Files
pmd-red/src/code_8002774.c
T
2025-02-06 08:10:51 -08:00

407 lines
8.1 KiB
C

#include "global.h"
#include "code_8002774.h"
#include "constants/direction.h"
#include "structs/str_position.h"
s32 sub_8002A70(s32 _direction1, s32 _direction2, s32 _caseId)
{
s32 direction1 = (s8)(_direction1);
s32 direction2 = (s8)(_direction2);
s32 caseId = (u8)(_caseId);
if (direction1 == direction2)
return direction1;
switch (caseId) {
case 1:
if (direction1 >= 0) {
direction1 += 7;
direction1 &= DIRECTION_MASK;
}
break;
case 2:
if (direction1 >= 0) {
direction1 += 1;
direction1 &= DIRECTION_MASK;
}
break;
case 3:
if (direction1 >= 0) {
direction1 += 6;
direction1 &= DIRECTION_MASK;
}
break;
case 4:
if (direction1 >= 0) {
direction1 += 2;
direction1 &= DIRECTION_MASK;
}
break;
case 11:
direction1 = sub_8002B04(direction1, direction2);
// Fallthrough
case 10:
direction1 = sub_8002B04(direction1, direction2);
break;
}
return direction1;
}
s32 sub_8002B04(s32 _direction1, s32 _direction2)
{
s32 direction1 = (s8)(_direction1);
s32 direction2 = (s8)(_direction2);
if (direction2 != -1)
{
s32 newDirection = ((direction2 + NUM_DIRECTIONS) - direction1) % NUM_DIRECTIONS;
if (newDirection != 0) {
if (newDirection < 4)
newDirection = (direction1 + 1) % NUM_DIRECTIONS;
else
newDirection = (direction1 + 7) % NUM_DIRECTIONS;
direction1 = (s8)newDirection;
}
}
return direction1;
}
s32 sub_8002B5C(int _direction1, int _direction2)
{
int newDirection;
int iVar2;
int direction1;
int direction2;
direction1 = (s8)_direction1;
direction2 = (s8)_direction2;
if (direction2 != -1) {
iVar2 = (direction2 + NUM_DIRECTIONS) - direction1;
newDirection = iVar2;
if (iVar2 < 0) {
newDirection = iVar2 + 7;
}
newDirection = iVar2 + ((newDirection >> 3) * -8);
if (newDirection != 0) {
if (newDirection < 4) {
iVar2 = direction1 + 2;
newDirection = iVar2;
if (iVar2 < 0) {
newDirection = direction1 + 9;
}
}
else {
iVar2 = direction1 + 6;
newDirection = iVar2;
if (iVar2 < 0) {
newDirection = direction1 + 0xd;
}
}
direction1 = (s8)(iVar2 + (newDirection >> 3) * -8);
}
}
return direction1 & 6;
}
NAKED void SetVecFromDirectionSpeed(void)
{
asm_unified(
"\tpush {r4,r5,lr}\n"
"\tlsls r1, 24\n"
"\tasrs r1, 21\n"
"\tldr r3, _08002BD8\n"
"\tadds r1, r3\n"
"\tldr r5, [r1]\n"
"\tadds r3, r5, 0\n"
"\tmuls r3, r2\n"
"\tldr r1, [r1, 0x4]\n"
"\tadds r4, r1, 0\n"
"\tmuls r4, r2\n"
"\tstr r3, [r0]\n"
"\tstr r4, [r0, 0x4]\n"
"\tpop {r4,r5}\n"
"\tpop {r2}\n"
"\tbx r2\n"
"\t.align 2, 0\n"
"_08002BD8: .4byte gVectorDirections");
}
s32 VecDirection8Sign(PixelPos *param_1)
{
if (param_1->x < 0) {
if (param_1->y < 0) {
return 5;
}
else if (param_1->y >= 1) {
return 7;
}
else {
return 6;
}
}
else if (param_1->x >= 1) {
if (param_1->y < 0) {
return 3;
}
else if (param_1->y > 0) {
return 1;
}
else {
return 2;
}
}
else if (param_1->y < 0) {
return 4;
}
else if (param_1->y > 0) {
return 0;
}
else {
return -1;
}
}
s32 VecDirection4SignYX(PixelPos *param_1)
{
if (param_1->y < 0) {
