(4) static const u8 sUnknown_80EB82C[] = _("Please! I need some cooperation!"); ALIGNED(4) static const u8 sUnknown_80EB850[] = _("Please share a little bit!"); -ALIGNED(4) static const u8 sUnknown_80EB86C[] = _("Please help! You{APOSTROPHE}re my only hope!"); +ALIGNED(4) static const u8 sUnknown_80EB86C[] = _("Please help! You're my only hope!"); ALIGNED(4) static const u8 sUnknown_80EB890[] = _("Please! I need your help!"); -ALIGNED(4) static const u8 sUnknown_80EB8AC[] = _("Please help! I{APOSTROPHE}m counting on you!"); +ALIGNED(4) static const u8 sUnknown_80EB8AC[] = _("Please help! I'm counting on you!"); ALIGNED(4) static const u8 sUnknown_80EB8D0[] = _("Please search for it!"); ALIGNED(4) static const u8 sUnknown_80EB8E8[] = _("Please let me know if you find one!"); -ALIGNED(4) static const u8 sUnknown_80EB90C[] = _("I{APOSTROPHE}m looking forward to your help!"); -ALIGNED(4) static const u8 sUnknown_80EB930[] = _("Please! I{APOSTROPHE}m offering a generous reward!"); +ALIGNED(4) static const u8 sUnknown_80EB90C[] = _("I'm looking forward to your help!"); +ALIGNED(4) static const u8 sUnknown_80EB930[] = _("Please! I'm offering a generous reward!"); ALIGNED(4) static const u8 sUnknown_80EB95C[] = _("Please help! Reward offered!"); ALIGNED(4) static const u8 sUnknown_80EB97C[] = _("Please! I must have one delivered!"); ALIGNED(4) static const u8 sUnknown_80EB9A0[] = _("Please share one with me!"); @@ -1310,8 +1310,8 @@ ALIGNED(4) static const u8 sNewFriendAreasText[] = _( "Areas for sale!\n" "Rescue Teams are urged to check with\n" "Wigglytuff for what is available.\n" - "By adding to your Friend Areas{COMMA} you can\n" - "recruit Pokémon that wouldn{APOSTROPHE}t join your\n" + "By adding to your Friend Areas, you can\n" + "recruit Pokémon that wouldn't join your\n" "rescue team before!"); ALIGNED(4) static const u8 sNewFriendAreasHeadline[] = _("New Friend Areas!"); @@ -1320,8 +1320,8 @@ ALIGNED(4) static const u8 sLucarioRankText[] = _( "Congratulations! Your team has attained\n" "the Lucario Rank--the top rank among\n" "rescue teams! In commemoration of your\n" - "fantastic achievement{COMMA} we award you the\n" - "Lucario Statue{COMMA} crafted after the legendary\n" + "fantastic achievement, we award you the\n" + "Lucario Statue, crafted after the legendary\n" "rescue team leader.\n" "Keep working for world peace!\n" " - Pokémon Rescue Organization -"); @@ -1343,12 +1343,12 @@ ALIGNED(4) static const u8 sBuriedRelicHeadline[] = _("Buried Relic Discovered!" ALIGNED(4) static const u8 sNewsText2[] = _( "{CENTER_ALIGN}{COLOR_1 CYAN}{ARG_POKEMON_0} Innocent! Part 2{END_COLOR_TEXT_1}\n" "{COLOR_1 GREEN}Quote from Charizard on the scene:{END_COLOR_TEXT_1}\n" - "{QUOTE_START}That{APOSTROPHE}s what I thought right from\n" - "the start{COMMA} hahaha!{QUOTE_END}\n" + "“That's what I thought right from\n" + "the start, hahaha!”\n" "{COLOR_1 GREEN}Quote from Tyranitar on the scene:{END_COLOR_TEXT_1}\n" - "{QUOTE_START}That muckraking Gengar...\n" - "He{APOSTROPHE}s not getting away with this!\n" - "He{APOSTROPHE}d better be ready for it!{QUOTE_END}"); + "“That muckraking Gengar...\n" + "He's not getting away with this!\n" + "He'd better be ready for it!”"); ALIGNED(4) static const u8 sNewsHeadline2[] = _("Pokémon News Extra 2"); @@ -1357,21 +1357,21 @@ ALIGNED(4) static const u8 sNewsText1[] = _( "{ARG_POKEMON_1} met with Ninetales on {COLOR_1 RED}Mt. Freeze{END_COLOR_TEXT_1}.\n" "Ninetales testified that {ARG_POKEMON_0} was\n" "not the human that appeared in the legend.\n" - "As a result{COMMA} Gengar{APOSTROPHE}s claims were found to\n" + "As a result, Gengar's claims were found to\n" "be malicious lies.\n" - "{COLOR_1 GREEN}The clearly dismayed Gengar{APOSTROPHE}s quote:{END_COLOR_TEXT_1}\n" - "{QUOTE_START}Ugegegegegegegegegegegeh!{QUOTE_END}"); + "{COLOR_1 GREEN}The clearly dismayed Gengar's quote:{END_COLOR_TEXT_1}\n" + "“Ugegegegegegegegegegegeh!”"); ALIGNED(4) static const u8 sNewsHeadline1[] = _("Pokémon News Extra 1"); ALIGNED(4) static const u8 sPelipperText[] = _( - "Yo! Amigo! It{APOSTROPHE}s awesome you{APOSTROPHE}re back!\n" - "I{APOSTROPHE}ll be delivering mail to you again!\n" - "I{APOSTROPHE}ve been looking forward to this with\n" + "Yo! Amigo! It's awesome you're back!\n" + "I'll be delivering mail to you again!\n" + "I've been looking forward to this with\n" "my bill outstretched!\n" - "I{APOSTROPHE}ll deliver tons of mail{COMMA} so you{APOSTROPHE}d better\n" - "be ready{COMMA} amigo!\n\n" - " - The wandering postal carrier{COMMA} Pelipper -"); + "I'll deliver tons of mail, so you'd better\n" + "be ready, amigo!\n\n" + " - The wandering postal carrier, Pelipper -"); ALIGNED(4) static const u8 sPelipperHeadline[] =_("A Letter from Pelipper"); @@ -1407,22 +1407,22 @@ ALIGNED(4) static const u8 sLinkedProText1[] = _( ALIGNED(4) static const u8 sLinkedProHeadline1[] = _("#49 Linked Moves Pro Level 1"); ALIGNED(4) static const u8 sSlakothText[] = _( - "{CENTER_ALIGN COLOR_1 YELLOW}Relief for Delicate Souls Who Can{APOSTROPHE}t{END_COLOR_TEXT_1}\n" + "{CENTER_ALIGN COLOR_1 YELLOW}Relief for Delicate Souls Who Can't{END_COLOR_TEXT_1}\n" "{CENTER_ALIGN COLOR_1 YELLOW}Sleep with Different Pillows!{END_COLOR_TEXT_1}\n" "Insomniacs rejoiced over the announcement\n" - "of the Slakoth Pillow{COMMA} which is said to\n" + "of the Slakoth Pillow, which is said to\n" "induce sleepiness just by seeing it.\n" "Already the inventor is swamped with\n" - "inquiries from all over. However{COMMA}\n" + "inquiries from all over. However,\n" "production is said to be not yet ready."); ALIGNED(4) static const u8 sSlakothHeadline[] = _("#48 Slakoth Pillows for Insomnia!"); ALIGNED(4) static const u8 sPitfallText[] = _( - "As a result of the natural disasters{COMMA}\n" + "As a result of the natural disasters,\n" "there have been many reports of Pitfall\n" "Traps appearing in dungeons.\n" - "However{COMMA} there also appear to be pitfalls\n" + "However, there also appear to be pitfalls\n" "made by Pokémon that are not harmful.\n" "The latter are thought to be made by\n" "foraging Swinub. Some even turn out to\n" @@ -1434,109 +1434,109 @@ ALIGNED(4) static const u8 sSeaRescueText[] = _( "A high-seas rescue in the {COLOR_1 RED}Stormy Sea{END_COLOR_TEXT_1} by\n" "{COLOR_1 CYAN}Team Sea Dragons{END_COLOR_TEXT_1} ended yesterday with\n" "the successful recovery of Tentacool.\n" - "The client{COMMA} Corsola{COMMA} is said to be delighted\n" + "The client, Corsola, is said to be delighted\n" "by the outcome.\n" - "Tentacool stated{COMMA} {QUOTE_START}I didn{APOSTROPHE}t realize how far\n" - "I{APOSTROPHE}d been washed out to sea.{QUOTE_END}\n" + "Tentacool stated, “I didn't realize how far\n" + "I'd been washed out to sea.”\n" "The {COLOR_1 RED}Stormy Sea{END_COLOR_TEXT_1} is unforgiving!"); ALIGNED(4) static const u8 sSeaRescueHeadline[] = _("#46 Sea Rescue a Success!"); ALIGNED(4) static const u8 sVileplumeText[] = _( "Vileplume are widely recognized for \n" - "their massive flower. However{COMMA} few dare\n" + "their massive flower. However, few dare\n" "to approach Vileplume because they\n" "scatter clouds of allergy-inducing\n" "pollen. Vileplume complain that they tire\n" - "very easily because the flower{APOSTROPHE}s weight\n" + "very easily because the flower's weight\n" "makes their head heavy."); -ALIGNED(4) static const u8 sVileplumeHeadline[] = _("#45 Vileplume{APOSTROPHE}s Weighty Problem"); +ALIGNED(4) static const u8 sVileplumeHeadline[] = _("#45 Vileplume's Weighty Problem"); ALIGNED(4) static const u8 sRawstText[] = _( "Research has revealed that {COLOR_1 GREEN}Rawst Berries{END_COLOR_TEXT_1}\n" "found in dungeons are usually unripened\n" - "and colored green. When ripe{COMMA} they turn a\n" + "and colored green. When ripe, they turn a\n" "sky blue color. An unripened one is easier\n" - "to eat{COMMA} however{COMMA} because it has not yet\n" + "to eat, however, because it has not yet\n" "turned bitter. It is known to heal all\n" "burns."); -ALIGNED(4) static const u8 sRawstHeadline[] = _("#44 Rawst Berry{APOSTROPHE}s Effect"); +ALIGNED(4) static const u8 sRawstHeadline[] = _("#44 Rawst Berry's Effect"); ALIGNED(4) static const u8 sClubText[] = _( "We proudly announce the foundation of\n" - "the Red & Blue Fan Club{COMMA} an organization\n" + "the Red & Blue Fan Club, an organization\n" "for supporting Pokémon rescue teams.\n" "We are currently recruiting new members.\n" - "Won{APOSTROPHE}t you join and throw your support\n" + "Won't you join and throw your support\n" "behind our hard-working rescue heroes?\n\n" " - Plusle and Minun -"); ALIGNED(4) static const u8 sClubHeadline[] = _("#43 Fan Club Seeks Members!"); ALIGNED(4) static const u8 sChanseyText[] = _( - "As a special treat{COMMA} I{APOSTROPHE}ll share a simple\n" + "As a special treat, I'll share a simple\n" "way to tell fortunes with you!\n" "The key is the first thing you find in the\n" - "day{APOSTROPHE}s first dungeon.\n" - "If it{APOSTROPHE}s money{COMMA} you{APOSTROPHE}ll be sure to make more.\n" - "If it{APOSTROPHE}s a Berry{COMMA} your health luck is good.\n" - "If it{APOSTROPHE}s an Apple{COMMA} you{APOSTROPHE}re super lucky!\n" + "day's first dungeon.\n" + "If it's money, you'll be sure to make more.\n" + "If it's a Berry, your health luck is good.\n" + "If it's an Apple, you're super lucky!\n" " - Chansey -"); -ALIGNED(4) static const u8 sChanseyHeadline[] = _("#42 Chansey{APOSTROPHE}s Fortune-Telling"); +ALIGNED(4) static const u8 sChanseyHeadline[] = _("#42 Chansey's Fortune-Telling"); ALIGNED(4) static const u8 sKabutoText[] = _( "One of our oldest residents claims to feel\n" "rejuvenated. Kabuto reportedly had an\n" "encounter with Relicanth in which both\n" - "parties reminisced about the {QUOTE_START}old days.{QUOTE_END}\n" - "However{COMMA} even Kabuto could not keep up\n" - "with Relicanth{APOSTROPHE}s tales from a hundred\n" - "million years ago. Kabuto stated{COMMA} {QUOTE_START}It\n" - "made me feel young talking to Relicanth.{QUOTE_END}"); + "parties reminisced about the “old days.”