Commit Graph

20 Commits

Author SHA1 Message Date
Seth Barberee eaaa2012da finish matching exclusive_pokemon 2023-07-27 21:46:31 -07:00
Seth Barberee 40772e3a2f more decomp and documentation 2023-06-25 16:37:48 -07:00
Seth Barberee 039955d796 More decomp of cutscene and rewrite JirachiWish cleaner 2023-06-25 16:37:48 -07:00
Seth Barberee 09b38d7aab code cleanup 2023-06-25 16:37:48 -07:00
Seth Barberee 7ff7403633 document more music 2023-02-17 16:51:50 -08:00
AnonymousRandomPerson b22feb80af Merge remote-tracking branch 'upstream/master' 2023-01-13 22:36:16 -05:00
AnonymousRandomPerson be20f60ee0 Synced some symbol names with EoS hacking 2023-01-08 04:23:00 -05:00
Seth Barberee 6ada01da4f document most of the dungeon music 2022-12-12 11:18:47 -08:00
Seth Barberee a04883eb86 decomp a few more 2022-10-10 10:04:41 -07:00
Seth Barberee 7d9bae28c8 more labeling 2022-06-05 12:28:17 -07:00
Seth Barberee 69510344aa finish out dialogue labeling, label some moltres fight funcs, and cleanup some more text macros 2022-05-07 09:05:52 -07:00
Seth Barberee 482ade61be address review commnts, label almost all dialogue and few more funcs 2022-05-07 07:51:12 -07:00
AnonymousRandomPerson c033aea36e Moved gDungeonGlobalData definition to dungeon_global_data.h 2021-12-17 23:39:50 -05:00
Cheng Hann Gan c53bdc35f8 Dungeon random/AI decomp + converted positions to structs (#83)
* Decomped RollPercentChance()

* Decomped DungeonRandomCapped()

* Decomped DungeonRandom()

* Decomped FindRockItemTargets()

-Added position struct.
2021-12-12 12:52:06 -08:00
Seth Barberee 4fc272fea6 No wifi + 2 days on train = more decomp (#80)
* No wifi + 2 days on train = more decomp

* layin some more

* one func, one file
2021-12-01 14:33:06 -08:00
Seth Barberee fd8720b75c Label all entities in Boss Fight Cutscenes (#78)
* label all entities in cutscenes

* remove commented func.. wasn't matching anyway

* Skarmony -> Skarmory
2021-11-22 12:14:58 -06:00
Cheng Hann Gan 938a88551f Labeled more symbols (#77)
* Labeled more symbols

* Fixed comment typo

* Renamed some functions
2021-11-20 08:47:46 -08:00
Seth Barberee bfaa55f2fe Label and doc iq skills and tactics info (#75)
* label/doc iq skills/tactics info

* decomp a few more dungeon_util and label some funcs

* doc the IQSkills field
2021-11-15 11:02:26 -08:00
Cheng Hann Gan 8237e29a16 Defined more in-dungeon structs and enums (#53)
* Defined DungeonEntity

* Rename EntityType enums

* Revert EntityType rename

* Defined more in-dungeon structs and enums

* Added more dungeon global structs/enums

* Prefixed dungeonGlobalData with g

* Fixed compile errors

* Removed some CRLFs

* Fixed compile after merge

* Revert Makefile

* Rename DungeonEntityData.entityType

Co-authored-by: Seth Barberee <seth.barberee@gmail.com>

* Renamed symbols per PR comments

Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com>
Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-09-09 16:22:48 -07:00
Seth Barberee 4eff188244 Thank You Mail and minor DungeonEnitity Work (#52)
* Thank You Mail: split out code into own file w/ data

* use constant for facingDir
2021-09-08 21:32:59 -07:00