Files
pmd-red/src/status.c
T
2022-11-18 10:00:22 -08:00

1190 lines
39 KiB
C

#include "global.h"
#include "status.h"
#include "constants/ability.h"
#include "constants/status.h"
#include "constants/type.h"
#include "dungeon_pokemon_attributes.h"
#include "dungeon_ai_targeting.h"
#include "dungeon_ai_movement.h"
#include "dungeon_global_data.h"
#include "dungeon_map_access.h"
#include "dungeon_util.h"
#include "dungeon_items.h"
#include "code_808417C.h"
#include "code_8077274_1.h"
#include "map.h"
#include "status_checks_1.h"
extern u8 gAvailablePokemonNames[];
extern u8 gUnknown_202DE58[];
extern u8 *gUnknown_80FC084[];
extern u8 *gUnknown_80FC090[];
extern u8 *gUnknown_80FC1C4[];
extern u8 *gUnknown_80FC218[];
extern u8 *gUnknown_80FD550[];
extern u8 *gUnknown_80FCA60[];
extern u8 *gUnknown_80FC184[];
extern u8 *gUnknown_80FC0B8[];
extern u8 *gUnknown_80FC0C8[];
extern u8 *gUnknown_80FC118[];
extern u8 *gUnknown_80FC11C[];
extern u8 *gUnknown_80FC114[];
extern u8 *gUnknown_80FC180[];
extern u8 *gUnknown_80FC0FC[];
extern u8 *gUnknown_80FC0AC[];
extern u8 *gUnknown_80FC09C[];
extern u8 *gUnknown_80FC1F0[];
extern u8 *gUnknown_80FC1A4[];
extern u8 *gUnknown_80FCA64[];
extern s16 gUnknown_80F4E3C[];
extern u8 *gUnknown_80FCC18[];
extern u8 *gUnknown_80FB2E0[];
extern u8 *gUnknown_80FB300[];
extern s16 gUnknown_80F4E50[];
extern u8 *gUnknown_80FB2CC[];
extern u8 *gUnknown_80FB2AC[];
extern u8 *gUnknown_80FF01C[];
extern u8 *gUnknown_80FCBF8[];
extern s16 gUnknown_80F4E40[];
extern u8 *gUnknown_80FA124[];
extern u8 *gUnknown_80FC2B8[];
extern u8 *gUnknown_80FC298[];
extern u8 *gUnknown_80FC2D8[];
extern u8 *gUnknown_80FC298[];
extern s16 gUnknown_80F4E48[];
extern s16 gUnknown_80F4E4C[];
extern u8 *gUnknown_80FB27C[];
extern u8 *gUnknown_80FB25C[];
extern u8 *gUnknown_80FCDB4[];
extern u8 *gUnknown_80FD500[];
extern s16 gUnknown_80F4ECC[];
extern u8 *gUnknown_80FB960[];
extern u8 *gUnknown_80FB940[];
extern u8 *gUnknown_80FB204[];
extern u8 *gUnknown_80FB240[];
extern u8 *gUnknown_80FB1E0[];
extern u8 *gUnknown_80FB1C4[];
extern u8 *gUnknown_80FB21C[];
extern u8 *gUnknown_80FAEA0[];
extern u8 *gUnknown_80FAEF0[];
extern u8 *gUnknown_80FAF3C[];
extern u8 *gUnknown_80FAEC8[];
extern u8 *gUnknown_80FAF1C[];
extern u8 *gUnknown_80FAFAC[];
extern u8 *gUnknown_80FAFD0[];
extern u8 *gPtrCantLeechSeedSelfMessage[];
extern u8 *gPtrCantLeechSeedMonMessage[];
extern u8 *gUnknown_80FAA8C[];
extern u8 *gUnknown_80FAE58[];
extern u8 *gUnknown_80FAE7C[];
extern s16 gUnknown_80F4EB0[];
extern u8 *gUnknown_80FBB4C[];
extern u8 *gUnknown_80FBB78[];
extern u8 *gUnknown_80FA79C[];
extern s16 gUnknown_80F4EF0[];
extern u8 *gUnknown_80FB73C[];
extern u8 *gUnknown_80FB764[];
extern u8 *gUnknown_80FB780[];
extern u8 *gUnknown_80FB7A0[];
extern s16 gUnknown_80F4EC4[];
extern u8 *gUnknown_80FB8BC[];
extern u8 *gUnknown_80FB8E4[];
extern s16 gUnknown_80F4EC8[];
extern u8 *gUnknown_80FB900[];
extern u8 *gUnknown_80FB924[];
extern u8 *gUnknown_80FB994[];
extern s16 gUnknown_80F4ED0[];
extern u8 *gUnknown_80FB978[];
extern s16 gUnknown_80F4EA4[];
extern u8 *gUnknown_80FB004[];
extern u32 gUnknown_8106A4C;
extern s16 gUnknown_80F4EA8[];
extern u8 *gUnknown_80FB01C[];
extern s16 gUnknown_80F4ED8[];
extern u8 *gUnknown_80FBA14[];
extern u8 *gUnknown_80FB9F0[];
extern u8 *gUnknown_80FBA38[];
extern u8 *gUnknown_80FBA60[];
extern u8 *gUnknown_80FBAA0[];
extern u8 *gUnknown_80FBA80[];
extern s16 gUnknown_80F4EE4[];
extern s16 gUnknown_80F4EEC[];
extern u8 *gUnknown_80FBB04[];
extern u8 *gUnknown_80FBB28[];
extern s32 gUnknown_202DE30[10];
extern void sub_8041D84(struct DungeonEntity *);
extern void sub_804178C(u32);
extern void sub_8041D5C(struct DungeonEntity *);
extern void RaiseAttackStageTarget(struct DungeonEntity *, struct DungeonEntity *, u32, u32);
extern void RaiseDefenseStageTarget(struct DungeonEntity *, struct DungeonEntity *, u32, u32);
extern void sub_8041D48(struct DungeonEntity *);
extern u8 sub_806CEBC(struct DungeonEntity *);
extern void sub_8041D38(struct DungeonEntity * pokemon);
extern void sub_803E46C(u32);
extern void sub_806CCB4(struct DungeonEntity *, u8);
extern u8 sub_8043D10(void);
extern void sub_8041CDC(struct DungeonEntity *pokemon);
