Files
pmd-red/src/items.c
T
2025-03-04 13:38:19 +01:00

1301 lines
31 KiB
C

#include "global.h"
#include "code_8097DD0.h"
#include "constants/colors.h"
#include "constants/type.h"
#include "items.h"
#include "moves.h"
#include "random.h"
#include "pokemon.h"
#include "random.h"
#include "code_800D090.h"
#include "text_util.h"
#include "text.h"
#include "string_format.h"
#include <stddef.h>
extern struct FileArchive gSystemFileArchive;
extern const char gItemParaFileName[];
extern const char gUnknown_8109794[];
extern const char gUnknown_81097A4[];
extern s32 gPowersOfTen[];
extern u8 gHighDigits[];
extern u16 gGummiStatBoostLUT[];
extern u8* gPtrTypeText; // ptr to "Type\0"
extern u8* gPtrPPD0Text; // ptr to "PP {VALUE_0} \0"
extern u32 gUnknown_81097E8[4]; // some sort of lookup table (16, 18, 20, 22)
extern u32 gUnknown_81097F8[4]; // some sort of lookup table (17, 19, 21, 23)
extern const char *gUnknown_810AF50[];
extern u8 gUnknown_8108F64[0x3f][32]; // some sort of bit lookup table
extern u8 gInvalidItemIDs[0x10];
EWRAM_DATA OpenedFile *gItemParametersFile = {0};
EWRAM_DATA ItemDataEntry *gItemParametersData = {0};
EWRAM_DATA TeamInventory gTeamInventory = {0};
EWRAM_INIT TeamInventory *gTeamInventoryRef = {NULL};
extern u8 sub_8091E94(s32 a1, s32 a2, s32 a3);
extern void SortKecleonShopInventory();
bool8 AddKecleonWareItem(u8);
#include "data/items.h"
static void sub_8090F58(u8 *, u8 *, Item *, const unkStruct_8090F58 *);
void LoadItemParameters(void)
{
gTeamInventoryRef = &gTeamInventory;
gItemParametersFile = OpenFileAndGetFileDataPtr(gItemParaFileName,&gSystemFileArchive);
gItemParametersData = (ItemDataEntry *) gItemParametersFile->data;
}
TeamInventory *GetMoneyItemsInfo(void)
{
return &gTeamInventory;
}
void InitializeMoneyItems(void)
{
s32 i;
for(i = 0; i < INVENTORY_SIZE; i++)
{
gTeamInventoryRef->teamItems[i].flags = 0;
}
for(i = 0; i < STORAGE_SIZE; i++)
{
gTeamInventoryRef->teamStorage[i] = 0;
}
for(i = 0; i < MAX_KECLEON_ITEM_SHOP_ITEMS; i++)
{
InitKecleonShopItem(i);
}
gTeamInventoryRef->teamMoney = 0;
gTeamInventoryRef->teamSavings = 0;
}
s32 GetNumberOfFilledInventorySlots(void)
{
s32 i;
s32 count;
count = 0;
for(i = 0; i < INVENTORY_SIZE; i++)
{
if ((gTeamInventoryRef->teamItems[i].flags & ITEM_FLAG_EXISTS) != 0) {
count++;
}
}
return count;
}
bool8 IsThrowableItem(u8 id)
{
if ((GetItemCategory(id) != CATEGORY_THROWN_LINE) && (GetItemCategory(id) != CATEGORY_THROWN_ARC))
return FALSE;
else
return TRUE;
}
void xxx_init_itemslot_8090A8C(Item *slot, u8 id, u8 param_3)
{
u32 uVar3;
u32 uVar4;
if (id != ITEM_NOTHING) {
slot->flags = ITEM_FLAG_EXISTS;
slot->id = id;
if (IsThrowableItem(id)) {
uVar3 = GetSpawnAmountRange(id, MIN_SPAWN_AMOUNT);
uVar4 = GetSpawnAmountRange(id, MAX_SPAWN_AMOUNT);
slot->quantity = RandRange(uVar3, uVar4);
}
else if (GetItemCategory(id) == CATEGORY_POKE)
slot->quantity = 1;
else
slot->quantity = 0;
if (param_3 != 0)
slot->flags |= ITEM_FLAG_STICKY;
}
else {
slot->flags = 0;
slot->id = ITEM_NOTHING;
slot->quantity = 0;
}
}
void xxx_init_helditem_8090B08(BulkItem *held, u8 id)
{
u32 uVar2;
u32 uVar3;
if (id != ITEM_NOTHING) {
held->id = id;
if (IsThrowableItem(id)) {
uVar2 = GetSpawnAmountRange(id,MIN_SPAWN_AMOUNT);
uVar3 = GetSpawnAmountRange(id,MAX_SPAWN_AMOUNT);
held->quantity = RandRange(uVar2, uVar3);
}
else if (GetItemCategory(id) == CATEGORY_POKE)
held->quantity = 1;
else
