Commit Graph

28 Commits

Author SHA1 Message Date
AnonymousRandomPerson f2457501ee Decomped IsFixedDungeon() 2022-01-25 23:24:14 -05:00
Seth Barberee f0ef6ae481 decomp some more 2021-12-24 17:45:49 -06:00
mid-kid 99a038284b Translate all .include to #include
This decision was made to reduce the complexity of using .include whilst
juggling with tools/scaninc and tools/preproc:
- tools/scaninc doesn't apply the proper search rules for .include (it
  assumes #include behavior). In particular, it doesn't consider paths
  starting from $PWD, and doesn't scan the included files as a result.
- .include had to be processed before #include by preproc in many cases,
  as code was being included that had to be preprocessed by CPP (think
  of #define). This contradicts standard GCC behavior.

To make include paths consistent across the asm/ data/ and src/
directories, the following files were moved:
- constants/ → include/asm/constants/
- asm/macros/ → include/asm/macros/
- asm/macros.inc → include/asm/macros.inc
- include/macros/m4a.inc → include/asm/macros/m4a.inc

As part of the necessary changes for this to work, the scaninc method in
the makefile was improved to generate .d files that don't choke when
files are missing.
2021-12-20 16:29:12 +01:00
mid-kid 087405b9d9 Dump and document status sprites 2021-12-13 10:44:48 -06:00
Cheng Hann Gan a34c9ab91b AI decomp + type cleanup (#82)
* Decomped SetAction()

* Changed MapTile.tileType to u16 bit field

* Decomped FindStraightThrowableTargets()

* Cleaned up CannotAttack()

* Cleaned up some externs

* Converted dungeon action to substruct
2021-12-09 10:56:12 -08:00
Seth Barberee 4fc272fea6 No wifi + 2 days on train = more decomp (#80)
* No wifi + 2 days on train = more decomp

* layin some more

* one func, one file
2021-12-01 14:33:06 -08:00
Seth Barberee fd8720b75c Label all entities in Boss Fight Cutscenes (#78)
* label all entities in cutscenes

* remove commented func.. wasn't matching anyway

* Skarmony -> Skarmory
2021-11-22 12:14:58 -06:00
Cheng Hann Gan 938a88551f Labeled more symbols (#77)
* Labeled more symbols

* Fixed comment typo

* Renamed some functions
2021-11-20 08:47:46 -08:00
Cheng Hann Gan 0ea22237c9 Decomped DecideUseItem (#73) 2021-11-13 16:59:20 -08:00
Seth Barberee 3a1db3dfac Moves and some friend_area_action_menu 2021-11-02 16:31:16 -07:00
Cheng Hann Gan dd128d78c6 Decomped more dungeon AI (#67)
* Decomped IsMovingClient()

* Fixed typos in boss dialogue

* Fixed spelling of Pelipper

* Decomped CannotUseItems

* Decomped ShouldAvoidEnemies()

* Decomped HasAbility()

* Decomped HasTactic()

* Decomped CannotMove

* Decomped CannotAct() and IsCharging()
2021-10-28 09:01:07 -07:00
Cheng Hann Gan c98fb2c112 Decomped DecideAction() (#66)
* Decomped DecideAction()

* Defined dungeon Pokémon array sizes
2021-10-22 10:20:01 -07:00
Cheng Hann Gan 3f7ee3a806 Decomped entityExists() (#64) 2021-10-15 15:30:33 -07:00
Cheng Hann Gan 8237e29a16 Defined more in-dungeon structs and enums (#53)
* Defined DungeonEntity

* Rename EntityType enums

* Revert EntityType rename

* Defined more in-dungeon structs and enums

* Added more dungeon global structs/enums

* Prefixed dungeonGlobalData with g

* Fixed compile errors

* Removed some CRLFs

* Fixed compile after merge

* Revert Makefile

* Rename DungeonEntityData.entityType

Co-authored-by: Seth Barberee <seth.barberee@gmail.com>

* Renamed symbols per PR comments

Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com>
Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-09-09 16:22:48 -07:00
Seth Barberee db05ce306f More PMD grind (#50)
* more sese grind

* match sub_802ABF8

* some more work
2021-09-01 18:05:30 -07:00
Dennis bad7f7f688 More item related decomp (#45)
* decompile sub_80918EC

* some more item related functions

* more item functions

* more decomp, fix types in other places

* more small functions

* more item related decomp

* one more weird branching item function

* fix global.h includes

* figured out branch pattern

* decompile sub_8090F58

* make temporary struct for function

* 🦀 items.s is gone 🦀

* some renaming

* rename some obvious item related constants

* fix spelling error
2021-07-17 09:45:13 -07:00
Dennis 92a8e55fdd Decompiled some item related functions (#42)
* decompile sub_8091290

* decompile sub_80912c8

* rename functions / struct field

* more names

* decompile 80913A0

* decompile GetItemMove

* decompile sub_80913E0

* rename function

* decompile CanSellItem function

* rename inventory struct

* add some item check functions

* fix renaming stuff

* this file shouldnt have been here

* forgot merge conflict

* decompile more item functions

* rename some stuff

* fix HM/TM naming

* Update src/code_801AFA4.c

Use enum value for USED_TM

* Fix incorrect value

Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-07-10 11:23:20 -05:00
Seth Barberee f1fdcc2b0a more splitting and labeling with some decomp 2021-06-18 17:56:20 -05:00
Seth Barberee f402e46cd3 Sese's April/May Dump (#37)
* splitting lots of pokemon square and labeling lots of other things

* actually commit this stuff

* more moving data and things

* more screen work

* split out some pokemon dungeon data

* lots of data work

* push more data work

* split kecleon, decomp another kanghaskhan func, and try to doc UpdateBGControl more

* lots of item work

* label more item things

* subtype -> category and doc types/category
2021-05-15 18:59:55 -05:00
Seth Barberee d72e17b5f5 Miscellaneous decomp/labeling/splitting (#29)
* lots of wonder mail work, credits and label some stuff

* nonmatch one intr func, match another, and label unused intr func

* seperate credits out

* split out debug menu and other stuff that isn't main menu

* label another func

* label some more funcs
2021-02-27 12:16:45 -06:00
Seth Barberee 74daf03fd7 Main Menu and Scripts (#25)
* label more funcs, dump scripts/text, and decomp main menu

* decomp vram func and dump more data

* add forgotten file

* get rid of goto in UpdateMenu
2021-01-31 19:07:31 -06:00
Seth Barberee d010378f72 mass doc'ing of symbols and some tiny decomp work 2021-01-20 16:02:26 -06:00
Mateusz Naściszewski 1d43c0efeb Decompile GameLoop and lots of renames 2020-12-28 20:13:22 -06:00
Mateusz Naściszewski c0ae9ddc9e Continue dumping and documenting strings 2020-12-13 00:30:31 +01:00
Mateusz Naściszewski 7e2c662672 data_80F4278.s dumping (#4)
* Dumping menu text, part 1

* Continuing to dump text

* Renamed actions array according to suggestion
2020-12-11 12:28:28 -06:00
Seth Barberee 2582d7a868 isemi-identified VRAM and split personality test funcs 2020-11-23 15:22:16 -06:00
Seth Barberee 14b4ad7735 some doc'ing and decomping 2020-10-10 14:33:06 -05:00
Seth Barberee c5d9ff4809 1.8% functions decomped.. so close to 2% 2020-09-27 17:56:12 -05:00