#include "global.h" #include "dungeon.h" struct MissionText { u8 *text; u8 unk4; u8 unk5; u8 unk6; u8 unk7; }; extern struct MissionText gStoryMissionText[]; extern const u8 gUnknown_8109CC0[]; extern const u8 gDummyScenarioText[]; extern u8 sub_80A270C(); extern void sub_80015C0(u8, u8); const u8 *sub_809747C(s16 r0) { if(r0 == 0xD) { return gDummyScenarioText; } else { return GetDungeonName1(sub_80A270C(r0)); } } const u8 *sub_80974A0(s16 r0) { if(r0 == 0xD) { return gDummyScenarioText; } else { return GetDungeonName1(sub_80A270C(r0)); } } const u8 *GetCurrentMissionText(s16 r0) { if(r0 < 0x1F) { struct MissionText *mt = &gStoryMissionText[r0]; return mt->text; } else { return gUnknown_8109CC0; } } void sub_80974E8(void) { sub_80015C0(0, 0x2E); sub_80015C0(0, 0x2F); } void nullsub_208(void) { }