return 4;
}
else if (param_1->y > 0) {
return 0;
}
else {
if (param_1->x < 0) {
return 6;
}
else if (param_1->x > 0) {
return 2;
}
else {
return -1;
}
}
}
// https://decomp.me/scratch/bD5wO
s8 VecDirection8Radial(PixelPos *param_1)
{
register s32 r0;
register s32 r1 asm("r1");
register s32 r2 asm("r2");
register s32 r3 asm("r3");
register s32 r4 asm("r4");
register s32 r5;
r0 = param_1->x;
if (r0 < 0) {
r0 = -r0;
}
r1 = r0;
r3 = param_1->y;
r5 = r3;
if (r3 < 0) {
r5 = -r3;
}
r2 = r5;
r4 = param_1->x;
if (r4 < 0) {
if (r3 < 0) {
if (r2 > r0 * 2) {
return 4;
}
if (r1 <= r5 * 2) {
return 5;
}
return 6;
}
if (r2 <= r0 * 2) {
if (r1 > r5 * 2) {
return 6;
}
return 7;
}
}
else {
if (0 < r4) {
if (r3 < 0) {
if (r2 > r0 * 2) {
return 4;
}
if (r1 <= r5 * 2) {
return 3;
}
return 2;
}
else {
if (r2 > r0 * 2) {
return 0;
}
if (r1 > r5 * 2) {
return 2;
}
return 1;
}
}
if (0 > r3) {
return 4;
}
if (r3 < 1) {
return -1;
}
}
return 0;
}
// https://decomp.me/scratch/Bgbxc
s8 VecDirection4Radial(PixelPos *param_1)
{
register s32 r0 asm("r3");
register s32 r1 asm("r1");
register s32 r2 asm("r2");
register s32 r3;
register s32 r4;
register s32 r5 asm("r0");
r0 = param_1->x;
if (r0 < 0) {
r0 = -r0;
}
r1 = r0;
r3 = param_1->y;
r5 = r3;
if (r3 < 0) {
r5 = -r3;
}
r2 = r5;
r4 = param_1->x;
if (r4 < 0) {
if (r3 < 0) {
if (r2 > r1) {
return 4;
}
else
return 6;
}
if (r2 <= r1) {
return 6;
}
}
else {
if (0 < r4) {
if (r3 < 0) {
if (r2 > r1) {
return 4;
}
else
return 2;
}
else {
if (r2 > r1) {
return 0;
}
return 2;
}
}
if (0 > r3) {
return 4;
}
if (r3 < 1) {
return -1;
}
}
return 0;
}
s8 SizedDeltaDirection4(PixelPos *r0, PixelPos *r1, PixelPos *r2, PixelPos *r3) {
PixelPos stack;
s32 iVar1;
s32 iVar2;
s32 iVar3;
stack.x = r2->x - r0->x;
stack.y = r2->y - r0->y;
if(stack.x >= 0)
{
iVar3 = (stack.x + 1);
iVar3 -= ((r1->x + r3->x) / 2);
stack.x = iVar3;
if(stack.x < 0) stack.x = 0;
}
else
{
iVar1 = (stack.x - 1);
iVar1 += ((r1->x + r3->x) / 2);
stack.x = iVar1;
if(stack.x > 0) stack.x = 0;
}
if(stack.y >= 0)
{
iVar2 = (stack.y + 1);
iVar2 -= ((r1->y + r3->y) / 2);
stack.y = iVar2;
if(stack.y < 0) stack.y = 0;
}
else
{
iVar1 = (stack.y - 1);
iVar1 += ((r1->y + r3->y) / 2);
stack.y = iVar1;
if(stack.y > 0) stack.y = 0;
}
return VecDirection4Radial(&stack);
}
s8 SizedDeltaDirection8(PixelPos *r0, PixelPos *r1, PixelPos *r2, PixelPos *r3) {
PixelPos stack;
s32 iVar1;
s32 iVar2;
s32 iVar3;
stack.x = r2->x - r0->x;
stack.y = r2->y - r0->y;
if(stack.x >= 0)
{
iVar3 = (stack.x + 1);
iVar3 -= ((r1->x + r3->x) / 2);
stack.x = iVar3;
if(stack.x < 0) stack.x = 0;
}
else
{
iVar1 = (stack.x - 1);
iVar1 += ((r1->x + r3->x) / 2);
stack.x = iVar1;
if(stack.x > 0) stack.x = 0;
}
if(stack.y >= 0)
{
iVar2 = (stack.y + 1);
iVar2 -= ((r1->y + r3->y) / 2);
stack.y = iVar2;
if(stack.y < 0) stack.y = 0;
}
else
{
iVar1 = (stack.y - 1);
iVar1 += ((r1->y + r3->y) / 2);
stack.y = iVar1;
if(stack.y > 0) stack.y = 0;
}
return VecDirection8Radial(&stack);
}