extern void sub_8041CEC(struct DungeonEntity *pokemon);
extern void nullsub_73(struct DungeonEntity *);
extern void nullsub_74(struct DungeonEntity *);
extern void nullsub_75(struct DungeonEntity *);
extern void nullsub_76(struct DungeonEntity *);
extern void nullsub_77(struct DungeonEntity *);
extern void nullsub_78(struct DungeonEntity *);
extern void nullsub_79(struct DungeonEntity *);
extern void nullsub_80(struct DungeonEntity *);
extern void nullsub_81(struct DungeonEntity *);
extern void nullsub_82(struct DungeonEntity *);
extern void sub_803F580(u32);
extern void sub_8040A84(void);
extern void sub_8041CA8(struct DungeonEntity *);
extern void sub_8041C94(struct DungeonEntity *);
extern u8 sub_8045888(struct DungeonEntity *r0);
extern void sub_803ED30(s32, struct DungeonEntity *r0, u8, s32);
extern void sub_8041BF8(struct DungeonEntity *);
extern void sub_8041BE8(struct DungeonEntity *);
extern void sub_8041CCC(struct DungeonEntity *);
extern void sub_8041CB8(struct DungeonEntity *r0);
extern void sub_8041C1C(struct DungeonEntity *r0);
extern void sub_8042060(struct DungeonEntity *, s32);
extern bool8 sub_8071728(struct DungeonEntity * param_1, struct DungeonEntity * param_2, u8 param_3);
extern void sub_8041FB4(struct DungeonEntity *r0, u32 r1);
extern void sub_8041FD8(struct DungeonEntity *r0, u32 r1);
extern void sub_80522F4(struct DungeonEntity *r1, struct DungeonEntity *r2, u8 *);
extern s32 sub_8009DA4(s32, s32);
extern void sub_804201C(struct DungeonEntity *r0, u32 r1);
extern void sub_8041FFC(struct DungeonEntity *r0, u32 r1);
extern void SetMessageArgument(char[], struct DungeonEntity*, u32);
extern void SetMessageArgument_2(char[], struct DungeonEntityData*, u32);
extern void sub_8041C58(struct DungeonEntity *r0);
extern void DungeonEntityUpdateStatusSprites(struct DungeonEntity *);
extern void sub_8042040(struct DungeonEntity *, s32);
extern void sub_80420A0(struct DungeonEntity *);
u8 GetFlashFireStatus(struct DungeonEntity *pokemon)
{
if (!EntityExists(pokemon) || !HasAbility(pokemon, ABILITY_FLASH_FIRE))
{
return FLASH_FIRE_STATUS_NONE;
}
if (pokemon->entityData->flashFireBoost > 1)
{
return FLASH_FIRE_STATUS_MAXED;
}
return FLASH_FIRE_STATUS_NOT_MAXED;
}
static inline s32 UpdateFlashFireBoost_sub(struct DungeonEntityData * entityData)
{
s32 flashFireBoost;
flashFireBoost = entityData->flashFireBoost;
flashFireBoost++;
if (FLASH_FIRE_STATUS_MAXED < flashFireBoost) {
flashFireBoost = FLASH_FIRE_STATUS_NOT_MAXED;
}
return flashFireBoost;
}
void UpdateFlashFireBoost(struct DungeonEntity * pokemon, struct DungeonEntity *target)
{
struct DungeonEntityData * entityData;
struct DungeonEntityData * entityData_1;
s32 flashFireBoost;
if (EntityExists(target)) {
entityData = target->entityData;
entityData_1 = entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
flashFireBoost = UpdateFlashFireBoost_sub(entityData);
if (entityData_1->flashFireBoost != flashFireBoost) {
entityData_1->flashFireBoost = flashFireBoost;
sub_8041C58(target);
}
DungeonEntityUpdateStatusSprites(target);
}
}
void ChangeAttackMultiplierTarget(struct DungeonEntity *pokemon, struct DungeonEntity *target, u32 statStage, s32 param_4, bool8 displayMessage)
{
struct DungeonEntityData *entityData;
s32 oldMulti;
if (!EntityExists(target)) {
return;
}
if (statStage != STAT_STAGE_ATTACK) {
strcpy(gUnknown_202DE58,*gUnknown_80FC0C8);
}
else {
strcpy(gUnknown_202DE58,*gUnknown_80FC0B8);
}
if ((param_4 < 0x100) && sub_8071728(pokemon,target,displayMessage)) {
return;
}
if ((HasItem(target,ITEM_ID_TWIST_BAND)) && (param_4 < 0x100)) {
SetMessageArgument(gAvailablePokemonNames,target,0);
sub_80522F4(pokemon,target,*gUnknown_80FD550);
return;
}
if (HasAbility(target, ABILITY_HYPER_CUTTER) && (statStage == STAT_STAGE_ATTACK) && (param_4 < 0x100)) {
if (displayMessage) {
SetMessageArgument(gAvailablePokemonNames,target,0);
sub_80522F4(pokemon,target,*gUnknown_80FCA60);
}
return;
}
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
oldMulti = entityData->attackMultipliers[statStage];
if (param_4 < 0x100) {
sub_8041FD8(target,statStage);
}
else {
sub_8041FB4(target,statStage);
}
entityData->attackMultipliers[statStage] = sub_8009DA4(entityData->attackMultipliers[statStage],param_4);
if (entityData->attackMultipliers[statStage] < 2) {