held->quantity = 0;
}
else {
held->id = ITEM_NOTHING;
held->quantity = 0;
}
}
void HeldItemToSlot(Item *slot, BulkItem *held)
{
u8 is_throwable;
if(held->id != ITEM_NOTHING)
{
slot->flags = ITEM_FLAG_EXISTS;
slot->id = held->id;
is_throwable = IsThrowableItem(slot->id);
if(is_throwable != 0 || GetItemCategory(slot->id) == CATEGORY_POKE)
slot->quantity = held->quantity;
else if(slot->id == ITEM_TM_USED_TM)
slot->quantity = held->quantity;
else
slot->quantity = 0;
}
else
{
slot->id = ITEM_NOTHING;
slot->quantity = 0;
slot->flags = 0;
}
}
void SlotToHeldItem(BulkItem *held,Item *slot)
{
if ((slot->flags & ITEM_FLAG_EXISTS) != 0) {
held->id = slot->id;
held->quantity = slot->quantity;
}
else {
held->id = ITEM_NOTHING;
}
}
u8 GetItemCategory(u8 index)
{
return gItemParametersData[index].category;
}
s32 GetStackBuyValue(Item *param_1)
{
if (param_1->id == ITEM_POKE) {
return GetMoneyValue(param_1);
}
else {
if (IsThrowableItem(param_1->id)) {
return gItemParametersData[param_1->id].buyPrice * param_1->quantity;
}
else {
return gItemParametersData[param_1->id].buyPrice;
}
}
}
s32 GetStackSellValue(Item *param_1)
{
if (param_1->id == ITEM_POKE) {
return GetMoneyValue(param_1);
}
else {
if (IsThrowableItem(param_1->id)) {
return gItemParametersData[param_1->id].sellPrice * param_1->quantity;
}
else {
return gItemParametersData[param_1->id].sellPrice;
}
}
}
s32 GetStackBuyPrice(Item *param_1)
{
if (!CanSellItem(param_1->id)) {
return 0;
}
else {
if (IsThrowableItem(param_1->id)) {
return gItemParametersData[param_1->id].buyPrice * param_1->quantity;
}
else {
return gItemParametersData[param_1->id].buyPrice;
}
}
}
s32 GetStackSellPrice(Item *param_1)
{
if (!CanSellItem(param_1->id)) {
return 0;
}
else {
if (IsThrowableItem(param_1->id)) {
return gItemParametersData[param_1->id].sellPrice * param_1->quantity;
}
else {
return gItemParametersData[param_1->id].sellPrice;
}
}
}
s32 GetItemBuyPrice(u8 id)
{
return gItemParametersData[id].buyPrice;
}
s32 GetItemSellPrice(u8 id)
{
return gItemParametersData[id].sellPrice;
}
s32 GetItemOrder(u8 id)
{
return gItemParametersData[id].order;
}
u8 GetItemPalette(u8 id)
{
return gItemParametersData[id].palette;
}
u32 GetItemActionType(u8 id)
{
return gItemParametersData[id].actionType;
}
u32 GetSpawnAmountRange(u8 id, u32 rangeIndex)
{
return gItemParametersData[id].spawnAmountRange[rangeIndex];
}
u8 *GetItemDescription(u8 id)
{
return gItemParametersData[id].description;
}
bool8 TestItemAIFlag(u8 id, u32 aiFlag)
{
return gItemParametersData[id].aiFlags[aiFlag];
}
// a2 is always NULL
// This func probably appends the quantity of 1, but I haven't checked
// If it appends quantity, we can rename the func
void BufferItemName(u8* dest, u8 id, struct unkStruct_8090F58* a2)
{
char acStack104 [80];
Item unkItem;
strncpy(acStack104, gItemParametersData[id].name, 80);
xxx_init_itemslot_8090A8C(&unkItem, id, 0);
unkItem.quantity = 1;
sub_8090F58(dest, acStack104, &unkItem, a2);
}
extern const u8 gUnknown_8109770[];
extern const u8 gUnknown_8109778[];
extern const u8 gUnknown_810977C[];
extern const u8 gUnknown_8109784[];
extern const u8 gUnknown_810978C[];
void sub_8090E14(u8* ext_buffer, Item* slot, const struct unkStruct_8090F58* a3) {
s32 unk8 = 0;
u8 buffer[80];
if (a3) {
unk8 = a3->unk8 != 0;
}
if (GetItemCategory(slot->id) == CATEGORY_THROWN_LINE) {
// I feel like these labels might actually be there...
