#include "global.h" #include "globaldata.h" #include "bg_control.h" #include "window_buffer.h" #include "math.h" #define UNROLL16(x) do { x; x; x; x; x; x; x; x; x; x; x; x; x; x; x; x; } while (0) EWRAM_DATA bool8 gDrawWindow = FALSE; EWRAM_DATA s16 *gWinBufferPtr = NULL; EWRAM_DATA static s32 sUnknown_2026E40 = 0; // Read from but never written to EWRAM_DATA static s32 sUnknown_2026E44 = 0; // Read from but never written to EWRAM_DATA static s32 sUnknown_2026E48 = 0; // Read from but never written to EWRAM_DATA static bool8 sInitialized = FALSE; EWRAM_DATA s16 gUnknown_2026E4E = 0; EWRAM_DATA static bool32 sBoolUnk = FALSE; // Toggled but is never read EWRAM_DATA static bool32 sBufferIdx = FALSE; // Write to sBuffer0 or sBuffer1 EWRAM_DATA static s16 *sBufferPtr = NULL; UNUSED EWRAM_DATA static u32 sUnused0 = 0; EWRAM_DATA static s16 sBuffer0[324] = {0}; // These might be [2][162] EWRAM_DATA static s16 sBuffer1[324] = {0}; EWRAM_INIT s16 *gWindowBgCopy = NULL; // Rounded corners in low visibility rooms static const s16 sRoomCornerDim[17] = {16, 12, 9, 7, 6, 5, 4, 3, 2, 2, 1, 1, 1, 0, 0, 0, 0}; #define Y_MAX 160 #define X_MAX 240 // In corridor with heavy darkness, dim everything except a small circle static const s16 sCorridorDim1[Y_MAX] = { 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x846C, 0x8967, 0x8C64, 0x8E62, 0x9060, 0x915F, 0x935D, 0x945C, 0x955B, 0x965A, 0x965A, 0x9759, 0x9858, 0x9858, 0x9957, 0x9957, 0x9A56, 0x9A56, 0x9A56, 0x9B55, 0x9B55, 0x9B55, 0x9B55, 0x9B55, 0x9C55, 0x9C54, 0x9C54, 0x9C54, 0x9C54, 0x9C54, 0x9C54, 0x9C54, 0x9C54, 0x9C54, 0x9C54, 0x9C54, 0x9C54, 0x9C54, 0x9C54, 0x9C54, 0x9C54, 0x9C54, 0x9C54, 0x9C54, 0x9C54, 0x9C54, 0x9C54, 0x9C54, 0x9B55, 0x9B55, 0x9B55, 0x9B55, 0x9B55, 0x9A56, 0x9A56, 0x9A56, 0x9957, 0x9957, 0x9858, 0x9858, 0x9759, 0x965A, 0x965A, 0x955B, 0x945C, 0x935D, 0x915F, 0x9060, 0x8E62, 0x8C64, 0x8967, 0x846C, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100 }; // In corridor with light darkness, dim everything except a larger circle static const s16 sCorridorDim2[Y_MAX] = { 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x8071, 0x866B, 0x8A67, 0x8D64, 0x8F62, 0x9160, 0x935E, 0x955C, 0x975A, 0x9958, 0x9A57, 0x9B56, 0x9D54, 0x9E53, 0xA051, 0xA051, 0xA150, 0xA24F, 0xA44D, 0xA54C, 0xA54C, 0xA64B, 0xA74A, 0xA849, 0xA948, 0xA948, 0xAA47, 0xAA47, 0xAB46, 0xAC45, 0xAC45, 0xAD44, 0xAD44, 0xAE43, 0xAE43, 0xAF42, 0xAF42, 0xB041, 0xB041, 0xB140, 0xB140, 0xB140, 0xB23F, 0xB23F, 0xB23F, 0xB23F, 0xB33E, 0xB33E, 0xB33E, 0xB33E, 0xB33E, 0xB33E, 0xB43D, 0xB43D, 0xB43D, 0xB43D, 0xB43D, 0xB43D, 0xB43D, 0xB43D, 0xB43D, 0xB43D, 0xB43D, 0xB43D, 0xB43D, 0xB43D, 0xB43D, 0xB43D, 0xB33E, 0xB33E, 0xB33E, 0xB33E, 0xB33E, 0xB33E, 0xB23F, 0xB23F, 0xB23F, 0xB23F, 0xB140, 0xB140, 0xB140, 0xB041, 0xB041, 0xAF42, 0xAF42, 0xAE43, 0xAE43, 0xAD44, 0xAD44, 0xAC45, 0xAC45, 0xAB46, 0xAA47, 0xAA47, 0xA948, 0xA948, 0xA849, 0xA74A, 0xA64B, 0xA54C, 0xA54C, 0xA44D, 0xA24F, 0xA150, 0xA051, 0xA051, 0x9E53, 0x9D54, 0x9B56, 0x9A57, 0x9958, 0x975A, 0x955C, 0x935E, 0x9160, 0x8F62, 0x8D64, 0x8A67, 0x866B, 0x8071, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100 }; // Almost all 0x100 (unused?) static const s16 gUnknown_80B82AA[Y_MAX] = { [0 ... 