Files
pmd-red/src/code_8086A3C.c
T
2023-01-13 22:36:16 -05:00

282 lines
8.1 KiB
C

#include "global.h"
#include "constants/bg_music.h"
#include "constants/direction.h"
#include "dungeon_entity.h"
#include "dungeon_global_data.h"
#include "dungeon_music.h"
#include "pokemon.h"
#include "dungeon_util_1.h"
extern void LoadIQSkills(struct Entity *);
extern struct Entity *GetPartnerEntity();
extern struct Entity *xxx_call_GetLeader(void);
extern void SetDefaultIQSkills(u8 *param_1, u8 param_2);
extern void sub_8097FF8(void);
extern u8 sub_8044B28(void);
extern u8 HasRecruitedMon(u32);
extern u8 gUnknown_202E038[];
extern void sub_8085374();
extern void sub_80854D4();
extern void sub_80855E4(void *);
extern void sub_8068FE0(struct Entity *, u32, u32);
extern void sub_8097FA8(u32);
extern void DisplayDungeonDialogue(u8 *);
extern void sub_806CDD4(struct Entity *, u32, u32);
extern void sub_80869E4(struct Entity *, u32, u32, u32);
extern void sub_803E708(u32, u32);
extern void sub_8086448(void);
extern void SpriteShockEffect(struct Entity *);
extern void SkarmoryEntry(struct Entity *);
extern void SpriteLookAroundEffect(struct Entity *);
extern void sub_8086A54(struct Entity *);
extern void sub_808563C(void *);
extern u8 gSkarmoryPreFightDialogue_1;
extern u8 gSkarmoryPreFightDialogue_2;
extern u8 gSkarmoryPreFightDialogue_3;
extern u8 gSkarmoryPreFightDialogue_4;
extern u8 gSkarmoryPreFightDialogue_5;
extern u8 gSkarmoryPreFightDialogue_6;
extern u8 gSkarmoryPreFightDialogue_7;
extern u8 gSkarmoryPreFightDialogue_8;
extern u8 gSkarmoryPreFightDialogue_9;
extern u8 gSkarmoryReFightDialogue_1;
extern u8 gSkarmoryReFightDialogue_2;
extern u8 gSkarmoryReFightDialogue_3;
extern u8 gUnknown_8100D3C;
void sub_8086A3C(struct Entity *pokemon)
{
pokemon->info->unk15C = 1;
pokemon->info->unk15E = 1;
}
void sub_8086A54(struct Entity *pokemon)
{
pokemon->info->unk15C = 1;
pokemon->info->unk15E = 0;
}
void SetupBossFightHP(struct Entity *pokemon, s32 newHP, u16 param_3)
{
// NOTE: needed two of these to match.. very dumb
struct EntityInfo *entityInfo;
struct EntityInfo *enityData_1;
entityInfo = pokemon->info;
enityData_1 = pokemon->info;
entityInfo->bossFlag = TRUE;
// BUG: Source of the Reviver Seed Boss Glitch
//
// Video to demonstration:
// https://www.youtube.com/watch?v=rHu7EehrZ68
entityInfo->originalHP = entityInfo->maxHPStat;
if (newHP != 0) {
entityInfo->maxHPStat = newHP;
entityInfo->HP = newHP;
}
gDungeon->unk66A = param_3;
SetDefaultIQSkills(enityData_1->IQSkillMenuFlags, enityData_1->bossFlag);
LoadIQSkills(pokemon);
}
void sub_8086AC0(void)
{
if(!sub_8044B28())
if(gDungeon->unk2 == 0)
sub_8097FF8();
}
u8 sub_8086AE4(s16 _index)
{
s32 pokeIndex = _index;
if(gDungeon->unk65C == 0)
return 1;
else
return HasRecruitedMon(pokeIndex);
}
void sub_8086B14(void)
{
struct Entity * LeaderEntity;
struct Entity * DiglettEntity;
struct Entity * SkarmoryEntity;
LeaderEntity = xxx_call_GetLeader();
DiglettEntity = GetEntityFromClientType(4);
SkarmoryEntity = GetEntityFromClientType(3);
DungeonStartNewBGM(MUS_IN_THE_DEPTHS_OF_THE_PIT);
sub_8085374();
sub_80854D4();
sub_8085930(DIRECTION_NORTH);
sub_80855E4(sub_8086A3C);
sub_8086A3C(SkarmoryEntity);
DiglettEntity->info->unk15C = 1;
sub_8085860(LeaderEntity->pos.x,LeaderEntity->pos.y + -2);
CopyMonsterNametoBuffer(gUnknown_202E038,MONSTER_DIGLETT);
CopyMonsterNametoBuffer(gUnknown_202E038 + 0x50, MONSTER_SKARMORY);
}
void sub_8086B94(void)
{
struct Entity * LeaderEntity;
struct Entity * DiglettEntity;
struct Entity * SkarmoryEntity;
LeaderEntity = xxx_call_GetLeader();
DiglettEntity = GetEntityFromClientType(4);
SkarmoryEntity = GetEntityFromClientType(3);
sub_8068FE0(SkarmoryEntity,0x21c,0);
sub_8068FE0(DiglettEntity,0x21c,0);
sub_80854D4();
sub_8085930(DIRECTION_NORTH);
sub_8085860(LeaderEntity->pos.x,LeaderEntity->pos.y);
}
void sub_8086BDC(char param_1, s32 param_2)
{
if ((((param_2 * 0x1000000) - 0x1000000U) >> 0x18 < 2) && (param_1 == 3)) {
sub_8097FA8(1);
gDungeon->unk2 = 1;
}
}
void SkarmoryPreFightDialogue(void)
{
struct Entity *LeaderEntity;
struct Entity *PartnerEntity;
struct Entity * DiglettEntity;
struct Entity * SkarmoryEntity;
struct Position32 pos1;
struct Position32 pos2;
LeaderEntity = xxx_call_GetLeader(); // Player
PartnerEntity = GetPartnerEntity(); // Partner
DiglettEntity = GetEntityFromClientType(4); // Diglett
SkarmoryEntity = GetEntityFromClientType(3); // Skarmory
pos1.x = DiglettEntity->pixelPos.x;
pos1.y = DiglettEntity->pixelPos.y + 0x3000;
pos2.x = SkarmoryEntity->pixelPos.x;
pos2.y = SkarmoryEntity->pixelPos.y + 0x2000;
sub_8086448();
sub_803E708(10,0x46);
SpriteShockEffect(PartnerEntity);
sub_803E708(0x20,0x46);
sub_803E708(10,0x46);
DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_1);
ShiftCameraToPosition(&pos1,0x40);
sub_803E708(0x40,0x46);
ShiftCameraToPosition(&pos2,0x30);
DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_2);
sub_803E708(10,0x46);
DiglettEntity->info->unk15D = 1;
ShiftCameraToPosition(&pos1,0x30);
DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_3); // Diglett: ...I...\nI'm scared.