\n" + "However, even Kabuto could not keep up\n" + "with Relicanth's tales from a hundred\n" + "million years ago. Kabuto stated, “It\n" + "made me feel young talking to Relicanth.”"); ALIGNED(4) static const u8 sKabutoHeadline[] = _("#41 Kabuto Feels Young Again!"); ALIGNED(4) static const u8 sSmeargleText[] = _( - "Smeargle{COMMA} the artist known for his unique\n" - "artistic vision{COMMA} had a windfall day as one\n" + "Smeargle, the artist known for his unique\n" + "artistic vision, had a windfall day as one\n" "of his paintings was auctioned for 300\n" "million {POKE} yesterday. The auctioned\n" - "artwork was one of Smeargle{APOSTROPHE}s signature\n" + "artwork was one of Smeargle's signature\n" "works from early in his career."); ALIGNED(4) static const u8 sSmeargleHeadline[] = _("#40 Smeargle Painting Auctioned!"); ALIGNED(4) static const u8 sCastformText[] = _( - "Today{COMMA} the weather over Pokémon\n" + "Today, the weather over Pokémon\n" "Square promises to be clear with no\n" "chance of showers.\n" "Other regions can expect showers followed\n" "by clouds. There may be sun breaks\n" - "depending on the day{APOSTROPHE}s moods."); + "depending on the day's moods."); -ALIGNED(4) static const u8 sCastformHeadline[] = _("#39 Castform{APOSTROPHE}s Daily Weather"); +ALIGNED(4) static const u8 sCastformHeadline[] = _("#39 Castform's Daily Weather"); ALIGNED(4) static const u8 sGasText[] = _( "Reports of a noxious gas leak caused\n" "widespread chaos in the {COLOR_1 YELLOW_4}Sinister Woods{END_COLOR_TEXT_1}.\n" "Specialists speculate that the recent\n" - "natural disasters are to blame. However{COMMA}\n" - "some also blame {COLOR_1 CYAN}Team Koffing{END_COLOR_TEXT_1}{APOSTROPHE}s training\n" + "natural disasters are to blame. However,\n" + "some also blame {COLOR_1 CYAN}Team Koffing{END_COLOR_TEXT_1}'s training\n" "in the area for the foul-smelling gas.\n" - "The answer{COMMA} apparently{COMMA} is blowing in the\n" + "The answer, apparently, is blowing in the\n" "wind."); ALIGNED(4) static const u8 sGasHeadline[] = _("#38 Noxious Gas Leak?!"); ALIGNED(4) static const u8 sKeyItemText2[] = _( "{CENTER_ALIGN COLOR_1 YELLOW}When Used Somewhere Special...{END_COLOR_TEXT_1}\n" - "Eevee and Water Stone{COMMA} Fire Stone{COMMA}\n" - "Thunderstone{COMMA} or...\n" + "Eevee and Water Stone, Fire Stone,\n" + "Thunderstone, or...\n" "Exeggcute and Leaf Stone...\n" - "Onix{COMMA} Metal Coat{COMMA} and Link Cable...\n" + "Onix, Metal Coat, and Link Cable...\n" "There appear to be many others!"); ALIGNED(4) static const u8 sKeyItemHeadline2[] = _("#37 Key Items for Pokémon 2"); @@ -1557,9 +1557,9 @@ ALIGNED(4) static const u8 sSwitchText[] = _( "Some dungeons allow rescue teams to\n" "switch leaders on the spot for doing\n" "combination attacks and so on.\n" - "When you enter a dungeon{COMMA} open the menu{COMMA}\n" + "When you enter a dungeon, open the menu,\n" "choose the Pokémon you want as the\n" - "leader under {COLOR_1 YELLOW}Team{END_COLOR_TEXT_1}{COMMA} then select the\n" + "leader under {COLOR_1 YELLOW}Team{END_COLOR_TEXT_1}, then select the\n" "command {COLOR_1 YELLOW}Leader{END_COLOR_TEXT_1}."); ALIGNED(4) static const u8 sSwitchHeadline[] = _("#35 Switching Leaders"); @@ -1568,17 +1568,17 @@ ALIGNED(4) static const u8 sKecleonText[] = _( "There have been numerous reports that\n" "the older of the Kecleon merchants in\n" "Pokémon Square occasionally goes\n" - "missing. Some residents claim{COMMA} {QUOTE_START}He{APOSTROPHE}s\n" + "missing. Some residents claim, “He's\n" "greedy. He must be off doing business\n" - "somewhere.{QUOTE_END} His younger brother denies\n" - "such claims: {QUOTE_START}He wouldn{APOSTROPHE}t get free items\n" - "in dungeons and try to sell them...{QUOTE_END}"); + "somewhere.” His younger brother denies\n" + "such claims: “He wouldn't get free items\n" + "in dungeons and try to sell them...”"); ALIGNED(4) static const u8 sKecleonHeadline[] = _("#34 Where Is Kecleon?"); ALIGNED(4) static const u8 sWeatherText2[] = _( "Clear: Pleasant weather.\n" - "Hail: Regularly inflicts damage{COMMA}\n" + "Hail: Regularly inflicts damage,\n" "except on the Ice type.\n" "Fog: Turns the status of all Pokémon on\n" "the floor to Mud Sport.\n" @@ -1588,46 +1588,46 @@ ALIGNED(4) static const u8 sWeatherText2[] = _( ALIGNED(4) static const u8 sWeatherHeadline2[] = _("#33 Dungeons and Weather 2"); ALIGNED(4) static const u8 sWobbuffetText[] = _( - "Earlier today{COMMA} Wobbuffet reportedly\n" + "Earlier today, Wobbuffet reportedly\n" "wobbled the wrong way and wandered off.\n" "It had to be rescued by the famous\n" "{COLOR_1 CYAN}Team Hydro{END_COLOR_TEXT_1}.\n" - "Fortunately{COMMA} the wayward wanderer\n" + "Fortunately, the wayward wanderer\n" "Wobbuffet was only wobbly and otherwise\n" "unharmed."); ALIGNED(4) static const u8 sWobbuffetHeadline[] = _("#32 Wobbly Wobbuffet Wanders!"); ALIGNED(4) static const u8 sPechaText[] = _( - "Among rescue teams{COMMA} there is growing\n" + "Among rescue teams, there is growing\n" "demand for equipment that is not only\n" - "practical{COMMA} but also fashionably appealing.\n" + "practical, but also fashionably appealing.\n" "The pink {COLOR_1 GREEN}Pecha Scarf{END_COLOR_TEXT_1} is especially popular.\n" "Even the {COLOR_1 CYAN}Kecleon Shop{END_COLOR_TEXT_1} is having trouble\n" "keeping it in stock.\n" - "If you{APOSTROPHE}re lucky enough to spot one{COMMA} make a\n" + "If you're lucky enough to spot one, make a\n" "beeline for it!"); ALIGNED(4) static const u8 sPechaHeadline[] = _("#31 Pecha Scarf--Top Popularity!"); ALIGNED(4) static const u8 sWeatherText1[] = _( - "Sunny: Boosts Fire-type moves{COMMA} and\n" + "Sunny: Boosts Fire-type moves, and\n" "weakens Water-type moves.\n" "Sandstorm: Regularly inflicts damage\n" - "except on Ground{COMMA} Rock{COMMA} and Steel types.\n" - "Cloudy: All moves and attacks{COMMA} excluding\n" - "the Normal type{COMMA} are weakened.\n" - "Rain: Boosts Water-type moves{COMMA} and\n" + "except on Ground, Rock, and Steel types.\n" + "Cloudy: All moves and attacks, excluding\n" + "the Normal type, are weakened.\n" + "Rain: Boosts Water-type moves, and\n" "weakens Fire. Prevents explosions."); ALIGNED(4) static const u8 sWeatherHeadline1[] = _("#30 Dungeons and Weather 1"); ALIGNED(4) static const u8 sAzurillText[] = _( - "With a simple act of courage{COMMA} Azurill\n" + "With a simple act of courage, Azurill\n" "became a hero despite being small in size.\n" - "Azurill came across Slowpoke{COMMA} who had\n" - "fallen into a pond. Our hero{APOSTROPHE}s tail{COMMA} thrown\n" - "at the struggling Slowpoke{COMMA} saved a sure\n" + "Azurill came across Slowpoke, who had\n" + "fallen into a pond. Our hero's tail, thrown\n" + "at the struggling Slowpoke, saved a sure\n" "drowning! Slowpoke claimed to have\n" "entirely forgotten having the ability to\n" "swim capably."); @@ -1636,9 +1636,9 @@ ALIGNED(4) static const u8 sAzurillHeadline[] = _("#29 Azurill--the Little Hero! ALIGNED(4) static const u8 sKeyText[] = _( "{CENTER_ALIGN COLOR_1 YELLOW}Head Out to the Desert Region!{END_COLOR_TEXT_1}\n" - "If you{APOSTROPHE}ve been wondering what lies behind\n" + "If you've been wondering what lies behind\n" "the mysterious locked doors of the {COLOR_1 YELLOW_4}Solar\n" - "Cave{END_COLOR_TEXT_1}{COMMA} there{APOSTROPHE}s been a breakthrough!\n" + "Cave{END_COLOR_TEXT_1}, there's been a breakthrough!\n" "Reports indicate the door keys are easily\n" "found in the {COLOR_1 YELLOW_4}Desert Region{END_COLOR_TEXT_1}. Explorers are\n" "advised to compose teams with Pokémon\n" @@ -1651,7 +1651,7 @@ ALIGNED(4) static const u8 sSweetText[] = _( "Teddiursa is often seen licking its paws\n" "that have soaked up sweet honey. While it\n" "may be sticky shaking paws with\n" - "Teddiursa{COMMA} one can{APOSTROPHE}t help but feel a\n" + "Teddiursa, one can't help but feel a\n" "twinge of envy."); ALIGNED(4) static const u8 sSweetHeadline[] = _("#27 Sweet Hands!"); @@ -1660,10 +1660,10 @@ ALIGNED(4) static const u8 sRangeText[] = _( "{CENTER_ALIGN COLOR_1 YELLOW}All Moves Have Effective Ranges{END_COLOR_TEXT_1}\n" "Moves that affect an entire room have a\n" "range of two tiles in a corridor. The move\n" - "{COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}{COMMA} which lowers the Attack stat of\n" - "foes in a room{COMMA} will reach two tiles away\n" - "in a corridor{COMMA} for example. If{COMMA} however{COMMA}\n" - "the visibility is limited to just one tile{COMMA}\n" + "{COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}, which lowers the Attack stat of\n" + "foes in a room, will reach two tiles away\n" + "in a corridor, for example. If, however,\n" + "the visibility is limited to just one tile,\n" "the range of moves will also be limited."); ALIGNED(4) static const u8 sRangeHeadline[] = _("#26 The Range of Moves"); @@ -1672,9 +1672,9 @@ ALIGNED(4) static const u8 sIQText[] = _( "{CENTER_ALIGN COLOR_1 YELLOW}Make Your Explorations Easier by{END_COLOR_TEXT_1}\n" "{CENTER_ALIGN COLOR_1 YELLOW}Boosting the IQ of Team Members!{END_COLOR_TEXT_1}\n" "Eating Gummis boosts the IQ of Pokémon.\n" - "Upon reaching certain IQ levels{COMMA} a Pokémon\n" + "Upon reaching certain IQ levels, a Pokémon\n" "learns IQ Skills that can be very helpful\n" - "(for example{COMMA} learning to seek out foes\n" + "(for example, learning to seek out foes\n" "with type disadvantages). Check\n" "the IQ Skills of your team members!"); @@ -1685,7 +1685,7 @@ ALIGNED(4) static const u8 sTrapTileText[] = _( "There have been numerous reports of new\n" "floor tiles other than Wonder Tiles.\n" "Believed to have been made by the recent\n" - "natural disasters{COMMA} these floor tiles remain\n" + "natural disasters, these floor tiles remain\n" "hidden until they are stepped on. They then\n" "trigger a variety of traps. Rescue teams\n" "are urged to use extreme caution."); @@ -1695,23 +1695,23 @@ ALIGNED(4) static const u8 sTrapTileHeadline[] = _("#24 New Floor Tiles?"); ALIGNED(4) static const u8 sMakuhitaText[] = _( "{CENTER_ALIGN COLOR_1 YELLOW}Study Type Matchups{END_COLOR_TEXT_1}\n" "{CENTER_ALIGN COLOR_1 YELLOW}at the Makuhita Dojo!{END_COLOR_TEXT_1}\n" - "At the Makuhita Dojo{COMMA} one can learn how\n" + "At the Makuhita Dojo, one can learn how\n" "Pokémon type matchups affect battles.\n" - "It{APOSTROPHE}s because the dojo{APOSTROPHE}s training rooms are\n" - "divided by type. For example{COMMA} in the {COLOR_1 YELLOW_4}Fire\n" - "Maze{END_COLOR_TEXT_1}{COMMA} there are only Fire-type Pokémon.\n" + "It's because the dojo's training rooms are\n" + "divided by type. For example, in the {COLOR_1 YELLOW_4}Fire\n" + "Maze{END_COLOR_TEXT_1}, there are only Fire-type Pokémon.\n" "Try move types to see what works best!"); ALIGNED(4) static const u8 sMakuhitaHeadline[] = _("#23 Train at the Makuhita Dojo!"); ALIGNED(4) static const u8 sMachineText[] = _( "{CENTER_ALIGN COLOR_1 YELLOW}New Types of Machines Discovered?