#ifndef GUARD_DUNGEON_MOVEMENT #define GUARD_DUNGEON_MOVEMENT #include "dungeon_entity.h" u8 GetCrossableTerrain(s16 species); u8 sub_807034C(s16 id, struct Tile *tile); u8 sub_80703A0(struct Entity *pokemon, struct Position *pos); bool8 CanCrossWalls(struct Entity *pokemon); bool8 sub_807049C(struct Entity *pokemon, struct Position *pos); bool8 sub_8070564(struct Entity *pokemon, struct Position *pos); bool8 sub_80705F0(struct Entity *pokemon, struct Position *pos); bool8 sub_80706A4(struct Entity *pokemon, struct Position *pos); s32 CalcSpeedStage(struct Entity *pokemon); #endif