#ifndef GUARD_DUNGEON_AI_ITEMS_H #define GUARD_DUNGEON_AI_ITEMS_H #include "dungeon_entity.h" #include "position.h" void DecideUseItem(struct Entity *pokemon); void FindStraightThrowableTargets(struct Entity *pokemon, s32 thrownAIFlag, struct Item *item, bool8 ignoreRollChance); void FindRockItemTargets(struct Entity *pokemon, struct Item *item, struct Position potentialTargets[], bool8 ignoreRollChance); void TargetThrownItem(struct Entity *pokemon, struct Entity *targetPokemon, struct Item *item, s32 targetingFlags, bool8 ignoreRollChance); #endif