static const WindowTemplate sUnknown_80DD310 = { 0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, NULL }; static const WindowTemplate sUnknown_80DD328 = { 0, 0x03, 0x13, 0x03, 0x08, 0x03, 0x03, 0x00, NULL }; static const WindowTemplate sUnknown_80DD340 = { 0, 0x03, 0x14, 0x04, 0x06, 0x03, 0x03, 0x00, NULL }; static const WindowTemplate sUnknown_80DD358 = { 0, 0x03, 0x02, 0x11, 0x1A, 0x02, 0x02, 0x00, NULL }; static const WindowTemplate sUnknown_80DD370 = { 0, 0x03, 0x02, 0x03, 0x0F, 0x02, 0x02, 0x00, NULL }; ALIGNED(4) static const u8 sUnknown_80DD388[] = _( "You have chosen to say farewell\n" "to this Pokémon.{EXTRA_MSG}" "The Pokémon will leave its Friend Area.\n" "It will no longer be available for\n" "adventures. Is that OK?"); ALIGNED(4) static const u8 sUnknown_80DD420[] = _( "If you say farewell to this\n" "Pokémon, it will be gone forever.{EXTRA_MSG}" "You will never be able to get another one\n" "like it to join your team.\n" "Will you release it anyway?"); ALIGNED(4) static const u8 sUnknown_80DD4C4[] = _( "{CENTER_ALIGN}{POKEMON_1} joined the\n" "{CENTER_ALIGN}rescue team for adventures!"); ALIGNED(4) static const u8 sUnknown_80DD4F4[] = _( "{CENTER_ALIGN}{POKEMON_1} left the team to remain\n" "{CENTER_ALIGN}on standby in the Friend Area."); ALIGNED(4) static const u8 sBecameLeader[] = _( "{CENTER_ALIGN}{POKEMON_1} became the leader\n" "{CENTER_ALIGN}of the rescue team."); ALIGNED(4) static const u8 sUnknown_80DD564[] = _( "{CENTER_ALIGN}{POKEMON_1} left\n" "{CENTER_ALIGN}the Friend Area.\n" "{CENTER_ALIGN}Bye-bye, {POKEMON_1}!"); ALIGNED(4) static const u8 sUnknown_80DD594[] = _( "{CENTER_ALIGN}The {COLOR GREEN}{MOVE_ITEM_1}{RESET} was\n" "{CENTER_ALIGN}handed over. "); ALIGNED(4) static const u8 sUnknown_80DD5B8[] = _( "{CENTER_ALIGN}The {COLOR GREEN}{MOVE_ITEM_1}{RESET} was\n" "{CENTER_ALIGN}handed over.{EXTRA_MSG}" "{CENTER_ALIGN}The {COLOR GREEN}{MOVE_ITEM_0}{RESET} was\n" "{CENTER_ALIGN}returned to the Toolbox."); ALIGNED(4) static const u8 sUnknown_80DD60C[] = _( "{CENTER_ALIGN}The {COLOR GREEN}{MOVE_ITEM_0}{RESET} was\n" "{CENTER_ALIGN}returned to the Toolbox."); ALIGNED(4) static const u8 sUnknown_80DD63C[] = _( "{CENTER_ALIGN}The {COLOR GREEN}{MOVE_ITEM_0}{RESET} was\n" "{CENTER_ALIGN}sent to storage."); ALIGNED(4) static const u8 sPartyMenuStandBy[] = "Stand By"; ALIGNED(4) static const u8 sPartyMenuMakeLeader[] = "Make Leader"; ALIGNED(4) static const u8 sPartyMenuJoinTeam[] = "Join Team"; ALIGNED(4) static const u8 sPartyMenuGiveGummi[] = "Give Gummi"; ALIGNED(4) static const u8 sPartyMenuGive[] = "Give"; ALIGNED(4) static const u8 sPartyMenuTake[] = "Take"; ALIGNED(4) static const u8 sPartyMenuSayFarewell[] = "Say Farewell"; ALIGNED(4) static const u8 sPartyMenuSummary[] = "Summary"; ALIGNED(4) static const u8 sPartyMenuMoves[] = "Moves"; ALIGNED(4) static const u8 sPartyMenuCheckIQ[] = "Check IQ"; ALIGNED(4) static const u8 sPartyMenuItemPlaceholder[] = _("Item: {COLOR GREEN}{MOVE_ITEM_0}{RESET} "); ALIGNED(4) static const u8 sUnknown_80DD6E0[] = "%s";