code_8040094 decompiled

This commit is contained in:
DizzyEggg
2025-03-08 18:57:40 +01:00
parent f03e66dd33
commit 2c79110bad
4 changed files with 87 additions and 236 deletions
+72 -3
View File
@@ -32,12 +32,11 @@ extern u32 gStatusSpriteMasks_InvisibleClassStatus[];
extern u32 gStatusSpriteMasks_BlinkerClassStatus[];
extern u32 gStatusSpriteMasks_MuzzledStatus[];
extern void sub_803ED30(u8, Entity *pokemon, u8, u8);
extern void sub_804151C(Entity *pokemon, u32 r1, u8 r2);
extern u32 sub_806F62C(u32);
extern u32 sub_800DC9C(s32 a0);
extern void sub_800569C(DungeonPos *, axdata *, u8);
extern void PlaySoundEffect(u32);
extern void sub_8041550(Entity *pokemon, u32, u32, u32, u32, u32);
void EntityUpdateStatusSprites(Entity *entity);
@@ -51,8 +50,78 @@ extern void sub_8042E98(void);
extern void sub_800EE5C(u32);
extern void sub_800EF64(void);
void sub_804178C(u8 param_1);
u32 sub_8041764(unkStruct_80416E0 *param_1, bool8 param_2);
s32 sub_80416E0(PixelPos *pos, u32 param_2, bool8 param_3);
s32 sub_8041550(Entity *entity, s32 a1, u8 a2, u8 a3, s32 a4, u8 a5);
s32 sub_804151C(Entity *entity, s32 r1, u8 r2)
{
u8 r3 = sub_800DC9C(r1);
return sub_8041550(entity, r1, r2, r3, 2, 0);
}
s32 sub_8041550(Entity *entity, s32 a1, u8 a2, u8 a3, s32 a4, u8 a5)
{
s32 i;
EntityInfo *entInfo;
DungeonPos pos;
unkStruct_80416E0 sp;
unkStruct_2039DB0 unkStruct;
PixelPos pixelPos;
s32 var;
s32 r4;
if (!EntityIsValid(entity))
return -1;
entInfo = GetEntInfo(entity);
if (!sub_8042768(entity))
return -1;
if (!a5 && entInfo->unkFF == 2)
return -1;
if (a4 != 0) {
sub_804178C(a4 == 2);
}
sub_800569C(&pos, &entity->axObj.axdata, a3);
if (pos.x != 99 && pos.y != 99) {
pixelPos.x = entity->pixelPos.x + (pos.x << 8);
pixelPos.y = (entity->pixelPos.y + (pos.y << 8)) - entInfo->unk174.raw;
}
else {
pixelPos.x = entity->pixelPos.x;
pixelPos.y = entity->pixelPos.y - entInfo->unk174.raw;
}
var = entity->pixelPos.y / 256;
var -= gDungeon->unk181e8.cameraPixelPos.y;
var /= 2;
var++;
sp.unk0 = a1;
sp.unk4 = 0;
sp.dir = -1;
sp.x = pixelPos.x / 256;
sp.y = pixelPos.y / 256;
sp.unk14 = -1;
sp.unk10 = 0;
sp.unk12 = 0;
sp.unk18 = var;
sub_8004E8C(&unkStruct);
r4 = sub_8041764(&sp, FALSE);
if (a2) {
for (i = 0; i < 100; i++) {
if (!sub_800E9A8(r4)) {
break;
}
sub_803E46C(0x42);
}
r4 = -1;
}
return r4;
}
s32 sub_80416A4(DungeonPos *pos_1, u32 param_2, bool8 param_3)
{