#include "asm/constants/gba_constants.inc" #include "asm/macros.inc" .syntax unified .text thumb_func_start GenerateSecondaryStructure GenerateSecondaryStructure: push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x8 adds r7, r0, 0 movs r0, 0x6 bl DungeonRandInt subs r0, 0x1 cmp r0, 0x4 bls _0804F6B0 b _0804FBD6 _0804F6B0: lsls r0, 2 ldr r1, _0804F6BC adds r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _0804F6BC: .4byte _0804F6C0 .align 2, 0 _0804F6C0: .4byte _0804FB24 .4byte _0804FA98 .4byte _0804F9DC .4byte _0804F826 .4byte _0804F6D4 _0804F6D4: ldr r1, _0804F70C ldr r0, [r1] cmp r0, 0 bne _0804F6DE b _0804FBD6 _0804F6DE: subs r0, 0x1 str r0, [r1] adds r0, r7, 0 bl SetSpawnFlag5 movs r0, 0x2 bl DungeonRandInt cmp r0, 0 beq _0804F78E movs r5, 0 movs r1, 0 ldrsh r0, [r7, r1] movs r2, 0x4 ldrsh r1, [r7, r2] adds r0, r1 lsrs r1, r0, 31 adds r0, r1 asrs r0, 1 mov r8, r0 movs r3, 0x2 ldrsh r4, [r7, r3] b _0804F712 .align 2, 0 _0804F70C: .4byte gUnknown_202F1C8 _0804F710: adds r4, 0x1 _0804F712: movs r1, 0x6 ldrsh r0, [r7, r1] cmp r4, r0 bge _0804F72A mov r0, r8 adds r1, r4, 0 bl IsNextToHallway lsls r0, 24 cmp r0, 0 beq _0804F710 movs r5, 0x1 _0804F72A: cmp r5, 0 beq _0804F730 b _0804FBD6 _0804F730: movs r2, 0x2 ldrsh r4, [r7, r2] movs r3, 0x6 ldrsh r0, [r7, r3] cmp r4, r0 bge _0804F754 _0804F73C: mov r0, r8 adds r1, r4, 0 bl GetTileSafe movs r1, 0 bl sub_804F5C4 adds r4, 0x1 movs r5, 0x6 ldrsh r0, [r7, r5] cmp r4, r0 blt _0804F73C _0804F754: movs r0, 0 ldrsh r5, [r7, r0] cmp r5, r8 blt _0804F75E b _0804FBD2 _0804F75E: movs r1, 0x2 ldrsh r4, [r7, r1] movs r2, 0x6 ldrsh r0, [r7, r2] adds r6, r5, 0x1 cmp r4, r0 bge _0804F786 _0804F76C: adds r0, r5, 0 adds r1, r4, 0 bl GetTileSafe ldrh r2, [r0] movs r1, 0x80 orrs r1, r2 strh r1, [r0] adds r4, 0x1 movs r3, 0x6 ldrsh r0, [r7, r3] cmp r4, r0 blt _0804F76C _0804F786: adds r5, r6, 0 cmp r5, r8 blt _0804F75E b _0804FBD2 _0804F78E: movs r5, 0 movs r4, 0x2 ldrsh r0, [r7, r4] movs r2, 0x6 ldrsh r1, [r7, r2] adds r0, r1 lsrs r1, r0, 31 adds r0, r1 asrs r0, 1 mov r8, r0 movs r3, 0 ldrsh r4, [r7, r3] b _0804F7AA _0804F7A8: adds r4, 0x1 _0804F7AA: movs r1, 0x4 ldrsh r0, [r7, r1] cmp r4, r0 bge _0804F7C2 adds r0, r4, 0 mov r1, r8 bl IsNextToHallway lsls r0, 24 cmp r0, 0 beq _0804F7A8 movs r5, 0x1 _0804F7C2: cmp r5, 0 beq _0804F7C8 b _0804FBD6 _0804F7C8: movs r2, 0 ldrsh r4, [r7, r2] movs r3, 0x4 ldrsh r0, [r7, r3] cmp r4, r0 bge _0804F7EC _0804F7D4: adds r0, r4, 0 mov r1, r8 bl GetTileSafe movs r1, 0 bl sub_804F5C4 adds r4, 0x1 movs r5, 0x4 ldrsh r0, [r7, r5] cmp r4, r0 blt _0804F7D4 _0804F7EC: movs r0, 0x2 ldrsh r5, [r7, r0] cmp r5, r8 blt _0804F7F6 b _0804FBD2 _0804F7F6: movs r1, 0 ldrsh r4, [r7, r1] movs r2, 0x4 ldrsh r0, [r7, r2] adds r6, r5, 0x1 cmp r4, r0 bge _0804F81E _0804F804: adds r0, r4, 0 adds r1, r5, 0 bl GetTileSafe ldrh r2, [r0] movs r1, 0x80 orrs r1, r2 strh r1, [r0] adds r4, 0x1 movs r3, 0x4 ldrsh r0, [r7, r3] cmp r4, r0 blt _0804F804 _0804F81E: adds r5, r6, 0 cmp r5, r8 blt _0804F7F6 b _0804FBD2 _0804F826: movs r4, 0x4 ldrsh r3, [r7, r4] movs r5, 0 ldrsh r1, [r7, r5] subs r0, r3, r1 cmp r0, 0x5 bgt _0804F836 b _0804FBD6 _0804F836: movs r0, 0x6 ldrsh r4, [r7, r0] movs r5, 0x2 ldrsh r2, [r7, r5] subs r0, r4, r2 cmp r0, 0x5 bgt _0804F846 b _0804FBD6 _0804F846: adds r0, r1, r3 lsrs r1, r0, 31 adds r0, r1 asrs r0, 1 str r0, [sp] adds r0, r2, r4 lsrs r1, r0, 31 adds r0, r1 asrs r0, 1 str r0, [sp, 0x4] ldr r1, _0804F9D8 ldr r0, [r1] cmp r0, 0 bne _0804F864 b _0804FBD6 _0804F864: subs r0, 0x1 str r0, [r1] adds r0, r7, 0 bl SetSpawnFlag5 ldr r5, [sp] subs r5, 0x2 ldr r0, [sp, 0x4] subs r0, 0x2 mov r10, r0 adds r0, r5, 0 mov r1, r10 bl GetTileSafe movs r1, 0x4 bl sub_804F5C4 ldr r1, [sp] subs r1, 0x1 mov r9, r1 mov r0, r9 mov r1, r10 bl GetTileSafe movs r1, 0x4 bl sub_804F5C4 ldr r0, [sp] mov r1, r10 bl GetTileSafe movs r1, 0x4 bl sub_804F5C4 ldr r2, [sp] adds r2, 0x1 mov r8, r2 mov r0, r8 mov r1, r10 bl GetTileSafe movs r1, 0x4 bl sub_804F5C4 ldr r6, [sp, 0x4] subs r6, 0x1 adds r0, r5, 0 adds r1, r6, 0 bl GetTileSafe movs r1, 0x4 bl sub_804F5C4 adds r0, r5, 0 ldr r1, [sp, 0x4] bl GetTileSafe movs r1, 0x4 bl sub_804F5C4 ldr r4, [sp, 0x4] adds r4, 0x1 adds r0, r5, 0 adds r1, r4, 0 bl GetTileSafe movs r1, 0x4 bl sub_804F5C4 adds r0, r5, 0 adds r1, r4, 0 bl GetTileSafe movs r1, 0x4 bl sub_804F5C4 mov r0, r9 adds r1, r4, 0 bl GetTileSafe movs r1, 0x4 bl sub_804F5C4 ldr r0, [sp] adds r1, r4, 0 bl GetTileSafe movs r1, 0x4 bl sub_804F5C4 mov r0, r8 mov r1, r10 bl GetTileSafe movs r1, 0x4 bl sub_804F5C4 mov r0, r8 adds r1, r6, 0 bl GetTileSafe movs r1, 0x4 bl sub_804F5C4 mov r0, r8 ldr r1, [sp, 0x4] bl GetTileSafe movs r1, 0x4 bl