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code_8040094 decompiled
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+72
-3
@@ -32,12 +32,11 @@ extern u32 gStatusSpriteMasks_InvisibleClassStatus[];
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extern u32 gStatusSpriteMasks_BlinkerClassStatus[];
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extern u32 gStatusSpriteMasks_MuzzledStatus[];
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extern void sub_803ED30(u8, Entity *pokemon, u8, u8);
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extern void sub_804151C(Entity *pokemon, u32 r1, u8 r2);
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extern u32 sub_806F62C(u32);
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extern u32 sub_800DC9C(s32 a0);
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extern void sub_800569C(DungeonPos *, axdata *, u8);
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extern void PlaySoundEffect(u32);
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extern void sub_8041550(Entity *pokemon, u32, u32, u32, u32, u32);
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void EntityUpdateStatusSprites(Entity *entity);
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@@ -51,8 +50,78 @@ extern void sub_8042E98(void);
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extern void sub_800EE5C(u32);
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extern void sub_800EF64(void);
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void sub_804178C(u8 param_1);
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u32 sub_8041764(unkStruct_80416E0 *param_1, bool8 param_2);
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s32 sub_80416E0(PixelPos *pos, u32 param_2, bool8 param_3);
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s32 sub_8041550(Entity *entity, s32 a1, u8 a2, u8 a3, s32 a4, u8 a5);
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s32 sub_804151C(Entity *entity, s32 r1, u8 r2)
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{
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u8 r3 = sub_800DC9C(r1);
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return sub_8041550(entity, r1, r2, r3, 2, 0);
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}
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s32 sub_8041550(Entity *entity, s32 a1, u8 a2, u8 a3, s32 a4, u8 a5)
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{
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s32 i;
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EntityInfo *entInfo;
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DungeonPos pos;
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unkStruct_80416E0 sp;
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unkStruct_2039DB0 unkStruct;
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PixelPos pixelPos;
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s32 var;
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s32 r4;
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if (!EntityIsValid(entity))
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return -1;
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entInfo = GetEntInfo(entity);
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if (!sub_8042768(entity))
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return -1;
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if (!a5 && entInfo->unkFF == 2)
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return -1;
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if (a4 != 0) {
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sub_804178C(a4 == 2);
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}
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sub_800569C(&pos, &entity->axObj.axdata, a3);
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if (pos.x != 99 && pos.y != 99) {
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pixelPos.x = entity->pixelPos.x + (pos.x << 8);
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pixelPos.y = (entity->pixelPos.y + (pos.y << 8)) - entInfo->unk174.raw;
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}
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else {
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pixelPos.x = entity->pixelPos.x;
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pixelPos.y = entity->pixelPos.y - entInfo->unk174.raw;
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}
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var = entity->pixelPos.y / 256;
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var -= gDungeon->unk181e8.cameraPixelPos.y;
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var /= 2;
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var++;
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sp.unk0 = a1;
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sp.unk4 = 0;
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sp.dir = -1;
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sp.x = pixelPos.x / 256;
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sp.y = pixelPos.y / 256;
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sp.unk14 = -1;
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sp.unk10 = 0;
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sp.unk12 = 0;
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sp.unk18 = var;
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sub_8004E8C(&unkStruct);
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r4 = sub_8041764(&sp, FALSE);
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if (a2) {
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for (i = 0; i < 100; i++) {
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if (!sub_800E9A8(r4)) {
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break;
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}
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sub_803E46C(0x42);
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}
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r4 = -1;
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}
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return r4;
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}
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s32 sub_80416A4(DungeonPos *pos_1, u32 param_2, bool8 param_3)
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{
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