Some Personality and data (#26)

* decomp few personality funcs and clean up some pointers in the dungeon data

* de-pointer-ify friend area dialogue

* clean pointers on a personality test question

* decomp a few more main menu funcs and dump some more data

* label some funcs
This commit is contained in:
Seth Barberee
2021-02-07 19:10:12 -08:00
committed by GitHub
parent 74daf03fd7
commit 8dfd044ef3
30 changed files with 2814 additions and 1524 deletions
+4 -4
View File
@@ -50,7 +50,7 @@ extern u8 sub_80363E0(void);
extern void SetUpMenu(void);
extern u32 UpdateMenu(void);
extern void CleanUpMenu(void);
extern void sub_80357D0(void);
extern void DeleteMainMenu(void);
extern s32 sub_80953D4(u32);
extern void sub_8095240(u8);
extern void sub_80122A8(void);
@@ -78,7 +78,7 @@ extern struct OpenedFile *gTitlePaletteFile;
extern struct Inputs gRealInputs;
extern u8 *gUnknown_203B46C;
extern char gUnknown_80B69BC[];
extern char gPMDBuildVersion[];
void xxx_update_stuff(u32);
@@ -109,7 +109,7 @@ void GameLoop(void)
sub_800CD64(0x8000, 0);
sub_8012284();
sub_8094998(1);
SetWindowTitle(gUnknown_80B69BC);
SetWindowTitle(gPMDBuildVersion);
sub_800DAAC();
SetSavingIconCoords(0);
tmp = 0;
@@ -175,7 +175,7 @@ void GameLoop(void)
if (tmp4 == 4) break;
if (tmp4 == 3) break;
}
sub_80357D0();
DeleteMainMenu();
while (gUnknown_2000A80 > 0) {
s32 i;
gUnknown_2000A80--;