Dungeon pokemon/Floor ID JSON Part 1 (#39)

* move Thunderwave and Tiny Woods pokemon to json

* rule tweaking to actually build tool before parsing JSON

* delete .inc pokemon for tiny Woods and Thunderwave

* silence git complaining about br_ips and ips_patch

* use defines for species and pass the header file for species

* convert sinister woods

* convert MtThunderPeak

* convert silent chasm

* add trial floor_id w/ tiny woods

* change make rule name to fix compile

* MtSteel converted and bugfix

* convert few floor headers and great canyon pokemon

* code cleanup

* unify unkData into UnkTextStruct2

* more code cleanup and some text decomp

* doc more funcs and decomp/split some stuff

* document more save stuff

* more save work and move some data

* pika sniped UpdateNatureTotal

* decomp a litle and convert a few more dungeons

* better scanning for json files

* mt freeze and peak
This commit is contained in:
Seth Barberee
2021-06-09 22:54:21 -05:00
committed by GitHub
parent eaa141c612
commit 377bd14ea6
152 changed files with 55612 additions and 52652 deletions
+42 -7
View File
@@ -9,14 +9,49 @@ extern void Hang();
extern bool32 gNDS_DebugEnabled;
extern u8 gUnknown_203B150;
extern const char gUnknown_80D421C[];
extern const char gNotMountText[];
extern const char gNotEntryText[];
extern const char gFuncFileLineString[];
extern const char gFuncFileLineStringWPrefix[];
extern const char gFuncFileLineString2[];
extern const char gFatalText[];
extern const char gUnknown_80D42D4[];
ALIGNED(4) const char gNotEntryText[] = _("--- not entry ---");
ALIGNED(4) const char gFuncFileLineStringWPrefix[] = _("%sfunc = '%s'\n"
"file = '%s' line = %5d\n");
ALIGNED(4) const char gFuncFileLineString2[] = _("func = '%s'\n"
"file = '%s' line = %5d\n");
ALIGNED(4) const char debug_fill14[] = _("pksdir0");
ALIGNED(4) const char gUnknown_80D421C[] = _(" Print ");
ALIGNED(4) const char debug_fill13[] = _("pksdir0");
ALIGNED(4) const char Performance_Text[] = _("Performance");
ALIGNED(4) const char MemoryCard_Text[] = _("Memory Card");
ALIGNED(4) const char Memory_Text[] = _("Memory");
ALIGNED(4) const char Flag_Text[] = _("Flag");
ALIGNED(4) const char Se_Text[] = _("Se");
ALIGNED(4) const char Bgm_Text[] = _("Bgm");
ALIGNED(4) const char Sound_Text[] = _("Sound");
ALIGNED(4) const char Dungeon_Text[] = _("Dungeon");
ALIGNED(4) const char GroundScript_Text[] = _("GroundScript");
ALIGNED(4) const char Ground_Text[] = _("Ground");
ALIGNED(4) const char gNotMountText[] = _("not mount log system");
ALIGNED(4) const char debug_fill9[] = _("pksdir0");
ALIGNED(4) const char debug_fill10[] = _("pksdir0");
ALIGNED(4) const char debug_fill11[] = _("pksdir0");
ALIGNED(4) const char debug_fill12[] = _("pksdir0");
ALIGNED(4) const char gFatalText[] = _("!!!!! Fatal !!!!!\n");
ALIGNED(4) const char gUnknown_80D42D4[] = _("%s\n");
ALIGNED(4) const char debug_fill0[] = _("pksdir0");
ALIGNED(4) const char debug_fill1[] = _("pksdir0");
ALIGNED(4) const char debug_fill2[] = _("pksdir0");
ALIGNED(4) const char debug_fill3[] = _("pksdir0");
ALIGNED(4) const char debug_fill4[] = _("pksdir0");
ALIGNED(4) const char debug_fill5[] = _("pksdir0");
ALIGNED(4) const char debug_fill6[] = _("pksdir0");
ALIGNED(4) const char debug_fill7[] = _("pksdir0");
ALIGNED(4) const char debug_fill8[] = _("pksdir0");
void NDS_DebugInit(void)
{