#ifndef GUARD_DUNGEON_UTIL_1_H #define GUARD_DUNGEON_UTIL_1_H #include "dungeon_entity.h" struct Entity *xxx_call_GetLeader(void); struct Entity *GetPartnerEntity(void); void sub_80854D4(void); struct Entity *GetEntityFromClientType(u8 entityType); void sub_80856C8(struct Entity * pokemon, s32 x, s32 y); void sub_80856E0(struct Entity * pokemon, s32 direction); void sub_8085764(void); void sub_8085860(s32 x, s32 y); void sub_8085890(s32 x, s32 y); void ShiftCameraToPosition(struct Position32 *posStruct, s32 cameraSteps); void SetFacingDirection(struct Entity *pokemon, s32 direction); void sub_8085930(s32 direction); void sub_80859F0(s32 direction); bool8 IsMovingClient(struct Entity *entity); void sub_8085B0C(struct Entity *pokemon); #endif