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match remaining data, use defines and document IsNotValidDungeon
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@@ -1,3 +1,55 @@
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const u8 gInvalidDungeonIDs[11] =
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{
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DUNGEON_BOSS_3,
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DUNGEON_BOSS_4,
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DUNGEON_BOSS_9,
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DUNGEON_WONDROUS_SEA,
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DUNGEON_AUTOPILOT,
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DUNGEON_D50,
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DUNGEON_D51,
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DUNGEON_D54,
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DUNGEON_POISON_MAZE,
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DUNGEON_D61,
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DUNGEON_OUT_ON_RESCUE
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};
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const u8 gInvalidItemIDs[0x10] =
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{
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ITEM_G_MACHINE_6,
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ITEM_G_MACHINE_7,
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ITEM_G_MACHINE_8,
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ITEM_TM_SPIN_SLASH,
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ITEM_SWITCH_BOX,
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ITEM_ALERT_SPECS,
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ITEM_POSSESS_ORB,
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ITEM_REVIVER_ORB,
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ITEM_TM_EXCAVATE,
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ITEM_TOSS_ORB,
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ITEM_RING_D,
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ITEM_RING_E,
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ITEM_RING_F,
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ITEM_OBSERVER_ORB,
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ITEM_BEATUP_ORB,
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NUMBER_OF_ITEM_IDS
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};
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const bool8 gTacticsTargetLeader[NUM_TACTICS] =
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{
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[TACTIC_LETS_GO_TOGETHER] = TRUE,
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[TACTIC_GO_THE_OTHER_WAY] = FALSE,
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[TACTIC_GO_AFTER_FOES] = FALSE,
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[TACTIC_AVOID_THE_FIRST_HIT] = FALSE,
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[TACTIC_ALL_FOR_ONE] = TRUE,
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[TACTIC_GROUP_SAFETY] = TRUE,
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[TACTIC_AVOID_TROUBLE] = TRUE,
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[TACTIC_BE_PATIENT] = TRUE,
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[TACTIC_KEEP_YOUR_DISTANCE] = TRUE,
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[TACTIC_WAIT_THERE] = FALSE,
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[TACTIC_GET_AWAY] = TRUE,
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[TACTIC_UNUSED] = FALSE
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};
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const s16 gReqTacticLvls[NUM_TACTICS] =
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{
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[TACTIC_LETS_GO_TOGETHER] = 1,
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