sub_804F5C4 mov r0, r8 adds r1, r4, 0 bl GetTileSafe movs r1, 0x4 bl sub_804F5C4 mov r0, r9 adds r1, r6, 0 bl GetTileSafe ldrh r2, [r0, 0x4] movs r1, 0x4 orrs r1, r2 strh r1, [r0, 0x4] mov r0, r9 adds r1, r6, 0 bl GetTileSafe ldrh r1, [r0, 0x4] movs r2, 0x40 orrs r1, r2 strh r1, [r0, 0x4] ldr r0, [sp] adds r1, r6, 0 bl GetTileSafe ldrh r1, [r0, 0x4] movs r4, 0x2 orrs r1, r4 strh r1, [r0, 0x4] mov r0, r9 ldr r1, [sp, 0x4] bl GetTileSafe ldrh r1, [r0, 0x4] orrs r1, r4 strh r1, [r0, 0x4] ldr r0, [sp] ldr r1, [sp, 0x4] bl GetTileSafe ldrh r1, [r0, 0x4] orrs r1, r4 strh r1, [r0, 0x4] mov r0, r9 adds r1, r6, 0 bl GetTileSafe ldrh r1, [r0, 0x4] movs r4, 0x10 orrs r1, r4 strh r1, [r0, 0x4] ldr r0, [sp] adds r1, r6, 0 bl GetTileSafe ldrh r1, [r0, 0x4] orrs r1, r4 strh r1, [r0, 0x4] mov r0, r9 ldr r1, [sp, 0x4] bl GetTileSafe ldrh r1, [r0, 0x4] orrs r1, r4 strh r1, [r0, 0x4] ldr r0, [sp] ldr r1, [sp, 0x4] bl GetTileSafe ldrh r1, [r0, 0x4] orrs r4, r1 strh r4, [r0, 0x4] b _0804FBD2 .align 2, 0 _0804F9D8: .4byte gUnknown_202F1C8 _0804F9DC: movs r4, 0x4 ldrsh r3, [r7, r4] movs r5, 0 ldrsh r2, [r7, r5] subs r0, r3, r2 cmp r0, 0x4 bgt _0804F9EC b _0804FBD6 _0804F9EC: movs r1, 0x6 ldrsh r0, [r7, r1] movs r4, 0x2 ldrsh r1, [r7, r4] subs r0, r1 cmp r0, 0x4 bgt _0804F9FC b _0804FBD6 _0804F9FC: adds r0, r2, 0x2 subs r1, r3, 0x3 bl DungeonRandRange adds r4, r0, 0 movs r5, 0x2 ldrsh r0, [r7, r5] adds r0, 0x2 movs r2, 0x6 ldrsh r1, [r7, r2] subs r1, 0x3 bl DungeonRandRange mov r10, r0 movs r3, 0 ldrsh r0, [r7, r3] adds r0, 0x2 movs r5, 0x4 ldrsh r1, [r7, r5] subs r1, 0x3 bl DungeonRandRange mov r9, r0 movs r1, 0x2 ldrsh r0, [r7, r1] adds r0, 0x2 movs r2, 0x6 ldrsh r1, [r7, r2] subs r1, 0x3 bl DungeonRandRange adds r6, r0, 0 ldr r1, _0804FA94 ldr r0, [r1] cmp r0, 0 bne _0804FA46 b _0804FBD6 _0804FA46: subs r0, 0x1 str r0, [r1] adds r0, r7, 0 bl SetSpawnFlag5 cmp r4, r9 ble _0804FA5A adds r0, r4, 0 mov r4, r9 mov r9, r0 _0804FA5A: cmp r10, r6 ble _0804FA64 mov r0, r10 mov r10, r6 adds r6, r0, 0 _0804FA64: adds r5, r4, 0 cmp r5, r9 ble _0804FA6C b _0804FBD2 _0804FA6C: mov r4, r10 adds r3, r5, 0x1 mov r8, r3 cmp r4, r6 bgt _0804FA8A _0804FA76: adds r0, r5, 0 adds r1, r4, 0 bl GetTileSafe movs r1, 0 bl sub_804F5C4 adds r4, 0x1 cmp r4, r6 ble _0804FA76 _0804FA8A: mov r5, r8 cmp r5, r9 ble _0804FA6C b _0804FBD2 .align 