Seth Barberee
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c85a9947c4
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dungeon_cutscene cleanup
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2024-10-26 21:09:23 -07:00 |
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AnonymousRandomPerson
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358b9f104d
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Changed sub_8085B4C parameters to arrays
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2024-07-24 21:34:48 -04:00 |
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AnonymousRandomPerson
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4be340d5a4
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Fixed types in sub_8087144
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2024-07-22 00:06:19 -04:00 |
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AnonymousRandomPerson
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fd5bcae6d5
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Moved Kermalis's decomped functions to C
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2024-07-21 14:33:08 -04:00 |
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Seth Barberee
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b2a0fe8422
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more cleanup and move more ram stuff
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2024-07-20 10:18:24 -07:00 |
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Kermalis
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fdcef19d85
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Split+data code_8023144/code_80227B8
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2023-09-20 22:26:35 -04:00 |
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Kermalis
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72430d1072
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Remove most "struct" which makes the repo smolr
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2023-09-02 01:46:26 -04:00 |
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Seth Barberee
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40772e3a2f
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more decomp and documentation
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2023-06-25 16:37:48 -07:00 |
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AnonymousRandomPerson
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be20f60ee0
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Synced some symbol names with EoS hacking
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2023-01-08 04:23:00 -05:00 |
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Seth Barberee
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a04883eb86
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decomp a few more
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2022-10-10 10:04:41 -07:00 |
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Seth Barberee
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482ade61be
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address review commnts, label almost all dialogue and few more funcs
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2022-05-07 07:51:12 -07:00 |
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AnonymousRandomPerson
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26a7012be1
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Removed function address comments in favor of .map file
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2022-03-10 22:33:12 -05:00 |
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Cheng Hann Gan
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dd128d78c6
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Decomped more dungeon AI (#67)
* Decomped IsMovingClient()
* Fixed typos in boss dialogue
* Fixed spelling of Pelipper
* Decomped CannotUseItems
* Decomped ShouldAvoidEnemies()
* Decomped HasAbility()
* Decomped HasTactic()
* Decomped CannotMove
* Decomped CannotAct() and IsCharging()
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2021-10-28 09:01:07 -07:00 |
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