Commit Graph

10 Commits

Author SHA1 Message Date
Kermalis 09d6c61f84 Rename gTeamInventoryRef and gTeamInventory 2023-08-05 13:46:05 -04:00
Seth Barberee 0520040b07 decomp some more dungeon funcs 2023-04-14 11:39:11 -07:00
AnonymousRandomPerson be20f60ee0 Synced some symbol names with EoS hacking 2023-01-08 04:23:00 -05:00
Seth Barberee 6ada01da4f document most of the dungeon music 2022-12-12 11:18:47 -08:00
Seth Barberee bfde61cee6 some more decomp 2022-11-18 15:14:06 -08:00
Seth Barberee 482ade61be address review commnts, label almost all dialogue and few more funcs 2022-05-07 07:51:12 -07:00
mid-kid 99a038284b Translate all .include to #include
This decision was made to reduce the complexity of using .include whilst
juggling with tools/scaninc and tools/preproc:
- tools/scaninc doesn't apply the proper search rules for .include (it
  assumes #include behavior). In particular, it doesn't consider paths
  starting from $PWD, and doesn't scan the included files as a result.
- .include had to be processed before #include by preproc in many cases,
  as code was being included that had to be preprocessed by CPP (think
  of #define). This contradicts standard GCC behavior.

To make include paths consistent across the asm/ data/ and src/
directories, the following files were moved:
- constants/ → include/asm/constants/
- asm/macros/ → include/asm/macros/
- asm/macros.inc → include/asm/macros.inc
- include/macros/m4a.inc → include/asm/macros/m4a.inc

As part of the necessary changes for this to work, the scaninc method in
the makefile was improved to generate .d files that don't choke when
files are missing.
2021-12-20 16:29:12 +01:00
Seth Barberee fd8720b75c Label all entities in Boss Fight Cutscenes (#78)
* label all entities in cutscenes

* remove commented func.. wasn't matching anyway

* Skarmony -> Skarmory
2021-11-22 12:14:58 -06:00
Cheng Hann Gan 938a88551f Labeled more symbols (#77)
* Labeled more symbols

* Fixed comment typo

* Renamed some functions
2021-11-20 08:47:46 -08:00
Cheng Hann Gan dd128d78c6 Decomped more dungeon AI (#67)
* Decomped IsMovingClient()

* Fixed typos in boss dialogue

* Fixed spelling of Pelipper

* Decomped CannotUseItems

* Decomped ShouldAvoidEnemies()

* Decomped HasAbility()

* Decomped HasTactic()

* Decomped CannotMove

* Decomped CannotAct() and IsCharging()
2021-10-28 09:01:07 -07:00