if (unk8) {
sprintfStatic(buffer, gUnknown_8109770, gItemParametersData[slot->id].name, slot->quantity);
}
else {
sprintfStatic(buffer, gUnknown_8109778, gItemParametersData[slot->id].name);
}
}
else if (GetItemCategory(slot->id) == CATEGORY_THROWN_ARC) {
if (unk8) {
sprintfStatic(buffer, gUnknown_8109770, gItemParametersData[slot->id].name, slot->quantity);
}
else {
sprintfStatic(buffer, gUnknown_8109778, gItemParametersData[slot->id].name);
}
}
else if (slot->id == ITEM_POKE) {
sprintfStatic(buffer, gUnknown_810977C, GetMoneyValue(slot));
}
else {
strncpy(buffer, gItemParametersData[slot->id].name, 80);
}
if (slot->flags & ITEM_FLAG_STICKY) {
sprintfStatic(ext_buffer, gUnknown_8109784, buffer);
strncpy(buffer, ext_buffer, 80);
}
if (a3) {
if (a3->unk4 && (slot->flags & ITEM_FLAG_SET)) {
sprintfStatic(ext_buffer, gUnknown_810978C, buffer);
strncpy(buffer, ext_buffer, 80);
}
if ((*(u32*)a3 == 1) || (*(u32*)a3 == 3)) {
if (slot->flags & ITEM_FLAG_IN_SHOP) {
sub_8090F58(ext_buffer, buffer, slot, a3);
return;
}
strncpy(ext_buffer, buffer, 80);
return;
}
}
else {
strncpy(ext_buffer, buffer, 80);
return;
}
sub_8090F58(ext_buffer, buffer, slot, a3);
return;
}
static void sub_8090F58(u8* a1, u8 *a2, Item *slot, const struct unkStruct_8090F58* a4) {
u32 unk0;
s32 value;
u8 buffer[40];
if (!a4) {
strncpy(a1, a2, 80);
return;
}
else {
unk0 = a4->unk0;
switch (unk0) {
case 1:
case 2:
value = GetStackBuyValue(slot);
break;
case 3:
case 4:
value = GetStackSellValue(slot);
break;
default:
value = 0;
break;
}
if (!value) {
strncpy(a1, a2, 80);
return;
}
}
if (a4->unk6) {
WriteHighDecimal(value, buffer, 1);
sprintfStatic(a1, gUnknown_8109794, a2, a4->unk6, buffer);
}
else {
WriteHighDecimal(value, buffer, 0);
sprintfStatic(a1, gUnknown_81097A4, a2, buffer);
}
}
s32 WriteHighDecimal(s32 a1, u8 *strbuf, u8 a3)
{
s32 i, count;
s32 cond = 0;
count = 0;
for (i = 0; i < 5; i++) {
s32 div;
div = 0;
while (a1 >= gPowersOfTen[i]) {
a1 -= gPowersOfTen[i];
div++;
}
if (div > 9) {
div = 9;
}
if (div) {
cond = 1;
*strbuf++ = gHighDigits[2 * div];
*strbuf++ = (gHighDigits + 1)[2 * div]; // weird staggered arrays...
count++;
}
else if (cond) {
*strbuf++ = gHighDigits[0];
*strbuf++ = (gHighDigits + 1)[0]; // weird staggered arrays...
count++;
}
else if (a3) {
*strbuf++ = 96; // ` character?
}
}
*strbuf++ = gHighDigits[2 * a1];
*strbuf = (gHighDigits + 1)[2 * a1];
count += 1;
strbuf[1] = 0; // null termination
return count;
}
void FillInventoryGaps()
{
// fill inventory gaps
s32 slot_checking = 0;
s32 last_filled = 0;
do {
while (slot_checking < INVENTORY_SIZE) {
if (slot_checking[gTeamInventoryRef->teamItems].flags & ITEM_FLAG_EXISTS) {
break;
}
// find next empty slot
slot_checking++;
}
if (slot_checking == INVENTORY_SIZE) {
break;
}
if (slot_checking > last_filled) {
// shift it down
gTeamInventoryRef->teamItems[last_filled] = gTeamInventoryRef->teamItems[slot_checking];
}
slot_checking++;
last_filled++;
} while (1);
// clear out the rest of the slots
for (; last_filled < INVENTORY_SIZE; last_filled++) {
ZeroOutItem(&gTeamInventoryRef->teamItems[last_filled]);
}
}
s32 FindItemInInventory(u8 id)
{
s32 i;
for (i = 0; i < INVENTORY_SIZE; i++) {
if ((gTeamInventoryRef->teamItems[i].flags & ITEM_FLAG_EXISTS) && (gTeamInventoryRef->teamItems[i].id == id)) {
return i;
}
}
return -1;
}
s32 GetItemCountInInventory(u8 id)
{
s32 i;
s32 count = 0;
for (i = 0; i < INVENTORY_SIZE; i++) {