entityData->attackMultipliers[statStage] = 2;
}
if (0x63fd < entityData->attackMultipliers[statStage]) {
entityData->attackMultipliers[statStage] = 0x63fd; // 25597
}
if (oldMulti > entityData->attackMultipliers[statStage]) {
sub_80522F4(pokemon,target,*gUnknown_80FC11C);
}
else if (oldMulti < entityData->attackMultipliers[statStage]) {
sub_80522F4(pokemon,target,*gUnknown_80FC118);
}
else
{
sub_80522F4(pokemon,target,*gUnknown_80FC184);
}
DungeonEntityUpdateStatusSprites(target);
}
void ChangeDefenseMultiplierTarget(struct DungeonEntity *pokemon, struct DungeonEntity *target, u32 statStage, s32 param_4, bool8 displayMessage)
{
struct DungeonEntityData *entityData;
s32 oldMulti;
if (!EntityExists(target)) {
return;
}
if (statStage != STAT_STAGE_DEFENSE) {
strcpy(gUnknown_202DE58,*gUnknown_80FC0AC);
}
else {
strcpy(gUnknown_202DE58,*gUnknown_80FC09C);
}
if ((param_4 < 0x100) && sub_8071728(pokemon,target,displayMessage)) {
return;
}
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
oldMulti = entityData->defenseMultipliers[statStage];
if (param_4 < 0x100) {
sub_804201C(target,statStage);
}
else {
sub_8041FFC(target,statStage);
}
entityData->defenseMultipliers[statStage] = sub_8009DA4(entityData->defenseMultipliers[statStage],param_4);
if (entityData->defenseMultipliers[statStage] < 2) {
entityData->defenseMultipliers[statStage] = 2;
}
if (0x63fd < entityData->defenseMultipliers[statStage]) {
entityData->defenseMultipliers[statStage] = 0x63fd; // 25597
}
if (oldMulti > entityData->defenseMultipliers[statStage]) {
sub_80522F4(pokemon,target,*gUnknown_80FC114);
}
else if (oldMulti < entityData->defenseMultipliers[statStage]) {
sub_80522F4(pokemon,target,*gUnknown_80FC0FC);
}
else
{
sub_80522F4(pokemon,target,*gUnknown_80FC180);
}
DungeonEntityUpdateStatusSprites(target);
}
void RaiseAccuracyStageTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target, s32 statStage)
{
struct DungeonEntityData *entityData;
if (EntityExists(target)) {
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
sub_8042040(target,statStage);
if (statStage != STAT_STAGE_ACCURACY) {
strcpy(gUnknown_202DE58,*gUnknown_80FC090);
}
else {
strcpy(gUnknown_202DE58,*gUnknown_80FC084);
}
if (entityData->accuracyStages[statStage] < MAX_STAT_STAGE) {
entityData->accuracyStages[statStage]++;
sub_80522F4(pokemon,target,*gUnknown_80FC1C4);
}
else {
sub_80522F4(pokemon,target,*gUnknown_80FC218);
}
DungeonEntityUpdateStatusSprites(target);
}
}
void LowerAccuracyStageTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target, s32 statStage, bool8 displayMessage)
{
struct DungeonEntityData *entityData;
if (EntityExists(target)) {
if (statStage != STAT_STAGE_ACCURACY) {
strcpy(gUnknown_202DE58,*gUnknown_80FC090);
}
else {
strcpy(gUnknown_202DE58,*gUnknown_80FC084);
}
if (!sub_8071728(pokemon,target,displayMessage)) {
if (HasAbility(target, ABILITY_KEEN_EYE) && (statStage == STAT_STAGE_ACCURACY)){
if(displayMessage)
{
SetMessageArgument(gAvailablePokemonNames,target,0);
sub_80522F4(pokemon,target,*gUnknown_80FCA64);
}
}
else {
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
sub_8042060(target,statStage);
if (entityData->accuracyStages[statStage] != 0) {
entityData->accuracyStages[statStage]--;
sub_80522F4(pokemon,target,*gUnknown_80FC1A4);
}
else {
sub_80522F4(pokemon,target,*gUnknown_80FC1F0);
}
DungeonEntityUpdateStatusSprites(target);
}
}
}
}
void CringeStatusTarget(struct DungeonEntity * pokemon,struct DungeonEntity * target, bool8 displayMessage)
{
struct DungeonEntityData *entityData;
if (EntityExists(target)) {
if (!HasSafeguardStatus(pokemon, target, displayMessage)) {
if (HasAbility(target, ABILITY_INNER_FOCUS)){
SetMessageArgument(gAvailablePokemonNames,target,0);
if(displayMessage)
sub_80522F4(pokemon,target,*gUnknown_80FCC18);
}
else {
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
if(entityData->volatileStatus != VOLATILE_STATUS_CRINGING)
{
entityData->volatileStatus = VOLATILE_STATUS_CRINGING;
entityData->volatileStatusTurnsLeft = CalculateStatusTurns(target, gUnknown_80F4E3C, TRUE) + 1;
sub_80420A0(target);
sub_80522F4(pokemon,target,*gUnknown_80FB2E0);
}
else
{
sub_80522F4(pokemon,target,*gUnknown_80FB300);
}
DungeonEntityUpdateStatusSprites(target);
