#ifndef GUARD_DUNGEON_VISIBILITY_H #define GUARD_DUNGEON_VISIBILITY_H #include "dungeon_entity.h" bool8 CanSeeTarget(struct Entity *entity, struct Entity *targetEntity); bool8 CanTargetEntity(struct Entity *entity, struct Entity *targetEntity); bool8 sub_8045A70(struct Entity *entity, struct Entity *targetEntity); bool8 sub_8045AAC(struct Entity *entity, struct Position *pos); bool8 CanTargetPosition(struct Entity *entity, struct Position *pos); #endif