{END_COLOR_TEXT_1}\n" - "In a recently discovered cave{COMMA} explorers\n" + "In a recently discovered cave, explorers\n" "found unique types of Technical Machines.\n" "They apparently do not break after a single\n" "use. Further studies are said to be under\n" "consideration by the authorities.\n" - "In related news{COMMA} the cave is to be named\n" + "In related news, the cave is to be named\n" "the {COLOR_1 YELLOW_4}Solar Cave{END_COLOR_TEXT_1}."); ALIGNED(4) static const u8 sMachineHeadline[] = _("#22 New Types of Machines?"); @@ -1719,23 +1719,23 @@ ALIGNED(4) static const u8 sMachineHeadline[] = _("#22 New Types of Machines?"); ALIGNED(4) static const u8 sUltimateText[] = _( "{CENTER_ALIGN COLOR_1 YELLOW}The Ultimate Dungeon{END_COLOR_TEXT_1}\n" "{CENTER_ALIGN COLOR_1 YELLOW}Challenges You to Do Your Best!{END_COLOR_TEXT_1}\n" - "Somewhere in the world{COMMA} there supposedly\n" + "Somewhere in the world, there supposedly\n" "is an incredibly tough dungeon. One must\n" - "enter alone at Level 1{COMMA} and without any\n" + "enter alone at Level 1, and without any\n" "items. No one has ever completed the\n" "challenge. It is considered a test not of\n" - "power{COMMA} but of intelligence and wits."); + "power, but of intelligence and wits."); ALIGNED(4) static const u8 sUltimateHeadline[] = _("#21 The Ultimate Dungeon"); ALIGNED(4) static const u8 sGummiText[] = _( "{CENTER_ALIGN COLOR_1 YELLOW}Gummis That Make You Smart{END_COLOR_TEXT_1}\n" "Research has revealed that popular Gummi\n" - "treats not only enhance intelligence{COMMA} they\n" + "treats not only enhance intelligence, they\n" "also have different effects depending on\n" "type. Share Gummis with your friends and\n" "get smarter for your adventures! In\n" - "dungeons{COMMA} throw them at your friends.\n" + "dungeons, throw them at your friends.\n" "Use them in Friend Areas and...?"); ALIGNED(4) static const u8 sGummiHeadline[] = _("#20 Secrets of the Gummi"); @@ -1744,45 +1744,45 @@ ALIGNED(4) static const u8 sMoveTipsText[] = _( "{CENTER_ALIGN COLOR_1 YELLOW}Moving Diagonally{END_COLOR_TEXT_1}\n" "Move diagonally to avoid foes!\n" "Keeping {R_BUTTON}" - " pressed{COMMA} use\n" + " pressed, use\n" "{DPAD} to move diagonally.\n" "{CENTER_ALIGN COLOR_1 YELLOW}Changing Direction{END_COLOR_TEXT_1}\n" - "It{APOSTROPHE}s also very important to change\n" + "It's also very important to change\n" "directions without moving. Check Hints to\n" "see how you can do this maneuver!"); ALIGNED(4) static const u8 sMoveTipsHeadline[] = _("#19 Important Moving Tips"); ALIGNED(4) static const u8 sAddMembersText[] = _( - "If you want to enlarge your rescue team{COMMA}\n" + "If you want to enlarge your rescue team,\n" "you must first get Friend Areas. When\n" "a Pokémon that can live in an obtained\n" - "Friend Area is defeated{COMMA} it may ask to\n" + "Friend Area is defeated, it may ask to\n" "join your rescue team. Add to your\n" "Friend Areas so you can recruit more\n" - "members! Incidentally{COMMA} you may take no\n" + "members! Incidentally, you may take no\n" "more than three friends into a dungeon."); ALIGNED(4) static const u8 sAddMembersHeadline[] = _("#18 Adding Team Members"); ALIGNED(4) static const u8 sTeamMoveText[] = _( "{CENTER_ALIGN COLOR_1 YELLOW}Use Team Members Effectively!{END_COLOR_TEXT_1}\n" - "When you{APOSTROPHE}re fighting in a dungeon{COMMA} it{APOSTROPHE}s\n" + "When you're fighting in a dungeon, it's\n" "important to use your team members. If\n" - "attacked from the side{COMMA} move horizontally.\n" - "If attacked from above or below{COMMA} move\n" - "vertically. That way{COMMA} you can have several\n" + "attacked from the side, move horizontally.\n" + "If attacked from above or below, move\n" + "vertically. That way, you can have several\n" "Pokémon fighting a single foe. Change\n" - "Tactics if members don{APOSTROPHE}t move properly."); + "Tactics if members don't move properly."); ALIGNED(4) static const u8 sTeamMoveHeadline[] = _("#17 Moving as a Team"); ALIGNED(4) static const u8 sWondersText[] = _( "{CENTER_ALIGN COLOR_1 YELLOW}The Seven Wonders of Pokémon?{END_COLOR_TEXT_1}\n" "The mysterious feet of Diglett.\n" - "What is inside Forretress{APOSTROPHE}s shell.\n" - "The intelligence of Girafarig{APOSTROPHE}s tail.\n" - "Arbok{APOSTROPHE}s variety of patterns.\n" + "What is inside Forretress's shell.\n" + "The intelligence of Girafarig's tail.\n" + "Arbok's variety of patterns.\n" "We await submissions from readers on\n" "other Pokémon mysteries!\n" " - Mystery Hunter Team -"); @@ -1793,10 +1793,10 @@ ALIGNED(4) static const u8 sPollText[] = _( "{COLOR_1 YELLOW}First{UNK_MACRO_3D_50}Gravelerock{END_COLOR_TEXT_1}\n" "{COLOR_1 YELLOW}Second{UNK_MACRO_3D_50}Oran Berry{END_COLOR_TEXT_1}\n" "In a nationwide survey involving rescue\n" - "teams{COMMA} the most popular item was found to\n" + "teams, the most popular item was found to\n" "be {COLOR_1 GREEN}Gravelerocks{END_COLOR_TEXT_1}. According to Sudowoodo\n" - "of {COLOR_1 CYAN}Team Fakers{END_COLOR_TEXT_1}{COMMA} {QUOTE_START}It lets you attack\n" - "from far away. It{APOSTROPHE}s invaluable.{QUOTE_END} The next\n" + "of {COLOR_1 CYAN}Team Fakers{END_COLOR_TEXT_1}, “It lets you attack\n" + "from far away. It's invaluable.” The next\n" "most popular item was {COLOR_1 GREEN}Oran Berries{END_COLOR_TEXT_1}."); ALIGNED(4) static const u8 sPollHeadline[] = _("#15 Poll: Top Two Items"); @@ -1836,7 +1836,7 @@ ALIGNED(4) static const u8 sLinkedEntryHeadline2[] = _("#13 Linked Moves Entry L ALIGNED(4) static const u8 sLinkedEntryText1[] = _( "{CENTER_ALIGN COLOR_1 YELLOW}These Are the Recommended{END_COLOR_TEXT_1}\n" "{CENTER_ALIGN COLOR_1 YELLOW}Linked Moves for Beginners!{END_COLOR_TEXT_1}\n" - "{COLOR_1 RED}Grass{COMMA} Fighting{COMMA} and Ground Types{END_COLOR_TEXT_1}\n" + "{COLOR_1 RED}Grass, Fighting, and Ground Types{END_COLOR_TEXT_1}\n" "Bulbasaur\n" "{COLOR_1 GREEN}Vine Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}\n" "Chikorita\n" @@ -1851,11 +1851,11 @@ ALIGNED(4) static const u8 sLinkedEntryHeadline1[] = _("#12 Linked Moves Entry L ALIGNED(4) static const u8 sTypeText[] = _( "{CENTER_ALIGN COLOR_1 YELLOW}Learn How Types Match Up!{END_COLOR_TEXT_1}\n" - "All Pokémon are of certain types{COMMA} such as\n" - "{COLOR_1 RED}Fire{END_COLOR_TEXT_1} and {COLOR_1 CYAN}Water{END_COLOR_TEXT_1}. In a battle{COMMA} the damage\n" - "inflicted depends on how the Pokémon{APOSTROPHE}s\n" - "type matches up with the move{APOSTROPHE}s type.\n" - "For example{COMMA} a {COLOR_1 RED}Fire{END_COLOR_TEXT_1}-type Pokémon is\n" + "All Pokémon are of certain types, such as\n" + "{COLOR_1 RED}Fire{END_COLOR_TEXT_1} and {COLOR_1 CYAN}Water{END_COLOR_TEXT_1}. In a battle, the damage\n" + "inflicted depends on how the Pokémon's\n" + "type matches up with the move's type.\n" + "For example, a {COLOR_1 RED}Fire{END_COLOR_TEXT_1}-type Pokémon is\n" "weak against {COLOR_1 CYAN}Water{END_COLOR_TEXT_1}-type moves.\n" "Exploit type matchups to win battles!"); @@ -1863,9 +1863,9 @@ ALIGNED(4) static const u8 sTypeHeadline[] = _("#11 Types and Matchups"); ALIGNED(4) static const u8 sDungeonText[] = _( "If your rescue team is defeated in a\n" - "dungeon{COMMA} you lose several items and\n" + "dungeon, you lose several items and\n" "all the money you are carrying.\n" - "Beware of what you{APOSTROPHE}re carrying before\n" + "Beware of what you're carrying before\n" "you go off on a rescue or an outing.\n" "Use {COLOR_1 CYAN}Kangaskhan Storage{END_COLOR_TEXT_1} to keep\n" "invaluable items safely stored.\n" @@ -1875,32 +1875,32 @@ ALIGNED(4) static const u8 sDungeonHeadline[] = _("#10 Mysterious Dungeons?"); ALIGNED(4) static const u8 sWonderText[] = _( "{CENTER_ALIGN COLOR_1 YELLOW}Wonder Tiles Reset Attack and Defense!{END_COLOR_TEXT_1}\n" - "If your Attack is lowered by a foe{APOSTROPHE}s\n" - "{COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}{COMMA} or your Defense is lowered\n" - "by a foe{APOSTROPHE}s {COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1}{COMMA} for example{COMMA} the\n" + "If your Attack is lowered by a foe's\n" + "{COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}, or your Defense is lowered\n" + "by a foe's {COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1}, for example, the\n" "affected stat can be reset to normal by\n" "stepping on a Wonder Tile or going to the\n" - "next floor. Beware{COMMA} enhanced stats are\n" + "next floor. Beware, enhanced stats are\n" "also reset to normal!"); ALIGNED(4) static const u8 sWonderHeadline[] = _("#9 Wonder Tiles"); ALIGNED(4) static const u8 sMoveText[] = _( "{CENTER_ALIGN COLOR_1 YELLOW}The Benefits of Using Moves{END_COLOR_TEXT_1}\n" - "If a move is used on a foe{COMMA} when it is\n" - "defeated{COMMA} {COLOR_1 CYAN}you earn more Exp. Points{END_COLOR_TEXT_1}!\n" + "If a move is used on a foe, when it is\n" + "defeated, {COLOR_1 CYAN}you earn more Exp. Points{END_COLOR_TEXT_1}!\n" "A move only has to be used once on the\n" "foe: after that it can be defeated using a\n" "regular attack to earn more Exp. Points.\n" "Moves are also more likely to become\n" - "{COLOR_1 CYAN}critical hits{END_COLOR_TEXT_1}! Don{APOSTROPHE}t overuse them{COMMA} though!"); + "{COLOR_1 CYAN}critical hits{END_COLOR_TEXT_1}! Don't overuse them, though!"); -ALIGNED(4) static const u8 sMoveHeadline[] = _("#8 Let{APOSTROPHE}s Use Moves!"); +ALIGNED(4) static const u8 sMoveHeadline[] = _("#8 Let's Use Moves!"); ALIGNED(4) static const u8 sOptionsText[] = _( "{CENTER_ALIGN COLOR_1 YELLOW}Change Your Option Settings{END_COLOR_TEXT_1}\n" "{CENTER_ALIGN COLOR_1 YELLOW}to Suit Your Play Style!{END_COLOR_TEXT_1}\n" - "Press {B_BUTTON} to open the menu{COMMA} then\n" + "Press {B_BUTTON} to open the menu, then\n" "choose {COLOR_1 YELLOW}Others{END_COLOR_TEXT_1} and {COLOR_1 YELLOW}Game Options{END_COLOR_TEXT_1}.\n" "You can change settings to suit the way\n" "you play."); @@ -1914,29 +1914,29 @@ ALIGNED(4) static const u8 sDisasterText[] = _( "outsider without hesitation. Some believe\n" "a mysterious force is behind their\n" "behavior. One source blamed Diglett\n" - "for triggering earthquakes{COMMA} but the\n" + "for triggering earthquakes, but the\n" "investigative team is skeptical."); ALIGNED(4) static const u8 sDisasterHeadline[] = _("#6 Recent Natural Disasters"); ALIGNED(4) static const u8 sSeedText[] = _( - "{CENTER_ALIGN COLOR_1 YELLOW}Seeds Can Be Thrown{COMMA} Too!