}
}
}
}
void ParalyzeStatusTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target, bool8 displayMessage)
{
struct MapTile *mapTile;
register struct DungeonEntityData *entityData;
struct DungeonEntity *mapPokemonEntity;
int index;
bool8 bVar6;
bool8 bVar7;
if ((EntityExists(target)) && (!HasSafeguardStatus(pokemon,target,displayMessage))) {
if (HasAbility(target, ABILITY_LIMBER)) {
SetMessageArgument(gAvailablePokemonNames,target,0);
if (displayMessage) {
sub_80522F4(pokemon,target,*gUnknown_80FCBF8);
}
}
else
{
bVar6 = TRUE;
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityData->nonVolatileStatus != NON_VOLATILE_STATUS_PARALYZED) {
entityData->nonVolatileStatus = NON_VOLATILE_STATUS_PARALYZED;
entityData->nonVolatileStatusTurnsLeft = CalculateStatusTurns(target,gUnknown_80F4E50,TRUE) + 1;
entityData->nonVolatileStatusDamageTimer = 0;
entityData->fillAF = 0;
bVar6 = FALSE;
sub_80522F4(pokemon,target,*gUnknown_80FB2AC);
sub_8041C1C(target);
GetMovementSpeed(target);
}
else {
sub_80522F4(pokemon,target,*gUnknown_80FB2CC);
}
if ((HasAbility(target, ABILITY_SYNCHRONIZE)) && (!bVar6)) {
bVar7 = FALSE;
for(index = 0; index < NUM_DIRECTIONS; index++)
{
mapTile = GetMapTile_1(target->posWorld.x + gAdjacentTileOffsets[index].x,target->posWorld.y + gAdjacentTileOffsets[index].y);
mapPokemonEntity = mapTile->pokemon;
if ((EntityExists(mapPokemonEntity)) && (GetEntityType(mapPokemonEntity) == ENTITY_POKEMON)) {
if (!bVar7) {
bVar7 = TRUE;
SetMessageArgument_2(gAvailablePokemonNames,entityData,0);
sub_80522F4(pokemon,target,*gUnknown_80FF01C);
}
if (sub_807167C(target,mapPokemonEntity) == 1) {
ParalyzeStatusTarget(pokemon, mapPokemonEntity, displayMessage);
}
}
}
}
DungeonEntityUpdateStatusSprites(target);
}
}
}
void RaiseMovementSpeedTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target, s32 turns, bool8 displayMessage)
{
s32 movSpeed;
s32 index;
s32 movSpeed_1;
struct DungeonEntityData *entityData;
if (!EntityExists(target)) {
return;
}
if (turns == 0) {
turns = CalculateStatusTurns(target,gUnknown_80F4E40,FALSE) + 1;
}
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
movSpeed = GetMovementSpeed(target);
if (movSpeed == MAX_MOVEMENT_SPEED) {
if (displayMessage)
sub_80522F4(pokemon,target,*gUnknown_80FC2B8);
}
else {
for(index = 0; index < NUM_SPEED_TURN_COUNTERS; index++)
{
if(entityData->speedUpTurnsLeft[index] == 0)
{
entityData->speedUpTurnsLeft[index] = turns;
break;
}
}
movSpeed_1 = GetMovementSpeed(target);
if (movSpeed == movSpeed_1) {
sub_80522F4(pokemon,target,*gUnknown_80FC298);
}
else
{
sub_8041CB8(target);
sub_80522F4(pokemon,target,gUnknown_80FA124[movSpeed_1]);
entityData->movementSpeedChanged = TRUE;
entityData->attacking = FALSE;
}
}
DungeonEntityUpdateStatusSprites(target);
}
void LowerMovementSpeedTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target, s32 levels, bool8 displayMessage)
{
s32 movSpeed;
s32 counter;
s32 index;
s32 movSpeed_1;
struct DungeonEntityData *entityData;
if (!EntityExists(target)) {
return;
}
if (HasSafeguardStatus(pokemon,target,displayMessage)) {
return;
}
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
movSpeed = GetMovementSpeed(target);
if (movSpeed == 0) {
if (displayMessage)
sub_80522F4(pokemon,target,*gUnknown_80FC2D8);
}
else {
for(counter = 0; counter < levels; counter++)
{
for(index = 0; index < NUM_SPEED_TURN_COUNTERS; index++)
{
if (entityData->slowTurnsLeft[index]== 0) {
entityData->slowTurnsLeft[index] = CalculateStatusTurns(target,gUnknown_80F4E48,TRUE) + 1;
break;
}
}
}
movSpeed_1 = GetMovementSpeed(target);
if (movSpeed == movSpeed_1) {
if (displayMessage)
sub_80522F4(pokemon,target,*gUnknown_80FC298);
}
else
{
sub_8041CCC(target);
sub_80522F4(pokemon,target,gUnknown_80FA124[movSpeed_1]);
}
}
DungeonEntityUpdateStatusSprites(target);
}
void ConfuseStatusTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target, bool8 displayMessage)
{
struct DungeonEntityData *entityData;
if (!EntityExists(target)) {
return;
}
if (HasSafeguardStatus(pokemon,target,displayMessage)) {
return;
}
SetMessageArgument(gAvailablePokemonNames,target,0);
if (HasItem(target,ITEM_ID_PERSIM_BAND)) {
if (displayMessage)
sub_80522F4(pokemon,target,*gUnknown_80FD500);
}
else
{
