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More typedef + clean ground_map files
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+4
-4
@@ -89,16 +89,16 @@ extern PokemonStruct1 *sub_808D378(void);
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s32 sub_8016028(void);
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extern void PrintDungeonLocationtoBuffer(u8 *, void *);
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extern void PrintYellowDungeonNametoBuffer(u8 *, void *);
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extern u8 sub_803C1D0(struct WonderMailSub *, u8);
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extern u8 sub_803C1D0(WonderMailSub *, u8);
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extern u8 *sub_803C1F0(u8);
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void sub_803D414(u8 *, struct WonderMail *);
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void sub_803D414(u8 *, WonderMail *);
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void sub_803B6B0(s32 x, s32 y, u8 index, u32 param_4)
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{
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xxx_call_draw_string(x,y,gUnknown_80E8B94[index],param_4,0);
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}
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void CreateRescueTitle(struct unkStruct_802C39C *param_1)
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void CreateRescueTitle(unkStruct_802C39C *param_1)
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{
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char buf_1 [200];
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char buf_2 [20];
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@@ -197,7 +197,7 @@ void CreateRescueTitle(struct unkStruct_802C39C *param_1)
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xxx_call_draw_string(0xb4,param_1->y,sub_803C1F0(uVar1),param_1->unk0[0],0);
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}
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void CreateRescueDescription(struct unkStruct_802C39C *param_1)
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void CreateRescueDescription(unkStruct_802C39C *param_1)
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{
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u8 uVar3;
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int x;
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