{END_COLOR_TEXT_1}\n" + "{CENTER_ALIGN COLOR_1 YELLOW}Seeds Can Be Thrown, Too!{END_COLOR_TEXT_1}\n" "Seeds are usually meant to be eaten.\n" "But did you know? They can also be thrown\n" "at other Pokémon to unlock their effects.\n" - "Toss seeds you don{APOSTROPHE}t want to eat at foes!\n" + "Toss seeds you don't want to eat at foes!\n" "Throw good seeds at friends!\n" - "Don{APOSTROPHE}t be afraid to throw your seeds!"); + "Don't be afraid to throw your seeds!"); ALIGNED(4) static const u8 sSeedHeadline[] = _("#5 Throw Seeds!"); ALIGNED(4) static const u8 sHungerText[] = _( "{CENTER_ALIGN COLOR_1 YELLOW}Eat Something When You Get Hungry!{END_COLOR_TEXT_1}\n" - "While you{APOSTROPHE}re exploring a dungeon{COMMA} you will\n" + "While you're exploring a dungeon, you will\n" "get progressively hungry (your Belly goes\n" - "down). If you become famished{COMMA} you will\n" + "down). If you become famished, you will\n" "eventually lose HP and even faint.\n" - "That{APOSTROPHE}s why you should eat something to fill\n" + "That's why you should eat something to fill\n" "your Belly! You can always buy food at the\n" "{COLOR_1 CYAN}Kecleon Shop{END_COLOR_TEXT_1}."); @@ -1945,8 +1945,8 @@ ALIGNED(4) static const u8 sHungerHeadline[] = _("#4 Getting Hungry"); ALIGNED(4) static const u8 sJobText[] = _( "If you want to go on a rescue job listed\n" "on the Bulletin Board at the Pelipper Post\n" - "Office{COMMA} or one that{APOSTROPHE}s delivered to your\n" - "Mailbox{COMMA} you first need to {COLOR_1 YELLOW}Accept{END_COLOR_TEXT_1} the job{COMMA}\n" + "Office, or one that's delivered to your\n" + "Mailbox, you first need to {COLOR_1 YELLOW}Accept{END_COLOR_TEXT_1} the job,\n" "then choose {COLOR_1 YELLOW}Take Job{END_COLOR_TEXT_1}. Only then will you\n" "be able to handle that job.\n" "Try to do accepted jobs quickly!\n" @@ -1959,7 +1959,7 @@ ALIGNED(4) static const u8 sBasicsText[] = _( "You can save your adventure by going to\n" "your bed. Get in the habit of saving often.\n" "You should also store old Pokémon News.\n" - "If your Mailbox is full{COMMA} you won{APOSTROPHE}t get the\n" + "If your Mailbox is full, you won't get the\n" "latest issue of the news or any job mail.\n" "Check the Mailbox and store old news!\n" " - Pokémon Rescue Organization -"); @@ -1969,10 +1969,10 @@ ALIGNED(4) static const u8 sBasicsHeadline[] = _("#2 Rescue Team Basics"); ALIGNED(4) static const u8 sWelcomeText[] = _( "{CENTER_ALIGN COLOR_1 YELLOW}To All New Members!{END_COLOR_TEXT_1}\n" "Your badge has the power to send back\n" - "to town any Pokémon you{APOSTROPHE}ve rescued. Just\n" - "hold the badge up{COMMA} and it does the rest.\n" - "By completing rescue jobs{COMMA} you will be\n" - "awarded points that raise your team{APOSTROPHE}s\n" + "to town any Pokémon you've rescued. Just\n" + "hold the badge up, and it does the rest.\n" + "By completing rescue jobs, you will be\n" + "awarded points that raise your team's\n" "ranking. Aim for the Bronze Rank for now!\n" " - Pokémon Rescue Organization -"); diff --git a/src/data/pokemon_mail_pre.h b/src/data/pokemon_mail_pre.h index 7ea76ac06..1c1f72629 100644 --- a/src/data/pokemon_mail_pre.h +++ b/src/data/pokemon_mail_pre.h @@ -519,7 +519,7 @@ const s16 gUnknown_80E81D4[386][2] = { }; ALIGNED(4) const u8 gMankeyMission[] = _("Punish bad {COLOR_1 YELLOW}Mankey{END_COLOR_TEXT_1}!"); -ALIGNED(4) const u8 gSmeargleMission[] = _("{COLOR_1 YELLOW}Smeargle{END_COLOR_TEXT_1}{APOSTROPHE}s desperate plea!"); +ALIGNED(4) const u8 gSmeargleMission[] = _("{COLOR_1 YELLOW}Smeargle{END_COLOR_TEXT_1}'s desperate plea!"); ALIGNED(4) const u8 gMedichamMission[] = _("{COLOR_1 YELLOW}Medicham{END_COLOR_TEXT_1}: Help me!"); ALIGNED(4) const u8 gUnknown_80E8830[] = _("Deliver one {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}."); ALIGNED(4) const u8 gUnknown_80E8848[] = _("One {COLOR_1 GREEN}%s{END_COLOR_TEXT_1} wanted!"); @@ -527,23 +527,23 @@ ALIGNED(4) const u8 gUnknown_80E885C[] = _("Save my child!"); ALIGNED(4) const u8 gUnknown_80E886C[] = _("Escort me to my love!"); ALIGNED(4) const u8 gUnknown_80E8884[] = _("Near %s"); ALIGNED(4) const u8 gUnknown_80E888C[] = _("Rescue Description"); -ALIGNED(4) const u8 gMankeyMissionDescription[] = _("Please punish bad {COLOR_1 YELLOW}Mankey{END_COLOR_TEXT_1}{APOSTROPHE}s gang."); +ALIGNED(4) const u8 gMankeyMissionDescription[] = _("Please punish bad {COLOR_1 YELLOW}Mankey{END_COLOR_TEXT_1}'s gang."); ALIGNED(4) const u8 gSmeargleMissionDescription[] = _( - "I didn{APOSTROPHE}t want to become a grown-up{COMMA} so I\n" - "fled{COMMA} but now I{APOSTROPHE}ve lost my way! Help!"); + "I didn't want to become a grown-up, so I\n" + "fled, but now I've lost my way! Help!"); ALIGNED(4) const u8 gMedichamMissionDescription[] = _( - "This is {COLOR_1 YELLOW}Medicham{END_COLOR_TEXT_1}. Rescue me{COMMA} please!\n" + "This is {COLOR_1 YELLOW}Medicham{END_COLOR_TEXT_1}. Rescue me, please!\n" "The reward is a secret〜♪ "); ALIGNED(4) const u8 gUnknown_80E8968[] = _( - "With the item {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}{COMMA} I can\n" - "evolve! I{APOSTROPHE}m yearning to evolve! Help!"); + "With the item {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}, I can\n" + "evolve! I'm yearning to evolve! Help!"); ALIGNED(4) const u8 gUnknown_80E89B0[] = _( "The {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}! What I love to eat\n" - "and can{APOSTROPHE}t live without! Please get one!"); + "and can't live without! Please get one!"); ALIGNED(4) const u8 gUnknown_80E89FC[] = _( "This is a rescue through communication.\n" diff --git a/src/data/post_office_guide1.h b/src/data/post_office_guide1.h index bdc69da7f..8a9c1cb0f 100644 --- a/src/data/post_office_guide1.h +++ b/src/data/post_office_guide1.h @@ -87,114 +87,114 @@ static const MenuItem sPostOfficeHelpGetHelpMenu[] = }; ALIGNED(4) static const u8 sWhatdYouWantToKnow[] = - _(" So{COMMA} what{APOSTROPHE}d you want to\n" + _(" So, what'd you want to\n" "know?"); ALIGNED(4) static const u8 sGettingHelpExplanation[] = _(" If you need to call for\n" - "help{COMMA} first send your friend\n" + "help, first send your friend\n" "an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" - " Once you send that mail{COMMA}\n" + " Once you send that mail,\n" "wait until your friend sends you back\n" "an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" " When you get that\n" - "{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} back{COMMA} your team\n" + "{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} back, your team\n" "can continue from where it went down.{EXTRA_MSG}" " Make sure you send your\n" "friend a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}.\n" - "That{APOSTROPHE}s if you get revived{COMMA} of course."); + "That's if you get revived, of course."); ALIGNED(4) static const u8 sSendSOSMailExplanation[] = _(" If your team gets defeated\n" - "in a dungeon{COMMA} you can send an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}\n" + "in a dungeon, you can send an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}\n" "to a friend willing to help.{EXTRA_MSG}" " But I have to warn you.\n" - "You can{APOSTROPHE}t get anyone to rescue you\n" + "You can't get anyone to rescue you\n" "in certain places.{EXTRA_MSG}" " If you need to send\n" - "an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}{COMMA} you send it from the\n" + "an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}, you send it from the\n" "{COLOR_1 LIGHT_BLUE}main menu{END_COLOR_TEXT_1}."); ALIGNED(4) static const u8 sReceiveAOKMailExplanation[] = _(" If your friend manages to\n" - "rescue your team{COMMA} you need to receive\n" + "rescue your team, you need to receive\n" "an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} from your friend.{EXTRA_MSG}" - " See{COMMA} once you get that\n" - "{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}{COMMA} your team can continue from\n" + " See, once you get that\n" + "{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}, your team can continue from\n" "where it went down in the dungeon.{EXTRA_MSG}" - " And{COMMA} if you use\n" - "a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}{COMMA} your friend can\n" + " And, if you use\n" + "a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}, your friend can\n" "even send you a {COLOR_1 LIGHT_BLUE}helper Pokémon{END_COLOR_TEXT_1}.{EXTRA_MSG}" - " There{APOSTROPHE}s just one thing.\n" - "A {COLOR_1 LIGHT_BLUE}helper Pokémon{END_COLOR_TEXT_1} can{APOSTROPHE}t bring\n" + " There's just one thing.\n" + "A {COLOR_1 LIGHT_BLUE}helper Pokémon{END_COLOR_TEXT_1} can't bring\n" "any item it happens to be holding.{EXTRA_MSG}" " You can receive that\n" - "team-saving {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} on the {COLOR_1 LIGHT_BLUE}main menu{END_COLOR_TEXT_1}{COMMA}\n" + "team-saving {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} on the {COLOR_1 LIGHT_BLUE}main menu{END_COLOR_TEXT_1},\n" "all right?"); ALIGNED(4) static const u8 sSendThankYouMailExplanation[] = - _(" If your team gets rescued{COMMA}\n" + _(" If your team gets rescued,\n" "be sure to send your friend\n" "a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" " You do that by going to\n" - "the {COLOR_1 LIGHT_BLUE}right counter{END_COLOR_TEXT_1}{COMMA} or\n" + "the {COLOR_1 LIGHT_BLUE}right counter{END_COLOR_TEXT_1}, or\n" "by selecting it from the {COLOR_1 LIGHT_BLUE}main menu{END_COLOR_TEXT_1}.{EXTRA_MSG}" " You can attach an item in\n" "storage to your {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}\n" "as a {COLOR_1 LIGHT_BLUE}reward item{END_COLOR_TEXT_1}.{EXTRA_MSG}" - " You don{APOSTROPHE}t want to ever\n" + " You don't want to ever\n" "forget to express your thanks."); ALIGNED(4) static const u8 sRescueProceduresExplanation[] = _(" If you want to go and\n" - "rescue your friend{APOSTROPHE}s KO{APOSTROPHE}d team{COMMA}\n" + "rescue your friend's KO'd team,\n" "you need to receive an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" - " When you get that mail{COMMA}\n" + " When you get that mail,\n" "you can rescue your friend at\n" "the {COLOR_1 LIGHT_BLUE}left counter{END_COLOR_TEXT_1} over there.