if (HasAbility(target, ABILITY_OWN_TEMPO)) {
if (displayMessage)
sub_80522F4(pokemon,target,*gUnknown_80FCDB4);
}
else
{
sub_8041BE8(target);
entityData = target->entityData;
if (entityData->volatileStatus != VOLATILE_STATUS_CONFUSED) {
entityData->volatileStatus = VOLATILE_STATUS_CONFUSED;
entityData->volatileStatusTurnsLeft = CalculateStatusTurns(target,gUnknown_80F4E4C,TRUE) + 1;
sub_80522F4(pokemon,target,*gUnknown_80FB25C);
}
else {
sub_80522F4(pokemon,target,*gUnknown_80FB27C);
}
DungeonEntityUpdateStatusSprites(target);
}
}
}
void CowerStatusTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target, bool8 displayMessage)
{
struct DungeonEntityData *entityData;
if ((EntityExists(target)) && (!HasSafeguardStatus(pokemon,target,displayMessage))) {
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityData->volatileStatus != VOLATILE_STATUS_COWERING) {
entityData->volatileStatus = VOLATILE_STATUS_COWERING;
entityData->volatileStatusTurnsLeft = CalculateStatusTurns(target,gUnknown_80F4ECC,TRUE) + 1;
sub_8041BF8(target);
sub_80522F4(pokemon,target,*gUnknown_80FB940);
}
else {
sub_80522F4(pokemon,target,*gUnknown_80FB960);
}
DungeonEntityUpdateStatusSprites(target);
}
}
void HealTargetHP(struct DungeonEntity *pokemon, struct DungeonEntity *target, s32 param_3, s32 param_4, bool32 displayMessage)
{
struct DungeonEntityData *entityData;
s32 HP;
s32 maxHP;
s32 r8;
u8 displayMessage_u8;
displayMessage_u8 = displayMessage;
if (!EntityExists(target)) {
return;
}
entityData = target->entityData;
maxHP = entityData->maxHP;
HP = entityData->HP;
if (((entityData->HP == entityData->maxHP) && (0 < param_4)) || (param_3 == 0)) {
entityData->maxHP += param_4;
entityData->HP += param_4;
if (entityData->maxHP > 999) {
entityData->maxHP = 999;
}
if (entityData->HP > entityData->maxHP) {
entityData->HP = entityData->maxHP;
}
if (entityData->HP == entityData->maxHP) {
HP = entityData->HP;
}
sub_8041C94(target);
}
else {
entityData->HP += param_3;
if (entityData->HP > entityData->maxHP) {
entityData->HP = entityData->maxHP;
}
sub_8041CA8(target);
}
maxHP = entityData->maxHP - maxHP;
HP = entityData->HP - HP;
DungeonEntityUpdateStatusSprites(target);
gUnknown_202DE30[0] = HP;
gUnknown_202DE30[1] = maxHP;
SetMessageArgument(gAvailablePokemonNames,target,0);
if ((HP == 0) && (maxHP == 0)) {
if (displayMessage_u8)
sub_80522F4(pokemon,target,*gUnknown_80FB204); // $m0's HP remained unchanged
}
else if ((param_4 == 0) && (HP == 0))
{
if (displayMessage_u8)
sub_80522F4(pokemon,target,*gUnknown_80FB21C); // $m0 has full HP
}
else
{
r8 = 0;
if (maxHP != 0) {
if (sub_8045888(target) != 0) {
r8 = maxHP;
}
sub_80522F4(pokemon,target,*gUnknown_80FB240); // m0$'s max HP rose by $d1
}
if (HP != 0) {
if (sub_8045888(target) != 0) {
r8 = HP;
}
if (param_3 != 0) {
if (entityData->maxHP == entityData->HP) {
sub_80522F4(pokemon,target,*gUnknown_80FB1E0); // $m0 was fully healed
}
else {
sub_80522F4(pokemon,target,*gUnknown_80FB1C4); // $m0 recovered $d0 HP
}
}
}
if (r8)
sub_803ED30(r8,target,1,-1);
}
}
void HandleScannerOrb(struct DungeonEntity* pokemon, struct DungeonEntity* target)
{
if (EntityExists(target)) {
if (target->entityData->scanningStatus) {
sub_80522F4(pokemon,target,*gUnknown_80FAEF0); // Item locations are already known
}
else
{
target->entityData->scanningStatus = TRUE;
nullsub_75(target);
SetMessageArgument(gAvailablePokemonNames, target, 0);
sub_80522F4(pokemon,target,*gUnknown_80FAEA0); // Item locations became evident
sub_803F580(0);
sub_8040A84();
DungeonEntityUpdateStatusSprites(target);
}
}
}
void HandleStairsOrb(struct DungeonEntity* pokemon, struct DungeonEntity* target)
{
if (EntityExists(target)) {
if(sub_8043D10())
{
sub_80522F4(pokemon,target,*gUnknown_80FAF3C);
}
else
{
if (target->entityData->stairSpotterStatus) {
sub_80522F4(pokemon,target,*gUnknown_80FAF1C);
}
else
{
target->entityData->stairSpotterStatus = TRUE;
nullsub_76(target);
SetMessageArgument(gAvailablePokemonNames,target,0);
sub_80522F4(pokemon,target,*gUnknown_80FAEC8);
sub_803F580(0);
sub_8040A84();
DungeonEntityUpdateStatusSprites(target);
}
}
}
}
void HandleRadarOrb(struct DungeonEntity* pokemon, struct DungeonEntity* target)
{
if (EntityExists(target)) {
if (target->entityData->radarStatus != 0) {
