#ifndef GUARD_MOVES_H #define GUARD_MOVES_H #include "constants/move.h" #include "constants/move_id.h" void LoadWazaParameters(void); u8 sub_809287C(struct Move *move); void InitPokemonMove(struct Move *move, u16 moveID); void sub_8092AA8(struct Move *move, u16 moveID); void InitZeroedPPPokemonMove(struct Move *move, u16 moveID); s16 GetMoveTargetAndRange(struct Move *move, u32 isAI); u8 GetMoveType(struct Move *move); u8 GetMoveAIWeight(struct Move *move); u32 GetMoveNumberOfChainedHits(struct Move *move); s32 GetMoveBasePower(struct Move *move); s32 GetMoveAccuracyOrAIChance(struct Move *move, u32 accuracyType); u32 GetMoveBasePP(struct Move *move); u32 GetMoveMaxUpgradeLevel(struct Move *move); u8 GetMoveCritChance(struct Move *move); bool8 MoveCannotHitFrozen(struct Move *move); bool8 MovesIgnoresTaunted(struct Move *move); u32 GetMoveRangeID(struct Move *move); void sub_8092C84(u8 *buffer, u16 moveID); u8 *GetMoveUseText(u16 moveID); bool8 IsReflectedByMagicCoat(u16 moveID); bool8 CanBeSnatched(u16 moveID); bool8 FailsWhileMuzzled(u16 moveID); bool8 IsSoundMove(struct Move *move); bool8 DoesMoveCharge(u16 move); #endif // GUARD_MOVES_H