{EXTRA_MSG}" " If you do manage to rescue\n" - "the team{COMMA} you send your friend\n" + "the team, you send your friend\n" "an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" - " After you do that{COMMA} your\n" + " After you do that, your\n" "friend can send back to you\n" "a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}."); ALIGNED(4) static const u8 sReceiveSOSMailExplanation[] = - _(" To go off on a rescue{COMMA}\n" - "you first need to receive your friend{APOSTROPHE}s\n" + _(" To go off on a rescue,\n" + "you first need to receive your friend's\n" "{COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" " You do that at\n" - "the {COLOR_1 LIGHT_BLUE}left counter{END_COLOR_TEXT_1} over there{COMMA}\n" + "the {COLOR_1 LIGHT_BLUE}left counter{END_COLOR_TEXT_1} over there,\n" "or by selecting it from the {COLOR_1 LIGHT_BLUE}main menu{END_COLOR_TEXT_1}."); ALIGNED(4) static const u8 sSendAOKMailExplanation[] = _(" If you succeed in rescuing\n" - "that team{COMMA} you send your friend an\n" + "that team, you send your friend an\n" "{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" " You do that by going to\n" - "the {COLOR_1 LIGHT_BLUE}left counter{END_COLOR_TEXT_1}{COMMA}\n" + "the {COLOR_1 LIGHT_BLUE}left counter{END_COLOR_TEXT_1},\n" "or from the {COLOR_1 LIGHT_BLUE}main menu{END_COLOR_TEXT_1}.{EXTRA_MSG}" " You can send your friend\n" "a Pokémon as a helper from your Friend\n" "Areas using a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}.{EXTRA_MSG}" - " This Pokémon won{APOSTROPHE}t\n" - "disappear from its Friend Area{COMMA} so\n" - "don{APOSTROPHE}t you worry any."); + " This Pokémon won't\n" + "disappear from its Friend Area, so\n" + "don't you worry any."); ALIGNED(4) static const u8 sLeaveForRescueExplanation[] = - _(" If you get an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}{COMMA}\n" + _(" If you get an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1},\n" "you head off on the rescue from\n" "the {COLOR_1 LIGHT_BLUE}left counter{END_COLOR_TEXT_1}.{EXTRA_MSG}" - " But{COMMA} I have to warn you.\n" - "You can{APOSTROPHE}t go off to rescue in a dungeon\n" - "if you can{APOSTROPHE}t get into it.{EXTRA_MSG}" - " You{APOSTROPHE}ll be able to get\n" + " But, I have to warn you.\n" + "You can't go off to rescue in a dungeon\n" + "if you can't get into it.{EXTRA_MSG}" + " You'll be able to get\n" "there when you go farther in your\n" - "adventure{COMMA} so it won{APOSTROPHE}t do to fret."); + "adventure, so it won't do to fret."); ALIGNED(4) static const u8 sGetThankYouMailExplanation[] = _(" If you send your friend\n" - "an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}{COMMA} you can look forward\n" + "an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}, you can look forward\n" "to getting a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} back.{EXTRA_MSG}" " You can receive it at\n" "the {COLOR_1 LIGHT_BLUE}right counter{END_COLOR_TEXT_1}\n" @@ -204,9 +204,9 @@ ALIGNED(4) static const u8 sGetThankYouMailExplanation[] = "before you get the {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} back."); ALIGNED(4) static const u8 sImYourGuide[] = - _(" I{APOSTROPHE}m your guide to what you\n" + _(" I'm your guide to what you\n" "can expect at the Pelipper Post Office.\n" - "If you have any questions{COMMA} just ask away!"); + "If you have any questions, just ask away!"); ALIGNED(4) static const u8 sAnythingElse[] = _(" Did you want to ask about\n" @@ -219,14 +219,14 @@ ALIGNED(4) static const u8 sPostOfficeExplanation[] = " We inform folks\n" "about everything from gossip to calls\n" "for help from fellow Pokémon.{EXTRA_MSG}" - " For the latest news{COMMA} check\n" + " For the latest news, check\n" "{COLOR_1 LIGHT_BLUE}your Mailbox{END_COLOR_TEXT_1} or the {COLOR_1 LIGHT_BLUE}Bulletin Board{END_COLOR_TEXT_1}\n" - "outside{COMMA} all right?{EXTRA_MSG}" - " Oh{COMMA} that{APOSTROPHE}s not all.\n" + "outside, all right?{EXTRA_MSG}" + " Oh, that's not all.\n" "You can arrange for {COLOR_1 LIGHT_BLUE}Friend Rescue{END_COLOR_TEXT_1}\n" "missions at that counter there.{EXTRA_MSG}" " The {COLOR_1 LIGHT_BLUE}left counter{END_COLOR_TEXT_1} is\n" - "for rescues{COMMA} and the {COLOR_1 LIGHT_BLUE}right counter{END_COLOR_TEXT_1}\n" + "for rescues, and the {COLOR_1 LIGHT_BLUE}right counter{END_COLOR_TEXT_1}\n" "is for Thank-You Mail."); ALIGNED(4) static const u8 sBulletinBoardExplanation[] = @@ -238,7 +238,7 @@ ALIGNED(4) static const u8 sBulletinBoardExplanation[] = ALIGNED(4) static const u8 sDeliveryExplanation[] = _(" If your rescue team\n" - "becomes famous for doing lots of rescues{COMMA}\n" + "becomes famous for doing lots of rescues,\n" "expect to get rescue requests directly.{EXTRA_MSG}" " Our delivery {ARG_POKEMON_0}\n" "will take those jobs straight to your\n" @@ -247,14 +247,14 @@ ALIGNED(4) static const u8 sDeliveryExplanation[] = ALIGNED(4) static const u8 sFriendRescueExplanation[] = _(" Friend Rescue is what we\n" "call rescue missions between friends using\n" - "a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}{COMMA} {COLOR_1 LIGHT_BLUE}passwords{END_COLOR_TEXT_1}{COMMA} etc.{EXTRA_MSG}" - " For instance{COMMA} you can send\n" + "a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}, {COLOR_1 LIGHT_BLUE}passwords{END_COLOR_TEXT_1}, etc.{EXTRA_MSG}" + " For instance, you can send\n" "out for help saying your team wiped out\n" "in a dungeon at such and such a place.{EXTRA_MSG}" " Your friend could play\n" - "the hero and come to your team{APOSTROPHE}s rescue.\n" - "Or it can be the other way around{COMMA} too.{EXTRA_MSG}" - " If you use {COLOR_1 LIGHT_BLUE}passwords{END_COLOR_TEXT_1}{COMMA}\n" + "the hero and come to your team's rescue.\n" + "Or it can be the other way around, too.{EXTRA_MSG}" + " If you use {COLOR_1 LIGHT_BLUE}passwords{END_COLOR_TEXT_1},\n" "you can do rescues with friends in\n" "far-away places.{EXTRA_MSG}" " You can apply for Friend\n" @@ -263,13 +263,13 @@ ALIGNED(4) static const u8 sFriendRescueExplanation[] = ALIGNED(4) static const u8 sDeletingMailExplanation[] = _(" Deleting mail just means\n" - "getting rid of old mail that you don{APOSTROPHE}t\n" + "getting rid of old mail that you don't\n" "need anymore.{EXTRA_MSG}" " If you do lots of Friend\n" - "Rescues{COMMA} you{APOSTROPHE}ll find {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} and\n" + "Rescues, you'll find {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} and\n" "{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} piling up.{EXTRA_MSG}" - " Once you get {COLOR_1 LIGHT_BLUE}30 pieces{END_COLOR_TEXT_1}{COMMA}\n" - "you won{APOSTROPHE}t be able to receive more mail.\n" - "That{APOSTROPHE}s why you{APOSTROPHE}ll need to delete old mail.{EXTRA_MSG}" + " Once you get {COLOR_1 LIGHT_BLUE}30 pieces{END_COLOR_TEXT_1},\n" + "you won't be able to receive more mail.\n" + "That's why you'll need to delete old mail.{EXTRA_MSG}" " You can look through old\n" "mail at the {COLOR_1 LIGHT_BLUE}left counter{END_COLOR_TEXT_1} over there."); \ No newline at end of file diff --git a/src/data/quick_save_read.h b/src/data/quick_save_read.h index 4ea679523..1a8d5c183 100644 --- a/src/data/quick_save_read.h +++ b/src/data/quick_save_read.h @@ -1,7 +1,7 @@ ALIGNED(4) static const u8 sSaveFailedExplanation[] = _( - "{CENTER_ALIGN}Your data was not properly saved{COMMA}\n" + "{CENTER_ALIGN}Your data was not properly saved,\n" "{CENTER_ALIGN}so your game cannot be resumed\n" "{CENTER_ALIGN}from your last spot.{EXTRA_MSG}" "{CENTER_ALIGN}Your last outing is considered a defeat.\n" - "{CENTER_ALIGN}Before shutting down{COMMA} save in your\n" - "{CENTER_ALIGN}team base{COMMA} or quicksave in a dungeon."); \ No newline at end of file + "{CENTER_ALIGN}Before shutting down, save in your\n" + "{CENTER_ALIGN}team base, or quicksave in a dungeon."); \ No newline at end of file diff --git a/src/data/quick_save_write.h b/src/data/quick_save_write.h index 2e52fe03f..867fda8cd 100644 --- a/src/data/quick_save_write.h +++ b/src/data/quick_save_write.h @@ -1,18 +1,18 @@ ALIGNED(4) static const u8 sUnknown_80D45AC[] = _( "{CENTER_ALIGN}Quicksaving your adventure...\n" - "{CENTER_ALIGN}Please don{APOSTROPHE}t turn off the power."); + "{CENTER_ALIGN}Please don't turn off the power."); ALIGNED(4) static const u8 sUnknown_80D45F4[] = _( "{CENTER_ALIGN}Your adventure has been saved.\n" - "{CENTER_ALIGN}When you are in a dungeon{COMMA} quicksave\n" + "{CENTER_ALIGN}When you are in a dungeon, quicksave\n" "{CENTER_ALIGN}your progress before ending the game."); ALIGNED(4) static const u8 sUnknown_80D4668[] = _( "{CENTER_ALIGN}Your adventure has been saved.\n" - "{CENTER_ALIGN}When you resume play{COMMA} the quicksave\n" + "{CENTER_ALIGN}When you resume play, the quicksave\n" "{CENTER_ALIGN}data will be deleted.{EXTRA_MSG}" - "{CENTER_ALIGN}When you are shutting down the game{COMMA}\n" - "{CENTER_ALIGN}save your progress in your team base{COMMA}\n" + "{CENTER_ALIGN}When you are shutting down the game,\n" + "{CENTER_ALIGN}save your progress in your team base,\n" "{CENTER_ALIGN}or quicksave in a dungeon."); ALIGNED(4) static const u8 sSaveNotWritten[] = _( diff --git a/src/data/save_write.h b/src/data/save_write.h index e81d79ba1..a910cc129 100644 --- a/src/data/save_write.h +++ b/src/data/save_write.h @@ -1,6 +1,6 @@ ALIGNED(4) static const u8 sSavingAdventure[] = _( "{CENTER_ALIGN}Saving your adventure...\n" - "{CENTER_ALIGN}Please don{APOSTROPHE}t turn off the power."); + "{CENTER_ALIGN}Please don't turn off the power."); ALIGNED(4) static const u8 sWriteGamePak[] = _( "{CENTER_ALIGN}Writing to GBA Game Pak.\n" diff --git a/src/data/story_missions.h b/src/data/story_missions.h index b21236345..d305474f7 100644 --- a/src/data/story_missions.h +++ b/src/data/story_missions.h @@ -65,7 +65,7 @@ static const MissionText gStoryMissionText[] = { { NULL, -1, -1, 0, 0 }, }; -ALIGNED(4) const u8 gUnknown_8109A94[] = _("Break Gardevoir{APOSTROPHE}s curse."); +ALIGNED(4) const u8 gUnknown_8109A94[] = _("Break Gardevoir's curse."); ALIGNED(4) const u8 gUnknown_8109AB0[] = _("Rescue Medicham."); ALIGNED(4) const u8 gUnknown_8109AC4[] = _("Investigate Relic."); ALIGNED(4) const u8 gUnknown_8109AD8[] = _("Rescue Latias."); @@ -81,7 +81,7 @@ ALIGNED(4) const u8 gUnknown_8109B8C[] = _("Explore seafloor."); ALIGNED(4) const u8 gUnknown_8109BA0[] = _("Rescue Smeargle."); ALIGNED(4) const u8 gUnknown_8109BB4[] = _("Punish bad Mankey."); ALIGNED(4) const u8 gUnknown_8109BC8[] = _("{COLOR_1 YELLOW_3}Scenario Progress Dummy{END_COLOR_TEXT_1}"); -ALIGNED(4) const u8 gUnknown_8109BE8[] = _("Seek Rayquaza{APOSTROPHE}s help."); +ALIGNED(4) const u8 gUnknown_8109BE8[] = _("Seek Rayquaza's help."); ALIGNED(4) const u8 gUnknown_8109C00[] = _("Rescue Alakazam."); ALIGNED(4) const u8 gUnknown_8109C14[] = _("Meet Ninetales."); ALIGNED(4) const u8 gUnknown_8109C24[] = _("Fugitive"); diff --git a/src/data/thank_you_wonder_mail.h b/src/data/thank_you_wonder_mail.h index 8071f3fcf..e60cedbdc 100644 --- a/src/data/thank_you_wonder_mail.h +++ b/src/data/thank_you_wonder_mail.h @@ -1,5 +1,5 @@ ALIGNED(4) const char gUnknown_80DEF04[] = _(" ...Oh?