ALIGNED(4) static const u8 sFill[] = _("pksdir0"); static const UnkTextStruct2 sUnknown_80E7D40 = { 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, NULL }; static const UnkTextStruct2 sUnknown_80E7D58 = { 0, 0, 0, 0, 3, 2, 2, 9, 11, 11, 0, NULL }; static const MenuItem sDebugMenuItems[8] = { {"Dungeons", MENU_DEBUG_MENU_DUNGEONS}, {"Field", MENU_DEBUG_MENU_FIELD}, {"Field Map", MENU_DEBUG_MENU_FIELD_MAP}, {"Field Script", MENU_DEBUG_MENU_FIELD_SCRIPT}, {"Debug Menu", MENU_DEBUG_MENU_DEBUG_MENU}, {"Storage", MENU_DEBUG_MENU_STORAGE}, {"h-open", MENU_DEBUG_MENU_H_OPEN}, {NULL, 10}, }; // TODO: These belong to files after, which have no data. More stripped-out debug menus..? They'd be between debug_menu1.c and debug_menu2.c ALIGNED(4) static const u8 sFill1[] = _("pksdir0"); ALIGNED(4) static const u8 sFill2[] = _("pksdir0"); ALIGNED(4) static const u8 sFill3[] = _("pksdir0"); ALIGNED(4) static const u8 sFill4[] = _("pksdir0"); ALIGNED(4) static const u8 sFill5[] = _("pksdir0"); ALIGNED(4) static const u8 sFill6[] = _("pksdir0");