sub_803E708(10,0x46);
ShiftCameraToPosition(&pos2,0x20);
sub_803E708(0x20,0x46);
SkarmoryEntry(SkarmoryEntity);
DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_4); // Skarmory: You!\nWhat do you think you're doing here?!
sub_803E708(10,0x46);
DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_5);
sub_803E708(10,0x46);
DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_6);
sub_803E708(10,0x46);
DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_7);
sub_803E708(10,0x46);
sub_806CDD4(SkarmoryEntity,0xd,0);
DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_8);
sub_803E708(10,0x46);
sub_80869E4(PartnerEntity,4,1,2);
sub_80869E4(LeaderEntity,4,2,6);
DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_9);
sub_80869E4(PartnerEntity,4,2,4);
sub_80869E4(LeaderEntity,4,1,4);
sub_803E708(10,0x46);
DungeonStartNewBGM(MUS_BOSS_BATTLE);
ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
}
void SkarmoryReFightDialogue(void)
{
struct Entity * LeaderEntity;
struct Entity * SkarmoryEntity;
struct Position32 pos;
LeaderEntity = xxx_call_GetLeader();
SkarmoryEntity = GetEntityFromClientType(3);
pos.x = SkarmoryEntity->pixelPos.x;
pos.y = SkarmoryEntity->pixelPos.y + 0x2000;
sub_8086448();
sub_803E708(10,0x46);
SkarmoryEntry(SkarmoryEntity);
ShiftCameraToPosition(&pos,0x10);
DisplayDungeonDialogue(&gSkarmoryReFightDialogue_1);
sub_803E708(10,0x46);
DisplayDungeonDialogue(&gSkarmoryReFightDialogue_2);
sub_803E708(10,0x46);
sub_806CDD4(SkarmoryEntity,0xd,0);
DisplayDungeonDialogue(&gSkarmoryReFightDialogue_3);
sub_803E708(10,0x46);
ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
DungeonStartNewBGM(MUS_BOSS_BATTLE);
}
void sub_8086E40(void)
{
SpriteLookAroundEffect(xxx_call_GetLeader());
sub_803E708(10,0x46);
DisplayDungeonDialogue(&gUnknown_8100D3C);
sub_803E708(10,0x46);
gDungeon->unk2 = 1;
}
void SkarmoryEntry(struct Entity * skarmoryEntity)
{
sub_806CDD4(skarmoryEntity,0xf,0);
sub_8086A54(skarmoryEntity);
PlaySoundEffect(0x1f8);
sub_803E708(0x44,0x46);
}
void sub_8086E9C(void)
{
struct Entity * LeaderEntity;
LeaderEntity = xxx_call_GetLeader();
DungeonStartNewBGM(MUS_IN_THE_DEPTHS_OF_THE_PIT);
sub_8085374();
sub_80854D4();
sub_8085930(DIRECTION_NORTH);
sub_80855E4(sub_8086A3C);
sub_808563C(sub_8086A3C);
sub_8085860(LeaderEntity->pos.x,LeaderEntity->pos.y - 3);
CopyMonsterNametoBuffer(gUnknown_202E038, MONSTER_METAPOD);
CopyMonsterNametoBuffer(gUnknown_202E038 + 0x50, MONSTER_GENGAR);
CopyMonsterNametoBuffer(gUnknown_202E038 + 0xA0, MONSTER_CATERPIE);
}
void sub_8086F00(void)
{
struct Entity * LeaderEntity;
LeaderEntity = xxx_call_GetLeader();
sub_80854D4();
sub_8085930(DIRECTION_NORTH);
sub_80855E4(sub_8086A3C);
sub_8085860(LeaderEntity->pos.x,LeaderEntity->pos.y - 3);
CopyMonsterNametoBuffer(gUnknown_202E038, MONSTER_METAPOD);
CopyMonsterNametoBuffer(gUnknown_202E038 + 0x50, MONSTER_GENGAR);
CopyMonsterNametoBuffer(gUnknown_202E038 + 0xA0, MONSTER_CATERPIE);
}