mirror of
https://github.com/pret/pmd-red.git
synced 2026-10-03 16:15:29 -04:00
continue decomping more dungeon side
This commit is contained in:
+4
-4
@@ -40,7 +40,7 @@ extern void sub_8076D10(struct DungeonEntity *pokemon, struct DungeonEntity *r1)
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extern void LevelDownTarget(struct DungeonEntity *pokemon, struct DungeonEntity *r1, u32 r2);
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extern void sub_8078B5C(struct DungeonEntity *, struct DungeonEntity *, u32, u32, u32);
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extern void SetMessageArgument(u8 *buffer, struct DungeonEntity *r1, u32);
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extern void sub_807A290(struct DungeonEntity *pokemon, struct DungeonEntity *r1);
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extern void SendNonVolatileEndMessage(struct DungeonEntity *pokemon, struct DungeonEntity *r1);
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extern void sub_80522F4(struct DungeonEntity *pokemon, struct DungeonEntity *r1, const char[]);
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extern void RestoreVisionTarget(struct DungeonEntity *pokemon, struct DungeonEntity *r1);
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extern void sub_8077910(struct DungeonEntity *pokemon, struct DungeonEntity *r1, u32, u32);
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@@ -110,7 +110,7 @@ void sub_804841C(struct DungeonEntity *pokemon, struct DungeonEntity *target)
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void sub_8048428(struct DungeonEntity *pokemon, struct DungeonEntity *target)
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{
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if(target->entityData->nonVolatileStatus == NON_VOLATILE_STATUS_PARALYZED)
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sub_807A290(pokemon, target);
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SendNonVolatileEndMessage(pokemon, target);
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else
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// Pointer to "But nothing happened!"
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sub_80522F4(pokemon, target, *gUnknown_80F89F4);
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@@ -119,7 +119,7 @@ void sub_8048428(struct DungeonEntity *pokemon, struct DungeonEntity *target)
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void sub_8048450(struct DungeonEntity *pokemon, struct DungeonEntity *target)
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{
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if((u8)(target->entityData->nonVolatileStatus - 2) <= 1)
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sub_807A290(pokemon, target);
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SendNonVolatileEndMessage(pokemon, target);
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else
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// Pointer to "But nothing happened!"
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sub_80522F4(pokemon, target, *gUnknown_80F89F4);
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@@ -164,7 +164,7 @@ void sub_80484DC(struct DungeonEntity *pokemon, struct DungeonEntity *target)
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void sub_80484E8(struct DungeonEntity *pokemon, struct DungeonEntity *target)
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{
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if(target->entityData->nonVolatileStatus == NON_VOLATILE_STATUS_BURNED)
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sub_807A290(pokemon, target);
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SendNonVolatileEndMessage(pokemon, target);
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else
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{
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SetMessageArgument(gAvailablePokemonNames, target, 0);
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+1
-1
@@ -2,6 +2,7 @@
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#include "constants/status.h"
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#include "dungeon_global_data.h"
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#include "dungeon_entity.h"
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#include "code_8077274_1.h"
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#include "moves.h"
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#include "status_checks_1.h"
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#include "weather.h"
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@@ -42,7 +43,6 @@ extern void sub_80768DC(struct DungeonEntity *, struct DungeonEntity *, u32, u32
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extern void sub_80772C0(struct DungeonEntity *r0, struct DungeonEntity *r1, u32, u32, u32);
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extern u8 sub_807EAA0(u32, u32);
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extern void sub_80522F4(struct DungeonEntity *r1, struct DungeonEntity *r2, const char[]);