if (ItemExists(&gTeamInventoryRef->teamItems[i]) && gTeamInventoryRef->teamItems[i].id == id) {
count++;
}
}
return count;
}
s32 GetItemPossessionCount(u8 id)
{
s32 count = GetItemCountInInventory(id);
s32 i = 0;
for (i = 0; i < NUM_MONSTERS; i++) {
PokemonStruct1 *mon = &gRecruitedPokemonRef->pokemon[i];
if (PokemonFlag1(mon)
&& PokemonFlag2(mon)
&& (mon->heldItem.id != ITEM_NOTHING)
&& (mon->heldItem.id == id))
{
count++;
}
}
return count;
}
void ShiftItemsDownFrom(s32 start)
{
s32 i, j;
for (i = start, j = start + 1; i < INVENTORY_SIZE - 1; i++, j++) {
gTeamInventoryRef->teamItems[i] = gTeamInventoryRef->teamItems[j];
}
gTeamInventoryRef->teamItems[INVENTORY_SIZE - 1].id = ITEM_NOTHING;
gTeamInventoryRef->teamItems[INVENTORY_SIZE - 1].flags = 0;
}
void ClearItemSlotAt(u32 index)
{
gTeamInventoryRef->teamItems[index].id = ITEM_NOTHING;
gTeamInventoryRef->teamItems[index].flags = 0;
}
bool8 sub_809124C(u8 id, u8 param_3)
{
Item temp;
xxx_init_itemslot_8090A8C(&temp, id, param_3);
return AddItemToInventory(&temp);
}
bool8 AddHeldItemToInventory(BulkItem* slot)
{
Item temp;
HeldItemToSlot(&temp, slot);
return AddItemToInventory(&temp);
}
bool8 AddItemToInventory(const Item* slot)
{
s32 i;
// try to add item to inventory, return 1 if failed
for (i = 0; i < INVENTORY_SIZE; i++) {
if (!ItemExists(&gTeamInventoryRef->teamItems[i])) {
gTeamInventoryRef->teamItems[i] = *slot;
return FALSE;
}
}
return TRUE;
}
void ConvertMoneyItemToMoney(void)
{
s32 i, j;
for (i = 0; i < INVENTORY_SIZE; i++) {
Item *item = &gTeamInventoryRef->teamItems[i];
if (ItemExists(item) && item->id == ITEM_POKE) {
AddToTeamMoney(GetMoneyValue(item));
ZeroOutItem(item);
}
}
FillInventoryGaps();
for (i = 0; i < INVENTORY_SIZE; i++) {
s32 lowestIndex = -1;
if (ItemExists(&gTeamInventoryRef->teamItems[i])) {
s32 lowestOrder = GetItemOrder(gTeamInventoryRef->teamItems[i].id);
for (j = i + 1; j < INVENTORY_SIZE; j++) {
if (ItemExists(&gTeamInventoryRef->teamItems[j]) && lowestOrder > GetItemOrder(gTeamInventoryRef->teamItems[j].id)) {
lowestIndex = j;
lowestOrder = GetItemOrder(gTeamInventoryRef->teamItems[j].id);
}
}
if (lowestIndex >= 0) {
// swap the slots
Item temp = gTeamInventoryRef->teamItems[i];
gTeamInventoryRef->teamItems[i] = gTeamInventoryRef->teamItems[lowestIndex];
gTeamInventoryRef->teamItems[lowestIndex] = temp;
}
}
}
FillInventoryGaps();
}
void AddToTeamMoney(s32 amount)
{
s32 clamped_money;
gTeamInventoryRef->teamMoney += amount;
// clamp money
clamped_money = MAX_TEAM_MONEY;
if (gTeamInventoryRef->teamMoney <= MAX_TEAM_MONEY) {
if (gTeamInventoryRef->teamMoney >= 0) {
return;
}
clamped_money = 0;
}
gTeamInventoryRef->teamMoney = clamped_money;
}
u16 GetItemMoveID(u8 index)
{
return gItemParametersData[index].moveID;
}
u32 sub_80913E0(Item* slot, u32 a2, struct subStruct_203B240 ** a3)
{
u8 buffer88[88]; // some struct
GetItemDescription(slot->id);
BufferItemName(buffer88, slot->id, NULL);
if (slot->id == ITEM_TM_USED_TM) {
// empty TM
BufferItemName(gFormatBuffer_Items[0], (u8)(slot->quantity + 125), NULL);
}
sub_80073B8(a2);
PrintFormattedStringOnWindow(16, 0, buffer88, a2, 0);
PrintFormattedStringOnWindow(8, 24, GetItemDescription(slot->id), a2, 0);
if (GetItemCategory(slot->id) == CATEGORY_TMS_HMS) {
Move *buffer8 = (Move*) (buffer88 + 80); // field in struct
u16 move = GetItemMoveID(slot->id);
u8 moves_data;
const u8* typestring;
u32 result;
