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decomp a few and combine few files
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@@ -3,7 +3,12 @@
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#include "dungeon_entity.h"
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bool8 IsAtJunction(struct DungeonEntity *pokemon);
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bool8 ShouldAvoidFirstHit(struct DungeonEntity *pokemon, bool8 forceAvoid);
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bool8 ShouldAvoidEnemies(struct DungeonEntity *pokemon);
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bool8 ShouldAvoidEnemiesAndShowEffect(struct DungeonEntity *pokemon, bool8 showRunAwayEffect);
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void CheckRunAwayVisualFlag(struct DungeonEntity *pokemon, bool8 showRunAwayEffect);
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u8 CanTarget(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, bool8 ignoreInvisible, bool8 checkPetrified);
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u8 sub_807167C(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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#endif
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@@ -1,8 +0,0 @@
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#ifndef GUARD_DUNGEON_AI_TARGETING_2_H
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#define GUARD_DUNGEON_AI_TARGETING_2_H
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#include "dungeon_entity.h"
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u8 CanTarget(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, bool8 ignoreInvisible, bool8 checkPetrified);
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#endif
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