#ifndef GUARD_DUNGEON_UTIL_H #define GUARD_DUNGEON_UTIL_H #include "constants/direction.h" #include "dungeon_entity.h" #include "position.h" extern const struct Position gAdjacentTileOffsets[NUM_DIRECTIONS]; bool8 EntityExists(struct Entity *pokemon); u32 GetEntityType(struct Entity *entity); u8 GetEntityRoom(struct Entity *entity); struct EntityInfo *GetTrapData(struct Entity *entity); struct Item *GetItemData(struct Entity *entity); struct Tile *GetTileAtEntitySafe(struct Entity *entity); struct Item *GetItemData_1(struct Entity *entity); #endif