mirror of
https://github.com/pret/pmd-red.git
synced 2026-09-26 21:34:47 -04:00
299 lines
9.3 KiB
C
299 lines
9.3 KiB
C
#include "global.h"
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#include "constants/iq_skill.h"
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#include "constants/status.h"
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#include "dungeon_entity.h"
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#include "dungeon_global_data.h"
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#include "dungeon_pokemon_attributes.h"
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#include "dungeon_random.h"
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#include "number_util.h"
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#include "moves.h"
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#include "code_8077274_1.h"
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extern u8 *gUnknown_80F89F4[];
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extern u8 gAvailablePokemonNames[0x58];
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extern u8 *gUnknown_80FB580[];
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extern s16 gUnknown_80F4FB6;
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extern s16 gUnknown_80F4FB8;
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extern s16 gUnknown_80F4FBA;
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extern s16 gUnknown_80F4FBC;
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extern s16 gUnknown_80F4FBE;
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extern s16 gUnknown_80F4F46; // 0xC
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extern s16 gUnknown_80F4FAA; // 0x1E
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extern s16 gUnknown_80F4FA8; // 0xF
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extern s16 gUnknown_80F4FA4; // 0x14
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extern s16 gUnknown_80F4FA6; // 0x2D
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extern u8 *gUnknown_80FEAE8[];
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extern u8 *gUnknown_80FDBA0[];
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extern u8 *gUnknown_80FE434[];
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extern u8 *gUnknown_80FE40C[];
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extern u8 *gUnknown_80FE454[];
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extern u8 *gPtrSelfHealPreventedHungerMessage[];
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extern u8 *gUnknown_80F9740[];
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extern u8 *gUnknown_80F9760[];
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extern void sub_807D148(struct DungeonEntity *pokemon, struct DungeonEntity *r1, u32 r2, u32 r3);
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extern void sub_8075FCC(struct DungeonEntity *pokemon, struct DungeonEntity *r1);
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extern void sub_8077AE4(struct DungeonEntity *pokemon, struct DungeonEntity *r1, u32 r2);
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extern void sub_8072008(struct DungeonEntity *pokemon, struct DungeonEntity *r1, u32 r2, u8 r3, u32);
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extern void sub_8076D10(struct DungeonEntity *pokemon, struct DungeonEntity *r1);
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extern void LevelDownTarget(struct DungeonEntity *pokemon, struct DungeonEntity *r1, u32 r2);
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extern void sub_8078B5C(struct DungeonEntity *, struct DungeonEntity *, u32, u32, u32);
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extern void SetMessageArgument(u8 *buffer, struct DungeonEntity *r1, u32);
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extern void sub_80522F4(struct DungeonEntity *pokemon, struct DungeonEntity *r1, const char[]);
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extern void sub_8077910(struct DungeonEntity *pokemon, struct DungeonEntity *r1, u32, u32);
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extern void HealTargetHP(struct DungeonEntity *pokemon, struct DungeonEntity *r1, s16, s16, u32);
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extern void sub_806F370(struct DungeonEntity *pokemon, struct DungeonEntity *r1, u32, u32, u8 *, u8, s32, u32, u32, u32);
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extern void sub_8078A58(struct DungeonEntity *, struct DungeonEntity *, s16, u32);
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extern s32 sub_8042520(struct DungeonEntity *);
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struct DungeonEntity *sub_80696FC(struct DungeonEntity *);
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extern void sub_80943A0(void*, s32);
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extern void sub_803E708(u32 r0, u32 r1);
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void sub_8048340(struct DungeonEntity *pokemon, struct DungeonEntity *target, u32 r2)
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{
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sub_806F370(pokemon, target, r2, 1, 0, 0, 528, 0, 0, 0);
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}
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void sub_8048364(struct DungeonEntity *pokemon, struct DungeonEntity *target, u8 r2)
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{
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sub_8079F20(pokemon, target, 1, r2);
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}
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void sub_8048374(struct DungeonEntity *pokemon, struct DungeonEntity *target)
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{
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HealTargetHP(pokemon, target, gUnknown_80F4FB6, gUnknown_80F4FB8, 1);
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}
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void sub_804839C(struct DungeonEntity *pokemon, struct DungeonEntity *target)
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{
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HealTargetHP(pokemon, target, gUnknown_80F4FBA, gUnknown_80F4FBC, 1);
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}
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void sub_80483C4(struct DungeonEntity *pokemon, struct DungeonEntity *target)