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extern void sub_8079F20(struct DungeonEntity *r0, struct DungeonEntity *r1, u32, u32);
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extern void sub_8077434(struct DungeonEntity *r0, struct DungeonEntity *r1, u32 , u32, u32);
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extern s32 sub_80556BC(struct DungeonEntity *, struct DungeonEntity *, u8, u32, u32, u32);
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extern u8 sub_805727C(struct DungeonEntity *, struct DungeonEntity *, s16);
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@@ -0,0 +1,743 @@
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#include "global.h"
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#include "constants/item.h"
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#include "constants/status.h"
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#include "dungeon_entity.h"
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#include "dungeon_global_data.h"
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#include "dungeon_items.h"
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#include "dungeon_util.h"
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#include "code_80521D0.h"
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#include "code_8077274_1.h"
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#include "code_808417C.h"
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#include "status_checks_1.h"
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extern u8 gAvailablePokemonNames[0x58];
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extern u8 *gUnknown_80FA8BC[];
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extern u8 *gUnknown_80FA824[];
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extern u8 *gUnknown_80FA81C[];
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extern u8 *gUnknown_80FABF8[];
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extern u8 *gUnknown_80FA820[];
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extern u8 *gUnknown_80FA800[];
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extern u8 *gUnknown_80FAC38[];
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extern u8 *gUnknown_80FA97C[];
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extern u8 *gUnknown_80FA9DC[];
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extern u8 *gUnknown_80FAAAC[];
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extern u8 *gUnknown_80FAB90[];
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extern u8 *gUnknown_80FAC18[];
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extern u8 *gUnknown_80FA638[];
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extern u8 *gUnknown_80FA69C[];
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extern u8 *gUnknown_80FA658[];
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extern u8 *gUnknown_80FA67C[];
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extern u8 *gUnknown_80FA6BC[];
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extern u8 *gUnknown_80FA6D4[];
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extern u8 *gUnknown_80FA9C0[];
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extern u8 *gUnknown_80FAA68[];
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extern u8 *gUnknown_80FAAC8[];
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extern u8 *gUnknown_80FAAE8[];
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extern u8 *gUnknown_80FAB08[];
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extern u8 *gUnknown_80FAB28[];
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extern u8 *gUnknown_80FAB40[];
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extern u8 *gUnknown_80FA7BC[];
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extern u8 *gUnknown_80FA9A0[];
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extern u8 *gUnknown_80FA7DC[];
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extern u8 *gUnknown_80FA79C[];
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extern u8 *gUnknown_80FAA8C[];
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extern u8 *gUnknown_80FA8E0[];
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extern u8 *gUnknown_80FA90C[];
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extern u8 *gUnknown_80FA934[];
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extern u8 *gUnknown_80FA95C[];
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extern u8 *gUnknown_80FABBC[];
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extern u8 *gUnknown_80FAB6C[];
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extern u8 *gUnknown_80FA9F4[];
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extern u8 *gUnknown_80FAA0C[];
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extern u8 *gUnknown_80FAA2C[];
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extern u8 *gUnknown_80FAA48[];
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extern u8 *gUnknown_80FABC0[];
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extern u8 *gUnknown_80FA888[];
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extern u8 *gUnknown_80FA8A8[];
