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Dungeon pokemon/Floor ID JSON Part 1 (#39)
* move Thunderwave and Tiny Woods pokemon to json * rule tweaking to actually build tool before parsing JSON * delete .inc pokemon for tiny Woods and Thunderwave * silence git complaining about br_ips and ips_patch * use defines for species and pass the header file for species * convert sinister woods * convert MtThunderPeak * convert silent chasm * add trial floor_id w/ tiny woods * change make rule name to fix compile * MtSteel converted and bugfix * convert few floor headers and great canyon pokemon * code cleanup * unify unkData into UnkTextStruct2 * more code cleanup and some text decomp * doc more funcs and decomp/split some stuff * document more save stuff * more save work and move some data * pika sniped UpdateNatureTotal * decomp a litle and convert a few more dungeons * better scanning for json files * mt freeze and peak
This commit is contained in:
+42
-7
@@ -9,14 +9,49 @@ extern void Hang();
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extern bool32 gNDS_DebugEnabled;
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extern u8 gUnknown_203B150;
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extern const char gUnknown_80D421C[];
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extern const char gNotMountText[];
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extern const char gNotEntryText[];
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extern const char gFuncFileLineString[];
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extern const char gFuncFileLineStringWPrefix[];
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extern const char gFuncFileLineString2[];
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extern const char gFatalText[];
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extern const char gUnknown_80D42D4[];
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ALIGNED(4) const char gNotEntryText[] = _("--- not entry ---");
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ALIGNED(4) const char gFuncFileLineStringWPrefix[] = _("%sfunc = '%s'\n"
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"file = '%s' line = %5d\n");
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ALIGNED(4) const char gFuncFileLineString2[] = _("func = '%s'\n"
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"file = '%s' line = %5d\n");
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ALIGNED(4) const char debug_fill14[] = _("pksdir0");
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ALIGNED(4) const char gUnknown_80D421C[] = _(" Print ");
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ALIGNED(4) const char debug_fill13[] = _("pksdir0");
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ALIGNED(4) const char Performance_Text[] = _("Performance");
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ALIGNED(4) const char MemoryCard_Text[] = _("Memory Card");
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ALIGNED(4) const char Memory_Text[] = _("Memory");
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ALIGNED(4) const char Flag_Text[] = _("Flag");
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ALIGNED(4) const char Se_Text[] = _("Se");
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ALIGNED(4) const char Bgm_Text[] = _("Bgm");
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ALIGNED(4) const char Sound_Text[] = _("Sound");
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ALIGNED(4) const char Dungeon_Text[] = _("Dungeon");
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ALIGNED(4) const char GroundScript_Text[] = _("GroundScript");
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ALIGNED(4) const char Ground_Text[] = _("Ground");
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ALIGNED(4) const char gNotMountText[] = _("not mount log system");
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ALIGNED(4) const char debug_fill9[] = _("pksdir0");
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ALIGNED(4) const char debug_fill10[] = _("pksdir0");
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ALIGNED(4) const char debug_fill11[] = _("pksdir0");
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ALIGNED(4) const char debug_fill12[] = _("pksdir0");
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ALIGNED(4) const char gFatalText[] = _("!!!!! Fatal !!!!!\n");
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ALIGNED(4) const char gUnknown_80D42D4[] = _("%s\n");
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ALIGNED(4) const char debug_fill0[] = _("pksdir0");
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ALIGNED(4) const char debug_fill1[] = _("pksdir0");
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ALIGNED(4) const char debug_fill2[] = _("pksdir0");
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ALIGNED(4) const char debug_fill3[] = _("pksdir0");
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ALIGNED(4) const char debug_fill4[] = _("pksdir0");
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ALIGNED(4) const char debug_fill5[] = _("pksdir0");
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ALIGNED(4) const char debug_fill6[] = _("pksdir0");
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ALIGNED(4) const char debug_fill7[] = _("pksdir0");
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ALIGNED(4) const char debug_fill8[] = _("pksdir0");
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void NDS_DebugInit(void)
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{
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