InitPokemonMove(buffer8, move);
AddDoubleUnderScoreHighlight(a2, 4, 82, 200, COLOR_WHITE_2);
PrintFormattedStringOnWindow(4, 84, gPtrTypeText, a2, 0);
moves_data = GetMoveType(buffer8);
typestring = GetUnformattedTypeString(moves_data);
PrintFormattedStringOnWindow(64, 84, typestring, a2, 0);
result = GetMoveBasePP(buffer8);
gFormatArgs[0] = result;
PrintFormattedStringOnWindow(128, 84, gPtrPPD0Text, a2, 0);
}
sub_80073E0(a2);
return sub_8097DF0(GetItemDescription(slot->id), a3);
}
bool8 CanSellItem(u32 id)
{
u8 id_;
id = (u8)id;
id_ = id;
if (id != ITEM_NOTHING
&& id != ITEM_POKE
&& id != ITEM_ROCK_PART
&& id != ITEM_ICE_PART
&& id != ITEM_STEEL_PART
&& id != ITEM_MUSIC_BOX
&& GetItemSellPrice(id_)
&& GetItemBuyPrice(id_))
return TRUE;
return FALSE;
}
bool8 IsNotMoneyOrUsedTMItem(u8 id)
{
if (id == ITEM_NOTHING) {
return FALSE;
}
else if (id == ITEM_POKE) {
return FALSE;
}
else if (id == ITEM_TM_USED_TM) {
return FALSE;
}
return TRUE;
}
bool8 IsNotSpecialItem(u8 id)
{
if (id == ITEM_NOTHING) {
return FALSE;
}
else if (id == ITEM_POKE) {
return FALSE;
}
else if (id == ITEM_ROCK_PART) {
return FALSE;
}
else if (id == ITEM_ICE_PART) {
return FALSE;
}
else if (id == ITEM_STEEL_PART) {
return FALSE;
}
else if (id == ITEM_MUSIC_BOX) {
return FALSE;
}
return TRUE;
}
bool8 IsEdibleItem(u8 id)
{
if (!((GetItemCategory(id) == CATEGORY_BERRIES_SEEDS_VITAMINS) || (GetItemCategory(id) == CATEGORY_FOOD_GUMMIES))) {
return FALSE;
}
return TRUE;
}
bool8 IsHMItem(u8 id)
{
if (id == ITEM_HM_CUT) {
return TRUE;
}
else if (id == ITEM_HM_FLY) {
return TRUE;
}
else if (id == ITEM_HM_SURF) {
return TRUE;
}
else if (id == ITEM_HM_STRENGTH) {
return TRUE;
}
else if (id == ITEM_HM_FLASH) {
return TRUE;
}
else if (id == ITEM_HM_ROCK_SMASH) {
return TRUE;
}
else if (id == ITEM_HM_WATERFALL) {
return TRUE;
}
else if (id == ITEM_HM_DIVE) {
return TRUE;
}
return FALSE;
}
u32 GetMoneyValue(Item* slot)
{
return gUnknown_810A3F0[slot->quantity];
}
u32 GetMoneyValueHeld(BulkItem* slot)
{
// potentially different slot type (used for held item)
return gUnknown_810A3F0[slot->quantity];
}
void GetGummiItemStatBoost(PokemonStruct1* pokemon, u8 id, bool8 checkBoostFlags, Gummi *gummi)
{
// item stat buff?
s8 result;
gummi->boostAmount = (u16)-1;
gummi->flags = 0;
result = IsGummiItem(id);
if (result) {
u8 pokemon_type_0 = GetPokemonType(pokemon->speciesNum, 0);
u8 pokemon_type_1 = GetPokemonType(pokemon->speciesNum, 1);
u32 gummi_index = id - ITEM_WHITE_GUMMI + 1;
s32 value0;
s32 value1;
s32 diff;
u16 boost_amount;
value0 = gTypeGummiIQBoost[pokemon_type_0][gummi_index];
value1 = gTypeGummiIQBoost[pokemon_type_1][gummi_index];
diff = pokemon->IQ;
pokemon->IQ += value0 + value1;
diff = pokemon->IQ - diff;
if (pokemon->IQ <= 0) {
pokemon->IQ = 1;
}
if (pokemon->IQ > 999) {
pokemon->IQ = 999;
}
boost_amount = 0;
if (diff <= 8) {
boost_amount = 1;
if (diff <= 4) {
boost_amount = 3;
if (diff > 2) {
boost_amount = 2;
}
}
}
gummi->boostAmount = boost_amount;
if (!checkBoostFlags) {
u16 boost_flags;
if (!boost_amount && RandInt(16) == 10) {
// supa gummi (all stats boost)
boost_flags = 0xf;
}
else {
s32 random_index = RandInt(4);
u16* table = gGummiStatBoostLUT;
boost_flags = table[random_index];
}
gummi->flags = boost_flags;
boost_flags = gummi->flags;
if (gummi->flags & 1) {
if (pokemon->offense.att[OFFENSE_NRM] < 255) {
pokemon->offense.att[OFFENSE_NRM]++;
}
else {
// fix operand order
