Commit Graph

202 Commits

Author SHA1 Message Date
AnonymousRandomPerson afbc7deaea Decomped SetWalkAction() 2022-01-13 23:18:59 -05:00
AnonymousRandomPerson 453618864e Decomped HasStatusAffectingActions() 2022-01-13 22:56:30 -05:00
AnonymousRandomPerson 52e7368f30 Labeled CalculateFacingDir() 2022-01-08 00:08:00 -06:00
AnonymousRandomPerson cbf41c6bf3 Decomped HasNegativeStatus() 2022-01-07 23:32:32 -06:00
AnonymousRandomPerson 42bcb068b6 Decomped CanTargetAdjacentPokemon() 2022-01-07 01:45:35 -06:00
AnonymousRandomPerson 05768ae71d Decomped RoundUpFixedPoint() 2022-01-06 23:11:38 -06:00
AnonymousRandomPerson 2fa42b2987 Moved some constants from data to source 2022-01-04 23:34:35 -06:00
AnonymousRandomPerson c30cf5c6da Decomped EvaluateItem() 2022-01-04 00:00:31 -06:00
AnonymousRandomPerson a61f7ea2a1 Decomped HasItem() 2021-12-29 23:33:22 -06:00
AnonymousRandomPerson ea10f7b7bd Created header for pokemon_3 2021-12-28 22:15:56 -06:00
AnonymousRandomPerson d40d2e55a3 Decomped IsTargetStraightAhead() 2021-12-28 21:38:42 -06:00
AnonymousRandomPerson 4bf154654b Decomped TargetThrownItem() 2021-12-28 21:38:39 -06:00
Seth Barberee f0ef6ae481 decomp some more 2021-12-24 17:45:49 -06:00
Seth Barberee e7a59a1a21 move pokemon mail data to src 2021-12-22 17:00:21 -06:00
Seth Barberee 3a1307e907 use personality natures for wraparound 2021-12-21 10:01:41 -06:00
Seth Barberee 2ec7cc5bad fix nonmatch and move question references 2021-12-19 14:59:10 -08:00
Seth Barberee 3021ae9077 all data moved except questions 2021-12-19 14:59:10 -08:00
AnonymousRandomPerson 0369264407 Decomped GetMapTileAtPosition() 2021-12-18 00:22:03 -05:00
AnonymousRandomPerson c033aea36e Moved gDungeonGlobalData definition to dungeon_global_data.h 2021-12-17 23:39:50 -05:00
AnonymousRandomPerson b1fc911965 Decomped InSameRoom_2() 2021-12-17 23:38:06 -05:00
AnonymousRandomPerson da8fcb2ac8 Decomped CanSee() 2021-12-14 23:26:56 -05:00
AnonymousRandomPerson b458476078 Swapped out more text macros 2021-12-14 22:54:04 -05:00
AnonymousRandomPerson cd9a8c5a38 Decomped CanTarget() 2021-12-14 22:54:03 -05:00
Cheng Hann Gan c53bdc35f8 Dungeon random/AI decomp + converted positions to structs (#83)
* Decomped RollPercentChance()

* Decomped DungeonRandomCapped()

* Decomped DungeonRandom()

* Decomped FindRockItemTargets()

-Added position struct.
2021-12-12 12:52:06 -08:00
Cheng Hann Gan a34c9ab91b AI decomp + type cleanup (#82)
* Decomped SetAction()

* Changed MapTile.tileType to u16 bit field

* Decomped FindStraightThrowableTargets()

* Cleaned up CannotAttack()

* Cleaned up some externs

* Converted dungeon action to substruct
2021-12-09 10:56:12 -08:00
Seth Barberee 4fc272fea6 No wifi + 2 days on train = more decomp (#80)
* No wifi + 2 days on train = more decomp

* layin some more

* one func, one file
2021-12-01 14:33:06 -08:00
Seth Barberee fd8720b75c Label all entities in Boss Fight Cutscenes (#78)
* label all entities in cutscenes

* remove commented func.. wasn't matching anyway

* Skarmony -> Skarmory
2021-11-22 12:14:58 -06:00
Cheng Hann Gan 938a88551f Labeled more symbols (#77)
* Labeled more symbols

* Fixed comment typo

* Renamed some functions
2021-11-20 08:47:46 -08:00
Cheng Hann Gan a432de845c Expanded charmap usage (#76)
* Added item icons/Hiragana to charmap

* Use color formatting charmap macros

* Removed redundant text formatting macros
2021-11-18 09:21:00 -08:00
Seth Barberee bfaa55f2fe Label and doc iq skills and tactics info (#75)
* label/doc iq skills/tactics info

* decomp a few more dungeon_util and label some funcs

* doc the IQSkills field
2021-11-15 11:02:26 -08:00
Cheng Hann Gan 0ea22237c9 Decomped DecideUseItem (#73) 2021-11-13 16:59:20 -08:00
Seth Barberee 561ea52847 Luminous cave (#72)
* fully decomp luminous cave

* remove header file. this one isn't ready yet

* doc few fields and func

* doc more of luminous cave
2021-11-10 08:43:51 -08:00
mid-kid 8f162f70ba Disassemble a script-related table 2021-11-04 02:10:38 +01:00
Seth Barberee 3a1db3dfac Moves and some friend_area_action_menu 2021-11-02 16:31:16 -07:00
Cheng Hann Gan dd128d78c6 Decomped more dungeon AI (#67)
* Decomped IsMovingClient()

