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decomp a few more easy ones
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@@ -37,6 +37,9 @@ enum ItemTargetFlag
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};
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extern void sub_8077274(struct DungeonEntity *, struct DungeonEntity *);
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extern void sub_8067110(struct DungeonEntity *);
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extern void sub_80671A0(struct DungeonEntity *);
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extern void sub_8073D14(struct DungeonEntity *);
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extern s32 gNumPotentialTargets;
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extern u32 gPotentialTargetWeights[NUM_DIRECTIONS];
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@@ -428,3 +431,18 @@ void TargetThrownItem(struct DungeonEntity *pokemon, struct DungeonEntity *targe
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gNumPotentialTargets++;
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}
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}
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void sub_8073CF0(struct DungeonEntity *pokemon)
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{
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sub_8067110(pokemon);
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}
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void sub_8073CFC(struct DungeonEntity *pokemon)
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{
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sub_80671A0(pokemon);
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}
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void sub_8073D08(struct DungeonEntity *pokemon)
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{
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sub_8073D14(pokemon);
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}
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@@ -5,6 +5,13 @@
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#include "dungeon_map_access.h"
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#include "map.h"
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extern void sub_8082FE0(u32, u32, u32);
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void sub_8083288(u32 r0, u32 r1, u32 r2)
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{
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sub_8082FE0(r0, r1, r2);
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}
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bool8 InSameRoom_2(struct Position *pos1, struct Position *pos2)
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{
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u8 pos1RoomIndex;
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