sub_80522F4(pokemon,target,*gUnknown_80FAFD0);
}
else
{
target->entityData->radarStatus = TRUE;
nullsub_77(target);
SetMessageArgument(gAvailablePokemonNames,target,0);
sub_80522F4(pokemon,target,*gUnknown_80FAFAC);
sub_803F580(0);
sub_8040A84();
DungeonEntityUpdateStatusSprites(target);
}
}
}
void HandleLeechSeed(struct DungeonEntity * pokemon, struct DungeonEntity * target, bool8 displayMessage)
{
struct DungeonEntityData *entityData;
struct DungeonEntityData *entityData2;
s32 index;
if ((EntityExists(target)) && (GetEntityType(pokemon) == ENTITY_POKEMON)) {
entityData = target->entityData;
if (pokemon == target) {
pokemon = target;
if (displayMessage)
sub_80522F4(pokemon,target,*gPtrCantLeechSeedSelfMessage);
}
else {
if (HasSafeguardStatus(pokemon,target,displayMessage)) {
return;
}
SetMessageArgument(gAvailablePokemonNames,target,0);
if (HasType(target, TYPE_GRASS)) {
if (displayMessage)
sub_80522F4(pokemon,target,*gPtrCantLeechSeedMonMessage);
}
else
{
switch(entityData->linkedStatus)
{
case LINKED_STATUS_DESTINY_BOND:
sub_80522F4(pokemon,target,*gUnknown_80FAA8C);
default:
entityData->linkedStatus = LINKED_STATUS_LEECH_SEED;
entityData->linkedStatusTurnsLeft = CalculateStatusTurns(target, gUnknown_80F4EB0, TRUE) + 1;
entityData->linkedStatusDamageTimer = 0;
nullsub_78(target);
entityData->unkD8 = 0xff;
break;
case LINKED_STATUS_LEECH_SEED:
sub_80522F4(pokemon,target,*gUnknown_80FAE7C);
return;
}
for(index = 0; index < DUNGEON_MAX_POKEMON; index++)
{
if (pokemon == gDungeonGlobalData->allPokemon[index]) {
entityData->unkD8 = index;
entityData2 = pokemon->entityData;
entityData->unkD4 = entityData2->unk98;
}
}
sub_80522F4(pokemon,target,*gUnknown_80FAE58);
DungeonEntityUpdateStatusSprites(target);
}
}
}
}
void sub_8078084(struct DungeonEntity * pokemon)
{
struct DungeonEntityData *entityData;
struct DungeonEntityData *entityData2;
struct DungeonEntity *target;
s32 index;
entityData = pokemon->entityData;
for(index = 0; index < DUNGEON_MAX_POKEMON; index++)
{
target = gDungeonGlobalData->allPokemon[index];
if (EntityExists(target)) {
entityData2 = target->entityData;
if((u8)(entityData2->linkedStatus - 1) <= 1)
{
if(entityData2->unkD4 == entityData->unk98)
{
entityData2->linkedStatus = LINKED_STATUS_NONE;
DungeonEntityUpdateStatusSprites(target);
}
}
}
}
}
void DestinyBondStatusTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target)
{
struct DungeonEntityData *entityData;
struct DungeonEntityData *entityData2;
s32 index;
u8 *linkedStatus;
s32 zero;
if (((EntityExists(target)) && (GetEntityType(pokemon) == ENTITY_POKEMON)) &&
(GetEntityType(target) == ENTITY_POKEMON)) {
entityData = pokemon->entityData;
SetMessageArgument(gAvailablePokemonNames,pokemon,0);
linkedStatus = &entityData->linkedStatus;
if (entityData->linkedStatus != LINKED_STATUS_DESTINY_BOND)
{
if (entityData->linkedStatus == LINKED_STATUS_LEECH_SEED)
sub_80522F4(pokemon,target,*gUnknown_80FA79C);
zero = 0;
*linkedStatus = LINKED_STATUS_DESTINY_BOND;
entityData->linkedStatusTurnsLeft = CalculateStatusTurns(target,gUnknown_80F4EF0,TRUE) + 1;
entityData->linkedStatusDamageTimer = zero;
nullsub_74(target);
entityData->unkD8 = 0xff;
}
else
{
sub_80522F4(pokemon,target,*gUnknown_80FBB78);
return;
}
for(index = 0; index < DUNGEON_MAX_POKEMON; index++)
{
if (target == gDungeonGlobalData->allPokemon[index]) {
entityData->unkD8 = index;
entityData2 = target->entityData;
entityData->unkD4 = entityData2->unk98;
}
}
sub_80522F4(pokemon,target,*gUnknown_80FBB4C);
DungeonEntityUpdateStatusSprites(target);
}
}
void SureShotStatusTarget(struct DungeonEntity *pokemon, struct DungeonEntity * target, s32 turns)
{
struct DungeonEntityData *entityData;
if (EntityExists(target)) {
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityData->moveStatus != MOVE_STATUS_SURE_SHOT) {
entityData->moveStatus = MOVE_STATUS_SURE_SHOT;
entityData->moveStatusTurnsLeft = turns + 1;
sub_8041CDC(target);
sub_80522F4(pokemon,target,*gUnknown_80FB73C);
}
else {
sub_80522F4(pokemon,target,*gUnknown_80FB764);
}
DungeonEntityUpdateStatusSprites(target);
}
}
void WhifferStatusTarget(struct DungeonEntity *pokemon, struct DungeonEntity * target, s32 turns)
{
struct DungeonEntityData *entityData;