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{
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RestorePPTarget(pokemon, target, 999);
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}
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void sub_80483D4(struct DungeonEntity *pokemon, struct DungeonEntity *target)
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{
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HealTargetHP(pokemon, target, 0, gUnknown_80F4FBE, 1);
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}
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void sub_80483F4(struct DungeonEntity *pokemon, struct DungeonEntity *target)
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{
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BlindTarget(pokemon, target);
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}
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void sub_8048400(struct DungeonEntity *pokemon, struct DungeonEntity *target)
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{
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CrossEyeVisionTarget(pokemon, target);
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}
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void sub_804840C(struct DungeonEntity *pokemon, struct DungeonEntity *target)
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{
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sub_8077910(pokemon, target, 0, 1);
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}
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void sub_804841C(struct DungeonEntity *pokemon, struct DungeonEntity *target)
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{
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RestoreVisionTarget(pokemon, target);
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}
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void sub_8048428(struct DungeonEntity *pokemon, struct DungeonEntity *target)
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{
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if(target->entityData->nonVolatileStatus == NON_VOLATILE_STATUS_PARALYZED)
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SendNonVolatileEndMessage(pokemon, target);
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else
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// Pointer to "But nothing happened!"
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sub_80522F4(pokemon, target, *gUnknown_80F89F4);
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}
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void sub_8048450(struct DungeonEntity *pokemon, struct DungeonEntity *target)
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{
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if((u8)(target->entityData->nonVolatileStatus - 2) <= 1)
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SendNonVolatileEndMessage(pokemon, target);
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else
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// Pointer to "But nothing happened!"
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sub_80522F4(pokemon, target, *gUnknown_80F89F4);
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}
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void sub_8048480(struct DungeonEntity *pokemon, struct DungeonEntity *target)
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{
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sub_807D148(pokemon, target, 0, 0);
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}
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void sub_8048490(struct DungeonEntity *pokemon, struct DungeonEntity *target)
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{
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sub_8075FCC(pokemon, target);
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}
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void sub_804849C(struct DungeonEntity *pokemon, struct DungeonEntity *target)
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{
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sub_8077AE4(pokemon, target, 1);
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}
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void sub_80484A8(struct DungeonEntity *pokemon, struct DungeonEntity *target)
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{
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sub_8072008(pokemon, target, 1, 1, 1);
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}
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void sub_80484BC(struct DungeonEntity *pokemon, struct DungeonEntity *target)
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{
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sub_8076D10(pokemon, target);
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}
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void sub_80484C8(struct DungeonEntity *pokemon, struct DungeonEntity *target)
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{
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// Pointer to "But nothing happened!"
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sub_80522F4(pokemon, target, *gUnknown_80F89F4);
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}
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void sub_80484DC(struct DungeonEntity *pokemon, struct DungeonEntity *target)
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{
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LevelDownTarget(pokemon, target, 1);
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}
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void sub_80484E8(struct DungeonEntity *pokemon, struct DungeonEntity *target)
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{
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if(target->entityData->nonVolatileStatus == NON_VOLATILE_STATUS_BURNED)
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SendNonVolatileEndMessage(pokemon, target);
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else
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{
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SetMessageArgument(gAvailablePokemonNames, target, 0);
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// Pointer to "But nothing happened!"