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extern u8 *gUnknown_80FA868[];
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extern s16 gUnknown_80F4F78;
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extern s16 gUnknown_80F4F2C[];
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extern s32 gUnknown_80F4F7A;
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extern u8 *gUnknown_80FA6E8[];
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extern u8 *gUnknown_80FA708[];
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extern u8 *gUnknown_80FA70C[];
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extern u8 *gUnknown_80FA734[];
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extern u8 *gUnknown_80FA710[];
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extern u8 *gUnknown_80FA124[];
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extern u8 *gPtrSealedMoveReleasedMessage[];
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extern u8 *gUnknown_81004E8[];
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extern u8 *gPtrExposedWoreOffMessage[];
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extern u8 *gUnknown_8100594[];
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extern void sub_8049ED4();
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extern void sub_8040A84();
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extern void sub_803E46C(u32);
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extern u8 sub_806CEBC(struct DungeonEntity *);
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extern void sub_806CCB4(struct DungeonEntity *, u8);
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extern void SetMessageArgument(u8 *buffer, struct DungeonEntity *r1, u32);
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extern void sub_80522F4(struct DungeonEntity *pokemon, struct DungeonEntity *r1, const char[]);
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extern void DungeonEntityUpdateStatusSprites(struct DungeonEntity *);
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extern void sub_8042A74(struct DungeonEntity *r0);
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extern void sub_8076CB4(u32);
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extern s32 GetMovementSpeed(struct DungeonEntity *);
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extern void sub_807EC28(u32);
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extern s32 sub_8069F54(struct DungeonEntity *param_1, s16 param_2);
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extern u32 sub_80687D0(s16);
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extern void sub_806A898(struct DungeonEntity *, u32, u32);
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extern void HealTargetHP(struct DungeonEntity *pokemon, struct DungeonEntity *r1, s16, s16, u32);
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extern void sub_806CE68(struct DungeonEntity *, s32);
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extern void sub_806F324(struct DungeonEntity *, s16, u32, u32);
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extern void sub_8075C58(struct DungeonEntity *, struct DungeonEntity *, s32, s32);
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extern void sub_806BFC0(struct DungeonEntityData *, u32);
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extern void sub_80420C8(struct DungeonEntity *r0);
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void sub_8079F20(struct DungeonEntity * pokemon, struct DungeonEntity * target, u8 param_3, u8 param_4)
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{
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bool8 bVar1; // r9
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s32 moveSpeed;
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struct PokemonMove *move;
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struct DungeonEntityData *entityData; // r7
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bool8 bVar8; // r8
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s32 index;
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bVar8 = FALSE;
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bVar1 = FALSE;
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if (EntityExists(target)) {
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entityData = target->entityData;
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if (HasNegativeStatus(target)) {
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bVar8 = TRUE;
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SendSleepEndMessage(pokemon,target,0,0);
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if (!EntityExists(target)) {
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return;
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}
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SendNonVolatileEndMessage(pokemon,target);
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SendImmobilizeEndMessage(pokemon,target);
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SendVolatileEndMessage(pokemon,target);