if (EntityExists(target) && !HasSafeguardStatus(pokemon, target, TRUE)) {
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityData->moveStatus != MOVE_STATUS_WHIFFER) {
entityData->moveStatus = MOVE_STATUS_WHIFFER;
entityData->moveStatusTurnsLeft = turns + 1;
sub_8041CEC(target);
sub_80522F4(pokemon,target,*gUnknown_80FB780);
}
else {
sub_80522F4(pokemon,target,*gUnknown_80FB7A0);
}
DungeonEntityUpdateStatusSprites(target);
}
}
void FixedDamageStatusTarget(struct DungeonEntity *pokemon, struct DungeonEntity * target)
{
struct DungeonEntityData *entityData;
if (EntityExists(target)) {
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityData->moveStatus != MOVE_STATUS_SET_DAMAGE) {
entityData->moveStatus = MOVE_STATUS_SET_DAMAGE;
entityData->moveStatusTurnsLeft = CalculateStatusTurns(target, gUnknown_80F4EC4, FALSE) + 1;
nullsub_79(target);
sub_80522F4(pokemon,target,*gUnknown_80FB8BC);
}
else {
sub_80522F4(pokemon,target,*gUnknown_80FB8E4);
}
DungeonEntityUpdateStatusSprites(target);
}
}
void FocusEnergyStatusTarget(struct DungeonEntity *pokemon, struct DungeonEntity * target)
{
struct DungeonEntityData *entityData;
if (EntityExists(target)) {
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityData->moveStatus != MOVE_STATUS_FOCUS_ENERGY) {
entityData->moveStatus = MOVE_STATUS_FOCUS_ENERGY;
entityData->moveStatusTurnsLeft = CalculateStatusTurns(target, gUnknown_80F4EC8, FALSE) + 1;
nullsub_80(target);
sub_80522F4(pokemon,target,*gUnknown_80FB900);
}
else {
sub_80522F4(pokemon,target,*gUnknown_80FB924);
}
DungeonEntityUpdateStatusSprites(target);
}
}
void sub_80783C4(struct DungeonEntity * pokemon, struct DungeonEntity * target, u8 param_3)
{
struct DungeonEntityData *targetEntityData;
struct DungeonEntityData *entityData;
struct DungeonEntity * entity;
struct DungeonEntity * entity2;
struct DungeonActionContainer action;
s32 index;
if ((EntityExists(target)) && (!HasSafeguardStatus(pokemon, target, TRUE))) {
targetEntityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (targetEntityData->waitingStatus == WAITING_STATUS_DECOY) {
sub_80522F4(pokemon,target,*gUnknown_80FB994);
}
else {
for(index = 0; index < DUNGEON_MAX_POKEMON; index++)
{
entity = gDungeonGlobalData->allPokemon[index];
if ((((EntityExists(entity)) && (target != entity)) &&
(u8)(entity->entityData->waitingStatus - 2U) < 2)) {
SendWaitingEndMessage(pokemon,entity,WAITING_STATUS_NONE);
sub_803E46C(0x2a);
}
}
sub_8041D38(target);
SetMessageArgument(gAvailablePokemonNames,target,0);
if (targetEntityData->waitingStatus != WAITING_STATUS_NONE) {
SendWaitingEndMessage(pokemon,target, WAITING_STATUS_DECOY);
}
targetEntityData->waitingStatus = WAITING_STATUS_DECOY;
targetEntityData->enemyDecoy = pokemon->entityData->isEnemy;
targetEntityData->fillCA = param_3;
targetEntityData->waitingStatusTurnsLeft = CalculateStatusTurns(target,gUnknown_80F4ED0,TRUE) + 1;
targetEntityData->cursedDamageTimer = 0;
sub_806CCB4(target,sub_806CEBC(target));
gDungeonGlobalData->decoyActive = TRUE;
sub_80522F4(pokemon,target,*gUnknown_80FB978);
for(index = 0; index < DUNGEON_MAX_POKEMON; index++)
{
entity2 = gDungeonGlobalData->allPokemon[index];
if (EntityExists(entity2)) {
entityData = entity2->entityData;
entityData->movementAction = MOVEMENT_ACTION_FACE_RANDOM_DIRECTION;
entityData->targetPokemon = NULL;
entityData->targetPokemonSpawnIndex = 0;
if (!entityData->isLeader) {
action = entityData->action;
MoveIfPossible(entity2, TRUE);
entityData->action = action;
}
}
}
DungeonEntityUpdateStatusSprites(target);
}
}
}
void CurseStatusTarget(struct DungeonEntity *pokemon, struct DungeonEntity * target)
{
u32 statStage;
s32 HP;
struct DungeonEntityData * pokemonEntityData;
struct DungeonEntityData * targetEntityData;
if ((EntityExists(pokemon) ) && (EntityExists(target))) {
pokemonEntityData = pokemon->entityData;
targetEntityData = target->entityData;
if (HasType(pokemon, TYPE_GHOST)) {
if (HasSafeguardStatus(pokemon,target, TRUE)) {
return;
}
SendWaitingEndMessage(pokemon,target,WAITING_STATUS_CURSED);
sub_8041D48(target);
HP = pokemonEntityData->HP / 2;
pokemonEntityData->HP = HP;
if (HP == 0) {
pokemonEntityData->HP = 1;
}
if (targetEntityData->waitingStatus != WAITING_STATUS_CURSED) {
targetEntityData->waitingStatus = WAITING_STATUS_CURSED;