2, 0 _0804FA94: .4byte gUnknown_202F1C8 _0804FA98: movs r4, 0x4 ldrsh r0, [r7, r4] movs r5, 0 ldrsh r1, [r7, r5] subs r0, r1 movs r2, 0x1 ands r0, r2 cmp r0, 0 bne _0804FAAC b _0804FBD6 _0804FAAC: movs r1, 0x6 ldrsh r0, [r7, r1] movs r3, 0x2 ldrsh r1, [r7, r3] subs r0, r1 ands r0, r2 cmp r0, 0 bne _0804FABE b _0804FBD6 _0804FABE: ldr r1, _0804FB20 ldr r0, [r1] cmp r0, 0 bne _0804FAC8 b _0804FBD6 _0804FAC8: subs r0, 0x1 str r0, [r1] adds r0, r7, 0 bl SetSpawnFlag5 movs r6, 0x3F _0804FAD4: movs r4, 0x4 ldrsh r0, [r7, r4] movs r5, 0 ldrsh r1, [r7, r5] subs r0, r1 bl DungeonRandInt adds r4, r0, 0 movs r1, 0x6 ldrsh r0, [r7, r1] movs r2, 0x2 ldrsh r1, [r7, r2] subs r0, r1 bl DungeonRandInt adds r2, r0, 0 adds r0, r4, r2 movs r5, 0x1 ands r0, r5 cmp r0, 0 beq _0804FB14 movs r3, 0 ldrsh r0, [r7, r3] adds r0, r4 movs r4, 0x2 ldrsh r1, [r7, r4] adds r1, r2 bl GetTileSafe movs r1, 0 bl sub_804F5C4 _0804FB14: subs r6, 0x1 cmp r6, 0 bge _0804FAD4 strb r5, [r7, 0x9] b _0804FBD6 .align 2, 0 _0804FB20: .4byte gUnknown_202F1C8 _0804FB24: ldr r1, _0804FBC0 ldr r0, [r1] cmp r0, 0 beq _0804FBD6 subs r0, 0x1 str r0, [r1] movs r5, 0x4 ldrsh r3, [r7, r5] movs r0, 0 ldrsh r2, [r7, r0] subs r6, r3, r2 movs r4, 0x1 adds r0, r6, 0 ands r0, r4 cmp r0, 0 beq _0804FB54 movs r1, 0x6 ldrsh r0, [r7, r1] movs r5, 0x2 ldrsh r1, [r7, r5] subs r0, r1 ands r0, r4 cmp r0, 0 bne _0804FBC4 _0804FB54: adds r0, r2, r3 lsrs r1, r0, 31 adds r0, r1 asrs r5, r0, 1 movs r0, 0x2 ldrsh r3, [r7, r0] movs r1, 0x6 ldrsh r2, [r7, r1] adds r0, r3, r2 lsrs r1, r0, 31 adds r0, r1 asrs r4, r0, 1 cmp r6, 0x4 ble _0804FBAE subs r0, r2, r3 cmp r0, 0x4 ble _0804FBAE adds r0, r5, 0x1 adds r1, r4, 0 bl GetTileSafe movs r1, 0 bl sub_804F5C4 adds r1, r4, 0x1 adds r0, r5, 0 bl GetTileSafe movs r1, 0 bl sub_804F5C4 subs r0, r5, 0x1 adds r1, r4, 0 bl GetTileSafe movs r1, 0 bl sub_804F5C4 subs r1, r4, 0x1 adds r0, r5, 0 bl GetTileSafe movs r1, 0 bl sub_804F5C4 _0804FBAE: adds r0, r5, 0 adds r1, r4, 0 bl GetTileSafe movs r1, 0 bl sub_804F5C4 b _0804FBD2 .align 2, 0 _0804FBC0: .4byte gUnknown_202F1C8 _0804FBC4: adds r0, r7, 0 bl SetSpawnFlag5 adds r0, r7, 0 movs r1, 0x1 bl GenerateMaze _0804FBD2: movs r0, 0x1 strb r0, [r7, 0x9] _0804FBD6: add sp, 0x8 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 thumb_func_end GenerateSecondaryStructure .align 2,0