\n" - "Something{APOSTROPHE}s gone wrong."); + "Something's gone wrong."); ALIGNED(4) const char gUnknown_80DEF28[] = " ...Oh? The number of linked\n" "GBA systems is incorrect.\n" @@ -17,12 +17,12 @@ ALIGNED(4) const u8 gUnknown_80DEFDC[]= ALIGNED(4) const u8 gUnknown_80DF044[]= _( " ...Oh?\n" - "I think you{APOSTROPHE}ve received this mail before.\n" - "You can{APOSTROPHE}t get the same mail twice."); + "I think you've received this mail before.\n" + "You can't get the same mail twice."); ALIGNED(4) const u8 gUnknown_80DF0A0[]= _( " ...Oh?\n" - "I don{APOSTROPHE}t think you{APOSTROPHE}re eligible to receive\n" + "I don't think you're eligible to receive\n" "this mail."); ALIGNED(4) const u8 gUnknown_80DF0E0[]= @@ -31,7 +31,7 @@ ALIGNED(4) const u8 gUnknown_80DF0E0[]= "Please delete some mail and try again."; ALIGNED(4) const u8 gUnknown_80DF138[]= _( - " ...Oh? Your friend didn{APOSTROPHE}t\n" + " ...Oh? Your friend didn't\n" "follow through on their side.\n" "Please try again from the start."); @@ -45,14 +45,14 @@ ALIGNED(4) const u8 gUnknown_80DF1C0[]= "Would you like to try again?"; ALIGNED(4) const u8 gUnknown_80DF208[]= _( - " ...Oh? This password doesn{APOSTROPHE}t\n" + " ...Oh? This password doesn't\n" "appear to be for a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}."); ALIGNED(4) const u8 gUnknown_80DF250[]= _( ": This is the counter for\n" "{COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" - ": Oh{COMMA} hi{COMMA} {COLOR_1 YELLOW_5}%s{END_COLOR_TEXT_1}.\n" - "I{APOSTROPHE}ve been waiting for you. You wanted me\n" + ": Oh, hi, {COLOR_1 YELLOW_5}%s{END_COLOR_TEXT_1}.\n" + "I've been waiting for you. You wanted me\n" "to process a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}?{EXTRA_MSG}" ": Let me get on it right away."); @@ -76,7 +76,7 @@ ALIGNED(4) const u8 gUnknown_80DF3B4[]= _( "adventure."); ALIGNED(4) const u8 gUnknown_80DF418[]= _( - " OK{COMMA} here is your\n" + " OK, here is your\n" "{COLOR_1 LIGHT_BLUE}Thank-You Mail password{END_COLOR_TEXT_1}."); ALIGNED(4) const u8 gUnknown_80DF44C[]= @@ -85,8 +85,8 @@ ALIGNED(4) const u8 gUnknown_80DF44C[]= ALIGNED(4) const u8 gUnknown_80DF46C[]= _( " There we go.\n" - "I{APOSTROPHE}m all done.{EXTRA_MSG}" - " Doesn{APOSTROPHE}t it feel great to\n" + "I'm all done.{EXTRA_MSG}" + " Doesn't it feel great to\n" "be appreciated for doing something good?\n" "Please keep up your rescue work!"); @@ -98,10 +98,10 @@ ALIGNED(4) const u8 gUnknown_80DF4F4[]= _( ALIGNED(4) const u8 gUnknown_80DF544[]= _( "{CENTER_ALIGN}Communicating...\n" "{CENTER_ALIGN}Please wait with the power on.\n" - "{CENTER_ALIGN}To cancel{COMMA} press {B_BUTTON}."); + "{CENTER_ALIGN}To cancel, press {B_BUTTON}."); ALIGNED(4) const u8 gUnknown_80DF594[]= _( - " There. I{APOSTROPHE}ve sent your\n" + " There. I've sent your\n" "{COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}.\n" "I need to save your adventure."); @@ -111,20 +111,20 @@ ALIGNED(4) const u8 gUnknown_80DF5E4[]= _( "Is your friend also ready?"); ALIGNED(4) const u8 gUnknown_80DF63C[]= _( - " There{COMMA} all done.\n" - "{COLOR_1 YELLOW_5}%s{END_COLOR_TEXT_1}{COMMA} I hope your friend\n" + " There, all done.\n" + "{COLOR_1 YELLOW_5}%s{END_COLOR_TEXT_1}, I hope your friend\n" "appreciates your sense of gratitude."); ALIGNED(4) const u8 gUnknown_80DF694[]= _( - " The item you{APOSTROPHE}ve chosen\n" - "here can{APOSTROPHE}t be exchanged later.\n" + " The item you've chosen\n" + "here can't be exchanged later.\n" "Are you certain this item is OK?"); ALIGNED(4) const u8 gUnknown_80DF6F0[]= _( - " I{APOSTROPHE}ve saved your adventure. "); + " I've saved your adventure. "); ALIGNED(4) const u8 gUnknown_80DF710[]= _( - " OK{COMMA} please choose\n" + " OK, please choose\n" "the item to be sent."); ALIGNED(4) const u8 gUnknown_80DF73C[]= @@ -139,10 +139,10 @@ ALIGNED(4) const u8 gUnknown_80DF77C[]= _( ALIGNED(4) const u8 gUnknown_80DF7D4[]= _( " ...Oh?\n" - "You{APOSTROPHE}ve already attached a {COLOR_1 LIGHT_BLUE}reward item{END_COLOR_TEXT_1}\n" + "You've already attached a {COLOR_1 LIGHT_BLUE}reward item{END_COLOR_TEXT_1}\n" "to this mail.{EXTRA_MSG}" - " I{APOSTROPHE}m sorry{COMMA} but once an item\n" - "has been attached to mail{COMMA} it can{APOSTROPHE}t be\n" + " I'm sorry, but once an item\n" + "has been attached to mail, it can't be\n" "exchanged."); ALIGNED(4) const u8 gUnknown_80DF870[]= @@ -151,7 +151,7 @@ ALIGNED(4) const u8 gUnknown_80DF870[]= ALIGNED(4) const u8 gUnknown_80DF8B4[]= _( " ...Oh?\n" - "You don{APOSTROPHE}t seem to have a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}."); + "You don't seem to have a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}."); ALIGNED(4) const u8 gUnknown_80DF8EC[]= _( " Hello.\n" @@ -172,4 +172,4 @@ ALIGNED(4) const u8 gUnknown_80DF96C[] = _( ALIGNED(4) const u8 gUnknown_80DF9A4[]= _( " How would you like to\n" - "receive your friend{APOSTROPHE}s {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}?"); \ No newline at end of file + "receive your friend's {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}?"); \ No newline at end of file diff --git a/src/data/trade_items_menu.h b/src/data/trade_items_menu.h index ff7010996..d6adc969d 100644 --- a/src/data/trade_items_menu.h +++ b/src/data/trade_items_menu.h @@ -68,18 +68,18 @@ ALIGNED(4) static const u8 sFmtWillBeSentPrompt[] = _( ALIGNED(4) static const u8 sFriendWillSendAnItem[] = _( "Your friend will send you an item.\n" - "When you are both ready{COMMA} you\n" + "When you are both ready, you\n" "may communicate."); ALIGNED(4) static const u8 sPreparingToSendItem[] = _( "Preparing to send an item to your\n" - "friend. When you are both ready{COMMA}\n" + "friend. When you are both ready,\n" "you may communicate."); ALIGNED(4) static const u8 sInCommunication[] = _( "{CENTER_ALIGN}In communication...\n" "{CENTER_ALIGN}Please wait with the power on.\n" - "{CENTER_ALIGN}To cancel{COMMA} press {B_BUTTON}."); + "{CENTER_ALIGN}To cancel, press {B_BUTTON}."); ALIGNED(4) static const u8 sFmtYouReceived[] = _( "You received\n" @@ -107,6 +107,6 @@ ALIGNED(4) static const u8 sUnequalModes[] = ALIGNED(4) static const u8 sNoResponseCheckSenderReceiver[] = _( "There is no response from your friend.\n" "Please make sure the sender and receiver\n" - "are ready{COMMA} then redo this from the start."); + "are ready, then redo this from the start."); ALIGNED(4) static const u8 sHowMany[] = "How many?"; \ No newline at end of file diff --git a/src/data/wonder_mail_1.h b/src/data/wonder_mail_1.h index e5d9dd688..ef6da20e7 100644 --- a/src/data/wonder_mail_1.h +++ b/src/data/wonder_mail_1.h @@ -93,7 +93,7 @@ const MenuItem gUnknown_80DDB60[] = {NULL, 0xA}, }; -ALIGNED(4) const u8 DontSendPokemon_80DDB80[] = _("Don{APOSTROPHE}t Send Pokémon"); +ALIGNED(4) const u8 DontSendPokemon_80DDB80[] = _("Don't Send Pokémon"); ALIGNED(4) const u8 SendPokemon_80DDB98[] = _("Send Pokémon"); ALIGNED(4) const char gUnknown_80DDBA8[] = _( @@ -103,10 +103,10 @@ ALIGNED(4) const char gUnknown_80DDBA8[] = _( ALIGNED(4) const char gUnknown_80DDBFC[] = _( " All righty!\n" - "Here{APOSTROPHE}s your {COLOR_1 LIGHT_BLUE}A-OK Mail password{END_COLOR_TEXT_1}."); + "Here's your {COLOR_1 LIGHT_BLUE}A-OK Mail password{END_COLOR_TEXT_1}."); ALIGNED(4) const char gUnknown_80DDC30[] = _( - " Okeydoke! That{APOSTROPHE}s all done.\n" + " Okeydoke! That's all done.\n" "Come around whenever you need."); ALIGNED(4) const char gUnknown_80DDC70[] = _( @@ -120,106 +120,106 @@ ALIGNED(4) const char gUnknown_80DDCBC[] = _( "{CENTER_ALIGN}(Its hold item will not be sent.)"); ALIGNED(4) const char gUnknown_80DDD2C[] = _( - " ...Uh{COMMA} no?\n" + " ...Uh, no?\n" "There appear to be no Pokémon in your\n" "Friend Areas. What do you want to do?"); ALIGNED(4) const char gUnknown_80DDD88[] = _( - " You{APOSTROPHE}re sure you want to\n" + " You're sure you want to\n" "send this here Pokémon?"); ALIGNED(4) const char gUnknown_80DDDBC[] = _( - " You{APOSTROPHE}re sure about this?"); + " You're sure about this?"); ALIGNED(4) const char gUnknown_80DDDD8[] = _( " All righty. I need you to\n" "pick the {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} you want to send."); ALIGNED(4) const char gUnknown_80DDE20[] = _( - " ...Uh{COMMA} no?\n" - "I don{APOSTROPHE}t see any {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} here."); + " ...Uh, no?\n" + "I don't see any {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} here."); ALIGNED(4) const char gUnknown_80DDE58[] = _( " Did you know? If you use\n" - "a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}{COMMA} you can send\n" + "a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}, you can send\n" "a {COLOR_1 LIGHT_BLUE}helper Pokémon{END_COLOR_TEXT_1} to your friend."); ALIGNED(4) const char gUnknown_80DDEC0[] = _( - " Don{APOSTROPHE}t you worry. Sending\n" - "a Pokémon doesn{APOSTROPHE}t mean it will go away.\n" + " Don't you worry. Sending\n" + "a Pokémon doesn't mean it will go away.\n" "So! Want to send one to your friend?"); ALIGNED(4) const char gUnknown_80DDF2C[] = _( - " ...Uh{COMMA} no?\n" - "There{APOSTROPHE}s no space at all to receive\n" + " ...Uh, no?\n" + "There's no space at all to receive\n" "any more mail.{EXTRA_MSG}" - " Delete some old mail{COMMA}\n" + " Delete some old mail,\n" "and then come to me to receive\n" - "your mail{COMMA} OK?"); + "your mail, OK?"); ALIGNED(4) const char gUnknown_80DDFB8[] = _( " All righty! Connect up\n" - "the {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}{COMMA} if you{APOSTROPHE}d please.\n" - "Your friend ready{COMMA} too?"); + "the {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}, if you'd please.\n" + "Your friend ready, too?"); ALIGNED(4) const char gUnknown_80DE01C[] = _( "{CENTER_ALIGN}Communicating...\n" "{CENTER_ALIGN}Please wait with the power on.\n" - "{CENTER_ALIGN}To cancel{COMMA} press {B_BUTTON}."); + "{CENTER_ALIGN}To cancel, press {B_BUTTON}."); ALIGNED(4) const char gUnknown_80DE06C[] = _( " Okeydoke!