Seth Barberee
40772e3a2f
more decomp and documentation
2023-06-25 16:37:48 -07:00
Seth Barberee
672c5071ed
more documentation of vars and funcs
2023-04-24 10:45:52 -07:00
Seth Barberee
0520040b07
decomp some more dungeon funcs
2023-04-14 11:39:11 -07:00
AnonymousRandomPerson
be20f60ee0
Synced some symbol names with EoS hacking
2023-01-08 04:23:00 -05:00
Seth Barberee
6ada01da4f
document most of the dungeon music
2022-12-12 11:18:47 -08:00
Seth Barberee
7d9bae28c8
more labeling
2022-06-05 12:28:17 -07:00
Seth Barberee
482ade61be
address review commnts, label almost all dialogue and few more funcs
2022-05-07 07:51:12 -07:00
AnonymousRandomPerson
c033aea36e
Moved gDungeonGlobalData definition to dungeon_global_data.h
2021-12-17 23:39:50 -05:00
Cheng Hann Gan
c53bdc35f8
Dungeon random/AI decomp + converted positions to structs ( #83 )
...
* Decomped RollPercentChance()
* Decomped DungeonRandomCapped()
* Decomped DungeonRandom()
* Decomped FindRockItemTargets()
-Added position struct.
2021-12-12 12:52:06 -08:00
Cheng Hann Gan
a34c9ab91b
AI decomp + type cleanup ( #82 )
...
* Decomped SetAction()
* Changed MapTile.tileType to u16 bit field
* Decomped FindStraightThrowableTargets()
* Cleaned up CannotAttack()
* Cleaned up some externs
* Converted dungeon action to substruct
2021-12-09 10:56:12 -08:00
Seth Barberee
4fc272fea6
No wifi + 2 days on train = more decomp ( #80 )
...
* No wifi + 2 days on train = more decomp
* layin some more
* one func, one file
2021-12-01 14:33:06 -08:00
Seth Barberee
fd8720b75c
Label all entities in Boss Fight Cutscenes ( #78 )
...
* label all entities in cutscenes
* remove commented func.. wasn't matching anyway
* Skarmony -> Skarmory
2021-11-22 12:14:58 -06:00
Cheng Hann Gan
8237e29a16
Defined more in-dungeon structs and enums ( #53 )
...
* Defined DungeonEntity
* Rename EntityType enums
* Revert EntityType rename
* Defined more in-dungeon structs and enums
* Added more dungeon global structs/enums
* Prefixed dungeonGlobalData with g
* Fixed compile errors
* Removed some CRLFs
* Fixed compile after merge
* Revert Makefile
* Rename DungeonEntityData.entityType
Co-authored-by: Seth Barberee <seth.barberee@gmail.com >
* Renamed symbols per PR comments
Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com >
Co-authored-by: Seth Barberee <seth.barberee@gmail.com >
2021-09-09 16:22:48 -07:00
Seth Barberee
4eff188244
Thank You Mail and minor DungeonEnitity Work ( #52 )
...
* Thank You Mail: split out code into own file w/ data
* use constant for facingDir
2021-09-08 21:32:59 -07:00
Cheng Hann Gan
0313c6bbc5
Defined DungeonEntity ( #51 )
...
* Defined DungeonEntity
* Rename EntityType enums
* Revert EntityType rename
2021-09-03 21:47:29 -07:00
Seth Barberee
f308c79eba
15% pog
2021-06-28 14:28:21 -05:00