#ifndef GUARD_CODE_805D8C8_H #define GUARD_CODE_805D8C8_H #include "sprite.h" extern struct OpenedFile *sub_80687D0(s16); /*struct OpenedFile *sub_80687D0(s16 species) { s32 species32 = species; return gDungeon->sprites[species32]; }*/ #endif // GUARD_CODE_805D8C8_H