#ifndef GUARD_DUNGEON_CAPABILITIES_H #define GUARD_DUNGEON_CAPABILITIES_H #include "dungeon_entity.h" bool8 CannotMove(struct Entity *pokemon, bool8 checkBlinker); bool8 sub_8070BC0(struct Entity* entity); bool8 CannotUseItems(struct Entity *pokemon); bool8 HasStatusThatPreventsActing(struct Entity *pokemon); bool8 CannotAttack(struct Entity *pokemon, bool8 skipSleep); bool8 CanMoveInDirection(struct Entity *pokemon, u32 direction); #endif