ALIGNED(4) static const u8 sSaveTextQuicksaving[] = _( "{CENTER_ALIGN}Quicksaving your adventure...\n" "{CENTER_ALIGN}Please don't turn off the power."); ALIGNED(4) static const u8 sSaveTextYourAdventureHasBeenSaved[] = _("{CENTER_ALIGN}Your adventure has been saved."); ALIGNED(4) static const u8 sSaveTextYourAdventureHasBeenSavedLong[] = _( "{CENTER_ALIGN}Your adventure has been saved.\n" "{CENTER_ALIGN}When you are in a dungeon, quicksave\n" "{CENTER_ALIGN}your progress before ending the game."); ALIGNED(4) static const u8 sSaveTextTheDataCouldNotBeWritten[] = _( "{CENTER_ALIGN}The data could not be written.\n" "{CENTER_ALIGN}Please turn off the power and remove\n" "{CENTER_ALIGN}and reinsert the DS Card."); ALIGNED(4) static const u8 sSaveTextFailed[] = _("{CENTER_ALIGN}Save failed."); ALIGNED(4) static const u8 sSaveTextError[] = _( "{CENTER_ALIGN}Error reading data.\n" "{CENTER_ALIGN}Please turn off the power and reinsert\n" "{CENTER_ALIGN}the DS Game Card."); ALIGNED(4) static const u8 sSaveTextCantResume[] = _( "{CENTER_ALIGN}Your data was not properly saved,\n" "{CENTER_ALIGN}so your game cannot be resumed\n" "{CENTER_ALIGN}from your last spot.{EXTRA_MSG}" "{CENTER_ALIGN}Your last outing is considered a defeat.\n" "{CENTER_ALIGN}Before shutting down, save in your\n" "{CENTER_ALIGN}team base, or quicksave in a dungeon."); ALIGNED(4) static const u8 sSaveTextMayNotResume[] = _( "{CENTER_ALIGN}You may not resume your dungeon\n" "{CENTER_ALIGN}adventure using this saved data.\n" "{CENTER_ALIGN}Your last outing is considered a defeat.");