u16 unk2 = gummi->flags;
unk2 &= ~1;
gummi->flags &= unk2;
}
}
if (gummi->flags & 2) {
if (pokemon->offense.att[OFFENSE_SP] < 255) {
pokemon->offense.att[OFFENSE_SP]++;
}
else {
gummi->flags &= ~2;
}
}
if (gummi->flags & 4) {
if (pokemon->offense.def[OFFENSE_NRM] < 255) {
pokemon->offense.def[OFFENSE_NRM]++;
}
else {
gummi->flags &= ~4;
}
}
if (gummi->flags & 8) {
if (pokemon->offense.def[OFFENSE_SP] < 255) {
pokemon->offense.def[OFFENSE_SP] ++;
}
else {
gummi->flags &= ~8;
}
}
}
}
}
bool8 IsGummiItem(u8 id)
{
if (id < ITEM_WHITE_GUMMI) {
return FALSE;
}
if (id > ITEM_SILVER_GUMMI) {
return FALSE;
}
return TRUE;
}
bool8 HasGummiItem(void)
{
s32 i;
for (i = 0; i < INVENTORY_SIZE; i++) {
if (ItemExists(&gTeamInventoryRef->teamItems[i]) && IsGummiItem(gTeamInventoryRef->teamItems[i].id)) {
return TRUE;
}
}
return FALSE;
}
void MoveToStorage(Item* slot)
{
if (IsThrowableItem(slot->id)) {
gTeamInventoryRef->teamStorage[slot->id] += slot->quantity;
}
else {
gTeamInventoryRef->teamStorage[slot->id]++;
}
if (gTeamInventoryRef->teamStorage[slot->id] > 999) {
gTeamInventoryRef->teamStorage[slot->id] = 999;
}
}
s32 CountKecleonShopItems(void)
{
s32 i;
s32 counter = 0;
for (i = 0; i < MAX_KECLEON_ITEM_SHOP_ITEMS; i++) {
if (gTeamInventoryRef->kecleonShopItems[i].id) {
counter++;
}
}
return counter;
}
void InitKecleonShopItem(u8 index)
{
BulkItem* shopItem;
shopItem = &gTeamInventoryRef->kecleonShopItems[index];
shopItem->id = ITEM_NOTHING;
shopItem->quantity = 0;
}
BulkItem* GetKecleonShopItem(u8 i)
{
return &gTeamInventoryRef->kecleonShopItems[i];
}
void FillKecleonShopGaps(void)
{
s32 slot_checking = 0;
s32 last_filled = 0;
do {
while (slot_checking < MAX_KECLEON_ITEM_SHOP_ITEMS) {
if (gTeamInventoryRef->kecleonShopItems[slot_checking].id) {
break;
}
// find next empty slot
slot_checking++;
}
if (slot_checking == MAX_KECLEON_ITEM_SHOP_ITEMS) {
break;
}
if (slot_checking > last_filled) {
// shift it down
gTeamInventoryRef->kecleonShopItems[last_filled] = gTeamInventoryRef->kecleonShopItems[slot_checking];
}
slot_checking++;
last_filled++;
} while (1);
// clear out the rest of the slots
for (; last_filled < MAX_KECLEON_ITEM_SHOP_ITEMS; last_filled++) {
InitKecleonShopItem(last_filled);
}
}
void SortKecleonShopInventory(void) {
s32 i;
for (i = 0; i < MAX_KECLEON_ITEM_SHOP_ITEMS - 1; i++) {
s32 j;
for (j = i + 1; j < MAX_KECLEON_ITEM_SHOP_ITEMS; j++) {
s32 order_i = GetItemOrder(gTeamInventoryRef->kecleonShopItems[i].id);
s32 order_j = GetItemOrder(gTeamInventoryRef->kecleonShopItems[j].id);
if (order_i > order_j || (order_i == order_j && gTeamInventoryRef->kecleonShopItems[i].quantity < gTeamInventoryRef->kecleonShopItems[j].quantity)) {
BulkItem str_i = gTeamInventoryRef->kecleonShopItems[i];
gTeamInventoryRef->kecleonShopItems[i] = gTeamInventoryRef->kecleonShopItems[j];
gTeamInventoryRef->kecleonShopItems[j] = str_i;
}
}
}
}
void ChooseKecleonShopInventory(u8 index) {
u32 data[4];
s32 i;
memcpy(data, gUnknown_81097E8, 4 * sizeof(u32));
for (i = 0; i < MAX_KECLEON_ITEM_SHOP_ITEMS; i++) {
InitKecleonShopItem(i);
}
for (i = 0; i < MAX_KECLEON_ITEM_SHOP_ITEMS; i++) {
s32 rand_1 = RandInt(9999);
s32 rand_2 = RandInt(9999);
AddKecleonShopItem(sub_8091E94(data[index], rand_1, rand_2));
}
SortKecleonShopInventory();
ChooseKecleonWareInventory(index);
}
bool8 AddKecleonShopItem(u8 itemIndex) {
BulkItem held;
s32 i;
xxx_init_helditem_8090B08(&held, itemIndex); // initialize