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SendWaitingEndMessage(pokemon,target,0);
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SendLinkedEndMessage(pokemon,target);
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SendMoveEndMessage(pokemon,target);
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SendEyesightEndMessage(pokemon,target);
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SendMuzzledEndMessage(pokemon,target);
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if (entityData->perishSongTimer != 0) {
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entityData->perishSongTimer = 0;
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sub_80522F4(pokemon,target,*gUnknown_8100594);
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}
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if (entityData->exposedStatus != 0) {
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entityData->exposedStatus = 0;
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sub_80522F4(pokemon,target,*gPtrExposedWoreOffMessage);
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}
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}
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moveSpeed = GetMovementSpeed(target);
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for(index = 0; index < NUM_SPEED_TURN_COUNTERS; index++)
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{
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entityData->slowTurnsLeft[index] = 0;
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}
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if (moveSpeed != GetMovementSpeed(target)) {
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bVar8 = TRUE;
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sub_80522F4(pokemon,target,gUnknown_80FA124[entityData->movementSpeed]);
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}
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for(index = 0; index < MAX_MON_MOVES; index++)
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{
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move = &entityData->moves[index];
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if ((move->moveFlags & MOVE_FLAG_EXISTS) && (move->moveFlags2 & MOVE_FLAG_EXISTS)) {
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bVar8 = TRUE;
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bVar1 = TRUE;
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move->moveFlags2 &= 0xfe;
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}
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}
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if (bVar8) {
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if (param_3 != 0) {
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sub_80420C8(target);
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}
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if (bVar1) {
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sub_80522F4(pokemon,target,*gPtrSealedMoveReleasedMessage);
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}
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}
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else if (param_4 == 0) {
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sub_80522F4(pokemon,target,*gUnknown_81004E8);
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}
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DungeonEntityUpdateStatusSprites(target);
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}
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}
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void sub_807A0CC(struct DungeonEntity * pokemon, struct DungeonEntity * target)
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{
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struct PokemonMove *move;
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struct DungeonEntityData *entityData;
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s32 index;
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if (EntityExists(target)) {
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entityData = target->entityData;
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sub_806BFC0(entityData,0);
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entityData->perishSongTimer = 0;
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entityData->exposedStatus = 0;
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for(index = 0; index < MAX_MON_MOVES; index++)
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{
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move = &entityData->moves[index];
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if ((move->moveFlags & MOVE_FLAG_EXISTS) != 0) {
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move->moveFlags2 = move->moveFlags2 & 0xfe;
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}
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}
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DungeonEntityUpdateStatusSprites(target);
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};
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}