2] = 0x100, [3] = 0x9392, [4 ... Y_MAX - 1] = 0x100 }; // All zeroes (fallback?) static const s16 sDefaultBgH[Y_MAX] = { [0 ... Y_MAX - 1] = 0 }; // arm9.bin::02006154 void WindowBgBufferInit(void) { sInitialized = TRUE; sBufferIdx = FALSE; sBoolUnk = TRUE; sBufferPtr = NULL; gWinBufferPtr = NULL; gDrawWindow = FALSE; gUnknown_2026E4E = 0x60C; gWindowBgCopy = NULL; } // arm9.bin::02005758 void CopyWindowBgBuffer(s32 *pos, u8 kind) { const s16 *src1, *src2; s16 *dst; s32 i; if (!sInitialized) kind = COPY_WINDOW_BG_BUFFER_WIN0; dst = !sBufferIdx ? sBuffer0 : sBuffer1; src1 = gWindowBgCopy; if (src1 == NULL) src1 = sDefaultBgH; sBufferPtr = dst; switch (kind) { case COPY_WINDOW_BG_BUFFER_WIN0: for (i = 0; i < 10; i++) { UNROLL16( *dst++ = *src1++; // WIN0H *dst++ = 0; // WIN1H (disabled) ); } break; case COPY_WINDOW_BG_BUFFER_DIM2: src2 = sCorridorDim2; for (i = 0; i < 10; i++) { UNROLL16( *dst++ = *src1++; // WIN0H *dst++ = *src2++; // WIN1H (dim) ); } break; case COPY_WINDOW_BG_BUFFER_DIM1: src2 = sCorridorDim1; for (i = 0; i < 10; i++) { UNROLL16( *dst++ = *src1++; // WIN0H *dst++ = *src2++; // WIN1H (dim) ); } break; case COPY_WINDOW_BG_BUFFER_ROOM_DIM: if ((pos[0] < 0 && pos[2] < 0) || (pos[1] < 0 && pos[3] < 0) || (pos[0] >= X_MAX && pos[2] >= X_MAX) || (pos[1] >= Y_MAX && pos[3] >= Y_MAX)) { // If the camera is outside the room, dim the entire screen for (i = 0; i < 10; i++) { UNROLL16(*dst++ = *src1++; *dst++ = 0xF0;); } } else { s32 left; s32 right; for (i = 0; i < Y_MAX; i++) { if (pos[1] > i) { *dst++ = *src1++; *dst++ = 256; } else if (pos[3] <= i) { *dst++ = *src1++; *dst++ = 256; } else { if (i - pos[1] < 16) { right = pos[0] + sRoomCornerDim[i - pos[1]]; left = pos[2] - sRoomCornerDim[i - pos[1]]; } else if (pos[3] - i < 16) { right = pos[0] + sRoomCornerDim[pos[3] - i]; left = pos[2] - sRoomCornerDim[pos[3] - i]; } else { right = pos[0]; left = pos[2]; } if (right < 0) right = 0; if (right > X_MAX - 1) right = X_MAX - 1; if (left < 1) left = 1; if (left > X_MAX) left = X_MAX; *dst++ = *src1++; // Note this is backwards so the dim window is drawn on the outside *dst++ = (left << 8) | right; } } } break; case COPY_WINDOW_BG_BUFFER_UNK4: src2 = gUnknown_80B82AA; for (i = 0; i < 15; i++) { UNROLL16(*dst++ = *src1++; *dst++ = *src2++;); } break; case COPY_WINDOW_BG_BUFFER_UNK5: { s32 r8; s32 sp14; s32 uVar7; s32 sp10; s32 iVar11; s32 val1; s32 val2; s32 val3; s32 spC; s32 j, k; for (i = 0; i < 15; i++) { UNROLL16(*dst++ = *src1++; *dst++ = 256;); } val1 = sUnknown_2026E40; val2 = sUnknown_2026E44; val3 = sUnknown_2026E48; spC = 0x400 / (val3 / 256 + 1); iVar11 = val2 / 256; k = iVar11; j = iVar11; for (sp10 = 0; sp10 < 0x400; sp10 += spC) { s32 tmp1 = sin_4096(sp10) * val3 / 256; sp14 = (val2 + tmp1) / 256; r8 = (val2 - tmp1) / 256; if (j < sp14 || k > r8) { s32 tmp2 = cos_4096(sp10) * val3 / 256; s32 iVar5 = (val1 - tmp2) / 256; s32 iVar3 = (val1 + tmp2) / 256; if (iVar5 < 0) iVar5 = 0; if (iVar3 < 0) iVar3 = 0; if (iVar5 > 240 - 1) iVar5 = 160 - 1; if (iVar3 > 240 - 1) iVar3 = 160 - 1; if (iVar5 > iVar3) uVar7 = (iVar5 << 8) | iVar3; else uVar7 = (iVar3 << 8) | iVar5; for (; j < sp14; j++) { if (j < 0) continue; if (j >= 160) continue; if (!sBufferIdx) sBuffer0[j * 2 + 1] = uVar7; else sBuffer1[j * 2 + 1] = uVar7; } for (; k > r8; k--) { if (k < 0) continue; if (k >= 160) continue; if (!sBufferIdx) sBuffer0[k * 2 + 1] = uVar7; else sBuffer1[k * 2 + 1] = uVar7; } } } break; } } } #if (GAME_VERSION == VERSION_RED) UNUSED static void sub_80060A8(void) { gWinBufferPtr = sBufferPtr; sBufferIdx = !sBufferIdx; sBoolUnk = !sBoolUnk; gDrawWindow = FALSE; } #endif // arm9.bin::020056C0 void ToggleWindowBgBuffer(void) { gWinBufferPtr = sBufferPtr; sBufferIdx = !sBufferIdx; sBoolUnk = !sBoolUnk; SetBldAlphaReg((gUnknown_2026E4E & 0x1F00) >> 8, gUnknown_2026E4E & 0x1F); gDrawWindow = TRUE; }