for (i = 0; i < MAX_KECLEON_ITEM_SHOP_ITEMS; i++) {
if (!gTeamInventoryRef->kecleonShopItems[i].id) {
gTeamInventoryRef->kecleonShopItems[i] = held;
return FALSE;
}
}
return TRUE;
}
u32 CountKecleonWareItems(void) {
s32 i;
u32 count = 0;
for (i = 0; i < MAX_KECLEON_WARE_SHOP_ITEMS; i++) {
if (gTeamInventoryRef->kecleonWareItems[i].id) {
count++;
}
}
return count;
}
void InitKecleonWareItem(u8 index) {
BulkItem* wareItem = &gTeamInventoryRef->kecleonWareItems[index];
wareItem->id = ITEM_NOTHING;
wareItem->quantity = 0;
}
BulkItem* GetKecleonWareItem(u8 index) {
return &gTeamInventoryRef->kecleonWareItems[index];
}
void FillKecleonWareGaps(void) {
s32 slot_checking = 0;
s32 last_filled = 0;
do {
while (slot_checking < MAX_KECLEON_WARE_SHOP_ITEMS) {
if (gTeamInventoryRef->kecleonWareItems[slot_checking].id != ITEM_NOTHING) {
break;
}
slot_checking++;
}
if (slot_checking == MAX_KECLEON_WARE_SHOP_ITEMS) {
break;
}
if (slot_checking > last_filled) {
// shift it down
gTeamInventoryRef->kecleonWareItems[last_filled] = gTeamInventoryRef->kecleonWareItems[slot_checking];
}
slot_checking++;
last_filled++;
} while (1);
// clear out the rest of the slots
for (; last_filled < MAX_KECLEON_WARE_SHOP_ITEMS; last_filled++) {
InitKecleonWareItem(last_filled);
}
}
void SortKecleonWareInventory(void) {
s32 i;
for (i = 0; i < MAX_KECLEON_WARE_SHOP_ITEMS - 1; i++) {
s32 j;
for (j = i + 1; j < MAX_KECLEON_WARE_SHOP_ITEMS; j++) {
s32 order_i = GetItemOrder(gTeamInventoryRef->kecleonWareItems[i].id);
s32 order_j = GetItemOrder(gTeamInventoryRef->kecleonWareItems[j].id);
if (order_i > order_j || (order_i == order_j && gTeamInventoryRef->kecleonWareItems[i].quantity < gTeamInventoryRef->kecleonWareItems[j].quantity)) {
BulkItem str_i = gTeamInventoryRef->kecleonWareItems[i];
gTeamInventoryRef->kecleonWareItems[i] = gTeamInventoryRef->kecleonWareItems[j];
gTeamInventoryRef->kecleonWareItems[j] = str_i;
}
}
}
}
void ChooseKecleonWareInventory(u8 index) {
u32 data[MAX_KECLEON_WARE_SHOP_ITEMS];
s32 i;
memcpy(data, gUnknown_81097F8, 4 * sizeof(u32));
for (i = 0; i < MAX_KECLEON_WARE_SHOP_ITEMS; i++) {
InitKecleonWareItem(i);
}
for (i = 0; i < MAX_KECLEON_WARE_SHOP_ITEMS; i++) {
s32 rand_1 = RandInt(9999);
s32 rand_2 = RandInt(9999);
AddKecleonWareItem(sub_8091E94(data[index], rand_1, rand_2));
}
SortKecleonWareInventory();
}
bool8 AddKecleonWareItem(u8 itemIndex) {
BulkItem held;
s32 i;
xxx_init_helditem_8090B08(&held, itemIndex); // initialize
for (i = 0; i < MAX_KECLEON_WARE_SHOP_ITEMS; i++) {
if (!gTeamInventoryRef->kecleonWareItems[i].id) {
gTeamInventoryRef->kecleonWareItems[i] = held;
return FALSE;
}
}
return TRUE;
}
s32 SaveTeamInventory(u8* unk0, u32 size)
{
DataSerializer unk;
s32 i;
InitBitWriter(&unk, unk0, size);
for (i = 0; i < INVENTORY_SIZE; i++) {
WriteItemSlotBits(&unk, &gTeamInventoryRef->teamItems[i]);
}
for (i = 0; i < STORAGE_SIZE; i++) {
WriteBits(&unk, &gTeamInventoryRef->teamStorage[i], 10);
}
for (i = 0; i < MAX_KECLEON_ITEM_SHOP_ITEMS; i++) {
WriteHeldItemBits(&unk, &gTeamInventoryRef->kecleonShopItems[i]);
}
for (i = 0; i < MAX_KECLEON_WARE_SHOP_ITEMS; i++) {
WriteHeldItemBits(&unk, &gTeamInventoryRef->kecleonWareItems[i]);
}
WriteBits(&unk, &gTeamInventoryRef->teamMoney, 24);
WriteBits(&unk, &gTeamInventoryRef->teamSavings, 24);
FinishBitSerializer(&unk);
return unk.count;
}
s32 RestoreTeamInventory(u8 *unk0, u32 size)
