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Dungeon pokemon/Floor ID JSON Part 1 (#39)
* move Thunderwave and Tiny Woods pokemon to json * rule tweaking to actually build tool before parsing JSON * delete .inc pokemon for tiny Woods and Thunderwave * silence git complaining about br_ips and ips_patch * use defines for species and pass the header file for species * convert sinister woods * convert MtThunderPeak * convert silent chasm * add trial floor_id w/ tiny woods * change make rule name to fix compile * MtSteel converted and bugfix * convert few floor headers and great canyon pokemon * code cleanup * unify unkData into UnkTextStruct2 * more code cleanup and some text decomp * doc more funcs and decomp/split some stuff * document more save stuff * more save work and move some data * pika sniped UpdateNatureTotal * decomp a litle and convert a few more dungeons * better scanning for json files * mt freeze and peak
This commit is contained in:
+17
-19
@@ -6,24 +6,24 @@
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extern struct DebugMenu *gUnknown_203B3EC;
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const struct unkData gUnknown_80E7D40 =
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const struct UnkTextStruct2 gUnknown_80E7D40 =
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{
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0x00, 0x00, 0x00, 0x00,
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0x03, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00
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0x00, 0x00,
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0x00, 0x00,
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NULL
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};
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const struct unkData gUnknown_80E7D58 =
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const struct UnkTextStruct2 gUnknown_80E7D58 =
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{
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0x00, 0x00, 0x00, 0x00,
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0x03, 0x00, 0x00, 0x00,
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0x02, 0x00, 0x02, 0x00,
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0x09, 0x00, 0x0b, 0x00,
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0x0b, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00
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0x09, 0x0b,
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0x0b, 0x00,
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NULL
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};
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extern const char dungeons_string[];
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@@ -55,17 +55,15 @@ ALIGNED(4) const char field_map_string[] = _("Field Map");
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ALIGNED(4) const char field_string[] = _("Field");
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ALIGNED(4) const char dungeons_string[] = _("Dungeons");
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ALIGNED(4) const char debug_fill0[] = _("pksdir0");
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ALIGNED(4) const char debug_fill1[] = _("pksdir0");
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ALIGNED(4) const char debug_fill2[] = _("pksdir0");
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ALIGNED(4) const char debug_fill3[] = _("pksdir0");
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ALIGNED(4) const char debug_fill4[] = _("pksdir0");
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ALIGNED(4) const char debug_fill5[] = _("pksdir0");
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ALIGNED(4) const char debug_fill6[] = _("pksdir0");
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ALIGNED(4) const char debug_menu_fill0[] = _("pksdir0");
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ALIGNED(4) const char debug_menu_fill1[] = _("pksdir0");
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ALIGNED(4) const char debug_menu_fill2[] = _("pksdir0");
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ALIGNED(4) const char debug_menu_fill3[] = _("pksdir0");
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ALIGNED(4) const char debug_menu_fill4[] = _("pksdir0");
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ALIGNED(4) const char debug_menu_fill5[] = _("pksdir0");
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ALIGNED(4) const char debug_menu_fill6[] = _("pksdir0");
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extern void sub_800641C(struct unkData *, u32, u32);
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extern void ResetUnusedInputStruct(void);
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extern u8 sub_8012FD8(struct DebugMenu *);
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extern void sub_8013114(struct DebugMenu *, s32 *);
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@@ -73,9 +71,9 @@ extern void sub_80976F8(u8);
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extern void sub_803A3BC(void);
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extern void sub_803A3A0(void);
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extern void SetMenuItems(void *menu, struct unkData *, u32, const struct unkData *, const struct MenuItem *entries, u32, u32, u32);
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extern void SetMenuItems(void *menu, struct UnkTextStruct2 *, u32, const struct UnkTextStruct2 *, const struct MenuItem *entries, u32, u32, u32);
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extern void sub_8035CF4(struct DebugMenu *, u32, u32);
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extern void sub_8035CC0(struct unkData *, u32);
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extern void sub_8035CC0(struct UnkTextStruct2 *, u32);
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void CreateDebugMenu(void)
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{
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