Seth Barberee
55dd6ee272
more labeling
2023-01-13 17:22:41 -08:00
Seth Barberee
ad30396f48
split dungeon_ai into move_effects_target and dungeon_ai
2022-12-15 21:06:04 -08:00
Seth Barberee
4d52451f80
rename funcs from github review
2022-12-14 17:51:26 -08:00
Seth Barberee
3c34810ca1
some more decomp
2022-12-10 10:14:35 -08:00
Seth Barberee
298f2c5c31
more decomp
2022-12-07 21:11:35 -08:00
Seth Barberee
e12e133458
document more functions and cleanup some code
2022-11-18 10:00:22 -08:00
Seth Barberee
0d02904c9b
finish decomp of code_8075BA4.s
2022-11-17 19:50:37 -08:00
Seth Barberee
1e54931d53
More decomp
2022-10-10 10:04:41 -07:00
Seth Barberee
20babe183e
more decomping
2022-10-10 10:04:41 -07:00
Seth Barberee
7a26ec4d06
more decomping and some cleanup
2022-08-22 11:54:53 -07:00
Seth Barberee
7fd9ef920a
continue decomping more dungeon side
2022-08-20 10:03:09 -07:00
Seth Barberee
482ade61be
address review commnts, label almost all dialogue and few more funcs
2022-05-07 07:51:12 -07:00
Seth Barberee
519c9ebb6a
lazy day so more decomp away
2022-04-22 19:02:28 -07:00
Seth Barberee
3de1f79307
add more to moves header
2022-02-17 18:59:53 -06:00
AnonymousRandomPerson
2a2a0805b4
Decomped HasType()
2022-02-13 23:15:33 -05:00
AnonymousRandomPerson
c033aea36e
Moved gDungeonGlobalData definition to dungeon_global_data.h
2021-12-17 23:39:50 -05:00
Cheng Hann Gan
938a88551f
Labeled more symbols ( #77 )
...
* Labeled more symbols
* Fixed comment typo
* Renamed some functions
2021-11-20 08:47:46 -08:00
Seth Barberee
3a1db3dfac
Moves and some friend_area_action_menu
2021-11-02 16:31:16 -07:00
Cheng Hann Gan
8237e29a16
Defined more in-dungeon structs and enums ( #53 )
...
* Defined DungeonEntity
* Rename EntityType enums
* Revert EntityType rename
* Defined more in-dungeon structs and enums
* Added more dungeon global structs/enums
* Prefixed dungeonGlobalData with g
* Fixed compile errors
* Removed some CRLFs
* Fixed compile after merge
* Revert Makefile
* Rename DungeonEntityData.entityType
Co-authored-by: Seth Barberee <seth.barberee@gmail.com >
* Renamed symbols per PR comments
Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com >
Co-authored-by: Seth Barberee <seth.barberee@gmail.com >
2021-09-09 16:22:48 -07:00
Cheng Hann Gan
0313c6bbc5
Defined DungeonEntity ( #51 )
...
* Defined DungeonEntity
* Rename EntityType enums
* Revert EntityType rename
2021-09-03 21:47:29 -07:00
Dennis
92a8e55fdd
Decompiled some item related functions ( #42 )
...
* decompile sub_8091290
* decompile sub_80912c8
* rename functions / struct field
* more names
* decompile 80913A0
* decompile GetItemMove
* decompile sub_80913E0
* rename function
* decompile CanSellItem function
* rename inventory struct
* add some item check functions
* fix renaming stuff
* this file shouldnt have been here
* forgot merge conflict
* decompile more item functions
* rename some stuff
* fix HM/TM naming
* Update src/code_801AFA4.c
Use enum value for USED_TM
* Fix incorrect value
Co-authored-by: Seth Barberee <seth.barberee@gmail.com >
2021-07-10 11:23:20 -05:00
Seth Barberee
eaa141c612
Keep on keepin on ( #38 )
...
* end of may dump of work
* move save text to src
* decomp a little more
2021-05-23 16:19:35 -05:00
Seth Barberee
f65dee5a14
Wonder mail and some boss dialogues ( #36 )
...
* more wonder mail and main menu work
* Lots of things.. doc'ing, decomping, and other things
* continue decomping boss scenes
* up to Suicune
* up to Mewtwo dialogue
* up to Raquaza
* fix spelling error on Rayquaza and decomp a few more
* up to groudon
* divide > shift
2021-04-19 23:55:40 -05:00