\n" - "I received your friend{APOSTROPHE}s {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" + "I received your friend's {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" " Let me save your adventure."); ALIGNED(4) const char gUnknown_80DE0C0[] = _( - " Okeydoke! You{APOSTROPHE}re good to go.\n" - "Just give me a shout when you{APOSTROPHE}d like\n" + " Okeydoke! You're good to go.\n" + "Just give me a shout when you'd like\n" "to go rescue your friend."); ALIGNED(4) const char gUnknown_80DE124[] = _( - " OK{COMMA} I need you to enter\n" + " OK, I need you to enter\n" "the {COLOR_1 LIGHT_BLUE}SOS Mail password{END_COLOR_TEXT_1} that your\n" "friend gave you."); ALIGNED(4) const char gUnknown_80DE178[] = _( " How do you want to receive\n" - "your friend{APOSTROPHE}s {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}?"); + "your friend's {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}?"); ALIGNED(4) const char gUnknown_80DE1B4[] = _( " How do you want to send\n" "your {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}?"); ALIGNED(4) const char gUnknown_80DE1E4[] = _( - " ...Uh{COMMA} no?\n" - "You don{APOSTROPHE}t have an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" - " You{APOSTROPHE}ll need to arrange\n" - "to receive your friend{APOSTROPHE}s {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} first.\n" - "That{APOSTROPHE}s what you need to do."); + " ...Uh, no?\n" + "You don't have an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" + " You'll need to arrange\n" + "to receive your friend's {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} first.\n" + "That's what you need to do."); ALIGNED(4) const char gUnknown_80DE280[] = _( " Okeydoke!\n" "Let me show you to the rescue site."); ALIGNED(4) const char gUnknown_80DE2B0[] = _( - " ...Uh{COMMA} no?\n" - "Doesn{APOSTROPHE}t look like you can go to the dungeon\n" + " ...Uh, no?\n" + "Doesn't look like you can go to the dungeon\n" "named in this {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" " Come see me about doing\n" "this rescue when you can actually go\n" - "to that dungeon{COMMA} all right?"); + "to that dungeon, all right?"); ALIGNED(4) const char gUnknown_80DE368[] = _( - " ...Uh{COMMA} no?\n" - "You{APOSTROPHE}ve blown this rescue mission too\n" - "often. Your friend{APOSTROPHE}s team is beyond help.{EXTRA_MSG}" - " I{APOSTROPHE}m sorry to say this{COMMA}\n" - "but you{APOSTROPHE}ll have to tell your friend that\n" + " ...Uh, no?\n" + "You've blown this rescue mission too\n" + "often. Your friend's team is beyond help.{EXTRA_MSG}" + " I'm sorry to say this,\n" + "but you'll have to tell your friend that\n" "your rescue attempts failed."); ALIGNED(4) const char gUnknown_80DE430[] = _( " Okeydoke.\n" - "I{APOSTROPHE}ll need you to choose the {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}\n" + "I'll need you to choose the {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}\n" "for you to go on a rescue mission."); ALIGNED(4) const char gUnknown_80DE48C[] = _( @@ -228,52 +228,52 @@ ALIGNED(4) const char gUnknown_80DE48C[] = _( ALIGNED(4) const char gUnknown_80DE4B8[] = _( " All righty. Choose\n" - "the {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} you don{APOSTROPHE}t need."); + "the {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} you don't need."); ALIGNED(4) const char gUnknown_80DE4F0[] = _( - " ...Uh{COMMA} no?\n" - "You don{APOSTROPHE}t have any {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}."); + " ...Uh, no?\n" + "You don't have any {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}."); ALIGNED(4) const char gUnknown_80DE524[] = _( - " If you want a reward{COMMA} {COLOR_1 RED}don{APOSTROPHE}t\n" + " If you want a reward, {COLOR_1 RED}don't\n" "delete an A-OK Mail{END_COLOR_TEXT_1} before getting a\n" "{COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} back for it.{EXTRA_MSG}" - " {COLOR_1 RED}Be careful{END_COLOR_TEXT_1} if you{APOSTROPHE}re going\n" + " {COLOR_1 RED}Be careful{END_COLOR_TEXT_1} if you're going\n" "to delete any {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}" " Okeydoke.\n" "Choose an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}\n" - "you don{APOSTROPHE}t need anymore."); + "you don't need anymore."); ALIGNED(4) const char gUnknown_80DE614[] = _( - " ...Uh{COMMA} no?\n" - "You don{APOSTROPHE}t have any {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}."); + " ...Uh, no?\n" + "You don't have any {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}."); ALIGNED(4) const char gUnknown_80DE648[] = _( - " Uh{COMMA} OK.\n" - "So{COMMA} you want me to delete every piece\n" + " Uh, OK.\n" + "So, you want me to delete every piece\n" "of mail that you have."); ALIGNED(4) const char gUnknown_80DE694[] = _( - " ...Uh{COMMA} no?\n" - "You don{APOSTROPHE}t have a single piece of\n" + " ...Uh, no?\n" + "You don't have a single piece of\n" "mail on you!"); ALIGNED(4) const char gUnknown_80DE6D4[] = _( - " So{COMMA} delete all your {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}{COMMA}\n" - "{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}{COMMA} and your {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}?\n" - "You{APOSTROPHE}re absolutely{COMMA} positively sure?"); + " So, delete all your {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1},\n" + "{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}, and your {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}?\n" + "You're absolutely, positively sure?"); ALIGNED(4) const char gUnknown_80DE754[] = _( - " If I delete any mail{COMMA} it{APOSTROPHE}s\n" + " If I delete any mail, it's\n" "gone forever and ever. Bye-bye.\n" - "You{APOSTROPHE}re really{COMMA} really sure now?"); + "You're really, really sure now?"); ALIGNED(4) const char gUnknown_80DE7B8[] = _( - " OK{COMMA} then.\n" + " OK, then.\n" "Let me save your adventure now."); ALIGNED(4) const char gUnknown_80DE7E8[] = _( - " Okeydoke. That{APOSTROPHE}s all done."); + " Okeydoke. That's all done."); ALIGNED(4) const char gUnknown_80DE808[] = _( " Do you want to delete\n" @@ -281,7 +281,7 @@ ALIGNED(4) const char gUnknown_80DE808[] = _( ALIGNED(4) const char gUnknown_80DE830[] = _( " Okeydoke.\n" - "I{APOSTROPHE}ll delete {COLOR_1 LIGHT_BLUE}every piece of mail{END_COLOR_TEXT_1}."); + "I'll delete {COLOR_1 LIGHT_BLUE}every piece of mail{END_COLOR_TEXT_1}."); ALIGNED(4) const char gUnknown_80DE864[] = _( " Okeydoke.\n" @@ -289,7 +289,7 @@ ALIGNED(4) const char gUnknown_80DE864[] = _( " Let me save your adventure."); ALIGNED(4) const char gUnknown_80DE8B4[] = _( - " Well{COMMA} hello{COMMA} there!\n" + " Well, hello, there!\n" "This is the {COLOR_1 LIGHT_BLUE}Friend Rescue{END_COLOR_TEXT_1} counter.\n" "What can I help you with today?"); @@ -301,53 +301,53 @@ ALIGNED(4) const char gUnknown_80DE93C[] = _( " Come again anytime!"); ALIGNED(4) const char gWonderMailErrorText[] = _( - " ...Uh{COMMA} no?\n" - "Something{APOSTROPHE}s not working right here..."); + " ...Uh, no?\n" + "Something's not working right here..."); ALIGNED(4) const char gWonderMailNumGBAsText[] = _( - " ...Uh{COMMA} no?\n" - "The number of GBA systems isn{APOSTROPHE}t right.\n" - "You{APOSTROPHE}d better try this again from the top."); + " ...Uh, no?\n" + "The number of GBA systems isn't right.\n" + "You'd better try this again from the top."); ALIGNED(4) const char gWonderMailWrongModeText[] = _( - " ...Uh{COMMA} no? You{APOSTROPHE}re not in the\n" + " ...Uh, no? You're not in the\n" "same mode as your friend.\n" - "You{APOSTROPHE}d better try this again from the top."); + "You'd better try this again from the top."); ALIGNED(4) const char gWonderMailStorageFullText[] = _( - " ...Uh{COMMA} no?\n" + " ...Uh, no?\n" "Your storage space is stuffed full.\n" - "You{APOSTROPHE}d better make room and try again."); + "You'd better make room and try again."); ALIGNED(4) const char gWonderMailDuplicateText[] = _( - " ...Uh{COMMA} no? It looks like\n" + " ...Uh, no? It looks like\n" "you received this mail before.\n" - "You can{APOSTROPHE}t get the same mail twice. "); + "You can't get the same mail twice. "); ALIGNED(4) const char gWonderMailNotEligibleReceiveText[] = _( - " ...Uh{COMMA} no?\n" - "You{APOSTROPHE}re not eligible to receive this mail."); + " ...Uh, no?\n" + "You're not eligible to receive this mail."); ALIGNED(4) const char gWonderMailNoRoomText[] = _( - " ...Uh{COMMA} no?\n" - "There{APOSTROPHE}s no room for you to \n" + " ...Uh, no?\n" + "There's no room for you to \n" "receive any more mail.{EXTRA_MSG}" - " You{APOSTROPHE}d better delete some\n" + " You'd better delete some\n" "mail and make room before you come see\n" "me again about receiving new mail."); ALIGNED(4) const char gWonderMailFriendErrorText[] = _( - " ...Uh{COMMA} no? Looks like your\n" - "friend didn{APOSTROPHE}t do what needed doing.\n" - "You{APOSTROPHE}d better do this again from the top."); + " ...Uh, no? Looks like your\n" + "friend didn't do what needed doing.\n" + "You'd better do this again from the top."); ALIGNED(4) const char gWonderMailPasswordIncorrectText[] = _( - " ...Uh{COMMA} no?\n" + " ...Uh, no?\n" "This here password looks wrong.\n" "Do you want to try that again?"); ALIGNED(4) const char gWonderMailSOSPasswordIncorrectText[] = _( - " ...Uh{COMMA} no? This password{APOSTROPHE}s\n" + " ...Uh, no? This password's\n" "not for any {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}."); ALIGNED(4) const char gWonderMailAOKMailReceivedText[] = _( diff --git a/src/data/wonder_mail_main_menu.h b/src/data/wonder_mail_main_menu.h index 5cf3e723c..0e017a948 100644 --- a/src/data/wonder_mail_main_menu.h +++ b/src/data/wonder_mail_main_menu.h @@ -46,7 +46,7 @@ ALIGNED(4) const char gUnknown_80E79E4[] = "The sender and receiver appear to be ALIGNED(4) const char gUnknown_80E7A48[] = _("There is no response from your friend.\n" "Please make sure the sender and receiver\n" - "are ready{COMMA} then redo this from the start."); + "are ready, then redo this from the start."); ALIGNED(4) const char gUnknown_80E7AC4[] = "What would you like to do?"; @@ -66,12 +66,12 @@ ALIGNED(4) const char gUnknown_80E7B88[] = _("The received {COLOR_1 LIGHT_BLUE}W ALIGNED(4) const char gUnknown_80E7BC8[] = _("The {COLOR_1 LIGHT_BLUE}Wonder Mail{END_COLOR_TEXT_1} was refused."); ALIGNED(4) const char gUnknown_80E7BEC[] = _("Connect a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}.