AnonymousRandomPerson
91c0a142cc
Decomped HasLastUsedMove()
2022-03-10 22:32:17 -05:00
AnonymousRandomPerson
17a6ab3794
Decomped CanUseOnTargetWithStatusChecker()
2022-03-10 22:32:17 -05:00
AnonymousRandomPerson
a5296a2f99
Merge remote-tracking branch 'upstream/master'
2022-02-26 13:29:30 -05:00
AnonymousRandomPerson
6e56b9f034
Decomped CanUseStatusMove()
2022-02-24 23:38:21 -05:00
AnonymousRandomPerson
40a34fafd6
Decomped WeightMoveIfUsable()
2022-02-22 22:38:57 -05:00
AnonymousRandomPerson
598a588589
Decomped CanAttackInFront()
2022-02-21 17:03:34 -05:00
AnonymousRandomPerson
33d2d61750
Decomped CanLayTrap()
2022-02-21 15:40:12 -05:00
AnonymousRandomPerson
07795b6ff6
Decomped IsWaterTileset()
2022-02-20 23:59:57 -05:00
AnonymousRandomPerson
4aafa434a6
Decomped IsTileGround()
2022-02-20 23:43:06 -05:00
AnonymousRandomPerson
ec6abc684e
Decomped HasQuarterHPOrLess
2022-02-20 22:51:36 -05:00
AnonymousRandomPerson
7c714bd14e
Decomped GetWeather()
2022-02-20 22:30:05 -05:00
AnonymousRandomPerson
e54b3427db
Decomped IsBossBattle()
2022-02-20 22:12:40 -05:00
AnonymousRandomPerson
60a19d681c
Decomped GetMapTile_2
2022-02-20 21:59:23 -05:00
AnonymousRandomPerson
96372eb336
Decomped CanUseOnSelfWithStatusChecker()
2022-02-20 21:59:22 -05:00
Seth Barberee
e2eb257c19
decomp a few more easy ones
2022-02-17 19:06:29 -06:00
Seth Barberee
8e0ba3615a
few more decomped funcs
2022-02-17 19:02:44 -06:00
Seth Barberee
617e992dac
decomp a few more funcs
2022-02-17 18:59:56 -06:00
AnonymousRandomPerson
ece475a480
Renamed some boolean move functions
2022-02-13 23:17:46 -05:00
AnonymousRandomPerson
2a2a0805b4
Decomped HasType()
2022-02-13 23:15:33 -05:00
AnonymousRandomPerson
3bbb6035e7
Decomped GetMoveTargetingFlagsForPokemon()
2022-02-13 22:30:25 -05:00
AnonymousRandomPerson
a02346be01
Decomped FindMoveTarget()
2022-02-13 22:02:17 -05:00
AnonymousRandomPerson
9939c543ce
Decomped TargetTileInFront()
2022-02-05 22:02:03 -05:00
AnonymousRandomPerson
a9b5977d4c
Decomped MoveMatchesChargingStatus
2022-02-05 20:23:01 -05:00
AnonymousRandomPerson
f728e7e90e
Decomped DecideAttack()
2022-02-04 23:13:01 -05:00
AnonymousRandomPerson
f2457501ee
Decomped IsFixedDungeon()
2022-01-25 23:24:14 -05:00
AnonymousRandomPerson
42909d0333
Decomped GetCrossableTerrain()
2022-01-25 23:17:27 -05:00
AnonymousRandomPerson
154c442505
Decomped CanMoveInDirection()
2022-01-25 22:46:40 -05:00
AnonymousRandomPerson
c5cd6e137f
Decomped IsSleeping()
...
-Function provided by SethBarberee.