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sub_80522F4(pokemon, target, *gUnknown_80FB580);
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}
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}
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void sub_8048524(struct DungeonEntity *pokemon, struct DungeonEntity * target)
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{
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struct DungeonEntityData *entityData;
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struct DungeonEntityData *entityData_1;
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u32 *belly;
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u32 newBelly;
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entityData = target->entityData;
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entityData_1 = entityData;
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if (entityData->isLeader)
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sub_8078A58(pokemon, target, 0, 5);
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else
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{
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SetMessageArgument(gAvailablePokemonNames, target, 0);
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if (HasIQSkill(target, IQ_SKILL_SELF_CURER))
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sub_80522F4(pokemon, target, *gPtrSelfHealPreventedHungerMessage);
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else
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{
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belly = &entityData_1->belly;
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if (RoundUpFixedPoint(*belly) != 0) {
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sub_80943A0(&newBelly, 0);
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*belly = newBelly;
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sub_80522F4(pokemon, target, *gUnknown_80F9740);
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}
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else
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sub_80522F4(pokemon, target, *gUnknown_80F9760);
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}
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}
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}
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void sub_80485B0(struct DungeonEntity *pokemon, struct DungeonEntity * target)
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{
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bool8 isMoveBoosted;
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s32 moveIndex;
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struct DungeonEntityData *iVar5;
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register struct PokemonMove *movePtr1 asm("r4"); // r4
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register struct PokemonMove *movePtr2 asm("r5"); // r5
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u8 cVar8;
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s32 movePowerBoost;
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s32 maxPowerBoost;
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isMoveBoosted = FALSE;
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cVar8 = 1;
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iVar5 = target->entityData;
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if (DungeonRandomCapped(100) < gUnknown_80F4F46)
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cVar8 = 3;
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if (iVar5->isLeader) {
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for(moveIndex = 0, movePtr1 = &iVar5->moves[0], movePtr2 = movePtr1; moveIndex < MAX_MON_MOVES; movePtr1++, movePtr2++, moveIndex++)
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{
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if((movePtr1->moveFlags & MOVE_FLAG_EXISTS) && (movePtr1->moveFlags & MOVE_FLAG_SET))
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{
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if(GetMovePower(movePtr2) == 0) continue;
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movePowerBoost = movePtr1->powerBoost;
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maxPowerBoost = GetMoveMaxPowerBoost(movePtr2);
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movePtr1->powerBoost += cVar8;
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if(movePtr1->powerBoost >= maxPowerBoost)
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movePtr1->powerBoost = maxPowerBoost;
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if(movePowerBoost != movePtr1->powerBoost)
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isMoveBoosted = TRUE;
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}
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}
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if (isMoveBoosted) {
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sub_80522F4(pokemon,target,*gUnknown_80FE454);
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if (cVar8 != 1) {
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sub_803E708(10,0x40);
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sub_80522F4(pokemon,target,*gUnknown_80FE434);
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}
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}
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else
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sub_80522F4(pokemon,target,*gUnknown_80FE40C);
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}
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else
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sub_80522F4(pokemon,target,*gUnknown_80FE40C);
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}
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void sub_804869C(struct DungeonEntity *pokemon, struct DungeonEntity * target, u8 param_3)
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{
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s32 uVar1;
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struct DungeonEntityData *entityData;
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struct DungeonEntityData *entityData_1;
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struct DungeonEntity *entity;
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u8 auStack28 [4];
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if (param_3 != '\0') {
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entityData = target->entityData;
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entityData_1 = entityData;
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if (gDungeonGlobalData->unk675 != 0) {
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uVar1 = gUnknown_80F4FA8;
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sub_80522F4(pokemon, target, *gUnknown_80FEAE8);
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}
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else {
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uVar1 = gUnknown_80F4FA4;
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}
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if (entityData_1->immobilizeStatus == IMMOBILIZE_STATUS_FROZEN) {
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SendImmobilizeEndMessage(pokemon, target);
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}
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sub_806F370(pokemon, target, uVar1, 1, auStack28, 0, 0x216, 0, 0, 0);
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}
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else
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{
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sub_8042520(pokemon);
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entity = sub_80696FC(pokemon);
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if (entity == NULL)
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{
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sub_80522F4(pokemon, target, *gUnknown_80FDBA0);
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}
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else
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{
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entityData = entity->entityData;
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if (gDungeonGlobalData->unk675 != 0) {
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uVar1 = gUnknown_80F4FAA;
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sub_80522F4(pokemon, target, *gUnknown_80FEAE8);
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}
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else {
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uVar1 = gUnknown_80F4FA6;
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}
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if (entityData->immobilizeStatus == IMMOBILIZE_STATUS_FROZEN) {
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SendImmobilizeEndMessage(pokemon, entity);
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}
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sub_806F370(pokemon, entity, uVar1, 1, auStack28, 0, 0x216, 0, 0, 0);
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}
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}
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}
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void sub_80487CC(struct DungeonEntity *pokemon, struct DungeonEntity * target, u32 param_3, u32 param_4)
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{
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sub_8078B5C(pokemon, target, param_3, param_4, 1);
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}
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