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void SendSleepEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target, bool8 param_3, bool8 param_4)
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{
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struct DungeonEntityData *entityData;
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bool8 bVar4;
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bVar4 = FALSE;
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if (!EntityExists(target)) {
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return;
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}
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entityData = target->entityData;
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SetMessageArgument(gAvailablePokemonNames,target,0);
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switch(entityData->sleepStatus) {
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case SLEEP_STATUS_NONE:
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case 6:
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break;
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case SLEEP_STATUS_SLEEP:
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bVar4 = TRUE;
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sub_80522F4(pokemon,target,*gUnknown_80FA6E8);
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break;
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case SLEEP_STATUS_SLEEPLESS:
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sub_80522F4(pokemon,target,*gUnknown_80FA708);
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break;
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case SLEEP_STATUS_NIGHTMARE:
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bVar4 = TRUE;
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sub_80522F4(pokemon,target,*gUnknown_80FA70C);
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if (param_4) {
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sub_806F324(target,gUnknown_80F4F78,8,0x20f);
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}
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break;
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case SLEEP_STATUS_NAPPING:
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bVar4 = TRUE;
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sub_80522F4(pokemon,target,*gUnknown_80FA710);
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HealTargetHP(pokemon,target,gUnknown_80F4F7A,0,0);
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entityData->sleepStatus = 0;
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sub_8079F20(pokemon,target,1,1);
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break;
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case SLEEP_STATUS_YAWNING:
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if (param_3) {
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entityData->sleepStatus = SLEEP_STATUS_NONE;
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sub_8075C58(pokemon,target,CalculateStatusTurns(target,gUnknown_80F4F2C,1) + 1,1);
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return;
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}
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sub_80522F4(pokemon,target,*gUnknown_80FA734);
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break;
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}
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entityData->sleepStatus = SLEEP_STATUS_NONE;
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DungeonEntityUpdateStatusSprites(target);
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if (bVar4) {
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sub_806CE68(target,8);
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}
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}
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void SendNonVolatileEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target)
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{
|
||||
struct DungeonEntityData *entityData;
|
||||
|
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if (!EntityExists(target)) {
|
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return;
|
||||
}
|
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entityData = target->entityData;
|
||||
SetMessageArgument(gAvailablePokemonNames,target,0);
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switch(entityData->nonVolatileStatus) {
|
||||
case NON_VOLATILE_STATUS_NONE:
|
||||
case 5:
|
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break;
|
||||
case NON_VOLATILE_STATUS_POISONED:
|
||||
case NON_VOLATILE_STATUS_BADLY_POISONED:
|
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sub_80522F4(pokemon,target,*gUnknown_80FA8A8);
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||||
break;
|
||||
case NON_VOLATILE_STATUS_PARALYZED:
|
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sub_80522F4(pokemon,target,*gUnknown_80FA868);
|
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break;
|
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case NON_VOLATILE_STATUS_BURNED:
|
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sub_80522F4(pokemon,target,*gUnknown_80FA888);
|
||||
break;
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||||
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}
|
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entityData->nonVolatileStatus = NON_VOLATILE_STATUS_NONE;
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DungeonEntityUpdateStatusSprites(target);
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}
|
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void SendImmobilizeEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity *target)
|
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{
|
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bool8 bVar1;
|
||||
struct DungeonEntityData *entityData;
|
||||
|
||||
bVar1 = FALSE;
|
||||
if (!EntityExists(target)) {
|
||||
return;
|
||||
}
|
||||
entityData = target->entityData;
|
||||
SetMessageArgument(gAvailablePokemonNames,target,0);
|
||||
switch(entityData->immobilizeStatus) {
|
||||
case IMMOBILIZE_STATUS_NONE:
|
||||
case 8:
|
||||
break;
|
||||
case IMMOBILIZE_STATUS_FROZEN:
|
||||
sub_80522F4(pokemon,target,*gUnknown_80FA8BC);
|
||||
bVar1 = TRUE;
|
||||
break;
|
||||
case IMMOBILIZE_STATUS_SQUEEZED:
|
||||
sub_80522F4(pokemon,target,*gUnknown_80FA820);
|
||||
break;
|
||||
case IMMOBILIZE_STATUS_IMMOBILIZED:
|
||||
case IMMOBILIZE_STATUS_INGRAIN:
|
||||
sub_80522F4(pokemon,target,*gUnknown_80FA824);
|
||||
break;
|
||||
case IMMOBILIZE_STATUS_WRAPPED_AROUND_FOE:
|
||||
case IMMOBILIZE_STATUS_WRAPPED_BY_FOE:
|
||||
sub_80522F4(pokemon,target,*gUnknown_80FA81C);
|
||||
sub_8076CB4(entityData->unk9C);
|
||||
break;
|
||||
case IMMOBILIZE_STATUS_PETRIFIED:
|
||||
sub_80522F4(pokemon,target,*gUnknown_80FABF8);
|
||||
break;
|
||||
}
|
||||
entityData->immobilizeStatus = IMMOBILIZE_STATUS_NONE;
|
||||
DungeonEntityUpdateStatusSprites(target);
|
||||
if (bVar1) {
|
||||
sub_8042A74(target);
|
||||
}
|
||||
}
|
||||
|
||||
void SendVolatileEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity *target)
|
||||
{
|
||||
struct DungeonEntityData *entityData;
|
||||
|
||||
if (!EntityExists(target)) {
|
||||
return;
|
||||
}
|
||||
entityData = target->entityData;
|
||||
SetMessageArgument(gAvailablePokemonNames,target,0);
|
||||
switch(entityData->volatileStatus) {
|
||||
case VOLATILE_STATUS_NONE:
|
||||
case 8:
|
||||
break;
|
||||
case VOLATILE_STATUS_CONFUSED:
|
||||
sub_80522F4(pokemon,target,*gUnknown_80FA800);
|
||||
break;
|
||||
case VOLATILE_STATUS_COWERING:
|
||||
sub_80522F4(pokemon,target,*gUnknown_80FA97C);
|
||||
break;
|
||||
case VOLATILE_STATUS_TAUNTED:
|
||||
sub_80522F4(pokemon,target,*gUnknown_80FA9DC);
|
||||
break;
|
||||
case VOLATILE_STATUS_PAUSED:
|
||||
sub_80522F4(pokemon,target,*gUnknown_80FAC38);
|
||||
break;
|
||||
case VOLATILE_STATUS_INFATUATED:
|
||||
sub_80522F4(pokemon,target,*gUnknown_80FAB90);
|
||||
break;
|
||||
case VOLATILE_STATUS_ENCORE:
|
||||
sub_80522F4(pokemon,target,*gUnknown_80FAAAC);
|
||||
break;
|
||||
case VOLATILE_STATUS_CRINGING:
|
||||
sub_80522F4(pokemon,target,*gUnknown_80FAC18);
|
||||
break;
|
||||
}
|
||||
entityData->volatileStatus = VOLATILE_STATUS_NONE;
|
||||
DungeonEntityUpdateStatusSprites(target);
|
||||
GetMovementSpeed(target);
|
||||
}
|
||||
|
||||
void SendProtectionEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity *target)
|
||||
{
|
||||
struct DungeonEntityData *entityData;
|
||||
|
||||
if (!EntityExists(target)) {
|
||||
return;
|
||||
}
|
||||
entityData = target->entityData;
|
||||
SetMessageArgument(gAvailablePokemonNames,target,0);
|
||||
switch(entityData->protectionStatus) {
|
||||
case PROTECTION_STATUS_NONE:
|
||||
case 0xF:
|
||||
break;
|
||||
case PROTECTION_STATUS_REFLECT:
|
||||
SendMessage(target,*gUnknown_80FA638);
|
||||
break;
|
||||
case PROTECTION_STATUS_SAFEGUARD:
|
||||
SendMessage(target,*gUnknown_80FA69C);
|
||||
break;
|
||||
case PROTECTION_STATUS_LIGHT_SCREEN:
|
||||
SendMessage(target,*gUnknown_80FA658);
|
||||
break;
|
||||
case PROTECTION_STATUS_COUNTER:
|
||||
case PROTECTION_STATUS_MINI_COUNTER:
|
||||
SendMessage(target,*gUnknown_80FA67C);
|
||||
break;
|
||||
case PROTECTION_STATUS_MAGIC_COAT:
|
||||
SendMessage(target,*gUnknown_80FA6BC);
|
||||
break;
|
||||
case PROTECTION_STATUS_WISH:
|
||||
SendMessage(target,*gUnknown_80FA6D4);
|
||||
break;
|
||||
case PROTECTION_STATUS_PROTECT:
|
||||
SendMessage(target,*gUnknown_80FA9C0);
|
||||
break;
|
||||
case PROTECTION_STATUS_MIRROR_COAT:
|
||||
SendMessage(target,*gUnknown_80FAA68);
|
||||
break;
|
||||
case PROTECTION_STATUS_ENDURE:
|
||||
SendMessage(target,*gUnknown_80FAAC8);
|
||||
break;
|
||||
case PROTECTION_STATUS_MIRROR_MOVE:
|
||||
SendMessage(target,*gUnknown_80FAAE8);
|
||||
break;
|
||||
case PROTECTION_STATUS_CONVERSION_2:
|
||||
SendMessage(target,*gUnknown_80FAB08);
|
||||
break;
|
||||
case PROTECTION_STATUS_VITAL_THROW:
|
||||
SendMessage(target,*gUnknown_80FAB28);
|
||||
break;
|
||||
case PROTECTION_STATUS_MIST:
|
||||
SendMessage(target,*gUnknown_80FAB40);
|
||||
break;
|
||||
}
|
||||
entityData->protectionStatus = PROTECTION_STATUS_NONE;
|
||||