2022-01-20 18:12:17 -05:00
AnonymousRandomPerson
afbc7deaea
Decomped SetWalkAction()
2022-01-13 23:18:59 -05:00
AnonymousRandomPerson
453618864e
Decomped HasStatusAffectingActions()
2022-01-13 22:56:30 -05:00
AnonymousRandomPerson
52e7368f30
Labeled CalculateFacingDir()
2022-01-08 00:08:00 -06:00
AnonymousRandomPerson
cbf41c6bf3
Decomped HasNegativeStatus()
2022-01-07 23:32:32 -06:00
AnonymousRandomPerson
42bcb068b6
Decomped CanTargetAdjacentPokemon()
2022-01-07 01:45:35 -06:00
AnonymousRandomPerson
05768ae71d
Decomped RoundUpFixedPoint()
2022-01-06 23:11:38 -06:00
AnonymousRandomPerson
d9b1ef43a6
Labeled Warp Scarf variables
2022-01-06 21:52:23 -06:00
AnonymousRandomPerson
c30cf5c6da
Decomped EvaluateItem()
2022-01-04 00:00:31 -06:00
AnonymousRandomPerson
a61f7ea2a1
Decomped HasItem()
2021-12-29 23:33:22 -06:00
AnonymousRandomPerson
d40d2e55a3
Decomped IsTargetStraightAhead()
2021-12-28 21:38:42 -06:00
AnonymousRandomPerson
4bf154654b
Decomped TargetThrownItem()
2021-12-28 21:38:39 -06:00
Seth Barberee
f0ef6ae481
decomp some more
2021-12-24 17:45:49 -06:00
mid-kid
99a038284b
Translate all .include to #include
...
This decision was made to reduce the complexity of using .include whilst
juggling with tools/scaninc and tools/preproc:
- tools/scaninc doesn't apply the proper search rules for .include (it
assumes #include behavior). In particular, it doesn't consider paths
starting from $PWD, and doesn't scan the included files as a result.
- .include had to be processed before #include by preproc in many cases,
as code was being included that had to be preprocessed by CPP (think
of #define). This contradicts standard GCC behavior.
To make include paths consistent across the asm/ data/ and src/
directories, the following files were moved:
- constants/ → include/asm/constants/
- asm/macros/ → include/asm/macros/
- asm/macros.inc → include/asm/macros.inc
- include/macros/m4a.inc → include/asm/macros/m4a.inc
As part of the necessary changes for this to work, the scaninc method in
the makefile was improved to generate .d files that don't choke when
files are missing.
2021-12-20 16:29:12 +01:00
AnonymousRandomPerson
0369264407
Decomped GetMapTileAtPosition()
2021-12-18 00:22:03 -05:00
AnonymousRandomPerson
b1fc911965
Decomped InSameRoom_2()
2021-12-17 23:38:06 -05:00
AnonymousRandomPerson
da8fcb2ac8
Decomped CanSee()
2021-12-14 23:26:56 -05:00
AnonymousRandomPerson
cd9a8c5a38
Decomped CanTarget()
2021-12-14 22:54:03 -05:00
mid-kid
087405b9d9
Dump and document status sprites
2021-12-13 10:44:48 -06:00
mid-kid
ca10fd795e
Dump unidentified tables
2021-12-13 10:44:48 -06:00
mid-kid
2fcfbc2266
Finish de-incbinning data.s
2021-12-13 10:44:48 -06:00
Cheng Hann Gan
c53bdc35f8
Dungeon random/AI decomp + converted positions to structs ( #83 )
...
* Decomped RollPercentChance()
* Decomped DungeonRandomCapped()
* Decomped DungeonRandom()
* Decomped FindRockItemTargets()
-Added position struct.
2021-12-12 12:52:06 -08:00
Cheng Hann Gan
a34c9ab91b
AI decomp + type cleanup ( #82 )
...
* Decomped SetAction()
* Changed MapTile.tileType to u16 bit field
* Decomped FindStraightThrowableTargets()
* Cleaned up CannotAttack()
* Cleaned up some externs
* Converted dungeon action to substruct
2021-12-09 10:56:12 -08:00