* Fixed typos in boss dialogue

* Fixed spelling of Pelipper

* Decomped CannotUseItems

* Decomped ShouldAvoidEnemies()

* Decomped HasAbility()

* Decomped HasTactic()

* Decomped CannotMove

* Decomped CannotAct() and IsCharging()
2021-10-28 09:01:07 -07:00
Cheng Hann Gan c98fb2c112 Decomped DecideAction() (#66)
* Decomped DecideAction()

* Defined dungeon Pokémon array sizes
2021-10-22 10:20:01 -07:00
Seth Barberee 3e5dd1d047 Death by 74 files (#65)
* death by 74 files

* 20% reached

* doc move stuff in pokemon

* fix undef reference

* doc more and plumb a few more constanst for num party members and num moves

* that struct is def PokemonMove.. clean up all code with it
2021-10-22 10:01:07 -07:00
Cheng Hann Gan 3f7ee3a806 Decomped entityExists() (#64) 2021-10-15 15:30:33 -07:00
Seth Barberee 25794a39c3 Finish main menu decomp (#59)
* decomp rest of main_menu

* move some main menu data over

* decomp some more wonder mail

* decomp the dungeon dialogue scene switches

* more wonder mail

* consolidate struct_802F204

* another wonder mail func

* more wonder mail

* slight cleanup
2021-10-11 09:03:17 -07:00
Cheng Hann Gan 12aec1bb71 Created species/item data JSONs (#57)
* Created species data JSON

* Added item data JSON

* Removed address field from JSONs

-Moved constants/item.h import to item.h.

* Used default values for some JSON fields

-Use item ID macros for item evolutions.
2021-09-28 09:50:36 -07:00
Seth Barberee 0d3b11e81a Data work and decomp some mail/pelipper board (#54)
* data work and decomp some mail/pelipper board

* resuce -> rescue

* label more data
2021-09-24 00:49:43 -05:00
Cheng Hann Gan 8237e29a16 Defined more in-dungeon structs and enums (#53)
* Defined DungeonEntity

* Rename EntityType enums

* Revert EntityType rename

* Defined more in-dungeon structs and enums

* Added more dungeon global structs/enums

* Prefixed dungeonGlobalData with g

* Fixed compile errors

* Removed some CRLFs

* Fixed compile after merge

* Revert Makefile

* Rename DungeonEntityData.entityType

Co-authored-by: Seth Barberee <seth.barberee@gmail.com>

* Renamed symbols per PR comments

Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com>
Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-09-09 16:22:48 -07:00
Seth Barberee 4eff188244 Thank You Mail and minor DungeonEnitity Work (#52)
* Thank You Mail: split out code into own file w/ data

* use constant for facingDir
2021-09-08 21:32:59 -07:00
Cheng Hann Gan 0313c6bbc5 Defined DungeonEntity (#51)
* Defined DungeonEntity

* Rename EntityType enums

* Revert EntityType rename
2021-09-03 21:47:29 -07:00
Seth Barberee db05ce306f More PMD grind (#50)
* more sese grind

* match sub_802ABF8

* some more work
2021-09-01 18:05:30 -07:00
Seth Barberee 459171cf48 Decomp most of friend_rescue (#49)
* decomp most of friend_rescue

* dump corresponding data

* more data dumping and name some personality test funcs

* dump more text
2021-08-20 22:10:15 -05:00
Seth Barberee d988394595 More data dumping and some code cleaning (#46)
* more data dumping and some code cleaning

* split out cutscene scripts

* initial start at script conversion

* more script work

* use correct type

* clearer up struct field names

* split known scripts into seperate files

* no need to preproc pure ascii strings in debug

* more cutscene work

* split out personality test scripts

* solidify text macros and doc some dungeon fields

* more scripting work
2021-08-12 17:26:01 -07:00
Dennis 26e5708818 More pokemon related decomp (#48)
* add struct names

* decompile SaveRecruitedPokemon

* decompile ReadRecruitedPokemon

* decomp anotha one

* some renaming

* another save function

* more backup functions

* sub_808E400

* only one function left in pokemon_2.s

* decomp one more function

* merge 2 structs
2021-08-01 12:09:13 -07:00
Dennis 645c45431b Pokemon related decomp (#47)
* decompile last function in pokemon_1.s

* some pokemon related decomp

* more decomp

* decomp another function

* decompile function

* another one

* decompile GetPokemonLevelData

* decompile more

* more decomp

* more structure and decomp

* decomp another function (need to do some renaming)

* rename some stuff

* I cant do anything without committing these 2 files
2021-07-25 21:11:01 -07:00
Dennis bad7f7f688 More item related decomp (#45)
* decompile sub_80918EC

* some more item related functions

* more item functions

* more decomp, fix types in other places

* more small functions

* more item related decomp

* one more weird branching item function

* fix global.h includes

* figured out branch pattern

* decompile sub_8090F58

* make temporary struct for function

* 🦀 items.s is gone 🦀

* some renaming

* rename some obvious item related constants

* fix spelling error
2021-07-17 09:45:13 -07:00