#include "global.h" #include "constants/status.h" #include "code_80521D0.h" #include "move_effects_target.h" #include "dungeon_random.h" #include "item.h" #include "status.h" extern void sub_803E708(u32, u32); extern void sub_80421C0(struct Entity *r0, u16 r1); extern void sub_8078B5C(struct Entity *, struct Entity *, u32, u32, u32); extern u8 gAvailablePokemonNames[]; extern u8 gUnknown_202DE58[]; extern u8 *gPtrMusicBoxPlayedCrumbledMessage[]; extern u8 *gPtrWishStoneCrumbledMessage[]; extern u8 *gPtrIcePartCrumbledMessage[]; extern u8 *gPtrRockPartCrumbledMessage[]; extern u8 *gPtrSteelPartCrumbledMessage[]; extern u32 gUnknown_8106A4C; extern u32 gUnknown_8106A50; extern s16 gUnknown_80F4FAC; extern void sub_806F370(struct Entity *r0, struct Entity *r1, u32, u32, u8 *, u8, s32, u32, u32, u32); extern void sub_8051E7C(struct Entity *pokemon); extern void sub_8045BF8(u8 *, struct Item *); extern void SetMessageArgument(char[], struct Entity*, u32); extern u8 *gUnknown_80FDCA4[]; extern u8 *gUnknown_80FE3E8[]; bool8 sub_8048D50(struct Entity * pokemon, struct Item *item) { struct EntityInfo *entityInfo; entityInfo = pokemon->info; if ((item->flags & ITEM_FLAG_STICKY) != 0) { sub_8045BF8(gUnknown_202DE58, item); SendMessage(pokemon,*gUnknown_80FE3E8); return FALSE; } else { if ((entityInfo->muzzled == TRUE) && (IsEdibleItem(item->id))) { SetMessageArgument(gAvailablePokemonNames,pokemon,0); SendMessage(pokemon,*gUnknown_80FDCA4); return FALSE; } } return TRUE; } void sub_8048DB8(struct Entity *pokemon, struct Entity *target, u8 r2) { u8 temp; if(r2 != 0) sub_806F370(pokemon, target, gUnknown_80F4FAC, 1, &temp, 0, 0x217, 0, 0, 0); else sub_8051E7C(pokemon); } void sub_8048E04(struct Entity *pokemon, struct Entity * target) { sub_8078B5C(pokemon, target, 0x1E, 0, 1); switch(DungeonRandInt(5)) { case 0: PoisonedStatusTarget(pokemon, target, TRUE); break; case 1: ImmobilizedStatusTarget(pokemon, target); break; case 2: BurnedStatusTarget(pokemon, target, 1, TRUE); break; case 3: ParalyzeStatusTarget(pokemon, target, TRUE); break; case 4: LowerAttackStageTarget(pokemon, target, gUnknown_8106A4C, 3, 1, TRUE); LowerAttackStageTarget(pokemon, target, gUnknown_8106A50, 3, 1, TRUE); break; } } void sub_8048EB0(struct Entity *pokemon) { SendMessage(pokemon, *gPtrIcePartCrumbledMessage); } void sub_8048EC4(struct Entity *pokemon) { SendMessage(pokemon, *gPtrRockPartCrumbledMessage); } void sub_8048ED8(struct Entity *pokemon) { SendMessage(pokemon, *gPtrSteelPartCrumbledMessage); } void sub_8048EEC(struct Entity *pokemon) { SendMessage(pokemon, *gPtrWishStoneCrumbledMessage); } void sub_8048F00(struct Entity *pokemon) { sub_80421C0(pokemon, 0xD6); SendMessage(pokemon, *gPtrMusicBoxPlayedCrumbledMessage); sub_803E708(0x3C, 0x46); }