\n" - "When you and your friend are ready{COMMA}\n" + "When you and your friend are ready,\n" "you may communicate. "); ALIGNED(4) const char gUnknown_80E7C48[] = _("{CENTER_ALIGN}In communication...\n" "{CENTER_ALIGN}Please wait with the power on.\n" - "{CENTER_ALIGN}To cancel{COMMA} press {B_BUTTON}."); + "{CENTER_ALIGN}To cancel, press {B_BUTTON}."); ALIGNED(4) const char gUnknown_80E7C98[] = _("Please enter the\n" "{COLOR_1 LIGHT_BLUE}Wonder Mail password{END_COLOR_TEXT_1}."); diff --git a/src/friend_rescue.c b/src/friend_rescue.c index a6fa8840b..5ac108e8d 100644 --- a/src/friend_rescue.c +++ b/src/friend_rescue.c @@ -46,7 +46,7 @@ ALIGNED(4) const u8 gUnknown_80E2610[] = _( ALIGNED(4) const u8 gUnknown_80E2640[] = _( "How would you like to receive your\n" - "friend{APOSTROPHE}s {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}?"); + "friend's {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}?"); ALIGNED(4) const u8 gUnknown_80E2680[] = _( "How would you like to send your\n" @@ -54,7 +54,7 @@ ALIGNED(4) const u8 gUnknown_80E2680[] = _( ALIGNED(4) const u8 gUnknown_80E26B0[] = _( "How would you like to receive your\n" - "friend{APOSTROPHE}s {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}?"); + "friend's {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}?"); ALIGNED(4) const u8 gUnknown_80E26F0[] = _( "How would you like to send your\n" @@ -62,14 +62,14 @@ ALIGNED(4) const u8 gUnknown_80E26F0[] = _( ALIGNED(4) const u8 gUnknown_80E2728[] = _( "How would you like to receive your\n" - "friend{APOSTROPHE}s {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}?"); + "friend's {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}?"); ALIGNED(4) const u8 gUnknown_80E276C[] = _( "The GBA Game Pak does not have\n" "an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} on it."); ALIGNED(4) const u8 gUnknown_80E27A4[] = _( - "If you accept an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}{COMMA} the\n" + "If you accept an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}, the\n" "{COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} you received before\n" "will be overwritten. Is that OK?"); @@ -91,7 +91,7 @@ ALIGNED(4) const u8 gUnknown_80E28D8[] = _( "Resume your game using {COLOR_1 LIGHT_BLUE}Revive Team{END_COLOR_TEXT_1}."); ALIGNED(4) const u8 gUnknown_80E2904[] = _( - "Your friend{APOSTROPHE}s Mailbox is full.\n" + "Your friend's Mailbox is full.\n" "This piece of mail cannot be sent.\n" "The recipient must delete old mail."); @@ -125,7 +125,7 @@ ALIGNED(4) const u8 gUnknown_80E2AA8[] = _( ALIGNED(4) const u8 gUnknown_80E2AE4[] = _( "Please connect a {COLOR_1 LIGHT_BLUE}Link Cable{END_COLOR_TEXT_1}.\n" -"When your friend{APOSTROPHE}s side is ready{COMMA} you may\n" +"When your friend's side is ready, you may\n" "communicate and exchange data."); ALIGNED(4) const u8 gUnknown_80E2B54[] = _( @@ -133,7 +133,7 @@ ALIGNED(4) const u8 gUnknown_80E2B54[] = _( "Your adventure will be saved."); ALIGNED(4) const u8 gUnknown_80E2B90[] = _( -"Using a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}{COMMA}\n" +"Using a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1},\n" "you can send a {COLOR_1 LIGHT_BLUE}helper Pokémon{END_COLOR_TEXT_1} to\n" "a friend."); diff --git a/src/mission_reward.c b/src/mission_reward.c index 4c9e5c7c2..c357018bd 100644 --- a/src/mission_reward.c +++ b/src/mission_reward.c @@ -66,7 +66,7 @@ const UnkTextStruct2 gUnknown_80E041C = { }; ALIGNED(4) const u8 gUnknown_80E0434[] = _( - " Here{APOSTROPHE}s your reward!\n" + " Here's your reward!\n" "{COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}!"); ALIGNED(4) const u8 gUnknown_80E045C[] = _( @@ -74,22 +74,22 @@ ALIGNED(4) const u8 gUnknown_80E045C[] = _( "{CENTER_ALIGN}{COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}."); ALIGNED(4) const u8 gUnknown_80E0484[] = _( - "{CENTER_ALIGN}{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{APOSTROPHE}s team received\n" + "{CENTER_ALIGN}{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}'s team received\n" "{CENTER_ALIGN}{COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}."); ALIGNED(4) const u8 gUnknown_80E04B4[]= _( - " As your reward{COMMA} you can\n" + " As your reward, you can\n" "now go to the Friend Area\n" "{COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}!"); ALIGNED(4) const u8 gUnknown_80E04F4[] = _( - "{CENTER_ALIGN}...Oh{COMMA} wait{COMMA} sorry.{EXTRA_MSG}" + "{CENTER_ALIGN}...Oh, wait, sorry.{EXTRA_MSG}" "{CENTER_ALIGN}You already have the \n" "{CENTER_ALIGN}{COLOR_1 GREEN}{ARG_FRIEND_AREA} Friend Area{END_COLOR_TEXT_1}.{EXTRA_MSG}" - "{CENTER_ALIGN}I{APOSTROPHE}m sorry that my reward is\n" + "{CENTER_ALIGN}I'm sorry that my reward is\n" "{CENTER_ALIGN}something you already have.{EXTRA_MSG}" - "{CENTER_ALIGN}In its place{COMMA} {COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{COMMA}\n" - "{CENTER_ALIGN}you can have {COLOR_1 LIGHT_BLUE}1{COMMA}000{END_COLOR_TEXT_1} {POKE}."); + "{CENTER_ALIGN}In its place, {COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1},\n" + "{CENTER_ALIGN}you can have {COLOR_1 LIGHT_BLUE}1,000{END_COLOR_TEXT_1} {POKE}."); ALIGNED(4) const u8 gUnknown_80E05C0[] = _( "{CENTER_ALIGN}{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1} gained access\n" @@ -97,12 +97,12 @@ ALIGNED(4) const u8 gUnknown_80E05C0[] = _( "{CENTER_ALIGN}{COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}."); ALIGNED(4) const u8 gUnknown_80E05FC[] = _( - "{CENTER_ALIGN}{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{APOSTROPHE}s team gained access\n" + "{CENTER_ALIGN}{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}'s team gained access\n" "{CENTER_ALIGN}to the Friend Area\n" "{CENTER_ALIGN}{COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}."); ALIGNED(4) const u8 gUnknown_80E0640[] = _( - " Here{APOSTROPHE}s your reward!\n" + " Here's your reward!\n" "The promised {COLOR_1 GREEN}{ARG_MOVE_ITEM_1}{END_COLOR_TEXT_1}!"); ALIGNED(4) const u8 gUnknown_80E0670[] = _( diff --git a/src/save_menu.c b/src/save_menu.c index 4c7601cf6..afcd78111 100644 --- a/src/save_menu.c +++ b/src/save_menu.c @@ -42,7 +42,7 @@ const MenuItem gSavingAdventureMenuItems[] = { {sUnknown_80E6F70, 4}, {NULL, 2} }; -ALIGNED(4) const u8 sUnknown_80E6F70[] = _("{CENTER_ALIGN}Don{APOSTROPHE}t turn off the power."); +ALIGNED(4) const u8 sUnknown_80E6F70[] = _("{CENTER_ALIGN}Don't turn off the power."); ALIGNED(4) const u8 sUnknown_80E6F90[] = _("{CENTER_ALIGN}Saving your adventure!"); ALIGNED(4) const u8 sUnknown_80E6FAC[] = _("{CENTER_ALIGN}{COLOR_1 RED}Beware!{END_COLOR_TEXT_1} "); diff --git a/src/thank_you_wonder_mail.c b/src/thank_you_wonder_mail.c index 8b3401cc1..e7c9a9312 100644 --- a/src/thank_you_wonder_mail.c +++ b/src/thank_you_wonder_mail.c @@ -160,7 +160,7 @@ const MenuItem gUnknown_80DEE7C[] = {}, }; -ALIGNED(4) static const u8 DontSendItem_Text[] = _("Don{APOSTROPHE}t Send Item"); +ALIGNED(4) static const u8 DontSendItem_Text[] = _("Don't Send Item"); ALIGNED(4) static const u8 SendItem_Text[] = "Send Item"; const MenuItem gUnknown_80DEEBC[] = diff --git a/src/wonder_mail_2.c b/src/wonder_mail_2.c index 19441ba28..3c70cdebe 100644 --- a/src/wonder_mail_2.c +++ b/src/wonder_mail_2.c @@ -62,10 +62,10 @@ extern u32 GetDungeonTeamRankPts(DungeonLocation *, u32); ALIGNED(4) const char gRescueTeamNamePlaceholder[] = "????"; ALIGNED(4) const char gUnknown_80DF9F8[] = _( - " Oh{COMMA} hello!\n" - "Your rescue mission went well{COMMA} didn{APOSTROPHE}t it?\n" - "I wouldn{APOSTROPHE}t expect any less{COMMA} {COLOR_1 LIGHT_BLUE}%s{END_COLOR_TEXT_1}!{EXTRA_MSG}" - " Well{COMMA} well!\n" + " Oh, hello!\n" + "Your rescue mission went well, didn't it?\n" + "I wouldn't expect any less, {COLOR_1 LIGHT_BLUE}%s{END_COLOR_TEXT_1}!{EXTRA_MSG}" + " Well, well!\n" "Here is your reward from the Pokémon\n" "Rescue Organization!"); @@ -73,12 +73,12 @@ ALIGNED(4) const char gUnknown_80DFAA8[] = _( " I hope you will keep on\n" "rescuing your friends in\n" "dire straits.{EXTRA_MSG}" - " And now{COMMA} I must save\n" + " And now, I must save\n" "your adventure."); ALIGNED(4) const char gUnknown_80DFB14[] = _( - " Oh{COMMA} yes{COMMA} that{APOSTROPHE}s right.\n" - "Please don{APOSTROPHE}t forget to send an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}\n" + " Oh, yes, that's right.\n" + "Please don't forget to send an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}\n" "to the friend you just rescued.{EXTRA_MSG}" " Please give me a shout if\n" "you would like to send {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}."); diff --git a/src/wonder_mail_4.c b/src/wonder_mail_4.c index 14a8b9371..de7641b24 100644 --- a/src/wonder_mail_4.c +++ b/src/wonder_mail_4.c @@ -66,7 +66,7 @@ const u8 * const gUnknown_80E086C[MAX_WONDER_MAIL_TYPES] = OkdRescue }; -ALIGNED(4) const u8 OkdRescue[] = _("OK{APOSTROPHE}d Rescues"); +ALIGNED(4) const u8 OkdRescue[] = _("OK'd Rescues"); ALIGNED(4) const u8 CompletedJobs[] = "Completed Jobs"; ALIGNED(4) const u8 ThanksList[] = "Thanks List"; ALIGNED(4) const u8 AOKMail[] = "A-OK Mail"; diff --git a/src/wonder_mail_6.c b/src/wonder_mail_6.c index 542238ead..c96ce33a4 100644 --- a/src/wonder_mail_6.c +++ b/src/wonder_mail_6.c @@ -81,12 +81,12 @@ const UnkTextStruct2 gUnknown_80E09C0 = { }; ALIGNED(4) const u8 gUnknown_80E09D8[] = _( - " ...Uh{COMMA} no?\n" - "You don{APOSTROPHE}t have any {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}."); + " ...Uh, no?\n" + "You don't have any {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}."); ALIGNED(4) const u8 gUnknown_80E0A0C[] = _( - " ...Uh{COMMA} no?\n" - "You don{APOSTROPHE}t have any {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}."); + " ...Uh, no?\n" + "You don't have any {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}."); static void sub_8031300(void); static void HandleWonderMail6MainMenu(void); @@ -127,11 +127,11 @@ bool8 sub_8030F58(u32 wonderMailType) switch(wonderMailType) { case WONDER_MAIL_TYPE_SOS_1: - // "You don{APOSTROPHE}t have any {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.\0" + // "You don't have any {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.\0" xxx_info_box_80141B4(gUnknown_80E09D8,0,&gUnknown_203B328->faceFile,0x101); break; case WONDER_MAIL_TYPE_AOK: - // "You don{APOSTROPHE}t have any {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.\0" + // "You don't have any {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.\0" xxx_info_box_80141B4(gUnknown_80E0A0C,0,&gUnknown_203B328->faceFile,0x101); break; }