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synced 2026-09-29 14:58:23 -04:00
more cleanup and move more ram stuff
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@@ -4,5 +4,7 @@
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#include "structs/dungeon_entity.h"
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bool8 HasHeldItem(Entity *pokemon, u8 id);
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void sub_8046CE4(Item *item, s32 param_2);
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void sub_8046D20(void);
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#endif
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@@ -10,5 +10,6 @@ typedef struct unkStruct_202F190
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Tile *GetTile(s32 x, s32 y);
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Tile *GetTileSafe(s32 x, s32 y);
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void sub_804AC20(Position *pos);
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#endif
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@@ -16,5 +16,8 @@ Trap* GetTrapData_1(Entity *entity);
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Item *GetItemData(Entity *entity);
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struct Tile *GetTileAtEntitySafe(Entity *entity);
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Item *GetItemData_1(Entity *entity);
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void sub_804535C(Entity *entity, Position32 *pos);
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void SetEntityPixelPos(Entity *entity, s32 x, s32 y);
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void IncreaseEntityPixelPos(Entity *entity, s32 x, s32 y);
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#endif
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@@ -3,9 +3,13 @@
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#include "structs/dungeon_entity.h"
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typedef void (*DungeonCallback)(Entity *);
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Entity *xxx_call_GetLeader(void);
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Entity *GetPartnerEntity(void);
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void sub_80854D4(void);
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void sub_80855E4(DungeonCallback func);
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void sub_808563C(DungeonCallback func);
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Entity *GetEntityFromClientType(u8 entityType);
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void sub_80856C8(Entity * pokemon, s32 x, s32 y);
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void sub_80856E0(Entity * pokemon, s32 direction);
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