#ifndef GUARD_KECLEON_ITEMS_H #define GUARD_KECLEON_ITEMS_H #include "team_inventory.h" #include "text.h" #include "menu.h" struct unkStruct_203B210 { // size: 0x148 u32 unk0; bool8 isKecleonItemShop; // FALSE indicates it is Kecleon TM Shop u32 currState; u32 fallbackState; s32 itemSellPrice; u32 numInventoryItemToSell; s32 inventoryItemSellPrice; struct Item soldItem; u8 itemShopItemIndex; u8 wareShopItemIndex; u32 soldItemInventoryIndex; u32 menuAction1; u32 menuAction2; u32 menuAction3; struct MenuItem menuItems[8]; u16 unk74[8]; struct MenuStruct menu; struct OpenedFile *faceFile; u8 *faceData; u16 unkDC; u16 unkDE; u8 unkE0; u8 unkE1; u8 unkE2; u8 unkE3; struct OpenedFile **unkE4; struct UnkTextStruct2 unkE8[4]; }; struct unkStruct_203B224 { // size: 0xF4 u32 unk0; u32 unk4[INVENTORY_SIZE]; /* 0x54 */ struct MenuInputStruct input; u32 unk88; struct UnkTextStruct2 *unk8C; struct UnkTextStruct2 unk90[4]; u8 unkF0[4]; }; enum KecleonStoreStates { KECLEON_STORE_INIT = 0, KECLEON_STORE_MAIN_MENU = 1, KECLEON_STORE_EXIT = 4, KECLEON_STORE_NO_STORE_ITEMS = 5, KECLEON_STORE_NO_MONEY = 6, KECLEON_STORE_NO_ITEMS_TO_SELL = 9, KECLEON_STORE_TOO_MANY_ITEMS = 10, KECLEON_STORE_NOT_ENOUGH_MONEY = 12, KECLEON_STORE_CANT_SELL_ITEM = 13 }; #endif // GUARD_KECLEON_ITEMS_H