#ifndef GUARD_ADVENTURE_LOG_H #define GUARD_ADVENTURE_LOG_H #include "input.h" #include "text.h" // size: 0xA0 typedef struct AdventureLog { MenuInputStruct input; u32 unk34; UnkTextStruct2 *unk38; UnkTextStruct2 unk3C[4]; u8 unk9C[4]; } AdventureLog; void CleanAdventureLogScreen(void); bool8 CreateAdventureLogScreen(u32); u32 HandleAdventureLogInput(u8); #endif // GUARD_ADVENTURE_LOG_H