DungeonEntityUpdateStatusSprites(target);
|
||||
}
|
||||
|
||||
void SendWaitingEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target, u8 waitingStatus)
|
||||
{
|
||||
u32 uVar3;
|
||||
struct DungeonEntityData *entityData;
|
||||
|
||||
if (EntityExists(target)) {
|
||||
entityData = target->entityData;
|
||||
SetMessageArgument(gAvailablePokemonNames,target,0);
|
||||
switch(entityData->waitingStatus) {
|
||||
case WAITING_STATUS_NONE:
|
||||
case 4:
|
||||
break;
|
||||
case WAITING_STATUS_CURSED:
|
||||
if (waitingStatus != WAITING_STATUS_CURSED) {
|
||||
SendMessage(target,*gUnknown_80FA7BC);
|
||||
}
|
||||
break;
|
||||
case WAITING_STATUS_SNATCH:
|
||||
if (waitingStatus != WAITING_STATUS_SNATCH) {
|
||||
SendMessage(target,*gUnknown_80FA7DC);
|
||||
}
|
||||
gDungeonGlobalData->unk17B30 = 0;
|
||||
gDungeonGlobalData->unk17B3C = 0;
|
||||
break;
|
||||
case WAITING_STATUS_DECOY:
|
||||
entityData->waitingStatus = WAITING_STATUS_NONE;
|
||||
uVar3 = sub_806CEBC(target);
|
||||
sub_806CCB4(target,uVar3);
|
||||
gDungeonGlobalData->decoyActive = FALSE;
|
||||
if (waitingStatus != WAITING_STATUS_DECOY) {
|
||||
SetMessageArgument(gAvailablePokemonNames,target,0);
|
||||
SendMessage(target,*gUnknown_80FA9A0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
entityData->waitingStatus = WAITING_STATUS_NONE;
|
||||
DungeonEntityUpdateStatusSprites(target);
|
||||
}
|
||||
}
|
||||
|
||||
void SendLinkedEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target)
|
||||
{
|
||||
struct DungeonEntityData *iVar3;
|
||||
|
||||
if (EntityExists(target)) {
|
||||
iVar3 = target->entityData;
|
||||
SetMessageArgument(gAvailablePokemonNames,target,0);
|
||||
switch(iVar3->linkedStatus)
|
||||
{
|
||||
case LINKED_STATUS_NONE:
|
||||
break;
|
||||
case LINKED_STATUS_LEECH_SEED:
|
||||
SendMessage(target,*gUnknown_80FA79C);
|
||||
break;
|
||||
case LINKED_STATUS_DESTINY_BOND:
|
||||
SendMessage(target,*gUnknown_80FAA8C);
|
||||
break;
|
||||
}
|
||||
iVar3->linkedStatus = LINKED_STATUS_NONE;
|
||||
iVar3->unkD8 = 0xff;
|
||||
DungeonEntityUpdateStatusSprites(target);
|
||||
}
|
||||
}
|
||||
|
||||
void SendMoveEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target)
|
||||
{
|
||||
struct DungeonEntityData * entityData;
|
||||
|
||||
if (!EntityExists(target)) {
|
||||
return;
|
||||
}
|
||||
entityData = target->entityData;
|
||||
SetMessageArgument(gAvailablePokemonNames,target,0);
|
||||
switch(entityData->moveStatus) {
|
||||
case MOVE_STATUS_NONE:
|
||||
case 5:
|
||||
break;
|
||||
case MOVE_STATUS_SURE_SHOT:
|
||||
SendMessage(target,*gUnknown_80FA8E0);
|
||||
break;
|
||||
case MOVE_STATUS_WHIFFER:
|
||||
SendMessage(target,*gUnknown_80FA90C);
|
||||
break;
|
||||
case MOVE_STATUS_SET_DAMAGE:
|
||||
SendMessage(target,*gUnknown_80FA934);
|
||||
break;
|
||||
case MOVE_STATUS_FOCUS_ENERGY:
|
||||
SendMessage(target,*gUnknown_80FA95C);
|
||||
break;
|
||||
}
|
||||
entityData->moveStatus = MOVE_STATUS_NONE;
|
||||
DungeonEntityUpdateStatusSprites(target);
|
||||
}
|
||||
|
||||
void SendTransformEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity *target)
|
||||
{
|
||||
bool8 bVar1;
|
||||
struct DungeonEntityData *entityData;
|
||||
u32 uVar3;
|
||||
|
||||
bVar1 = FALSE;
|
||||
if (!EntityExists(target)) {
|
||||
return;
|
||||
}
|
||||
entityData = target->entityData;
|
||||
SetMessageArgument(gAvailablePokemonNames,target,0);
|
||||
switch(entityData->transformStatus) {
|
||||
case TRANSFORM_STATUS_NONE:
|
||||
case 4:
|
||||
break;
|
||||
case TRANSFORM_STATUS_INVISIBLE:
|
||||
bVar1 = TRUE;
|
||||
SendMessage(target,*gUnknown_80FA9F4);
|
||||
break;
|
||||
case TRANSFORM_STATUS_MOBILE:
|
||||
SendMessage(target,*gUnknown_80FABBC);
|
||||
break;
|
||||
case TRANSFORM_STATUS_TRANSFORMED:
|
||||
entityData->transformSpecies = sub_8069F54(target, entityData->entityID);
|
||||
target->unk64 = sub_80687D0(entityData->transformSpecies);
|
||||
uVar3 = sub_806CEBC(target);
|
||||
sub_806CCB4(target,uVar3);
|
||||
SendMessage(target,*gUnknown_80FAB6C);
|
||||
break;
|
||||
}
|
||||
entityData->transformStatus = TRANSFORM_STATUS_NONE;
|
||||
DungeonEntityUpdateStatusSprites(target);
|
||||
if (bVar1) {
|
||||
sub_807EC28(1);
|
||||
}
|
||||
}
|
||||
|
||||
void SendEyesightEndMessage(struct DungeonEntity * pokemon,struct DungeonEntity * target)
|
||||
{
|
||||
struct DungeonEntityData *entityData;
|
||||
|
||||
if (!EntityExists(target)) {
|
||||
return;
|
||||
}
|
||||
entityData = target->entityData;
|
||||
SetMessageArgument(gAvailablePokemonNames,target,0);
|
||||
switch(entityData->eyesightStatus) {
|
||||
case EYESIGHT_STATUS_NONE:
|
||||
case 4:
|
||||
break;
|
||||
case EYESIGHT_STATUS_BLINKER:
|
||||
SendMessage(target,*gUnknown_80FAA0C);
|
||||
break;
|
||||
case EYESIGHT_STATUS_CROSS_EYED:
|
||||
SendMessage(target,*gUnknown_80FAA2C);
|
||||
break;
|
||||
case EYESIGHT_STATUS_EYEDROPS:
|
||||
SendMessage(target,*gUnknown_80FAA48);
|
||||
break;
|
||||
}
|
||||
entityData->eyesightStatus = EYESIGHT_STATUS_NONE;
|
||||
DungeonEntityUpdateStatusSprites(target);
|
||||
if (entityData->isLeader) {
|
||||
sub_803E46C(0x31);
|
||||
sub_8049ED4();
|
||||
sub_8040A84();
|
||||
}
|
||||
}
|
||||
|
||||
void SendMuzzledEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target)
|
||||
{
|
||||
struct DungeonEntityData *entityData;
|
||||
|
||||
if (!EntityExists(target)) {
|
||||
return;
|
||||
}
|
||||
entityData = target->entityData;
|
||||
SetMessageArgument(gAvailablePokemonNames,target,0);
|
||||
switch(entityData->muzzledStatus) {
|
||||
case MUZZLED_STATUS_NONE:
|
||||
case 2:
|
||||
break;
|
||||
case MUZZLED_STATUS_MUZZLED:
|
||||
SendMessage(target,*gUnknown_80FABC0);
|
||||
break;
|
||||
}
|
||||
entityData->muzzledStatus = MUZZLED_STATUS_NONE;
|
||||
DungeonEntityUpdateStatusSprites(target);
|
||||
}
|
||||
|
||||
// TODO: this involves a union for sleepStatus/sleepStatusTurnsLeft that I don't want to deal with right now
|
||||
/*
|
||||
bool32 sub_807A96C(struct DungeonEntity * pokemon, struct DungeonEntity * target)
|
||||
{
|
||||
struct DungeonEntityData *entityData;
|
||||
struct DungeonEntityData *entityData_1;
|
||||
register bool32 bVar3 asm("r2");
|
||||
|
||||
entityData = target->entityData;
|
||||
entityData_1 = entityData;
|
||||
bVar3 = FALSE;
|
||||
if (entityData->immobilizeStatus == 6) {
|
||||
SendImmobilizeEndMessage(pokemon, target);
|
||||
bVar3 = TRUE;
|
||||
}
|
||||
TODO: this is where the union is needed..
|
||||
if ((entityData_1 + 0xa8) == 0x7f01) {
|
||||
SendSleepEndMessage(pokemon,target,0,1);
|
||||
bVar3 = TRUE;
|
||||
}
|
||||
return bVar3;
|
||||
}
|
||||
*/
|
||||
NAKED
|
||||
void sub_807A96C(struct DungeonEntity *pokemon, struct DungeonEntity *target)
|
||||
{
|
||||
asm_unified(
|
||||
"\tpush {r4-r6,lr}\n"
|
||||
"\tadds r6, r0, 0\n"
|
||||
"\tadds r4, r1, 0\n"
|
||||
"\tldr r0, [r4, 0x70]\n"
|
||||
"\tadds r5, r0, 0\n"
|
||||
"\tmovs r2, 0\n"
|
||||
"\tadds r0, 0xB0\n"
|
||||
"\tldrb r0, [r0]\n"
|
||||
"\tcmp r0, 0x6\n"
|
||||
"\tbne _0807A988\n"
|
||||
"\tadds r0, r6, 0\n"
|
||||
"\tbl SendImmobilizeEndMessage\n"
|
||||
"\tmovs r2, 0x1\n"
|
||||
"_0807A988:\n"
|
||||
"\tadds r0, r5, 0\n"
|
||||
"\tadds r0, 0xA8\n"
|
||||
"\tldrh r1, [r0]\n"
|
||||
"\tldr r0, _0807A9AC\n"
|
||||
"\tcmp r1, r0\n"
|
||||
"\tbne _0807A9A2\n"
|
||||
"\tadds r0, r6, 0\n"
|
||||
"\tadds r1, r4, 0\n"
|
||||
"\tmovs r2, 0\n"
|
||||
"\tmovs r3, 0x1\n"
|
||||
"\tbl SendSleepEndMessage\n"
|
||||
"\tmovs r2, 0x1\n"
|
||||
"_0807A9A2:\n"
|
||||
"\tadds r0, r2, 0\n"
|
||||
"\tpop {r4-r6}\n"
|
||||
"\tpop {r1}\n"
|
||||
"\tbx r1\n"
|
||||
"\t.align 2, 0\n"
|
||||
"_0807A9AC: .4byte 0x00007f01");
|
||||
}
|
||||
|
||||
void sub_807A9B0(struct DungeonEntity * pokemon)
|
||||
{
|
||||
struct DungeonEntityData *entityData;
|
||||
|
||||
entityData = pokemon->entityData;
|
||||
entityData->sleepStatus = SLEEP_STATUS_NONE;
|
||||
entityData->sleepStatusTurnsLeft = 0;
|
||||
sub_806A898(pokemon, 1, 1);
|
||||
DungeonEntityUpdateStatusSprites(pokemon);
|
||||
}
|
||||
|
||||
void sub_807A9D8(struct DungeonEntity *pokemon, struct DungeonEntity *target)
|
||||
{
|
||||
struct DungeonEntityData *iVar2;
|
||||
|
||||
if (EntityExists(target)) {
|
||||
iVar2 = target->entityData;
|
||||
if (iVar2->immobilizeStatus == IMMOBILIZE_STATUS_FROZEN) {
|
||||
iVar2->immobilizeStatus = IMMOBILIZE_STATUS_NONE;
|
||||
iVar2->immobilizeStatusTurnsLeft = 0;
|
||||
iVar2->immobilizeStatusDamageTimer = 0;
|
||||
SetMessageArgument(gAvailablePokemonNames,target,0);
|
||||
sub_80522F4(pokemon,target,*gUnknown_80FA8BC);
|
||||
DungeonEntityUpdateStatusSprites(target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_807AA30(void)
|
||||
{
|
||||
bool32 adjacentCheck;
|
||||
bool32 forceWakeup;
|
||||
u8 roomIndex;
|
||||
s32 xDiff;
|
||||
s32 wildIndex;
|
||||
s32 yDiff;
|
||||
struct DungeonEntity *teamEntity;
|
||||
struct DungeonEntity *wildEntity;
|
||||
struct DungeonEntityData *entityData;
|
||||
s32 teamIndex;
|
||||
|
||||
for(wildIndex = 0; wildIndex < DUNGEON_MAX_WILD_POKEMON; wildIndex++)
|
||||
{
|
||||
wildEntity = gDungeonGlobalData->wildPokemon[wildIndex];
|
||||
if (EntityExists(wildEntity) &&
|
||||
(entityData = wildEntity->entityData, entityData->sleepStatus == SLEEP_STATUS_SLEEP) &&
|
||||
(entityData->sleepStatusTurnsLeft == 0x7F)) {
|
||||
adjacentCheck = FALSE;
|
||||
forceWakeup = FALSE;
|
||||
roomIndex = GetEntityRoomIndex(wildEntity);
|
||||
|
||||
for(teamIndex = 0; teamIndex < MAX_TEAM_MEMBERS; teamIndex++)
|
||||
{
|
||||
teamEntity = gDungeonGlobalData->teamPokemon[teamIndex];
|
||||
if (EntityExists(teamEntity) && !HasItem(teamEntity, ITEM_ID_SNEAK_SCARF)) {
|
||||
xDiff = teamEntity->posWorld.x - wildEntity->posWorld.x;
|
||||
if (xDiff < 0) {
|
||||
xDiff = -xDiff;
|
||||
}
|
||||
if (xDiff < 2) {
|
||||
yDiff = teamEntity->posWorld.y- wildEntity->posWorld.y;
|
||||
if (yDiff < 0) {
|
||||
yDiff = -yDiff;
|
||||
}
|
||||
if (yDiff < 2) {
|
||||
adjacentCheck = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (HasItem(teamEntity, ITEM_ID_RACKET_BAND) && (roomIndex == GetEntityRoomIndex(teamEntity)))
|
||||
goto _WakeUp;
|
||||
}
|
||||
}
|
||||
|
||||
if(forceWakeup)
|
||||
goto _WakeUp;
|
||||
else if(adjacentCheck)
|
||||
forceWakeup = TRUE;
|
||||
|
||||
if (forceWakeup) {
|
||||
_WakeUp:
|
||||
sub_807A9B0(wildEntity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user