static const u8 sUnknown_80DAAC0[]; static const u8 sUnknown_80DABD8[]; static const u8 sUnknown_80DABE8[]; static const u8 sUnknown_80DAD28[]; static const u8 sUnknown_80DAD40[]; static const u8 sUnknown_80DADCC[]; static const u8 sUnknown_80DADD4[]; static const u8 sUnknown_80DAECC[]; static const u8 sUnknown_80DAEE0[]; static const u8 sUnknown_80DAF54[]; ALIGNED(4) const Hints gCommonHints[NUM_HINTS] = { {sUnknown_80DAF54, sUnknown_80DAEE0}, {sUnknown_80DAECC, sUnknown_80DADD4}, {sUnknown_80DADCC, sUnknown_80DAD40}, {sUnknown_80DAD28, sUnknown_80DABE8}, {sUnknown_80DABD8, sUnknown_80DAAC0} }; ALIGNED(4) static const u8 sUnknown_80DAAC0[] = _( "Before leaving on an adventure{COMMA} go visit\n" "friends in their Friend Areas and pick\n" "your mission members.\n" "The team can include members up to\n" "a total body size of 6{STAR_BULLET}. The body size\n" "data is under the Info section.\n" "Dungeons may also limit how many\n" "members are allowed to go inside."); ALIGNED(4) static const u8 sUnknown_80DABD8[] = _("Building a Team"); ALIGNED(4) static const u8 sUnknown_80DABE8[] = _( "If new recruits join you{COMMA} try to return to\n" "your base without letting them faint.\n" "If you get them out safely{COMMA} they{APOSTROPHE}ll wait\n" "for you in their Friend Areas.\n" "Once you get them out{COMMA} they{APOSTROPHE}ll always\n" "return home if they faint in a dungeon.\n" "If you faint in a dungeon{COMMA} you lose all your\n" "money and some items{COMMA} too."); ALIGNED(4) static const u8 sUnknown_80DAD28[] = _("Adventures with Friends"); ALIGNED(4) static const u8 sUnknown_80DAD40[] = _( "You can save your adventure by\n" "hopping onto your bed in your base.\n" "Get in the habit of saving regularly as\n" "you progress in your adventure."); ALIGNED(4) static const u8 sUnknown_80DADCC[] = _("Saving"); ALIGNED(4) static const u8 sUnknown_80DADD4[] = _( "Selecting multiple items in storage:\n" " Select an item{COMMA} then press {L_BUTTON} or {R_BUTTON}.\n" "Moving to the Friend Area Map:\n" " Move out from the town{APOSTROPHE}s west side\n" " while pressing {L_BUTTON} or {R_BUTTON}.\n" "Moving diagonally on the Friend Area Map:\n" " {DPAD} while keeping {R_BUTTON} pressed."); ALIGNED(4) static const u8 sUnknown_80DAECC[] = _("Controls in Town 2"); ALIGNED(4) static const u8 sUnknown_80DAEE0[] = _( "Talk: {A_BUTTON}\n" "Move: {DPAD}\n" "Window: {B_BUTTON} lightly\n" "Message scroll: {A_BUTTON} or {B_BUTTON}\n" "Cancel: {B_BUTTON}\n" "Description: Choose item or move{COMMA} {START_BUTTON}"); ALIGNED(4) static const u8 sUnknown_80DAF54[] = _("Controls in Town 1");