targetEntityData->waitingStatusTurnsLeft = CalculateStatusTurns(target,gUnknown_80F4EA4,TRUE) + 1;
targetEntityData->cursedDamageTimer = 0;
}
SetMessageArgument(gAvailablePokemonNames,target,0);
sub_80522F4(pokemon,target,*gUnknown_80FB004);
}
else {
statStage = gUnknown_8106A4C;
RaiseAttackStageTarget(pokemon,pokemon,statStage,1);
RaiseDefenseStageTarget(pokemon,pokemon,statStage,1);
LowerMovementSpeedTarget(pokemon,pokemon,1,TRUE);
}
DungeonEntityUpdateStatusSprites(target);
}
}
void SnatchStatusTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target)
{
struct DungeonEntity * entity;
s32 index;
struct DungeonEntityData * targetEntityData;
struct DungeonEntityData * targetEntityData2;
if (EntityExists(target)) {
SendWaitingEndMessage(pokemon,target,WAITING_STATUS_SNATCH);
for(index = 0; index < DUNGEON_MAX_POKEMON; index++)
{
entity = gDungeonGlobalData->allPokemon[index];
if ((EntityExists(entity)) && (entity->entityData->waitingStatus == WAITING_STATUS_SNATCH)) {
SendWaitingEndMessage(pokemon, entity, WAITING_STATUS_NONE);
}
}
nullsub_81(target);
targetEntityData = target->entityData;
targetEntityData2 = targetEntityData;
if (targetEntityData->waitingStatus != WAITING_STATUS_SNATCH) {
targetEntityData->waitingStatus = WAITING_STATUS_SNATCH;
targetEntityData->waitingStatusTurnsLeft= CalculateStatusTurns(target,gUnknown_80F4EA8,FALSE) + 1;
targetEntityData->cursedDamageTimer = 0;
}
gDungeonGlobalData->snatchPokemon = target;
gDungeonGlobalData->unk17B3C = targetEntityData2->unk98;
SetMessageArgument(gAvailablePokemonNames,target,0);
sub_80522F4(pokemon,target,*gUnknown_80FB01C);
DungeonEntityUpdateStatusSprites(target);
}
}
void TauntStatusTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target)
{
struct DungeonEntityData *entityData;
if ((EntityExists(target)) && (!HasSafeguardStatus(pokemon,target,TRUE))) {
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityData->volatileStatus != VOLATILE_STATUS_TAUNTED) {
entityData->volatileStatus = VOLATILE_STATUS_TAUNTED;
entityData->volatileStatusTurnsLeft = CalculateStatusTurns(target,gUnknown_80F4ED8,TRUE) + 1;
nullsub_73(target);
sub_80522F4(pokemon,target,*gUnknown_80FB9F0);
}
else {
sub_80522F4(pokemon,target,*gUnknown_80FBA14);
}
DungeonEntityUpdateStatusSprites(target);
}
}
void HandleStockpile(struct DungeonEntity * pokemon, struct DungeonEntity * target)
{
struct DungeonEntityData *entityData;
if ((EntityExists(target))) {
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityData->stockpileCount < MAX_STOCKPILE_COUNT) {
entityData->stockpileCount++;
sub_804178C(1);
sub_8041D5C(target);
gUnknown_202DE30[0] = entityData->stockpileCount;
sub_80522F4(pokemon,target,*gUnknown_80FBA38);
}
else {
sub_80522F4(pokemon,target,*gUnknown_80FBA60);
}
DungeonEntityUpdateStatusSprites(target);
}
}
void InvisibleStatusTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target)
{
struct DungeonEntityData * targetEntityData;
struct DungeonEntityData * targetEntityData_1;
if (EntityExists(target)) {
targetEntityData = target->entityData;
targetEntityData_1 = targetEntityData;
if (targetEntityData_1->transformStatus == TRANSFORM_STATUS_TRANSFORMED) {
SendTransformEndMessage(pokemon,target);
}
SetMessageArgument(gAvailablePokemonNames,target,0);
if (targetEntityData_1->transformStatus != TRANSFORM_STATUS_INVISIBLE) {
targetEntityData_1->transformStatus = TRANSFORM_STATUS_INVISIBLE;
targetEntityData_1->transformStatusTurnsLeft = CalculateStatusTurns(target,gUnknown_80F4EE4,FALSE) + 1;
sub_8041D84(target);
sub_80522F4(pokemon,target,*gUnknown_80FBA80);
}
else {
sub_80522F4(pokemon,target,*gUnknown_80FBAA0);
}
DungeonEntityUpdateStatusSprites(target);
}
}
void PerishSongTarget(struct DungeonEntity * pokemon, struct DungeonEntity * target)
{
struct DungeonEntityData * entityData;
if (EntityExists(target) && !HasSafeguardStatus(pokemon, target, TRUE)) {
nullsub_82(target);
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityData->perishSongTimer == 0) {
entityData->perishSongTimer = CalculateStatusTurns(target,gUnknown_80F4EEC,FALSE) + 1;
sub_80522F4(pokemon,target,*gUnknown_80FBB04);
}
else {
sub_80522F4(pokemon,target,*gUnknown_80FBB28);
}
DungeonEntityUpdateStatusSprites(target);
}
}