{
DataSerializer unk;
s32 i;
InitBitReader(&unk, unk0, size);
for (i = 0; i < INVENTORY_SIZE; i++) {
ReadItemSlotBits(&unk, &gTeamInventoryRef->teamItems[i]);
}
for (i = 0; i < STORAGE_SIZE; i++) {
ReadBits(&unk, &gTeamInventoryRef->teamStorage[i], 10);
}
for (i = 0; i < MAX_KECLEON_ITEM_SHOP_ITEMS; i++) {
ReadHeldItemBits(&unk, &gTeamInventoryRef->kecleonShopItems[i]);
}
for (i = 0; i < MAX_KECLEON_WARE_SHOP_ITEMS; i++) {
ReadHeldItemBits(&unk, &gTeamInventoryRef->kecleonWareItems[i]);
}
ReadBits(&unk, &gTeamInventoryRef->teamMoney, 24);
ReadBits(&unk, &gTeamInventoryRef->teamSavings, 24);
FinishBitSerializer(&unk);
return unk.count;
}
void ReadHeldItemBits(DataSerializer *a1, BulkItem *item)
{
ReadBits(a1, &item->id, 8);
ReadBits(a1, &item->quantity, 7);
}
void WriteHeldItemBits(DataSerializer *a1, BulkItem *item)
{
WriteBits(a1, &item->id, 8);
WriteBits(a1, &item->quantity, 7);
}
void ReadItemSlotBits(DataSerializer *a1, Item *slot)
{
ReadBits(a1, &slot->flags, 8);
ReadBits(a1, &slot->quantity, 7);
ReadBits(a1, &slot->id, 8);
}
void WriteItemSlotBits(DataSerializer *a1, Item *slot)
{
WriteBits(a1, &slot->flags, 8);
WriteBits(a1, &slot->quantity, 7);
WriteBits(a1, &slot->id, 8);
}
const char *sub_8091E50(u8 index)
{
return gUnknown_810AF50[index];
}
u8 xxx_bit_lut_lookup_8091E50(u8 i0, u8 i1)
{
if (i0 > 0x3e)
return 0;
else
return (gUnknown_8108F64[i0][i1 >> 3] >> (i1 & 7)) & 1;
}
extern const u16* gUnknown_8108E58[];
u8 sub_8091E94(s32 a0, s32 a1, s32 a2)
{
s32 id, i, arrId;
u8 foundCategory, ret;
struct UnkDungeonGlobal_unk1C590 data;
s16 rawArray[NUM_ITEM_CATEGORIES + NUMBER_OF_ITEM_IDS];
const u16 *ptr = gUnknown_8108E58[a0 - 1];
id = 0;
arrId = 0;
while (id < NUM_ITEM_CATEGORIES + NUMBER_OF_ITEM_IDS) {
if (ptr[arrId] >= 30000) {
s32 a = ptr[arrId] - 30000;
while (a != 0) {
rawArray[id++] = 0;
a--;
}
}
else {
rawArray[id++] = ptr[arrId];
}
arrId++;
}
arrId = 0;
for (id = 0; id < NUM_ITEM_CATEGORIES; id++) {
data.categoryValues[arrId] = rawArray[arrId];
arrId++;
}
for (id = 0; id < NUMBER_OF_ITEM_IDS; id++) {
data.itemValues[id] = rawArray[arrId];
arrId++;
}
foundCategory = NUM_ITEM_CATEGORIES;
for (i = 0; i < NUM_ITEM_CATEGORIES; i++) {
if (data.categoryValues[i] != 0 && data.categoryValues[i] >= a1) {
foundCategory = i;
break;
}
}
ret = ITEM_PLAIN_SEED;
if (foundCategory != NUM_ITEM_CATEGORIES) {
for (i = 0; i < NUMBER_OF_ITEM_IDS; i++) {
if (data.itemValues[i] != 0 && GetItemCategory(i) == foundCategory && data.itemValues[i] >= a2) {
ret = i;
break;
}
}
}
return ret;
}
void ClearAllItems_8091FB4(void)
{
s32 i;
for (i = 0; i < INVENTORY_SIZE; i++) {
Item* slot = &gTeamInventoryRef->teamItems[i];
if (ItemExists(slot)) {
slot->flags &= ~(ITEM_FLAG_STICKY);
if (slot->id == ITEM_POKE) {
AddToTeamMoney(GetMoneyValue(slot));
ZeroOutItem(slot);
}
}
}
FillInventoryGaps();
for (i = 0; i < NUM_MONSTERS; i++) {
if (PokemonFlag1(&gRecruitedPokemonRef->pokemon[i])) {
PokemonStruct1 *pokemon = &gRecruitedPokemonRef->pokemon[i];
if (pokemon->heldItem.id) {
if (pokemon->heldItem.id == ITEM_POKE) {
AddToTeamMoney(GetMoneyValueHeld(&pokemon->heldItem));
pokemon->heldItem.id = ITEM_NOTHING;
}
}
}
}
}
bool8 IsInvalidItemReward(u8 itemID)
{
s32 index;
if (itemID >= NUMBER_OF_ITEM_IDS)
return TRUE;
else {
index = 0;
while (gInvalidItemIDs[index] != NUMBER_OF_ITEM_IDS){
if (gInvalidItemIDs[index] == itemID)
return TRUE;
index++;
};
return FALSE;
}
}